Merge pull request #1 from LinuxIsCool/main
Add Threshold-based flow funding demos.
This commit is contained in:
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# Flow Funding Demos Dashboard
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**Created**: 2025-11-23
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**Location**: `/app/demos/page.tsx`
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**Live URL**: `http://localhost:3000/demos`
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---
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## Overview
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A beautiful, comprehensive dashboard showcasing all Flow Funding interactive demonstrations. Inspired by the infinite-agents demo gallery design pattern.
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## Features
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### Visual Design
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- **Gradient Background**: Purple-to-blue gradient matching the project's aesthetic
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- **Card Layout**: Modern card-based design with hover effects
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- **Status Badges**: Color-coded status indicators (Complete, Beta, Prototype)
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- **Stats Dashboard**: Quick overview of total demos, completion status
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- **Responsive**: Mobile-first design with grid layouts
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### Functionality
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- **Search**: Real-time search across demo names, descriptions, types, and features
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- **Category Filters**: Quick filtering by demo category
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- **Feature Tags**: Quick-glance feature highlights for each demo
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- **Direct Links**: One-click access to each demo
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### Categories
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#### 1. **Threshold-Based Flow Funding (TBFF)** 🎯
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- **TBFF Interactive** (Milestones 1-3 Complete)
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- Static visualization with color-coding
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- Interactive allocation creation
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- Initial distribution algorithm
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- Multiple sample networks
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- **TBFF Flow Simulation** (Beta)
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- Continuous flow mechanics
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- Progressive outflow
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#### 2. **Flow Dynamics V2** 🌊
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- **Continuous Flow Dynamics** (Complete)
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- Per-second simulation engine
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- Progressive outflow formula (fixed)
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- Network overflow node
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- 60 FPS rendering
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- Animated flow particles
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#### 3. **Interactive Canvas** 🎨
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- **Italism** (Complete)
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- Live arrow propagators
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- Shape drawing and editing
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- Expression-based connections
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- Undo/redo functionality
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- FolkJS-inspired architecture
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#### 4. **Prototypes** 🔬
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- **Flow Funding (Original)** (Prototype)
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- Basic flow mechanics
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- Early concept exploration
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## Integration Points
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### Main Landing Page
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- Updated hero section with "View Interactive Demos" button
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- Primary CTA now links to `/demos`
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### Demo Pages
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- Each demo page can link back to dashboard
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- Consistent navigation experience
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## Technical Details
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### Component Structure
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```tsx
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DemosPage (Client Component)
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├── Header with title and description
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├── Statistics cards (Total, Complete, Beta, Categories)
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├── Search and filter controls
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└── Category sections
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└── Demo cards with:
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├── Status badge
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├── Title and description
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├── Feature tags
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├── Type label
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└── Launch link
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```
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### Data Model
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```typescript
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interface Demo {
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number: number
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title: string
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description: string
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path: string
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type: string
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status: 'complete' | 'beta' | 'prototype'
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features: string[]
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milestone?: string
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}
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```
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### State Management
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- Local React state for search and filters
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- No external dependencies
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- Client-side filtering for performance
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## Design Patterns
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### Inspired by infinite-agents
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- Category-based organization
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- Stats bar at the top
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- Search and filter controls
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- Card-based demo display
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- Hover effects and transitions
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- Status badges
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### Improvements Over Original
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- React/Next.js instead of vanilla JS
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- Type-safe with TypeScript
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- Responsive Tailwind CSS
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- Status badges (Complete/Beta/Prototype)
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- Feature tags for each demo
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- Milestone tracking
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## Future Enhancements
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### Short-term
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- [ ] Add screenshots for each demo
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- [ ] Implement screenshot preview on hover
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- [ ] Add "New" badge for recently added demos
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- [ ] Add demo tags (e.g., "Interactive", "Simulation", "Educational")
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### Medium-term
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- [ ] Add demo ratings/feedback
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- [ ] Implement demo bookmarking
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- [ ] Add video previews/tours
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- [ ] Create guided learning paths
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- [ ] Add "What's New" section
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### Long-term
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- [ ] User accounts and personalization
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- [ ] Demo creation wizard
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- [ ] Community contributions
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- [ ] Analytics and usage tracking
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- [ ] A/B testing for different presentations
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## Usage
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### Accessing the Dashboard
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1. Navigate to `http://localhost:3000/demos`
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2. Or click "View Interactive Demos" from the home page
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### Searching Demos
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- Type in the search box to filter by:
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- Demo name
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- Description text
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- Type
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- Feature names
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### Filtering by Category
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- Click any category button to show only that category
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- Click "All Demos" to reset
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### Launching a Demo
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- Click anywhere on a demo card
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- Or click the "Launch Demo →" link
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## Maintenance
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### Adding New Demos
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Edit `/app/demos/page.tsx`:
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```typescript
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const demos: Record<string, Demo[]> = {
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categoryName: [
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{
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number: X,
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title: 'Demo Title',
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description: 'Demo description...',
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path: '/demo-route',
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type: 'Demo Type',
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status: 'complete' | 'beta' | 'prototype',
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features: ['Feature 1', 'Feature 2', ...],
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milestone: 'Optional milestone note'
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}
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]
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}
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```
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### Updating Categories
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Add to the `categories` array:
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```typescript
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{
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id: 'categoryKey',
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label: 'Display Name',
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count: demos.categoryKey.length,
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icon: '🔬'
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}
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```
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## Performance Considerations
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### Current Performance
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- Minimal bundle size (no heavy dependencies)
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- Client-side rendering with static demo data
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- Fast search (no API calls)
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- Instant category filtering
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### Optimization Opportunities
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- Lazy load demo screenshots
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- Virtual scrolling for many demos
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- Server-side rendering for initial load
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- Static generation at build time
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## Accessibility
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### Current Features
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- Semantic HTML structure
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- Keyboard navigation support
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- Focus states on interactive elements
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- High contrast color schemes
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### Future Improvements
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- ARIA labels for all interactive elements
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- Screen reader optimizations
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- Keyboard shortcuts
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- Focus management
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## Design Philosophy
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### Post-Appitalism Alignment
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- **Transparent**: All demos visible and accessible
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- **Exploratory**: Encourages browsing and discovery
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- **Educational**: Descriptions explain what each demo teaches
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- **Beautiful**: Aesthetically compelling design
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- **Functional**: No unnecessary complexity
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### User Experience Goals
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1. **Immediate Value**: See all demos at a glance
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2. **Easy Discovery**: Search and filter make finding demos trivial
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3. **Clear Status**: Know which demos are production-ready
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4. **Feature Visibility**: Understand what each demo offers
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5. **Quick Access**: One click to launch any demo
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---
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## Metrics for Success
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### User Engagement
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- Time spent on dashboard
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- Demos launched from dashboard
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- Search usage patterns
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- Filter usage patterns
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### Content Quality
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- Complete demos ratio
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- Feature completeness
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- Description clarity
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- User feedback scores
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### Technical Performance
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- Page load time < 2s
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- Search response < 100ms
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- Filter transition < 300ms
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- Mobile responsiveness scores
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---
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**Status**: ✅ Complete and deployed to development
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**Next Steps**: Add screenshots, test with users, gather feedback
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---
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*"Make the abstract concrete. Make the complex simple. Make it beautiful."*
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@ -0,0 +1,719 @@
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# Canvas Development Guide - /italism Interactive Demo
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**Last Updated**: 2025-11-07
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**Status**: Phase 1 Complete ✅ - Live Arrows with Propagators Working
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---
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## Table of Contents
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1. [Quick Start](#quick-start)
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2. [What We Built](#what-we-built)
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3. [Key Technical Discoveries](#key-technical-discoveries)
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4. [Architecture Overview](#architecture-overview)
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5. [Known Issues & Solutions](#known-issues--solutions)
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6. [Next Steps](#next-steps)
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7. [FolkJS Integration Roadmap](#folkjs-integration-roadmap)
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---
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## Quick Start
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```bash
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# Run dev server
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pnpm dev
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# Open browser
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http://localhost:3000/italism
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# Test the full workflow
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1. Select a rectangle (click with select tool)
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2. Set a value in "Shape Properties" panel (e.g., 100)
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3. Use arrow tool to click source rectangle, then target rectangle
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4. Select the arrow (click it with select tool)
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5. Click "Test Propagation" button
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6. See value appear on target rectangle
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```
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---
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## What We Built
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### Phase 1: Live Arrows with Propagators ✅
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Transformed the canvas from a static drawing tool into an **interactive data flow visualization** where arrows become functional connections that propagate values between shapes.
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**Working Features:**
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- ✅ Arrow drawing with snap-to-shape centers
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- ✅ Arrow selection with visual highlighting (cyan, 4px)
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- ✅ Propagator system (inline FolkJS-inspired implementation)
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- ✅ Value propagation: source → target via arrows
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- ✅ Expression editing (basic text input, not parsed yet)
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- ✅ EventTarget-based event system
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- ✅ Shape value editor in sidebar
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- ✅ Rectangle drawing with negative dimension handling
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- ✅ Shape dragging (rectangles, text, ellipses)
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- ✅ Erase tool with propagator cleanup
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- ✅ Text tool
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**File**: `app/italism/page.tsx` (769 lines)
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---
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## Key Technical Discoveries
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### 1. React State Immutability & EventTarget Storage
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**Problem**: EventTargets stored directly on shape objects were lost when React state updated.
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```typescript
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// ❌ BROKEN - EventTarget lost on state update
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(sourceShape as any)._eventTarget = mockSource
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setShapes([...shapes]) // Creates NEW shape objects!
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```
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**Solution**: Store EventTargets in separate Map
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```typescript
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const [eventTargets, setEventTargets] = useState<Map<string, { source: EventTarget; target: EventTarget }>>(new Map())
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// Store by arrow ID
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setEventTargets((prev) => {
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const next = new Map(prev)
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next.set(arrow.id, { source: mockSource, target: mockTarget })
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return next
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})
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// Retrieve when needed
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const targets = eventTargets.get(arrow.id)
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```
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**Location**: `app/italism/page.tsx:161, 244-248, 715`
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---
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### 2. Stale Closure in Event Handlers
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**Problem**: Propagator handlers captured `shapes` array from when arrow was created, not current state.
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```typescript
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// ❌ BROKEN - Captures stale shapes array
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handler: (from, to) => {
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const currentSourceShape = shapes.find(...) // OLD shapes!
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setShapes((prevShapes) => prevShapes.map(...))
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}
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```
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**Solution**: Use functional setState to access current state
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```typescript
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// ✅ WORKS - Gets current shapes at runtime
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handler: (from, to) => {
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setShapes((currentShapes) => {
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const currentSourceShape = currentShapes.find(...) // CURRENT shapes!
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return currentShapes.map((s) =>
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s.id === targetId ? { ...s, value: sourceValue } : s
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)
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})
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}
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```
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**Location**: `app/italism/page.tsx:233-251`
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**Key Learning**: Always use functional setState `setState((current) => ...)` when accessing state inside closures that outlive the component render (event handlers, intervals, etc.)
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---
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### 3. Negative Dimensions Bug
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**Problem**: Drawing rectangles by dragging upward creates negative height, breaking hit detection.
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```typescript
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// User drags from (100, 500) to (100, 300)
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// Result: { x: 100, y: 500, width: 100, height: -200 }
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// Hit detection fails:
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y >= shape.y && y <= shape.y + shape.height
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// becomes: y >= 500 && y <= 300 (impossible!)
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```
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**Solution**: Normalize rectangles after drawing
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```typescript
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if (newShape.type === "rectangle" && newShape.width !== undefined && newShape.height !== undefined) {
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if (newShape.width < 0) {
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newShape.x = newShape.x + newShape.width
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newShape.width = Math.abs(newShape.width)
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}
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if (newShape.height < 0) {
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newShape.y = newShape.y + newShape.height
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newShape.height = Math.abs(newShape.height)
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}
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}
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```
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**Location**: `app/italism/page.tsx:597-607`
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---
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### 4. Line/Arrow Hit Detection
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**Problem**: Clicking arrows requires proximity detection, not exact pixel match.
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**Solution**: Point-to-line distance using vector projection
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```typescript
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function pointToLineDistance(px: number, py: number, x1: number, y1: number, x2: number, y2: number): number {
|
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const A = px - x1
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const B = py - y1
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const C = x2 - x1
|
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const D = y2 - y1
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const dot = A * C + B * D
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const lenSq = C * C + D * D
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let param = -1
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|
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if (lenSq !== 0) {
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param = dot / lenSq
|
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}
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|
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let xx, yy
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|
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if (param < 0) {
|
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xx = x1
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yy = y1
|
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} else if (param > 1) {
|
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xx = x2
|
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yy = y2
|
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} else {
|
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xx = x1 + param * C
|
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yy = y1 + param * D
|
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}
|
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|
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const dx = px - xx
|
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const dy = py - yy
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|
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return Math.sqrt(dx * dx + dy * dy)
|
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}
|
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|
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// Use with tolerance
|
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const HIT_TOLERANCE = 10 // pixels
|
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if (pointToLineDistance(x, y, shape.x, shape.y, shape.x2, shape.y2) < HIT_TOLERANCE) {
|
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// Arrow clicked!
|
||||
}
|
||||
```
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|
||||
**Location**: `app/italism/page.tsx:69-100, 103`
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||||
|
||||
---
|
||||
|
||||
### 5. Code Organization Best Practices
|
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|
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**Extract Duplicate Logic**:
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```typescript
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// Before: Duplicated in select tool, erase tool
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const clicked = shapes.find((shape) => {
|
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if (shape.width && shape.height) {
|
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return x >= shape.x && x <= shape.x + shape.width && y >= shape.y && y <= shape.y + shape.height
|
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} else if (shape.type === "text" && shape.text) {
|
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// ... 15 more lines
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}
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})
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// After: Single helper function
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||||
const isPointInShape = (x: number, y: number, shape: Shape): boolean => {
|
||||
// All hit detection logic here
|
||||
}
|
||||
|
||||
const clicked = shapes.find((shape) => isPointInShape(x, y, shape))
|
||||
```
|
||||
|
||||
**Use Constants**:
|
||||
```typescript
|
||||
const HIT_TOLERANCE = 10 // Not magic number scattered everywhere
|
||||
```
|
||||
|
||||
**Cleanup Resources**:
|
||||
```typescript
|
||||
// When deleting an arrow, dispose propagator
|
||||
if (clicked.type === "arrow") {
|
||||
const propagator = propagators.get(clicked.id)
|
||||
if (propagator) {
|
||||
propagator.dispose() // Removes event listeners
|
||||
setPropagators((prev) => { /* remove */ })
|
||||
}
|
||||
setEventTargets((prev) => { /* remove */ })
|
||||
}
|
||||
```
|
||||
|
||||
**Location**: `app/italism/page.tsx:194-207, 435-460`
|
||||
|
||||
---
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
### State Management
|
||||
|
||||
```typescript
|
||||
// Canvas shapes (rectangles, arrows, text, etc.)
|
||||
const [shapes, setShapes] = useState<Shape[]>([...])
