54 lines
1.7 KiB
Markdown
54 lines
1.7 KiB
Markdown
---
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id: task-037
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title: zkGPS Location Games and Discovery System
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status: To Do
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assignee: []
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created_date: '2025-12-05 00:49'
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labels:
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- feature
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- open-mapping
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- games
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- zkGPS
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dependencies: []
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priority: high
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---
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## Description
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<!-- SECTION:DESCRIPTION:BEGIN -->
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Build a location-based game framework combining zkGPS privacy proofs with collaborative mapping for treasure hunts, collectibles, and IoT-anchored discoveries.
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Use cases:
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- Conference treasure hunts with provable location without disclosure
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- Collectible elements anchored to physical locations
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- Crafting/combining discovered items
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- Mycelial network growth between discovered nodes
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- IoT hardware integration (NFC tags, BLE beacons)
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Game mechanics:
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- Proximity proofs ("I'm within 50m of X" without revealing where)
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- Hot/cold navigation using geohash precision degradation
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- First-finder rewards with timestamp proofs
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- Group discovery requiring N players in proximity
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- Spore collection and mycelium cultivation
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- Fruiting bodies when networks connect
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Integration points:
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- zkGPS commitments for hidden locations
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- Mycelium network for discovery propagation
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- Trust circles for team-based play
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- Possibility cones for "reachable discoveries" visualization
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<!-- SECTION:DESCRIPTION:END -->
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## Acceptance Criteria
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<!-- AC:BEGIN -->
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- [ ] #1 Discovery anchor types (physical, virtual, IoT)
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- [ ] #2 Proximity proof verification for discoveries
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- [ ] #3 Collectible item system with crafting
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- [ ] #4 Mycelium growth between discovered locations
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- [ ] #5 Team/group discovery mechanics
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- [ ] #6 Hot/cold navigation hints
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- [ ] #7 First-finder and timestamp proofs
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- [ ] #8 IoT anchor protocol (NFC/BLE/QR)
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<!-- AC:END -->
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