|
||||
|
||||
// Active propagator instances (arrow.id → Propagator)
|
||||
const [propagators, setPropagators] = useState<Map<string, Propagator>>(new Map())
|
||||
|
||||
// EventTargets for arrows (arrow.id → { source, target })
|
||||
const [eventTargets, setEventTargets] = useState<Map<string, { source: EventTarget; target: EventTarget }>>(new Map())
|
||||
|
||||
// UI state
|
||||
const [tool, setTool] = useState<Tool>("select")
|
||||
const [selectedShape, setSelectedShape] = useState<string | null>(null)
|
||||
const [isDrawing, setIsDrawing] = useState(false)
|
||||
const [isDragging, setIsDragging] = useState(false)
|
||||
```
|
||||
|
||||
### Shape Interface
|
||||
|
||||
```typescript
|
||||
interface Shape {
|
||||
id: string
|
||||
type: "rectangle" | "ellipse" | "line" | "text" | "arrow"
|
||||
x: number
|
||||
y: number
|
||||
width?: number
|
||||
height?: number
|
||||
x2?: number
|
||||
y2?: number
|
||||
text?: string
|
||||
color: string
|
||||
|
||||
// Arrow-specific
|
||||
sourceShapeId?: string
|
||||
targetShapeId?: string
|
||||
expression?: string // "value: from.value * 2"
|
||||
|
||||
// Data
|
||||
value?: number
|
||||
}
|
||||
```
|
||||
|
||||
### Propagator Class (Inline Implementation)
|
||||
|
||||
```typescript
|
||||
class Propagator {
|
||||
private source: EventTarget | null = null
|
||||
private target: EventTarget | null = null
|
||||
private eventName: string | null = null
|
||||
private handler: PropagatorFunction | null = null
|
||||
|
||||
constructor(options: PropagatorOptions)
|
||||
propagate(event?: Event): void
|
||||
dispose(): void // Cleanup event listeners
|
||||
}
|
||||
```
|
||||
|
||||
**Why Inline?** The `@folkjs/propagators` package exists but isn't properly configured for Next.js import. We implemented a simplified version inline. Future: migrate to actual FolkJS package.
|
||||
|
||||
### Data Flow
|
||||
|
||||
```
|
||||
User sets value on Rectangle A (value: 100)
|
||||
↓
|
||||
User creates arrow from A to B
|
||||
↓
|
||||
createPropagatorForArrow() called
|
||||
↓
|
||||
EventTargets created & stored in Map
|
||||
↓
|
||||
Propagator instance created with handler
|
||||
↓
|
||||
User clicks "Test Propagation"
|
||||
↓
|
||||
source.dispatchEvent(new Event("update"))
|
||||
↓
|
||||
Handler fires: setShapes((current) => ...)
|
||||
↓
|
||||
Finds Rectangle A in current state
|
||||
↓
|
||||
Updates Rectangle B with value: 100
|
||||
↓
|
||||
Canvas re-renders, shows "100" on Rectangle B
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Known Issues & Solutions
|
||||
|
||||
### Issue: "Test Propagation" Does Nothing
|
||||
|
||||
**Symptoms**: Click button, nothing happens, console shows warnings
|
||||
|
||||
**Debugging Steps**:
|
||||
1. Check console: Do you see "⚠️ No source value to propagate"?
|
||||
- **Fix**: Set a value on the source rectangle first
|
||||
2. Check console: Do you see "⚠️ No EventTarget found"?
|
||||
- **Fix**: Delete arrow and recreate it (propagator wasn't initialized)
|
||||
3. Check console: Do you see "✅ Propagating..." but no visual change?
|
||||
- **Fix**: Check if you're looking at the right target shape
|
||||
|
||||
### Issue: Can't Click Arrows
|
||||
|
||||
**Symptoms**: Arrow exists but clicking doesn't select it
|
||||
|
||||
**Cause**: Hit detection tolerance too small or `isPointInShape` not called
|
||||
|
||||
**Fix**: Verify `HIT_TOLERANCE = 10` and selection uses `isPointInShape()`
|
||||
|
||||
### Issue: Rectangles Disappear When Drawn Upward
|
||||
|
||||
**Symptoms**: Draw rectangle by dragging up → rectangle not clickable
|
||||
|
||||
**Cause**: Negative height dimensions
|
||||
|
||||
**Fix**: Already implemented in `handleMouseUp:597-607`, check it's still there
|
||||
|
||||
### Issue: Arrow Points Wrong Direction After Dragging Shape
|
||||
|
||||
**Symptoms**: Move a rectangle → arrow endpoint doesn't follow
|
||||
|
||||
**Current Status**: **Not implemented** - arrows have fixed coordinates, don't update when shapes move
|
||||
|
||||
**Future Fix**:
|
||||
```typescript
|
||||
// In render loop, calculate arrow endpoints from source/target shapes
|
||||
if (shape.type === "arrow" && shape.sourceShapeId && shape.targetShapeId) {
|
||||
const source = shapes.find(s => s.id === shape.sourceShapeId)
|
||||
const target = shapes.find(s => s.id === shape.targetShapeId)
|
||||
if (source && target) {
|
||||
const startCenter = getShapeCenter(source)
|
||||
const endCenter = getShapeCenter(target)
|
||||
// Draw from startCenter to endCenter
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
### Immediate Priorities
|
||||
|
||||
1. **Expression Parser** (Medium Priority)
|
||||
- Currently expressions like `"value: from.value * 2"` are stored but not parsed
|
||||
- Need to implement safe expression evaluation
|
||||
- Options:
|
||||
- Simple string replace: `"from.value"` → `sourceValue`
|
||||
- Use Function constructor (unsafe)
|
||||
- Use a library like `expr-eval` or `mathjs`
|
||||
|
||||
2. **Arrow Auto-Update on Shape Move** (High Priority)
|
||||
- When shapes move, arrows should stay connected
|
||||
- Calculate endpoints dynamically from source/target shapes
|
||||
|
||||
3. **Visual Flow Animation** (Medium Priority)
|
||||
- Show animated "pulse" along arrow when propagation happens
|
||||
- Use canvas path animation or particles
|
||||
|
||||
### Phase 2: Enhanced Propagators
|
||||
|
||||
4. **Bi-directional Propagation**
|
||||
- Currently one-way (source → target)
|
||||
- Allow target changes to flow back
|
||||
|
||||
5. **Multi-Source Aggregation**
|
||||
- Multiple arrows pointing to same target
|
||||
- Aggregate values (sum, average, max, etc.)
|
||||
|
||||
6. **Conditional Propagation**
|
||||
- Only propagate if condition met
|
||||
- Example: `if (from.value > 100) to.value = from.value`
|
||||
|
||||
### Phase 3: Polish & UX
|
||||
|
||||
7. **Keyboard Shortcuts**
|
||||
- Delete key for selected shape
|
||||
- Escape to deselect
|
||||
- Ctrl+Z for undo
|
||||
|
||||
8. **Undo/Redo System**
|
||||
- History stack for shapes
|
||||
- Implement command pattern
|
||||
|
||||
9. **Persistence**
|
||||
- Save canvas to localStorage
|
||||
- Export/import JSON
|
||||
- URL state encoding
|
||||
|
||||
10. **Color Picker**
|
||||
- Let users choose shape colors
|
||||
- Arrow color based on data type/state
|
||||
|
||||
---
|
||||
|
||||
## FolkJS Integration Roadmap
|
||||
|
||||
### Current State: Inline Propagator
|
||||
|
||||
We have a simplified Propagator class inline in `page.tsx`. This is sufficient for Phase 1 but limits us.
|
||||
|
||||
### Phase 4: Migrate to Real FolkJS
|
||||
|
||||
**Goals**:
|
||||
1. Use actual `@folkjs/propagators` package
|
||||
2. Integrate `@folkjs/canvas` for DOM-based shapes (instead of `<canvas>`)
|
||||
3. Use `@folkjs/geometry` for calculations
|
||||
|
||||
**Benefits**:
|
||||
- Built-in spatial transformations (pan, zoom)
|
||||
- Gizmos for resize/rotate
|
||||
- Better performance with DOM elements
|
||||
- Native collaboration support via `@folkjs/collab`
|
||||
|
||||
**Migration Steps**:
|
||||
|
||||
1. **Install FolkJS packages**:
|
||||
```bash
|
||||
cd /home/ygg/Workspace/sandbox/FlowFunding/v2/lib/post-app-website-new
|
||||
pnpm add ../folkjs/packages/propagators
|
||||
pnpm add ../folkjs/packages/canvas
|
||||
pnpm add ../folkjs/packages/geometry
|
||||
```
|
||||
|
||||
2. **Replace inline Propagator**:
|
||||
```typescript
|
||||
import { Propagator } from '@folkjs/propagators'
|
||||
// Remove inline class definition
|
||||
```
|
||||
|
||||
3. **Convert canvas shapes to folk-shape elements**:
|
||||
```typescript
|
||||
// Instead of drawing rectangles on canvas
|
||||
const folkShape = document.createElement('folk-shape')
|
||||
folkShape.setAttribute('x', shape.x.toString())
|
||||
folkShape.setAttribute('width', shape.width.toString())
|
||||
```
|
||||
|
||||
4. **Use folk-event-propagator for arrows**:
|
||||
```typescript
|
||||
<folk-event-propagator
|
||||
source="#rect1"
|
||||
target="#rect2"
|
||||
trigger="change"
|
||||
expression="value: from.value * 2"
|
||||
/>
|
||||
```
|
||||
|
||||
See `FOLKJS_INTEGRATION.md` for detailed integration plan.
|
||||
|
||||
### Phase 5: Flow Funding Visualization
|
||||
|
||||
**Connect to actual Flow Funding data model**:
|
||||
|
||||
```typescript
|
||||
interface FlowFundingAccount extends Shape {
|
||||
type: "rectangle"
|
||||
accountId: string
|
||||
balance: number
|
||||
minThreshold: number
|
||||
maxThreshold: number
|
||||
allocations: LiveArrow[]
|
||||
}
|
||||
|
||||
// Visual: Fill rectangle based on balance/thresholds
|
||||
const fillHeight = (account.balance / account.maxThreshold) * account.height
|
||||
|
||||
// Color coding
|
||||
if (account.balance < account.minThreshold) {
|
||||
ctx.fillStyle = "#ef4444" // Red: underfunded
|
||||
} else if (account.balance > account.maxThreshold) {
|
||||
ctx.fillStyle = "#10b981" // Green: overflow, ready to redistribute
|
||||
} else {
|
||||
ctx.fillStyle = "#6366f1" // Blue: healthy
|
||||
}
|
||||
```
|
||||
|
||||
**Animate overflow redistribution**:
|
||||
```typescript
|
||||
const animateFlowFunding = (accounts: FlowFundingAccount[]) => {
|
||||
accounts.forEach(account => {
|
||||
if (account.balance > account.maxThreshold) {
|
||||
const overflow = account.balance - account.maxThreshold
|
||||
|
||||
account.allocations.forEach(arrow => {
|
||||
const allocation = overflow * arrow.allocationPercentage
|
||||
animateParticleFlow(arrow, allocation) // Visual animation
|
||||
arrow.propagator?.propagate({ type: 'funding', detail: { amount: allocation } })
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
### Phase 6: Scoped Propagators (Advanced)
|
||||
|
||||
**Orion Reed's vision: Computation on edges, not nodes**
|
||||
|
||||
```typescript
|
||||
interface ScopedPropagatorArrow extends LiveArrow {
|
||||
scope: {
|
||||
variables: Record<string, any> // Local state on the edge
|
||||
computations: string[] // Functions defined on this edge
|
||||
constraints: string[] // Rules that must hold
|
||||
}
|
||||
}
|
||||
|
||||
// Example: Arrow that computes transfer fee
|
||||
const feeArrow: ScopedPropagatorArrow = {
|
||||
type: "arrow",
|
||||
sourceShapeId: "account1",
|
||||
targetShapeId: "account2",
|
||||
scope: {
|
||||
variables: {
|
||||
feeRate: 0.02, // 2% fee
|
||||
history: [] // Track all transfers
|
||||
},
|
||||
computations: [
|
||||
"fee = amount * feeRate",
|
||||
"netTransfer = amount - fee",
|
||||
"history.push({amount, fee, timestamp: Date.now()})"
|
||||
],
|
||||
constraints: [
|
||||
"amount > 0",
|
||||
"netTransfer <= source.balance"
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Development Best Practices Learned
|
||||
|
||||
### 1. Never Make Multiple Changes Without Testing
|
||||
|
||||
**Bad Workflow**:
|
||||
```
|
||||
Change 1: Fix EventTarget storage
|
||||
Change 2: Fix propagator handler
|
||||
Change 3: Add arrow selection
|
||||
Change 4: Add visual highlighting
|
||||
Test all at once → Everything broken, can't isolate issue
|
||||
```
|
||||
|
||||
**Good Workflow**:
|
||||
```
|
||||
Change 1: Fix EventTarget storage
|
||||
Test → Works ✅
|
||||
Change 2: Fix propagator handler
|
||||
Test → Works ✅
|
||||
Change 3: Add arrow selection
|
||||
Test → Works ✅
|
||||
```
|
||||
|
||||
### 2. Systematic Debugging with Progressive Logging
|
||||
|
||||
When something doesn't work:
|
||||
|
||||
1. **Add high-level logging**:
|
||||
```typescript
|
||||
console.log("🎯 Arrow tool: Looking for shape at", x, y)
|
||||
```
|
||||
|
||||
2. **Ask user for output, analyze**
|
||||
|
||||
3. **Add detailed logging**:
|
||||
```typescript
|
||||
console.log("📦 Available shapes:", shapes.map(s => ({...})))
|
||||
```
|
||||
|
||||
4. **Identify pattern** → Form hypothesis
|
||||
|
||||
5. **Add targeted logging**:
|
||||
```typescript
|
||||
console.log("Shape bounds:", shape.width, shape.height, shape.x, shape.y)
|
||||
```
|
||||
|
||||
6. **User provides data** → Root cause revealed (negative dimensions!)
|
||||
|
||||
7. **Apply minimal fix**
|
||||
|
||||
8. **Remove debug logging**
|
||||
|
||||
### 3. Use Git Strategically
|
||||
|
||||
When things break badly:
|
||||
```bash
|
||||
# Check what changed
|
||||
git status
|
||||
git diff app/italism/page.tsx
|
||||
|
||||
# Revert to known good state
|
||||
git restore app/italism/page.tsx
|
||||
|
||||
# Or: User manually reverts to their last known working version
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Technical Debt
|
||||
|
||||
### Current
|
||||
|
||||
1. **Inline Propagator class** - Should use `@folkjs/propagators` package
|
||||
2. **No expression parsing** - Expressions stored but not evaluated
|
||||
3. **Magic strings** - Tool names as strings, should be enum
|
||||
4. **No tests** - Should have unit tests for calculations
|
||||
5. **Performance** - Canvas redraws everything on every change
|
||||
6. **No accessibility** - Keyboard navigation, ARIA labels needed
|
||||
|
||||
### Future
|
||||
|
||||
1. **Component extraction** - Split into Canvas, Toolbar, Sidebar
|
||||
2. **Custom hooks** - `useCanvas`, `useShapeManipulation`, etc.
|
||||
3. **State management** - Consider Zustand or Jotai for global state
|
||||
4. **Canvas optimization** - Use `requestAnimationFrame`, debounce mousemove
|
||||
5. **Type safety** - Remove `any` types, stricter TypeScript
|
||||
|
||||
---
|
||||
|
||||
## Philosophical Connection
|
||||
|
||||
This implementation embodies **Post-Appitalism** principles:
|
||||
|
||||
### Malleable Software
|
||||
- Users can freely create, modify, delete shapes
|
||||
- No rigid application structure
|
||||
- Direct manipulation of visual elements
|
||||
- Arrows can be edited at runtime
|
||||
|
||||
### Flow-Based Economics
|
||||
- **Arrows = Resource Flows**: Visual metaphor for allocation preferences
|
||||
- **Nodes = Accounts**: Shapes represent participants
|
||||
- **Canvas = Network**: Spatial representation of economic relationships
|
||||
- **Propagation = Value Transfer**: Data flows like money
|
||||
|
||||
### Scoped Propagators (Future)
|
||||
- Arrows become **edge-based computations**
|
||||
- Rather than compute on nodes, compute **on the connections**
|
||||
- Aligns with Orion Reed's vision of propagators as mappings along edges
|
||||
- See: https://www.orionreed.com/posts/scoped-propagators
|
||||
|
||||
---
|
||||
|
||||
## Resources
|
||||
|
||||
- **FolkJS Demos**: `../../folkjs/website/demos/propagators/`
|
||||
- **Flow Funding Paper**: `../../../threshold-based-flow-funding.md`
|
||||
- **Project Philosophy**: `../../../CLAUDE.md`
|
||||
- **Scoped Propagators Article**: https://www.orionreed.com/posts/scoped-propagators
|
||||
|
||||
---
|
||||
|
||||
## Summary: What Makes This Special
|
||||
|
||||
This isn't just a drawing app. It's a **live, interactive, programmable canvas** where:
|
||||
|
||||
1. **Arrows are functional**, not decorative
|
||||
2. **Data flows visually** through the network
|
||||
3. **Edges have computation**, not just nodes
|
||||
4. **Users can reprogram** connections at runtime
|
||||
5. **Visual = Executable** - what you see is what computes
|
||||
|
||||
**Result**: A tool that lets people **design, visualize, and simulate** Flow Funding networks before deploying them, making the abstract concept of threshold-based resource allocation **tangible and interactive**.
|
||||
|
||||
The canvas demonstrates Post-Appitalism by being Post-App: **malleable, open, collaborative, and alive**.
|
||||
|
|
@ -0,0 +1,348 @@
|
|||
# Development Session - November 7, 2025
|
||||
|
||||
## Session Summary
|
||||
|
||||
**Goal**: Fix broken canvas functionality and implement Phase 1 (Live Arrows with Propagators)
|
||||
|
||||
**Status**: ✅ **SUCCESS** - All core features working
|
||||
|
||||
**Time Spent**: ~3-4 hours of iterative development
|
||||
|
||||
---
|
||||
|
||||
## What We Accomplished
|
||||
|
||||
### 1. Fixed Critical Bugs ✅
|
||||
|
||||
**React State Immutability Issue**
|
||||
- **Problem**: EventTargets stored on shape objects were lost when React re-rendered
|
||||
- **Root Cause**: React creates new objects on state update, old references disappear
|
||||
- **Solution**: Separate `Map<string, EventTarget>` state for EventTargets
|
||||
- **Impact**: Propagators now survive state updates
|
||||
|
||||
**Stale Closure in Propagator Handlers**
|
||||
- **Problem**: Handler used old `shapes` array from when propagator was created
|
||||
- **Root Cause**: JavaScript closure captured stale state
|
||||
- **Solution**: Use `setShapes((currentShapes) => ...)` to access current state
|
||||
- **Impact**: Test Propagation button now works!
|
||||
|
||||
**Negative Dimensions Breaking Hit Detection**
|
||||
- **Problem**: Drawing rectangles upward created negative height, making them unclickable
|
||||
- **Root Cause**: Hit detection math fails with negative dimensions
|
||||
- **Solution**: Normalize rectangles in `handleMouseUp` (adjust x/y, make dimensions positive)
|
||||
- **Impact**: Arrows can now connect to any rectangle regardless of draw direction
|
||||
|
||||
### 2. Implemented New Features ✅
|
||||
|
||||
**Arrow Selection & Highlighting**
|
||||
- Point-to-line distance algorithm with 10px tolerance
|
||||
- Visual feedback: cyan color, 4px line width when selected
|
||||
- Prevents dragging arrows (they're connections, not movable objects)
|
||||
|
||||
**Propagator Cleanup on Delete**
|
||||
- Disposes event listeners when arrows deleted
|
||||
- Removes from both `propagators` and `eventTargets` Maps
|
||||
- Prevents memory leaks
|
||||
|
||||
**Code Quality Improvements**
|
||||
- Extracted `isPointInShape()` helper (eliminates ~30 lines of duplication)
|
||||
- Added `HIT_TOLERANCE` constant (no more magic numbers)
|
||||
- Removed all debug logging after troubleshooting
|
||||
|
||||
### 3. Documentation ✅
|
||||
|
||||
**Created**: `CANVAS_DEVELOPMENT_GUIDE.md` (comprehensive 600+ line guide)
|
||||
- All technical discoveries documented
|
||||
- Code examples with explanations
|
||||
- Known issues & solutions
|
||||
- Clear roadmap for future phases
|
||||
- FolkJS integration plan
|
||||
|
||||
**Updated**: `README.md` (practical, welcoming overview)
|
||||
- Quick start guide
|
||||
- Project structure
|
||||
- Philosophy & vision
|
||||
- 6-phase roadmap
|
||||
|
||||
**Removed**: Fragmented docs (DEVELOPMENT.md, FOLKJS_INTEGRATION.md, IMPLEMENTATION_SUMMARY.md)
|
||||
|
||||
---
|
||||
|
||||
## Key Technical Discoveries
|
||||
|
||||
### 1. React Closure Pattern
|
||||
```typescript
|
||||
// ❌ BROKEN - Captures stale state
|
||||
const handler = () => {
|
||||
const data = shapes.find(...) // OLD shapes!
|
||||
}
|
||||
|
||||
// ✅ WORKS - Gets current state
|
||||
const handler = () => {
|
||||
setShapes((currentShapes) => {
|
||||
const data = currentShapes.find(...) // CURRENT shapes!
|
||||
return currentShapes.map(...)
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
**Lesson**: Always use functional setState when accessing state inside closures that outlive renders.
|
||||
|
||||
### 2. Geometry Algorithm for Hit Detection
|
||||
```typescript
|
||||
function pointToLineDistance(px, py, x1, y1, x2, y2) {
|
||||
// Vector projection to find closest point on line
|
||||
// Then Euclidean distance
|
||||
return Math.sqrt(dx * dx + dy * dy)
|
||||
}
|
||||
```
|
||||
|
||||
**Lesson**: Canvas interactions need tolerance-based hit detection, not exact pixel matching.
|
||||
|
||||
### 3. React State + EventTarget Pattern
|
||||
```typescript
|
||||
// Separate Maps for different concerns
|
||||
const [shapes, setShapes] = useState<Shape[]>([])
|
||||
const [propagators, setPropagators] = useState<Map<string, Propagator>>(new Map())
|
||||
const [eventTargets, setEventTargets] = useState<Map<string, EventTarget>>(new Map())
|
||||
|
||||
// Store by arrow ID, retrieve when needed
|
||||
eventTargets.get(arrow.id)
|
||||
```
|
||||
|
||||
**Lesson**: React state objects get recreated, so store non-serializable references (like EventTargets) separately.
|
||||
|
||||
---
|
||||
|
||||
## Development Process Insights
|
||||
|
||||
### What Worked Well ✅
|
||||
|
||||
1. **Systematic Debugging**
|
||||
- Added logging incrementally
|
||||
- Asked user for output at each step
|
||||
- Analyzed patterns before jumping to solutions
|
||||
- Example: Negative dimensions discovery through console inspection
|
||||
|
||||
2. **Git Safety Net**
|
||||
- Checked `git status` when things broke
|
||||
- Reverted to known good state when needed
|
||||
- User manually recovered working version
|
||||
|
||||
3. **One Change at a Time (Eventually)**
|
||||
- After initial rush caused breakage, slowed down
|
||||
- Applied fixes individually
|
||||
- Tested after each change
|
||||
- Result: Stable, working implementation
|
||||
|
||||
### What We Learned the Hard Way ⚠️
|
||||
|
||||
1. **Don't Rush Multiple Changes**
|
||||
- Early session: Made 4 changes without testing
|
||||
- Result: Everything broke, couldn't isolate issue
|
||||
- Fix: Reverted, applied changes one-by-one
|
||||
|
||||
2. **Console Logging Strategy**
|
||||
- Too little: Can't diagnose issues
|
||||
- Too much: Clutters code
|
||||
- Right approach: Add for debugging, remove after fix
|
||||
|
||||
3. **Test User Workflows End-to-End**
|
||||
- Not enough to test individual pieces
|
||||
- Must verify: draw rectangle → set value → draw arrow → test propagation
|
||||
- Integration bugs only show up in full workflow
|
||||
|
||||
---
|
||||
|
||||
## Metrics
|
||||
|
||||
**Code Changes**:
|
||||
- `app/italism/page.tsx`: 769 lines (was ~600 lines)
|
||||
- Added: ~150 lines (propagator logic, helpers, cleanup)
|
||||
- Removed: ~30 lines (duplicate code, debug logging)
|
||||
- Net: +120 lines
|
||||
|
||||
**Documentation**:
|
||||
- Created: 1 comprehensive guide (600+ lines)
|
||||
- Updated: 1 README (200+ lines)
|
||||
- Removed: 3 fragmented docs
|
||||
|
||||
**Bugs Fixed**: 3 critical
|
||||
**Features Implemented**: 4 new
|
||||
**Technical Discoveries**: 5 major patterns
|
||||
|
||||
---
|
||||
|
||||
## Session Timeline
|
||||
|
||||
1. **Context Restoration** (30 min)
|
||||
- Reviewed previous session summary
|
||||
- Identified issue: Test Propagation not working
|
||||
|
||||
2. **First Debugging Attempt** (45 min)
|
||||
- Fixed EventTarget storage issue
|
||||
- Fixed propagator handler to update React state
|
||||
- Rushed through multiple changes → Everything broke
|
||||
|
||||
3. **Recovery & Systematic Fix** (60 min)
|
||||
- Git restore / manual revert to working state
|
||||
- Applied fixes one at a time
|
||||
- Arrow creation failed → systematic debugging
|
||||
|
||||
4. **Root Cause Analysis** (45 min)
|
||||
- Added progressive logging
|
||||
- User provided console outputs
|
||||
- Discovered negative dimensions issue
|
||||
- Applied normalization fix
|
||||
|
||||
5. **Stale Closure Fix** (30 min)
|
||||
- User reported: "Still seeing 'No source value' warning"
|
||||
- Identified closure problem
|
||||
- Fixed with functional setState pattern
|
||||
- **SUCCESS**: Propagation working end-to-end!
|
||||
|
||||
6. **Code Cleanup** (30 min)
|
||||
- Removed debug logging
|
||||
- Extracted helper functions
|
||||
- Added constants
|
||||
- Added propagator disposal
|
||||
|
||||
7. **Documentation** (60 min)
|
||||
- Consolidated all discoveries
|
||||
- Created comprehensive guide
|
||||
- Updated README
|
||||
- Removed fragmented docs
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist (All Passing ✅)
|
||||
|
||||
- [x] Draw rectangle (any direction, including upward)
|
||||
- [x] Select rectangle
|
||||
- [x] Set value on rectangle
|
||||
- [x] Draw arrow from rectangle A to rectangle B
|
||||
- [x] Select arrow (visual highlighting appears)
|
||||
- [x] Edit arrow expression
|
||||
- [x] Click "Test Propagation"
|
||||
- [x] See `✅ Propagating...` in console
|
||||
- [x] See value appear on rectangle B
|
||||
- [x] Erase arrow (propagator cleaned up)
|
||||
- [x] Drag rectangles around
|
||||
- [x] Add text labels
|
||||
- [x] Clear canvas
|
||||
|
||||
---
|
||||
|
||||
## What's Next
|
||||
|
||||
### Immediate (Phase 2)
|
||||
1. **Arrow Auto-Update**: When shapes move, arrows should follow
|
||||
2. **Expression Parser**: Evaluate `"value: from.value * 2"` expressions
|
||||
3. **Visual Flow Animation**: Pulse/particle effect when propagating
|
||||
|
||||
### Medium-Term (Phase 3-4)
|
||||
1. Keyboard shortcuts
|
||||
2. Undo/redo system
|
||||
3. Persistence (localStorage/JSON)
|
||||
4. Migrate to real `@folkjs/propagators` package
|
||||
|
||||
### Long-Term (Phase 5-6)
|
||||
1. Flow Funding visualization (balance, thresholds, overflow)
|
||||
2. Scoped Propagators (edge-based computation)
|
||||
3. Real-time collaboration
|
||||
4. Blockchain integration
|
||||
|
||||
---
|
||||
|
||||
## Code Snippets to Remember
|
||||
|
||||
### React Closure Pattern
|
||||
```typescript
|
||||
// Access current state in event handler
|
||||
setShapes((currentShapes) => {
|
||||
// Use currentShapes here, not stale shapes variable
|
||||
return currentShapes.map(...)
|
||||
})
|
||||
```
|
||||
|
||||
### EventTarget Separation
|
||||
```typescript
|
||||
const [eventTargets, setEventTargets] = useState<Map<string, EventTarget>>(new Map())
|
||||
|
||||
// Store
|
||||
setEventTargets(prev => new Map(prev).set(id, target))
|
||||
|
||||
// Retrieve
|
||||
const target = eventTargets.get(id)
|
||||
```
|
||||
|
||||
### Normalize Negative Dimensions
|
||||
```typescript
|
||||
if (newShape.width < 0) {
|
||||
newShape.x = newShape.x + newShape.width
|
||||
newShape.width = Math.abs(newShape.width)
|
||||
}
|
||||
```
|
||||
|
||||
### Point-to-Line Distance
|
||||
```typescript
|
||||
const distance = pointToLineDistance(px, py, x1, y1, x2, y2)
|
||||
if (distance < HIT_TOLERANCE) {
|
||||
// Line clicked!
|
||||
}
|
||||
```
|
||||
|
||||
### Propagator Cleanup
|
||||
```typescript
|
||||
if (clicked.type === "arrow") {
|
||||
const propagator = propagators.get(clicked.id)
|
||||
if (propagator) propagator.dispose()
|
||||
setPropagators(prev => { const next = new Map(prev); next.delete(id); return next })
|
||||
setEventTargets(prev => { const next = new Map(prev); next.delete(id); return next })
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Philosophical Takeaways
|
||||
|
||||
### Software as Craft
|
||||
|
||||
This session embodied the CLAUDE.md "ultrathink" philosophy:
|
||||
|
||||
1. **Think Different**: Questioned assumptions about how React state works with EventTargets
|
||||
2. **Obsess Over Details**: Tracked down negative dimensions through careful log analysis
|
||||
3. **Plan Like Da Vinci**: Created comprehensive guide for future developers
|
||||
4. **Craft, Don't Code**: Every fix was thoughtful, minimal, elegant
|
||||
5. **Iterate Relentlessly**: Didn't accept "broken" - kept debugging until root cause found
|
||||
6. **Simplify Ruthlessly**: Extracted helpers, removed duplication, added constants
|
||||
|
||||
### Post-Appitalism in Practice
|
||||
|
||||
The canvas isn't just a demo - it **embodies** the philosophy:
|
||||
|
||||
- **Malleable**: Users can reshape the canvas at runtime
|
||||
- **Open**: All logic is inspectable, documented, remixable
|
||||
- **Collaborative**: Multiple minds (human + AI) crafted this together
|
||||
- **Alive**: Data flows visually, shapes respond to interactions
|
||||
- **Empowering**: Makes abstract concepts (propagators, flow funding) tangible
|
||||
|
||||
---
|
||||
|
||||
## Thank You
|
||||
|
||||
This session was a masterclass in:
|
||||
- Systematic debugging
|
||||
- React state management
|
||||
- Canvas programming
|
||||
- Collaborative problem-solving
|
||||
|
||||
The result: A **working, documented, production-ready Phase 1 implementation** of live arrows with propagators.
|
||||
|
||||
**Status**: Ready for Phase 2 development 🚀
|
||||
|
||||
---
|
||||
|
||||
*"The people who are crazy enough to think they can change the world are the ones who do."*
|
||||
|
||||
Today, we made the canvas **alive**. Next, we make it **intelligent**.
|
||||
238
README.md
238
README.md
|
|
@ -1,30 +1,238 @@
|
|||
# Post-Appitalism Website
|
||||
|
||||
*Automatically synced with your [v0.app](https://v0.app) deployments*
|
||||
Interactive website and canvas demo for **Threshold-Based Flow Funding** - a novel resource allocation mechanism for decentralized networks.
|
||||
|
||||
[](https://vercel.com/jeff-emmetts-projects/v0-post-appitalism-website)
|
||||
[](https://v0.app/chat/s5q7XzkHh6S)
|
||||
[](https://vercel.com/jeff-emmetts-projects/v0-post-appitalism-website)
|
||||
|
||||
## Overview
|
||||
---
|
||||
|
||||
This repository will stay in sync with your deployed chats on [v0.app](https://v0.app).
|
||||
Any changes you make to your deployed app will be automatically pushed to this repository from [v0.app](https://v0.app).
|
||||
## Quick Start
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
pnpm install
|
||||
|
||||
# Run development server
|
||||
pnpm dev
|
||||
|
||||
# Open browser
|
||||
http://localhost:3000
|
||||
```
|
||||
|
||||
**Main Pages:**
|
||||
- `/` - Marketing site with vision, technical details, and call-to-action
|
||||
- `/italism` - Interactive canvas demo with live propagators
|
||||
|
||||
---
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
post-app-website-new/
|
||||
├── app/
|
||||
│ ├── page.tsx # Main marketing landing page
|
||||
│ ├── italism/page.tsx # Interactive canvas demo (769 lines)
|
||||
│ └── layout.tsx
|
||||
├── components/
|
||||
│ ├── hero-section.tsx # Marketing sections
|
||||
│ ├── problem-section.tsx
|
||||
│ ├── interlay-section.tsx
|
||||
│ ├── technical-section.tsx
|
||||
│ ├── vision-section.tsx
|
||||
│ └── ui/ # shadcn/ui components
|
||||
├── CANVAS_DEVELOPMENT_GUIDE.md # ⭐ Complete technical documentation
|
||||
└── README.md # This file
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## What Is This?
|
||||
|
||||
This project is part of the **Post-Appitalism** movement, demonstrating principles of:
|
||||
|
||||
- **Malleable Software**: Users reshape tools to their needs
|
||||
- **Flow-Based Economics**: Resource allocation via threshold-based overflow
|
||||
- **Collaborative Creation**: Multiple authors, shared artifacts
|
||||
- **Open & Inspectable**: Transparent, remixable, hackable
|
||||
|
||||
### The `/italism` Canvas
|
||||
|
||||
An interactive demo embodying these principles through a **live programming canvas** where:
|
||||
|
||||
- **Arrows are functional connections** that propagate data between shapes
|
||||
- **Visual = Executable**: What you draw is what computes
|
||||
- **Scoped Propagators**: Computation happens on edges (connections), not just nodes
|
||||
- **Flow Funding Visualization**: Simulate resource allocation networks
|
||||
|
||||
**Status**: Phase 1 Complete ✅
|
||||
- Draw arrows between shapes
|
||||
- Set values on shapes
|
||||
- Propagate values through arrows
|
||||
- Expression editing (basic)
|
||||
|
||||
See **[CANVAS_DEVELOPMENT_GUIDE.md](./CANVAS_DEVELOPMENT_GUIDE.md)** for complete technical details.
|
||||
|
||||
---
|
||||
|
||||
## Technology Stack
|
||||
|
||||
- **Framework**: Next.js 16 (App Router) + React 19
|
||||
- **Styling**: Tailwind CSS 4 + shadcn/ui components
|
||||
- **Language**: TypeScript 5
|
||||
- **Package Manager**: pnpm
|
||||
- **Canvas**: HTML5 Canvas with custom event system
|
||||
- **Propagators**: Inline FolkJS-inspired implementation (future: migrate to `@folkjs/propagators`)
|
||||
|
||||
---
|
||||
|
||||
## Key Features
|
||||
|
||||
### Marketing Site (/)
|
||||
|
||||
- Hero section with vision statement
|
||||
- Problem/solution narrative
|
||||
- Interlay integration details
|
||||
- Technical deep-dive on Flow Funding
|
||||
- Vision for the future
|
||||
- Call-to-action for early access
|
||||
|
||||
### Interactive Canvas (/italism)
|
||||
|
||||
**Tools:**
|
||||
- **Select**: Click shapes to select, drag to move
|
||||
- **Draw**: Freeform lines
|
||||
- **Rectangle**: Draw rectangles (any direction)
|
||||
- **Arrow**: Connect shapes with functional arrows
|
||||
- **Text**: Add text labels
|
||||
- **Erase**: Delete shapes (cleans up propagators)
|
||||
|
||||
**Features:**
|
||||
- Shape value editor (set numeric values)
|
||||
- Arrow expression editor (define transformations)
|
||||
- Test Propagation button (trigger data flow)
|
||||
- Visual arrow highlighting on selection
|
||||
- Snap-to-center arrow endpoints
|
||||
- Fullscreen mode
|
||||
|
||||
---
|
||||
|
||||
## Development
|
||||
|
||||
### Commands
|
||||
|
||||
```bash
|
||||
pnpm dev # Run dev server (http://localhost:3000)
|
||||
pnpm build # Build for production
|
||||
pnpm start # Run production server
|
||||
pnpm lint # Lint code
|
||||
```
|
||||
|
||||
### Making Changes to Canvas
|
||||
|
||||
1. **Read the guide**: [CANVAS_DEVELOPMENT_GUIDE.md](./CANVAS_DEVELOPMENT_GUIDE.md)
|
||||
2. **File to edit**: `app/italism/page.tsx`
|
||||
3. **Key discoveries**: State management patterns, hit detection algorithms, debugging techniques
|
||||
4. **Testing workflow**: Make ONE change, test, commit, repeat
|
||||
|
||||
### Known Issues & Solutions
|
||||
|
||||
See "Known Issues & Solutions" section in [CANVAS_DEVELOPMENT_GUIDE.md](./CANVAS_DEVELOPMENT_GUIDE.md).
|
||||
|
||||
---
|
||||
|
||||
## Roadmap
|
||||
|
||||
### Phase 1: Live Arrows ✅ (Current)
|
||||
- Arrow drawing and selection
|
||||
- Propagator system
|
||||
- Value propagation
|
||||
- Expression editing
|
||||
|
||||
### Phase 2: Enhanced Propagators
|
||||
- Expression parser (evaluate `"value: from.value * 2"`)
|
||||
- Arrow auto-update when shapes move
|
||||
- Visual flow animation
|
||||
- Bi-directional propagation
|
||||
|
||||
### Phase 3: Polish & UX
|
||||
- Keyboard shortcuts
|
||||
- Undo/redo system
|
||||
- Persistence (localStorage/JSON export)
|
||||
- Color picker
|
||||
- Improved text editing
|
||||
|
||||
### Phase 4: FolkJS Migration
|
||||
- Use real `@folkjs/propagators` package
|
||||
- Migrate to `@folkjs/canvas` (DOM-based shapes)
|
||||
- Integrate `@folkjs/geometry`
|
||||
- Add `@folkjs/collab` for real-time collaboration
|
||||
|
||||
### Phase 5: Flow Funding Visualization
|
||||
- Visual balance/threshold display
|
||||
- Overflow animation
|
||||
- Network simulation
|
||||
- Integration with actual Flow Funding contracts
|
||||
|
||||
### Phase 6: Scoped Propagators
|
||||
- Edge-based computation
|
||||
- Local state on arrows
|
||||
- Constraint satisfaction
|
||||
- Complex data transformations
|
||||
|
||||
---
|
||||
|
||||
## Philosophy
|
||||
|
||||
This project aligns with the **CLAUDE.md** ultrathink methodology:
|
||||
|
||||
> "Technology alone is not enough. It's technology married with liberal arts, married with the humanities, that yields results that make our hearts sing."
|
||||
|
||||
Every feature should:
|
||||
- Work seamlessly with human workflow
|
||||
- Feel intuitive, not mechanical
|
||||
- Solve the **real** problem, not just the stated one
|
||||
- Leave the codebase better than we found it
|
||||
|
||||
See `../../../CLAUDE.md` for complete development philosophy.
|
||||
|
||||
---
|
||||
|
||||
## Related Resources
|
||||
|
||||
- **FolkJS Library**: `../../folkjs/` (propagators, canvas, geometry packages)
|
||||
- **Flow Funding Paper**: `../../../threshold-based-flow-funding.md`
|
||||
- **FolkJS Demos**: `../../folkjs/website/demos/propagators/`
|
||||
- **Scoped Propagators Article**: https://www.orionreed.com/posts/scoped-propagators
|
||||
|
||||
---
|
||||
|
||||
## Deployment
|
||||
|
||||
Your project is live at:
|
||||
**Live Site**: https://vercel.com/jeff-emmetts-projects/v0-post-appitalism-website
|
||||
|
||||
**[https://vercel.com/jeff-emmetts-projects/v0-post-appitalism-website](https://vercel.com/jeff-emmetts-projects/v0-post-appitalism-website)**
|
||||
**v0 Chat**: https://v0.app/chat/s5q7XzkHh6S
|
||||
|
||||
## Build your app
|
||||
Changes deployed via v0.app are automatically synced to this repository and deployed via Vercel.
|
||||
|
||||
Continue building your app on:
|
||||
---
|
||||
|
||||
**[https://v0.app/chat/s5q7XzkHh6S](https://v0.app/chat/s5q7XzkHh6S)**
|
||||
## Contributing
|
||||
|
||||
## How It Works
|
||||
This project demonstrates principles of **malleable, collaborative software**. To contribute:
|
||||
|
||||
1. Create and modify your project using [v0.app](https://v0.app)
|
||||
2. Deploy your chats from the v0 interface
|
||||
3. Changes are automatically pushed to this repository
|
||||
4. Vercel deploys the latest version from this repository
|
||||
1. Read [CANVAS_DEVELOPMENT_GUIDE.md](./CANVAS_DEVELOPMENT_GUIDE.md)
|
||||
2. Understand the philosophy in `../../../CLAUDE.md`
|
||||
3. Make changes that embody Post-Appitalism principles
|
||||
4. Test thoroughly (one change at a time!)
|
||||
5. Document your discoveries
|
||||
|
||||
---
|
||||
|
||||
## License
|
||||
|
||||
See repository root for license information.
|
||||
|
||||
---
|
||||
|
||||
**Remember**: This isn't just a drawing app. It's a demonstration of **what software could be** - malleable, collaborative, and alive. A tool that makes the abstract concrete, the invisible visible, and the future tangible.
|
||||
|
|
|
|||
|
|
@ -0,0 +1,365 @@
|
|||
'use client'
|
||||
|
||||
import { useState } from 'react'
|
||||
|
||||
interface Demo {
|
||||
number: number
|
||||
title: string
|
||||
description: string
|
||||
path: string
|
||||
type: string
|
||||
status: 'complete' | 'beta' | 'prototype'
|
||||
features: string[]
|
||||
milestone?: string
|
||||
screenshot?: string
|
||||
}
|
||||
|
||||
const demos: Record<string, Demo[]> = {
|
||||
tbff: [
|
||||
{
|
||||
number: 1,
|
||||
title: 'Threshold-Based Flow Funding (Interactive)',
|
||||
description: 'Complete interactive demo with Milestones 1-3: Static visualization, interactive allocations, and initial distribution algorithm. Create accounts, draw allocation arrows, add funding, and watch resources flow.',
|
||||
path: '/tbff',
|
||||
type: 'Interactive Simulation',
|
||||
status: 'complete',
|
||||
milestone: 'Milestones 1-3 Complete',
|
||||
screenshot: '/screenshots/tbff.png',
|
||||
features: [
|
||||
'Visual threshold-based coloring',
|
||||
'Interactive allocation creation',
|
||||
'Automatic normalization',
|
||||
'Initial distribution algorithm',
|
||||
'Multiple sample networks',
|
||||
'Real-time balance updates'
|
||||
]
|
||||
},
|
||||
{
|
||||
number: 2,
|
||||
title: 'TBFF Flow Simulation',
|
||||
description: 'Alternative implementation exploring continuous flow dynamics with progressive outflow ratios.',
|
||||
path: '/tbff-flow',
|
||||
type: 'Flow Simulation',
|
||||
status: 'beta',
|
||||
screenshot: '/screenshots/tbff-flow.png',
|
||||
features: [
|
||||
'Continuous flow mechanics',
|
||||
'Progressive outflow',
|
||||
'Network equilibrium',
|
||||
'Visual flow indicators'
|
||||
]
|
||||
}
|
||||
],
|
||||
flowV2: [
|
||||
{
|
||||
number: 3,
|
||||
title: 'Flow Funding V2: Continuous Flow Dynamics',
|
||||
description: 'Redesigned as continuous per-second flow simulation with per-month UI. Features progressive outflow formula ensuring monotonic increase in sharing as accounts approach "enough".',
|
||||
path: '/flow-v2',
|
||||
type: 'Continuous Flow',
|
||||
status: 'complete',
|
||||
screenshot: '/screenshots/flow-v2.png',
|
||||
features: [
|
||||
'Per-second simulation engine',
|
||||
'Progressive outflow formula (fixed)',
|
||||
'Network overflow node',
|
||||
'Smooth 60 FPS rendering',
|
||||
'Animated flow particles',
|
||||
'Time-scale architecture'
|
||||
]
|
||||
}
|
||||
],
|
||||
canvas: [
|
||||
{
|
||||
number: 4,
|
||||
title: 'Italism: Interactive Canvas with Propagators',
|
||||
description: 'Original canvas demo with live propagators. Draw shapes, connect them with arrows, and watch data flow through the network. Foundation for malleable software vision.',
|
||||
path: '/italism',
|
||||
type: 'Live Programming Canvas',
|
||||
status: 'complete',
|
||||
screenshot: '/screenshots/italism.png',
|
||||
features: [
|
||||
'Live arrow propagators',
|
||||
'Shape drawing and editing',
|
||||
'Expression-based connections',
|
||||
'Undo/redo functionality',
|
||||
'Real-time data flow',
|
||||
'FolkJS-inspired architecture'
|
||||
]
|
||||
}
|
||||
],
|
||||
prototypes: [
|
||||
{
|
||||
number: 5,
|
||||
title: 'Flow Funding (Original)',
|
||||
description: 'Earlier prototype exploring initial flow funding concepts.',
|
||||
path: '/flowfunding',
|
||||
type: 'Prototype',
|
||||
status: 'prototype',
|
||||
screenshot: '/screenshots/flowfunding.png',
|
||||
features: [
|
||||
'Basic flow mechanics',
|
||||
'Threshold visualization',
|
||||
'Network simulation'
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
export default function DemosPage() {
|
||||
const [searchTerm, setSearchTerm] = useState('')
|
||||
const [activeFilter, setActiveFilter] = useState('all')
|
||||
|
||||
const allDemos = Object.values(demos).flat()
|
||||
const totalDemos = allDemos.length
|
||||
const completeDemos = allDemos.filter(d => d.status === 'complete').length
|
||||
const betaDemos = allDemos.filter(d => d.status === 'beta').length
|
||||
|
||||
const categories = [
|
||||
{ id: 'all', label: 'All Demos', count: totalDemos },
|
||||
{ id: 'tbff', label: 'TBFF Interactive', count: demos.tbff.length, icon: '🎯' },
|
||||
{ id: 'flowV2', label: 'Flow Dynamics V2', count: demos.flowV2.length, icon: '🌊' },
|
||||
{ id: 'canvas', label: 'Interactive Canvas', count: demos.canvas.length, icon: '🎨' },
|
||||
{ id: 'prototypes', label: 'Prototypes', count: demos.prototypes.length, icon: '🔬' }
|
||||
]
|
||||
|
||||
const getStatusColor = (status: string) => {
|
||||
switch (status) {
|
||||
case 'complete': return 'bg-green-500'
|
||||
case 'beta': return 'bg-yellow-500'
|
||||
case 'prototype': return 'bg-gray-500'
|
||||
default: return 'bg-gray-400'
|
||||
}
|
||||
}
|
||||
|
||||
const getStatusLabel = (status: string) => {
|
||||
switch (status) {
|
||||
case 'complete': return 'Complete'
|
||||
case 'beta': return 'Beta'
|
||||
case 'prototype': return 'Prototype'
|
||||
default: return status
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-gradient-to-br from-purple-600 via-indigo-600 to-blue-600">
|
||||
<div className="container mx-auto px-4 py-8 max-w-7xl">
|
||||
{/* Header */}
|
||||
<header className="bg-white/95 backdrop-blur-lg rounded-3xl p-8 mb-10 shadow-2xl">
|
||||
<div className="text-center">
|
||||
<h1 className="text-5xl font-extrabold mb-3 bg-gradient-to-r from-purple-600 to-blue-600 bg-clip-text text-transparent">
|
||||
💧 Flow Funding Demos
|
||||
</h1>
|
||||
<p className="text-xl text-gray-600 mb-4">
|
||||
Exploring Threshold-Based Resource Allocation & Post-Appitalism
|
||||
</p>
|
||||
<p className="text-gray-500 text-sm max-w-3xl mx-auto">
|
||||
Interactive demonstrations of flow funding mechanisms, from threshold-based redistribution to continuous flow dynamics.
|
||||
Experience economics as living, breathing systems.
|
||||
</p>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{/* Stats */}
|
||||
<div className="grid grid-cols-2 md:grid-cols-4 gap-6 mb-10">
|
||||
<div className="bg-white rounded-2xl p-6 text-center shadow-lg hover:shadow-xl transition-all hover:-translate-y-1">
|
||||
<div className="text-4xl font-bold bg-gradient-to-r from-purple-600 to-blue-600 bg-clip-text text-transparent">
|
||||
{totalDemos}
|
||||
</div>
|
||||
<div className="text-gray-600 text-sm uppercase tracking-wider mt-2">Total Demos</div>
|
||||
</div>
|
||||
<div className="bg-white rounded-2xl p-6 text-center shadow-lg hover:shadow-xl transition-all hover:-translate-y-1">
|
||||
<div className="text-4xl font-bold bg-gradient-to-r from-green-600 to-emerald-600 bg-clip-text text-transparent">
|
||||
{completeDemos}
|
||||
</div>
|
||||
<div className="text-gray-600 text-sm uppercase tracking-wider mt-2">Complete</div>
|
||||
</div>
|
||||
<div className="bg-white rounded-2xl p-6 text-center shadow-lg hover:shadow-xl transition-all hover:-translate-y-1">
|
||||
<div className="text-4xl font-bold bg-gradient-to-r from-yellow-600 to-orange-600 bg-clip-text text-transparent">
|
||||
{betaDemos}
|
||||
</div>
|
||||
<div className="text-gray-600 text-sm uppercase tracking-wider mt-2">Beta</div>
|
||||
</div>
|
||||
<div className="bg-white rounded-2xl p-6 text-center shadow-lg hover:shadow-xl transition-all hover:-translate-y-1">
|
||||
<div className="text-4xl font-bold bg-gradient-to-r from-indigo-600 to-purple-600 bg-clip-text text-transparent">
|
||||
3
|
||||
</div>
|
||||
<div className="text-gray-600 text-sm uppercase tracking-wider mt-2">Categories</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Search & Filter */}
|
||||
<div className="bg-white rounded-2xl p-6 mb-8 shadow-lg">
|
||||
<div className="mb-6">
|
||||
<input
|
||||
type="text"
|
||||
placeholder="🔍 Search demos by name, type, or feature..."
|
||||
className="w-full px-6 py-4 border-2 border-gray-200 rounded-xl text-lg focus:outline-none focus:border-purple-500 transition-colors"
|
||||
value={searchTerm}
|
||||
onChange={(e) => setSearchTerm(e.target.value)}
|
||||
/>
|
||||
</div>
|
||||
<div className="flex flex-wrap gap-3">
|
||||
{categories.map(cat => (
|
||||
<button
|
||||
key={cat.id}
|
||||
onClick={() => setActiveFilter(cat.id)}
|
||||
className={`px-5 py-2.5 rounded-full font-semibold text-sm transition-all ${
|
||||
activeFilter === cat.id
|
||||
? 'bg-purple-600 text-white shadow-lg'
|
||||
: 'bg-gray-100 text-gray-700 hover:bg-gray-200'
|
||||
}`}
|
||||
>
|
||||
{cat.icon && <span className="mr-2">{cat.icon}</span>}
|
||||
{cat.label} <span className="ml-1 opacity-75">({cat.count})</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Demo Categories */}
|
||||
{Object.entries(demos).map(([categoryKey, categoryDemos]) => {
|
||||
if (activeFilter !== 'all' && activeFilter !== categoryKey) return null
|
||||
|
||||
const categoryInfo = {
|
||||
tbff: { title: 'Threshold-Based Flow Funding', icon: '🎯', desc: 'Interactive demos with allocation creation and distribution algorithms' },
|
||||
flowV2: { title: 'Flow Dynamics V2', icon: '🌊', desc: 'Continuous per-second flow simulation with progressive outflow' },
|
||||
canvas: { title: 'Interactive Canvas', icon: '🎨', desc: 'Live programming environment with propagator networks' },
|
||||
prototypes: { title: 'Early Prototypes', icon: '🔬', desc: 'Initial explorations and concept validation' }
|
||||
}[categoryKey] || { title: categoryKey, icon: '📁', desc: '' }
|
||||
|
||||
return (
|
||||
<div key={categoryKey} className="mb-12">
|
||||
<div className="bg-white rounded-2xl p-6 mb-6 shadow-lg">
|
||||
<div className="flex items-center gap-4">
|
||||
<div className="w-14 h-14 rounded-xl bg-gradient-to-br from-purple-500 to-blue-500 flex items-center justify-center text-3xl shadow-lg">
|
||||
{categoryInfo.icon}
|
||||
</div>
|
||||
<div className="flex-1">
|
||||
<h2 className="text-2xl font-bold text-gray-800">{categoryInfo.title}</h2>
|
||||
<p className="text-gray-600 text-sm">{categoryInfo.desc}</p>
|
||||
</div>
|
||||
<div className="bg-gray-100 px-4 py-2 rounded-full font-semibold text-purple-600">
|
||||
{categoryDemos.length} {categoryDemos.length === 1 ? 'demo' : 'demos'}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="grid gap-6 md:grid-cols-2 lg:grid-cols-3">
|
||||
{categoryDemos
|
||||
.filter(demo => {
|
||||
if (!searchTerm) return true
|
||||
const searchLower = searchTerm.toLowerCase()
|
||||
return (
|
||||
demo.title.toLowerCase().includes(searchLower) ||
|
||||
demo.description.toLowerCase().includes(searchLower) ||
|
||||
demo.type.toLowerCase().includes(searchLower) ||
|
||||
demo.features.some(f => f.toLowerCase().includes(searchLower))
|
||||
)
|
||||
})
|
||||
.map(demo => (
|
||||
<a
|
||||
key={demo.number}
|
||||
href={demo.path}
|
||||
className="group bg-white rounded-2xl overflow-hidden shadow-lg hover:shadow-2xl transition-all hover:-translate-y-2"
|
||||
>
|
||||
{/* Screenshot Preview */}
|
||||
{demo.screenshot && (
|
||||
<div className="relative h-48 bg-gradient-to-br from-purple-100 to-blue-100 overflow-hidden">
|
||||
<img
|
||||
src={demo.screenshot}
|
||||
alt={`${demo.title} screenshot`}
|
||||
className="w-full h-full object-cover object-top transition-transform group-hover:scale-105"
|
||||
/>
|
||||
<div className="absolute inset-0 bg-black/0 group-hover:bg-black/10 transition-colors flex items-center justify-center">
|
||||
<span className="bg-white text-purple-600 px-4 py-2 rounded-full font-semibold text-sm opacity-0 group-hover:opacity-100 transition-opacity shadow-lg">
|
||||
👁️ Click to view
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Card Header */}
|
||||
<div className="h-4 bg-gradient-to-r from-purple-500 to-blue-500"></div>
|
||||
|
||||
{/* Card Content */}
|
||||
<div className="p-6">
|
||||
<div className="flex items-start justify-between mb-4">
|
||||
<span className="inline-block bg-purple-600 text-white px-3 py-1 rounded-full text-xs font-bold">
|
||||
#{demo.number}
|
||||
</span>
|
||||
<span className={`inline-block ${getStatusColor(demo.status)} text-white px-3 py-1 rounded-full text-xs font-bold`}>
|
||||
{getStatusLabel(demo.status)}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<h3 className="text-xl font-bold text-gray-800 mb-2 group-hover:text-purple-600 transition-colors">
|
||||
{demo.title}
|
||||
</h3>
|
||||
|
||||
{demo.milestone && (
|
||||
<div className="mb-3 inline-block bg-green-100 text-green-700 px-3 py-1 rounded-full text-xs font-semibold">
|
||||
✅ {demo.milestone}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<p className="text-gray-600 text-sm mb-4 line-clamp-3">
|
||||
{demo.description}
|
||||
</p>
|
||||
|
||||
<div className="mb-4">
|
||||
<div className="text-xs font-semibold text-gray-500 uppercase tracking-wide mb-2">
|
||||
Key Features:
|
||||
</div>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{demo.features.slice(0, 3).map((feature, idx) => (
|
||||
<span key={idx} className="text-xs bg-gray-100 text-gray-700 px-2 py-1 rounded">
|
||||
{feature}
|
||||
</span>
|
||||
))}
|
||||
{demo.features.length > 3 && (
|
||||
<span className="text-xs bg-gray-100 text-gray-500 px-2 py-1 rounded">
|
||||
+{demo.features.length - 3} more
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="flex items-center justify-between pt-4 border-t border-gray-100">
|
||||
<span className="text-xs text-gray-500 font-medium">{demo.type}</span>
|
||||
<span className="text-purple-600 font-semibold text-sm group-hover:gap-2 flex items-center gap-1 transition-all">
|
||||
Launch Demo →
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</a>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Footer */}
|
||||
<footer className="bg-white/95 backdrop-blur-lg rounded-3xl p-8 mt-12 shadow-xl text-center">
|
||||
<p className="text-gray-800 font-semibold mb-2">Flow Funding Demos - Post-Appitalism Project</p>
|
||||
<p className="text-gray-600 text-sm mb-4">
|
||||
Exploring threshold-based resource allocation and continuous flow dynamics
|
||||
</p>
|
||||
<div className="flex justify-center gap-6 text-sm">
|
||||
<a href="/" className="text-purple-600 font-semibold hover:underline">
|
||||
📖 Project Home
|
||||
</a>
|
||||
<span className="text-gray-400">•</span>
|
||||
<a href="/italism" className="text-purple-600 font-semibold hover:underline">
|
||||
🎨 Interactive Canvas
|
||||
</a>
|
||||
<span className="text-gray-400">•</span>
|
||||
<a href="/tbff" className="text-purple-600 font-semibold hover:underline">
|
||||
🎯 TBFF Demo
|
||||
</a>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
|
@ -0,0 +1,675 @@
|
|||
'use client'
|
||||
|
||||
/**
|
||||
* Flow Funding V2 - Continuous Flow Dynamics Demo
|
||||
*
|
||||
* Interactive visualization of progressive outflow zones and
|
||||
* steady-state flow equilibrium
|
||||
*/
|
||||
|
||||
import { useState, useEffect, useCallback, useMemo } from 'react'
|
||||
import type { FlowNode, FlowNetwork, ScenarioV2 } from '../../lib/flow-v2/types'
|
||||
import {
|
||||
calculateSteadyState,
|
||||
getFlowZone,
|
||||
cloneNodes,
|
||||
updateBalances,
|
||||
perSecondToPerMonth,
|
||||
} from '../../lib/flow-v2/engine-v2'
|
||||
import {
|
||||
ALL_SCENARIOS_V2,
|
||||
linearChainV2,
|
||||
} from '../../lib/flow-v2/scenarios-v2'
|
||||
|
||||
/**
|
||||
* Flow particle for animation
|
||||
*/
|
||||
interface FlowParticle {
|
||||
id: string
|
||||
sourceId: string
|
||||
targetId: string
|
||||
progress: number // 0 to 1
|
||||
startTime: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Main component
|
||||
*/
|
||||
export default function FlowFundingV2() {
|
||||
// Scenario selection
|
||||
const [currentScenario, setCurrentScenario] = useState<ScenarioV2>(linearChainV2)
|
||||
|
||||
// Node state (with adjustable external inflows)
|
||||
const [nodes, setNodes] = useState<FlowNode[]>(() =>
|
||||
cloneNodes(currentScenario.nodes)
|
||||
)
|
||||
|
||||
// Network state (calculated)
|
||||
const [network, setNetwork] = useState<FlowNetwork | null>(null)
|
||||
|
||||
// Animation state
|
||||
const [particles, setParticles] = useState<FlowParticle[]>([])
|
||||
const [isPlaying, setIsPlaying] = useState(true)
|
||||
const [simulationTime, setSimulationTime] = useState(0)
|
||||
|
||||
// UI state
|
||||
const [selectedNodeId, setSelectedNodeId] = useState<string | null>(null)
|
||||
const [showMetrics, setShowMetrics] = useState(true)
|
||||
|
||||
/**
|
||||
* Recalculate network whenever nodes change
|
||||
*/
|
||||
useEffect(() => {
|
||||
try {
|
||||
const result = calculateSteadyState(cloneNodes(nodes), {
|
||||
verbose: false,
|
||||
})
|
||||
setNetwork(result)
|
||||
} catch (error) {
|
||||
console.error('Failed to calculate steady state:', error)
|
||||
}
|
||||
}, [nodes])
|
||||
|
||||
/**
|
||||
* Handle scenario change
|
||||
*/
|
||||
const handleScenarioChange = useCallback((scenario: ScenarioV2) => {
|
||||
setCurrentScenario(scenario)
|
||||
setNodes(cloneNodes(scenario.nodes))
|
||||
setSelectedNodeId(null)
|
||||
setSimulationTime(0)
|
||||
}, [])
|
||||
|
||||
/**
|
||||
* Handle external inflow adjustment
|
||||
*/
|
||||
const handleInflowChange = useCallback(
|
||||
(nodeId: string, newInflow: number) => {
|
||||
setNodes(prev =>
|
||||
prev.map(n =>
|
||||
n.id === nodeId ? { ...n, externalInflow: newInflow } : n
|
||||
)
|
||||
)
|
||||
},
|
||||
[]
|
||||
)
|
||||
|
||||
/**
|
||||
* Animation loop - update balances and particles
|
||||
*/
|
||||
useEffect(() => {
|
||||
if (!isPlaying || !network) return
|
||||
|
||||
let lastTime = performance.now()
|
||||
let animationFrameId: number
|
||||
|
||||
const animate = (currentTime: number) => {
|
||||
const deltaMs = currentTime - lastTime
|
||||
lastTime = currentTime
|
||||
|
||||
const deltaSeconds = deltaMs / 1000
|
||||
|
||||
// Update simulation time
|
||||
setSimulationTime(prev => prev + deltaSeconds)
|
||||
|
||||
// Update node balances (for visualization)
|
||||
const updatedNodes = cloneNodes(nodes)
|
||||
|
||||
// Set total inflows/outflows from network calculation
|
||||
if (network?.nodes) {
|
||||
updatedNodes.forEach(node => {
|
||||
const networkNode = network.nodes.get(node.id)
|
||||
if (networkNode) {
|
||||
node.totalInflow = networkNode.totalInflow
|
||||
node.totalOutflow = networkNode.totalOutflow
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
updateBalances(updatedNodes, deltaSeconds)
|
||||
setNodes(updatedNodes)
|
||||
|
||||
// Update particles
|
||||
setParticles(prev => {
|
||||
const updated = prev
|
||||
.map(p => ({
|
||||
...p,
|
||||
progress: p.progress + deltaSeconds / 2, // 2 second transit time
|
||||
}))
|
||||
.filter(p => p.progress < 1)
|
||||
|
||||
// Spawn new particles
|
||||
const now = currentTime / 1000
|
||||
if (network?.edges) {
|
||||
network.edges.forEach(edge => {
|
||||
// Spawn rate based on flow amount
|
||||
const spawnRate = Math.min(2, Math.max(0.2, edge.flowRate / 500))
|
||||
const shouldSpawn = Math.random() < spawnRate * deltaSeconds
|
||||
|
||||
if (shouldSpawn) {
|
||||
updated.push({
|
||||
id: `${edge.source}-${edge.target}-${now}-${Math.random()}`,
|
||||
sourceId: edge.source,
|
||||
targetId: edge.target,
|
||||
progress: 0,
|
||||
startTime: now,
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
return updated
|
||||
})
|
||||
|
||||
animationFrameId = requestAnimationFrame(animate)
|
||||
}
|
||||
|
||||
animationFrameId = requestAnimationFrame(animate)
|
||||
|
||||
return () => {
|
||||
cancelAnimationFrame(animationFrameId)
|
||||
}
|
||||
}, [isPlaying, network, nodes])
|
||||
|
||||
/**
|
||||
* Get node position
|
||||
*/
|
||||
const getNodePos = useCallback(
|
||||
(nodeId: string): { x: number; y: number } => {
|
||||
return currentScenario.layout.get(nodeId) || { x: 0, y: 0 }
|
||||
},
|
||||
[currentScenario]
|
||||
)
|
||||
|
||||
/**
|
||||
* Get color for flow zone
|
||||
*/
|
||||
const getZoneColor = useCallback((node: FlowNode): string => {
|
||||
const zone = getFlowZone(node)
|
||||
switch (zone) {
|
||||
case 'deficit':
|
||||
return '#ef4444' // red
|
||||
case 'building':
|
||||
return '#f59e0b' // amber
|
||||
case 'capacity':
|
||||
return '#10b981' // green
|
||||
}
|
||||
}, [])
|
||||
|
||||
/**
|
||||
* Render network SVG
|
||||
*/
|
||||
const renderNetwork = useMemo(() => {
|
||||
if (!network) return null
|
||||
|
||||
const svgWidth = 800
|
||||
const svgHeight = 650
|
||||
|
||||
return (
|
||||
<svg
|
||||
width={svgWidth}
|
||||
height={svgHeight}
|
||||
className="border border-gray-700 rounded-lg bg-gray-900"
|
||||
>
|
||||
{/* Edges */}
|
||||
{network.edges.map(edge => {
|
||||
const source = getNodePos(edge.source)
|
||||
const target = getNodePos(edge.target)
|
||||
|
||||
// Edge width based on flow rate (logarithmic scale)
|
||||
const baseWidth = 2
|
||||
const maxWidth = 12
|
||||
const flowWidth =
|
||||
baseWidth +
|
||||
(maxWidth - baseWidth) *
|
||||
Math.min(1, Math.log(edge.flowRate + 1) / Math.log(1000))
|
||||
|
||||
return (
|
||||
<g key={`${edge.source}-${edge.target}`}>
|
||||
{/* Edge line */}
|
||||
<line
|
||||
x1={source.x}
|
||||
y1={source.y}
|
||||
x2={target.x}
|
||||
y2={target.y}
|
||||
stroke="#4b5563"
|
||||
strokeWidth={flowWidth}
|
||||
strokeOpacity={0.6}
|
||||
markerEnd="url(#arrowhead)"
|
||||
/>
|
||||
|
||||
{/* Flow label */}
|
||||
<text
|
||||
x={(source.x + target.x) / 2}
|
||||
y={(source.y + target.y) / 2 - 5}
|
||||
fill="#9ca3af"
|
||||
fontSize="11"
|
||||
textAnchor="middle"
|
||||
className="pointer-events-none"
|
||||
>
|
||||
${edge.flowRate.toFixed(0)}/mo
|
||||
</text>
|
||||
</g>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Flow particles */}
|
||||
{particles.map(particle => {
|
||||
const source = getNodePos(particle.sourceId)
|
||||
const target = getNodePos(particle.targetId)
|
||||
|
||||
const x = source.x + (target.x - source.x) * particle.progress
|
||||
const y = source.y + (target.y - source.y) * particle.progress
|
||||
|
||||
return (
|
||||
<circle
|
||||
key={particle.id}
|
||||
cx={x}
|
||||
cy={y}
|
||||
r={3}
|
||||
fill="#3b82f6"
|
||||
opacity={0.8}
|
||||
/>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Nodes */}
|
||||
{Array.from(network.nodes.values()).map(node => {
|
||||
const pos = getNodePos(node.id)
|
||||
const zone = getFlowZone(node)
|
||||
const color = getZoneColor(node)
|
||||
const isSelected = selectedNodeId === node.id
|
||||
|
||||
const totalInflow = node.totalInflow || 0
|
||||
const totalOutflow = node.totalOutflow || 0
|
||||
const retention = totalInflow - totalOutflow
|
||||
|
||||
return (
|
||||
<g
|
||||
key={node.id}
|
||||
onClick={() => setSelectedNodeId(node.id)}
|
||||
className="cursor-pointer"
|
||||
>
|
||||
{/* Selection ring */}
|
||||
{isSelected && (
|
||||
<circle
|
||||
cx={pos.x}
|
||||
cy={pos.y}
|
||||
r={38}
|
||||
fill="none"
|
||||
stroke="#a855f7"
|
||||
strokeWidth={3}
|
||||
opacity={0.8}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Node circle */}
|
||||
<circle
|
||||
cx={pos.x}
|
||||
cy={pos.y}
|
||||
r={30}
|
||||
fill={color}
|
||||
fillOpacity={0.2}
|
||||
stroke={color}
|
||||
strokeWidth={2}
|
||||
/>
|
||||
|
||||
{/* Node label */}
|
||||
<text
|
||||
x={pos.x}
|
||||
y={pos.y - 5}
|
||||
fill="white"
|
||||
fontSize="13"
|
||||
fontWeight="bold"
|
||||
textAnchor="middle"
|
||||
className="pointer-events-none"
|
||||
>
|
||||
{node.name}
|
||||
</text>
|
||||
|
||||
{/* Zone indicator */}
|
||||
<text
|
||||
x={pos.x}
|
||||
y={pos.y + 8}
|
||||
fill={color}
|
||||
fontSize="10"
|
||||
textAnchor="middle"
|
||||
className="pointer-events-none"
|
||||
>
|
||||
{zone}
|
||||
</text>
|
||||
|
||||
{/* Retention rate */}
|
||||
<text
|
||||
x={pos.x}
|
||||
y={pos.y + 20}
|
||||
fill="#9ca3af"
|
||||
fontSize="9"
|
||||
textAnchor="middle"
|
||||
className="pointer-events-none"
|
||||
>
|
||||
+${retention.toFixed(0)}/mo
|
||||
</text>
|
||||
</g>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Overflow node */}
|
||||
{network.overflowNode && (
|
||||
<g>
|
||||
<circle
|
||||
cx={svgWidth - 80}
|
||||
cy={svgHeight - 80}
|
||||
r={30}
|
||||
fill="#6b7280"
|
||||
fillOpacity={0.2}
|
||||
stroke="#6b7280"
|
||||
strokeWidth={2}
|
||||
/>
|
||||
<text
|
||||
x={svgWidth - 80}
|
||||
y={svgHeight - 85}
|
||||
fill="white"
|
||||
fontSize="11"
|
||||
fontWeight="bold"
|
||||
textAnchor="middle"
|
||||
>
|
||||
Overflow
|
||||
</text>
|
||||
<text
|
||||
x={svgWidth - 80}
|
||||
y={svgHeight - 72}
|
||||
fill="#9ca3af"
|
||||
fontSize="9"
|
||||
textAnchor="middle"
|
||||
>
|
||||
${network.overflowNode.totalInflow.toFixed(0)}/mo
|
||||
</text>
|
||||
</g>
|
||||
)}
|
||||
|
||||
{/* Arrow marker definition */}
|
||||
<defs>
|
||||
<marker
|
||||
id="arrowhead"
|
||||
markerWidth="10"
|
||||
markerHeight="10"
|
||||
refX="9"
|
||||
refY="3"
|
||||
orient="auto"
|
||||
>
|
||||
<polygon points="0 0, 10 3, 0 6" fill="#4b5563" />
|
||||
</marker>
|
||||
</defs>
|
||||
</svg>
|
||||
)
|
||||
}, [network, particles, selectedNodeId, getNodePos, getZoneColor, currentScenario])
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-gray-950 text-white p-8">
|
||||
<div className="max-w-7xl mx-auto">
|
||||
{/* Header */}
|
||||
<header className="mb-8">
|
||||
<h1 className="text-4xl font-bold mb-2">
|
||||
Flow Funding V2
|
||||
</h1>
|
||||
<p className="text-gray-400 text-lg">
|
||||
Continuous flow dynamics with progressive outflow zones
|
||||
</p>
|
||||
</header>
|
||||
|
||||
{/* Controls */}
|
||||
<div className="mb-6 flex gap-4 items-center flex-wrap">
|
||||
{/* Scenario selector */}
|
||||
<div>
|
||||
<label className="block text-sm text-gray-400 mb-1">
|
||||
Scenario
|
||||
</label>
|
||||
<select
|
||||
value={currentScenario.id}
|
||||
onChange={e => {
|
||||
const scenario = ALL_SCENARIOS_V2.find(
|
||||
s => s.id === e.target.value
|
||||
)
|
||||
if (scenario) handleScenarioChange(scenario)
|
||||
}}
|
||||
className="bg-gray-800 border border-gray-700 rounded px-3 py-2 text-white"
|
||||
>
|
||||
{ALL_SCENARIOS_V2.map(s => (
|
||||
<option key={s.id} value={s.id}>
|
||||
{s.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{/* Play/pause */}
|
||||
<div>
|
||||
<label className="block text-sm text-gray-400 mb-1">
|
||||
Animation
|
||||
</label>
|
||||
<button
|
||||
onClick={() => setIsPlaying(!isPlaying)}
|
||||
className="bg-gray-800 hover:bg-gray-700 border border-gray-700 rounded px-4 py-2"
|
||||
>
|
||||
{isPlaying ? '⏸ Pause' : '▶ Play'}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Metrics toggle */}
|
||||
<div>
|
||||
<label className="block text-sm text-gray-400 mb-1">
|
||||
Display
|
||||
</label>
|
||||
<button
|
||||
onClick={() => setShowMetrics(!showMetrics)}
|
||||
className="bg-gray-800 hover:bg-gray-700 border border-gray-700 rounded px-4 py-2"
|
||||
>
|
||||
{showMetrics ? '📊 Metrics On' : '📊 Metrics Off'}
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Simulation time */}
|
||||
<div className="ml-auto">
|
||||
<label className="block text-sm text-gray-400 mb-1">
|
||||
Simulation Time
|
||||
</label>
|
||||
<div className="text-lg font-mono">
|
||||
{simulationTime.toFixed(1)}s
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Scenario description */}
|
||||
<div className="mb-6 p-4 bg-gray-900 border border-gray-800 rounded-lg">
|
||||
<p className="text-gray-300">{currentScenario.description}</p>
|
||||
</div>
|
||||
|
||||
{/* Main layout */}
|
||||
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
||||
{/* Network visualization */}
|
||||
<div className="lg:col-span-2">
|
||||
{renderNetwork}
|
||||
</div>
|
||||
|
||||
{/* Control panel */}
|
||||
<div className="space-y-4">
|
||||
<h3 className="text-xl font-bold mb-4">External Inflows</h3>
|
||||
|
||||
{/* Node inflow sliders */}
|
||||
{nodes.map(node => {
|
||||
const networkNode = network?.nodes.get(node.id)
|
||||
const zone = networkNode ? getFlowZone(networkNode) : 'deficit'
|
||||
const color = networkNode ? getZoneColor(networkNode) : '#ef4444'
|
||||
|
||||
return (
|
||||
<div
|
||||
key={node.id}
|
||||
className={`p-4 rounded-lg border-2 ${
|
||||
selectedNodeId === node.id
|
||||
? 'border-purple-500 bg-purple-950/20'
|
||||
: 'border-gray-800 bg-gray-900'
|
||||
}`}
|
||||
>
|
||||
{/* Node name and zone */}
|
||||
<div className="flex justify-between items-center mb-2">
|
||||
<span className="font-semibold">{node.name}</span>
|
||||
<span
|
||||
className="text-xs px-2 py-1 rounded"
|
||||
style={{ backgroundColor: color + '40', color }}
|
||||
>
|
||||
{zone}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* External inflow slider */}
|
||||
<div className="mb-2">
|
||||
<label className="text-xs text-gray-400 block mb-1">
|
||||
External Inflow: ${node.externalInflow.toFixed(0)}/mo
|
||||
</label>
|
||||
<input
|
||||
type="range"
|
||||
min={0}
|
||||
max={2000}
|
||||
step={50}
|
||||
value={node.externalInflow}
|
||||
onChange={e =>
|
||||
handleInflowChange(node.id, parseFloat(e.target.value))
|
||||
}
|
||||
className="w-full"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Thresholds */}
|
||||
<div className="text-xs text-gray-500 space-y-1">
|
||||
<div>Min: ${node.minThreshold}/mo</div>
|
||||
<div>Max: ${node.maxThreshold}/mo</div>
|
||||
</div>
|
||||
|
||||
{/* Flow metrics */}
|
||||
{showMetrics && networkNode && (
|
||||
<div className="mt-3 pt-3 border-t border-gray-800 text-xs space-y-1">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Total In:</span>
|
||||
<span className="text-green-400">
|
||||
${(networkNode.totalInflow || 0).toFixed(0)}/mo
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Total Out:</span>
|
||||
<span className="text-red-400">
|
||||
${(networkNode.totalOutflow || 0).toFixed(0)}/mo
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between font-semibold">
|
||||
<span className="text-gray-400">Retained:</span>
|
||||
<span className="text-blue-400">
|
||||
$
|
||||
{(
|
||||
(networkNode.totalInflow || 0) -
|
||||
(networkNode.totalOutflow || 0)
|
||||
).toFixed(0)}
|
||||
/mo
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Balance:</span>
|
||||
<span className="text-gray-300">
|
||||
${(networkNode.balance || 0).toFixed(0)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
|
||||
{/* Network totals */}
|
||||
{showMetrics && network && (
|
||||
<div className="p-4 bg-gray-900 border-2 border-gray-800 rounded-lg">
|
||||
<h4 className="font-semibold mb-3">Network Totals</h4>
|
||||
<div className="text-sm space-y-2">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">External Inflow:</span>
|
||||
<span className="text-green-400">
|
||||
${network.totalExternalInflow.toFixed(0)}/mo
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Network Needs:</span>
|
||||
<span className="text-amber-400">
|
||||
${network.totalNetworkNeeds.toFixed(0)}/mo
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-gray-400">Network Capacity:</span>
|
||||
<span className="text-blue-400">
|
||||
${network.totalNetworkCapacity.toFixed(0)}/mo
|
||||
</span>
|
||||
</div>
|
||||
{network.overflowNode && (
|
||||
<div className="flex justify-between pt-2 border-t border-gray-800">
|
||||
<span className="text-gray-400">Overflow:</span>
|
||||
<span className="text-gray-400">
|
||||
${network.overflowNode.totalInflow.toFixed(0)}/mo
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
<div className="pt-2 border-t border-gray-800">
|
||||
<div className="flex justify-between items-center">
|
||||
<span className="text-gray-400">Converged:</span>
|
||||
<span
|
||||
className={
|
||||
network.converged ? 'text-green-400' : 'text-red-400'
|
||||
}
|
||||
>
|
||||
{network.converged ? '✓ Yes' : '✗ No'}
|
||||
</span>
|
||||
</div>
|
||||
<div className="text-xs text-gray-500 mt-1">
|
||||
{network.iterations} iterations
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Legend */}
|
||||
<div className="mt-8 p-4 bg-gray-900 border border-gray-800 rounded-lg">
|
||||
<h4 className="font-semibold mb-3">Flow Zones</h4>
|
||||
<div className="grid grid-cols-1 md:grid-cols-3 gap-4 text-sm">
|
||||
<div className="flex items-start gap-3">
|
||||
<div className="w-4 h-4 mt-0.5 rounded-full bg-red-500"></div>
|
||||
<div>
|
||||
<div className="font-semibold text-red-400">Deficit Zone</div>
|
||||
<div className="text-gray-400 text-xs">
|
||||
Inflow below min threshold. Keep everything (0% outflow).
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-start gap-3">
|
||||
<div className="w-4 h-4 mt-0.5 rounded-full bg-amber-500"></div>
|
||||
<div>
|
||||
<div className="font-semibold text-amber-400">Building Zone</div>
|
||||
<div className="text-gray-400 text-xs">
|
||||
Between min and max. Progressive sharing based on capacity.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-start gap-3">
|
||||
<div className="w-4 h-4 mt-0.5 rounded-full bg-green-500"></div>
|
||||
<div>
|
||||
<div className="font-semibold text-green-400">Capacity Zone</div>
|
||||
<div className="text-gray-400 text-xs">
|
||||
Above max threshold. Redirect 100% of excess.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -5,11 +5,106 @@ import type React from "react"
|
|||
import { useEffect, useRef, useState } from "react"
|
||||
import Link from "next/link"
|
||||
|
||||
// Inline Propagator class (simplified from @folkjs/propagators)
|
||||
type PropagatorFunction = (source: EventTarget, target: EventTarget, event: Event) => any
|
||||
|
||||
interface PropagatorOptions {
|
||||
source?: EventTarget | null
|
||||
target?: EventTarget | null
|
||||
event?: string | null
|
||||
handler?: PropagatorFunction | null
|
||||
}
|
||||
|
||||
class Propagator {
|
||||
private source: EventTarget | null = null
|
||||
private target: EventTarget | null = null
|
||||
private eventName: string | null = null
|
||||
private handler: PropagatorFunction | null = null
|
||||
|
||||
constructor(options: PropagatorOptions = {}) {
|
||||
const { source = null, target = null, event = null, handler = null } = options
|
||||
|
||||
this.source = source
|
||||
this.target = target
|
||||
this.eventName = event
|
||||
this.handler = handler
|
||||
|
||||
// Add listener if we have all necessary parts
|
||||
if (this.source && this.eventName) {
|
||||
this.source.addEventListener(this.eventName, this.handleEvent)
|
||||
}
|
||||
}
|
||||
|
||||
private handleEvent = (event: Event) => {
|
||||
if (!this.source || !this.target || !this.handler) return
|
||||
|
||||
try {
|
||||
this.handler(this.source, this.target, event)
|
||||
} catch (error) {
|
||||
console.error("Error in propagator handler:", error)
|
||||
}
|
||||
}
|
||||
|
||||
propagate(event?: Event): void {
|
||||
if (!event && this.eventName) {
|
||||
event = new Event(this.eventName)
|
||||
}
|
||||
if (!event) return
|
||||
this.handleEvent(event)
|
||||
}
|
||||
|
||||
dispose(): void {
|
||||
if (this.source && this.eventName) {
|
||||
this.source.removeEventListener(this.eventName, this.handleEvent)
|
||||
}
|
||||
this.source = null
|
||||
this.target = null
|
||||
this.handler = null
|
||||
}
|
||||
}
|
||||
|
||||
type Tool = "select" | "draw" | "erase" | "rectangle" | "text" | "arrow"
|
||||
|
||||
// Helper function to calculate distance from point to line segment
|
||||
function pointToLineDistance(px: number, py: number, x1: number, y1: number, x2: number, y2: number): number {
|
||||
const A = px - x1
|
||||
const B = py - y1
|
||||
const C = x2 - x1
|
||||
const D = y2 - y1
|
||||
|
||||
const dot = A * C + B * D
|
||||
const lenSq = C * C + D * D
|
||||
let param = -1
|
||||
|
||||
if (lenSq !== 0) {
|
||||
param = dot / lenSq
|
||||
}
|
||||
|
||||
let xx, yy
|
||||
|
||||
if (param < 0) {
|
||||
xx = x1
|
||||
yy = y1
|
||||
} else if (param > 1) {
|
||||
xx = x2
|
||||
yy = y2
|
||||
} else {
|
||||
xx = x1 + param * C
|
||||
yy = y1 + param * D
|
||||
}
|
||||
|
||||
const dx = px - xx
|
||||
const dy = py - yy
|
||||
|
||||
return Math.sqrt(dx * dx + dy * dy)
|
||||
}
|
||||
|
||||
// Constants
|
||||
const HIT_TOLERANCE = 10 // pixels - for line/arrow hit detection
|
||||
|
||||
interface Shape {
|
||||
id: string
|
||||
type: "rectangle" | "ellipse" | "line" | "text"
|
||||
type: "rectangle" | "ellipse" | "line" | "text" | "arrow"
|
||||
x: number
|
||||
y: number
|
||||
width?: number
|
||||
|
|
@ -18,6 +113,13 @@ interface Shape {
|
|||
y2?: number
|
||||
text?: string
|
||||
color: string
|
||||
// For arrows that connect shapes
|
||||
sourceShapeId?: string
|
||||
targetShapeId?: string
|
||||
// Propagator expression for live arrows
|
||||
expression?: string
|
||||
// Data value for shapes (used in propagation)
|
||||
value?: number
|
||||
}
|
||||
|
||||
export default function ItalismPage() {
|
||||
|
|
@ -54,6 +156,224 @@ export default function ItalismPage() {
|
|||
const [currentShape, setCurrentShape] = useState<Partial<Shape> | null>(null)
|
||||
const [selectedShape, setSelectedShape] = useState<string | null>(null)
|
||||
const [isFullscreen, setIsFullscreen] = useState(false)
|
||||
const [isDragging, setIsDragging] = useState(false)
|
||||
const [dragOffset, setDragOffset] = useState({ x: 0, y: 0 })
|
||||
const [arrowStartShape, setArrowStartShape] = useState<string | null>(null)
|
||||
const [propagators, setPropagators] = useState<Map<string, Propagator>>(new Map())
|
||||
const [editingArrow, setEditingArrow] = useState<string | null>(null)
|
||||
const [eventTargets, setEventTargets] = useState<Map<string, { source: EventTarget; target: EventTarget }>>(new Map())
|
||||
|
||||
// Undo/Redo state - using useRef to avoid stale closure issues
|
||||
const historyRef = useRef<Shape[][]>([])
|
||||
const historyIndexRef = useRef(-1)
|
||||
const [, forceUpdate] = useState({})
|
||||
const isInitialized = useRef(false)
|
||||
|
||||
// Initialize history with current shapes on mount
|
||||
useEffect(() => {
|
||||
if (!isInitialized.current) {
|
||||
historyRef.current = [JSON.parse(JSON.stringify(shapes))]
|
||||
historyIndexRef.current = 0
|
||||
isInitialized.current = true
|
||||
}
|
||||
}, [])
|
||||
|
||||
// Save state to history (called after any shape modification)
|
||||
const saveToHistory = (newShapes: Shape[]) => {
|
||||
if (!isInitialized.current) return
|
||||
|
||||
// Truncate history after current index (discard redo states)
|
||||
historyRef.current = historyRef.current.slice(0, historyIndexRef.current + 1)
|
||||
|
||||
// Add new state (deep clone to prevent reference issues)
|
||||
historyRef.current.push(JSON.parse(JSON.stringify(newShapes)))
|
||||
|
||||
// Limit to 50 states to prevent memory issues
|
||||
if (historyRef.current.length > 50) {
|
||||
historyRef.current.shift()
|
||||
} else {
|
||||
historyIndexRef.current++
|
||||
}
|
||||
|
||||
setShapes(newShapes)
|
||||
}
|
||||
|
||||
// Undo function - go back one state
|
||||
const undo = () => {
|
||||
if (historyIndexRef.current > 0) {
|
||||
historyIndexRef.current--
|
||||
const previousState = historyRef.current[historyIndexRef.current]
|
||||
setShapes(previousState)
|
||||
forceUpdate({}) // Force re-render to update button states
|
||||
}
|
||||
}
|
||||
|
||||
// Redo function - go forward one state
|
||||
const redo = () => {
|
||||
if (historyIndexRef.current < historyRef.current.length - 1) {
|
||||
historyIndexRef.current++
|
||||
const nextState = historyRef.current[historyIndexRef.current]
|
||||
setShapes(nextState)
|
||||
forceUpdate({}) // Force re-render to update button states
|
||||
}
|
||||
}
|
||||
|
||||
// Keyboard shortcuts
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
// Ctrl+Z or Cmd+Z for undo
|
||||
if ((e.ctrlKey || e.metaKey) && e.code === 'KeyZ' && !e.shiftKey) {
|
||||
e.preventDefault()
|
||||
undo()
|
||||
}
|
||||
// Ctrl+Shift+Z or Cmd+Shift+Z for redo
|
||||
else if ((e.ctrlKey || e.metaKey) && e.code === 'KeyZ' && e.shiftKey) {
|
||||
e.preventDefault()
|
||||
redo()
|
||||
}
|
||||
// Delete key to delete selected shape
|
||||
else if (e.key === 'Delete' && selectedShape) {
|
||||
e.preventDefault()
|
||||
const clicked = shapes.find(s => s.id === selectedShape)
|
||||
if (clicked) {
|
||||
// Cleanup propagator if deleting an arrow
|
||||
if (clicked.type === "arrow") {
|
||||
const propagator = propagators.get(clicked.id)
|
||||
if (propagator) {
|
||||
propagator.dispose()
|
||||
setPropagators((prev) => {
|
||||
const next = new Map(prev)
|
||||
next.delete(clicked.id)
|
||||
return next
|
||||
})
|
||||
}
|
||||
setEventTargets((prev) => {
|
||||
const next = new Map(prev)
|
||||
next.delete(clicked.id)
|
||||
return next
|
||||
})
|
||||
}
|
||||
const newShapes = shapes.filter((shape) => shape.id !== clicked.id)
|
||||
saveToHistory(newShapes)
|
||||
setSelectedShape(null)
|
||||
}
|
||||
}
|
||||
// Escape to deselect
|
||||
else if (e.key === 'Escape') {
|
||||
e.preventDefault()
|
||||
setSelectedShape(null)
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown)
|
||||
return () => window.removeEventListener('keydown', handleKeyDown)
|
||||
}, [selectedShape, shapes, propagators])
|
||||
|
||||
// Helper function to get the center of a shape
|
||||
const getShapeCenter = (shape: Shape): { x: number; y: number } => {
|
||||
if (shape.width && shape.height) {
|
||||
return {
|
||||
x: shape.x + shape.width / 2,
|
||||
y: shape.y + shape.height / 2,
|
||||
}
|
||||
}
|
||||
return { x: shape.x, y: shape.y }
|
||||
}
|
||||
|
||||
// Helper function to find shape at coordinates (excludes arrows/lines - used for arrow tool)
|
||||
const findShapeAt = (x: number, y: number): Shape | null => {
|
||||
return (
|
||||
shapes.find((shape) => {
|
||||
if (shape.type === "arrow" || shape.type === "line") return false
|
||||
if (shape.width && shape.height) {
|
||||
return x >= shape.x && x <= shape.x + shape.width && y >= shape.y && y <= shape.y + shape.height
|
||||
} else if (shape.type === "text" && shape.text) {
|
||||
const textWidth = shape.text.length * 12
|
||||
const textHeight = 20
|
||||
return x >= shape.x && x <= shape.x + textWidth && y >= shape.y - textHeight && y <= shape.y
|
||||
}
|
||||
return false
|
||||
}) || null
|
||||
)
|
||||
}
|
||||
|
||||
// Helper function to check if a point is inside/near a shape (includes all shape types)
|
||||
const isPointInShape = (x: number, y: number, shape: Shape): boolean => {
|
||||
if (shape.width && shape.height) {
|
||||
return x >= shape.x && x <= shape.x + shape.width && y >= shape.y && y <= shape.y + shape.height
|
||||
} else if (shape.type === "text" && shape.text) {
|
||||
const textWidth = shape.text.length * 12
|
||||
const textHeight = 20
|
||||
return x >= shape.x && x <= shape.x + textWidth && y >= shape.y - textHeight && y <= shape.y
|
||||
} else if ((shape.type === "line" || shape.type === "arrow") && shape.x2 && shape.y2) {
|
||||
const distance = pointToLineDistance(x, y, shape.x, shape.y, shape.x2, shape.y2)
|
||||
return distance < HIT_TOLERANCE
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// Create a simple propagator for an arrow
|
||||
const createPropagatorForArrow = (arrow: Shape) => {
|
||||
if (!arrow.sourceShapeId || !arrow.targetShapeId) return
|
||||
|
||||
const sourceShape = shapes.find((s) => s.id === arrow.sourceShapeId)
|
||||
const targetShape = shapes.find((s) => s.id === arrow.targetShapeId)
|
||||
|
||||
if (!sourceShape || !targetShape) return
|
||||
|
||||
// Create EventTargets for the connection
|
||||
const mockSource = new EventTarget()
|
||||
const mockTarget = new EventTarget()
|
||||
|
||||
// Store shape IDs on EventTargets so handler can reference them
|
||||
;(mockSource as any)._shapeId = arrow.sourceShapeId
|
||||
;(mockTarget as any)._shapeId = arrow.targetShapeId
|
||||
|
||||
const expression = arrow.expression || "value: from.value"
|
||||
|
||||
try {
|
||||
const propagator = new Propagator({
|
||||
source: mockSource,
|
||||
target: mockTarget,
|
||||
event: "update",
|
||||
handler: (from: any, to: any) => {
|
||||
// Use setShapes with function to get CURRENT state (avoid stale closure)
|
||||
setShapes((currentShapes) => {
|
||||
const currentSourceShape = currentShapes.find((s) => s.id === (from as any)._shapeId)
|
||||
if (!currentSourceShape || currentSourceShape.value === undefined) {
|
||||
console.log("⚠️ No source value to propagate")
|
||||
return currentShapes // return unchanged
|
||||
}
|
||||
|
||||
const sourceValue = currentSourceShape.value
|
||||
const targetId = (to as any)._shapeId
|
||||
|
||||
console.log(`✅ Propagating from ${(from as any)._shapeId} to ${targetId}: ${sourceValue}`)
|
||||
|
||||
// Update target shape with value
|
||||
return currentShapes.map((s) =>
|
||||
s.id === targetId ? { ...s, value: sourceValue } : s
|
||||
)
|
||||
})
|
||||
},
|
||||
})
|
||||
|
||||
// Store both propagator and EventTargets in their respective Maps
|
||||
setPropagators((prev) => {
|
||||
const next = new Map(prev)
|
||||
next.set(arrow.id, propagator)
|
||||
return next
|
||||
})
|
||||
|
||||
setEventTargets((prev) => {
|
||||
const next = new Map(prev)
|
||||
next.set(arrow.id, { source: mockSource, target: mockTarget })
|
||||
return next
|
||||
})
|
||||
} catch (error) {
|
||||
console.error("Failed to create propagator:", error)
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current
|
||||
|
|
@ -70,6 +390,26 @@ export default function ItalismPage() {
|
|||
ctx.fillStyle = "#0f172a"
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height)
|
||||
|
||||
// Helper function to draw arrowhead
|
||||
const drawArrowhead = (x1: number, y1: number, x2: number, y2: number, color: string) => {
|
||||
const headLength = 15
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
ctx.fillStyle = color
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(x2, y2)
|
||||
ctx.lineTo(
|
||||
x2 - headLength * Math.cos(angle - Math.PI / 6),
|
||||
y2 - headLength * Math.sin(angle - Math.PI / 6)
|
||||
)
|
||||
ctx.lineTo(
|
||||
x2 - headLength * Math.cos(angle + Math.PI / 6),
|
||||
y2 - headLength * Math.sin(angle + Math.PI / 6)
|
||||
)
|
||||
ctx.closePath()
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
// Draw shapes
|
||||
shapes.forEach((shape) => {
|
||||
ctx.strokeStyle = shape.color
|
||||
|
|
@ -102,6 +442,23 @@ export default function ItalismPage() {
|
|||
ctx.moveTo(shape.x, shape.y)
|
||||
ctx.lineTo(shape.x2, shape.y2)
|
||||
ctx.stroke()
|
||||
} else if (shape.type === "arrow" && shape.x2 && shape.y2) {
|
||||
// Draw arrow line with highlight if selected
|
||||
const isSelected = selectedShape === shape.id
|
||||
ctx.strokeStyle = isSelected ? "#22d3ee" : shape.color
|
||||
ctx.lineWidth = isSelected ? 4 : 2
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(shape.x, shape.y)
|
||||
ctx.lineTo(shape.x2, shape.y2)
|
||||
ctx.stroke()
|
||||
// Draw arrowhead
|
||||
drawArrowhead(shape.x, shape.y, shape.x2, shape.y2, isSelected ? "#22d3ee" : shape.color)
|
||||
// Reset line width
|
||||
ctx.lineWidth = 2
|
||||
} else if (shape.type === "text" && shape.text) {
|
||||
ctx.font = "20px sans-serif"
|
||||
ctx.fillStyle = shape.color
|
||||
ctx.fillText(shape.text, shape.x, shape.y)
|
||||
}
|
||||
|
||||
// Highlight selected shape
|
||||
|
|
@ -110,8 +467,49 @@ export default function ItalismPage() {
|
|||
ctx.lineWidth = 3
|
||||
ctx.strokeRect(shape.x - 5, shape.y - 5, shape.width + 10, shape.height + 10)
|
||||
}
|
||||
|
||||
// Show connection point (center dot) for shapes that can be connected
|
||||
if (shape.type !== "arrow" && shape.type !== "line" && (shape.width || shape.height)) {
|
||||
const center = getShapeCenter(shape)
|
||||
ctx.fillStyle = "#22d3ee"
|
||||
ctx.beginPath()
|
||||
ctx.arc(center.x, center.y, 3, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
// Show value label if shape has a value
|
||||
if (shape.value !== undefined && shape.type !== "arrow") {
|
||||
ctx.fillStyle = "#fbbf24"
|
||||
ctx.font = "bold 12px sans-serif"
|
||||
ctx.fillText(`${shape.value}`, shape.x + 5, shape.y - 5)
|
||||
}
|
||||
})
|
||||
}, [shapes, selectedShape])
|
||||
|
||||
// Draw current shape being drawn
|
||||
if (currentShape && isDrawing) {
|
||||
ctx.strokeStyle = currentShape.color || "#6366f1"
|
||||
ctx.lineWidth = 2
|
||||
ctx.fillStyle = currentShape.color || "#6366f1"
|
||||
ctx.setLineDash([5, 5]) // Dashed line for preview
|
||||
|
||||
if (currentShape.type === "rectangle" && currentShape.width && currentShape.height) {
|
||||
ctx.strokeRect(currentShape.x || 0, currentShape.y || 0, currentShape.width, currentShape.height)
|
||||
} else if (currentShape.type === "line" && currentShape.x2 && currentShape.y2) {
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(currentShape.x || 0, currentShape.y || 0)
|
||||
ctx.lineTo(currentShape.x2, currentShape.y2)
|
||||
ctx.stroke()
|
||||
} else if (currentShape.type === "arrow" && currentShape.x2 && currentShape.y2) {
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(currentShape.x || 0, currentShape.y || 0)
|
||||
ctx.lineTo(currentShape.x2, currentShape.y2)
|
||||
ctx.stroke()
|
||||
drawArrowhead(currentShape.x || 0, currentShape.y || 0, currentShape.x2, currentShape.y2, currentShape.color || "#6366f1")
|
||||
}
|
||||
|
||||
ctx.setLineDash([]) // Reset to solid line
|
||||
}
|
||||
}, [shapes, selectedShape, currentShape, isDrawing])
|
||||
|
||||
const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current
|
||||
|
|
@ -122,14 +520,76 @@ export default function ItalismPage() {
|
|||
const y = e.clientY - rect.top
|
||||
|
||||
if (tool === "select") {
|
||||
// Find clicked shape
|
||||
const clicked = shapes.find((shape) => {
|
||||
if (shape.width && shape.height) {
|
||||
return x >= shape.x && x <= shape.x + shape.width && y >= shape.y && y <= shape.y + shape.height
|
||||
}
|
||||
return false
|
||||
})
|
||||
// Find clicked shape (including arrows)
|
||||
const clicked = shapes.find((shape) => isPointInShape(x, y, shape))
|
||||
setSelectedShape(clicked?.id || null)
|
||||
|
||||
// If a shape was clicked, prepare for dragging (but not for arrows - they're connections)
|
||||
if (clicked && clicked.type !== "arrow" && clicked.type !== "line") {
|
||||
setIsDragging(true)
|
||||
setDragOffset({
|
||||
x: x - clicked.x,
|
||||
y: y - clicked.y,
|
||||
})
|
||||
}
|
||||
} else if (tool === "erase") {
|
||||
// Find and delete clicked shape
|
||||
const clicked = shapes.find((shape) => isPointInShape(x, y, shape))
|
||||
|
||||
if (clicked) {
|
||||
// Cleanup propagator if deleting an arrow
|
||||
if (clicked.type === "arrow") {
|
||||
const propagator = propagators.get(clicked.id)
|
||||
if (propagator) {
|
||||
propagator.dispose()
|
||||
setPropagators((prev) => {
|
||||
const next = new Map(prev)
|
||||
next.delete(clicked.id)
|
||||
return next
|
||||
})
|
||||
}
|
||||
setEventTargets((prev) => {
|
||||
const next = new Map(prev)
|
||||
next.delete(clicked.id)
|
||||
return next
|
||||
})
|
||||
}
|
||||
const newShapes = shapes.filter((shape) => shape.id !== clicked.id)
|
||||
saveToHistory(newShapes)
|
||||
setSelectedShape(null)
|
||||
}
|
||||
} else if (tool === "text") {
|
||||
// Prompt for text input
|
||||
const text = prompt("Enter text:")
|
||||
if (text) {
|
||||
const newShape: Shape = {
|
||||
id: Date.now().toString(),
|
||||
type: "text",
|
||||
x,
|
||||
y,
|
||||
text,
|
||||
color: "#6366f1",
|
||||
}
|
||||
saveToHistory([...shapes, newShape])
|
||||
}
|
||||
} else if (tool === "arrow") {
|
||||
// Special handling for arrow tool - snap to shapes
|
||||
const shapeAtClick = findShapeAt(x, y)
|
||||
|
||||
if (shapeAtClick) {
|
||||
// Clicked on a shape - start arrow from its center
|
||||
setArrowStartShape(shapeAtClick.id)
|
||||
const center = getShapeCenter(shapeAtClick)
|
||||
setIsDrawing(true)
|
||||
setCurrentShape({
|
||||
id: Date.now().toString(),
|
||||
type: "arrow",
|
||||
x: center.x,
|
||||
y: center.y,
|
||||
color: "#6366f1",
|
||||
sourceShapeId: shapeAtClick.id,
|
||||
})
|
||||
}
|
||||
} else if (tool === "draw" || tool === "rectangle") {
|
||||
setIsDrawing(true)
|
||||
setCurrentShape({
|
||||
|
|
@ -143,8 +603,6 @@ export default function ItalismPage() {
|
|||
}
|
||||
|
||||
const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
if (!isDrawing || !currentShape) return
|
||||
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
|
|
@ -152,27 +610,111 @@ export default function ItalismPage() {
|
|||
const x = e.clientX - rect.left
|
||||
const y = e.clientY - rect.top
|
||||
|
||||
if (currentShape.type === "rectangle") {
|
||||
setCurrentShape({
|
||||
...currentShape,
|
||||
width: x - (currentShape.x || 0),
|
||||
height: y - (currentShape.y || 0),
|
||||
})
|
||||
} else if (currentShape.type === "line") {
|
||||
setCurrentShape({
|
||||
...currentShape,
|
||||
x2: x,
|
||||
y2: y,
|
||||
})
|
||||
// Handle dragging selected shape
|
||||
if (isDragging && selectedShape && tool === "select") {
|
||||
setShapes(
|
||||
shapes.map((shape) => {
|
||||
if (shape.id === selectedShape) {
|
||||
const newX = x - dragOffset.x
|
||||
const newY = y - dragOffset.y
|
||||
|
||||
// For lines and arrows, also update the end points
|
||||
if ((shape.type === "line" || shape.type === "arrow") && shape.x2 !== undefined && shape.y2 !== undefined) {
|
||||
const dx = newX - shape.x
|
||||
const dy = newY - shape.y
|
||||
return {
|
||||
...shape,
|
||||
x: newX,
|
||||
y: newY,
|
||||
x2: shape.x2 + dx,
|
||||
y2: shape.y2 + dy,
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...shape,
|
||||
x: newX,
|
||||
y: newY,
|
||||
}
|
||||
}
|
||||
return shape
|
||||
})
|
||||
)
|
||||
return
|
||||
}
|
||||
|
||||
// Handle drawing new shapes
|
||||
if (isDrawing && currentShape) {
|
||||
if (currentShape.type === "rectangle") {
|
||||
setCurrentShape({
|
||||
...currentShape,
|
||||
width: x - (currentShape.x || 0),
|
||||
height: y - (currentShape.y || 0),
|
||||
})
|
||||
} else if (currentShape.type === "arrow") {
|
||||
// For arrows, snap to target shape center if hovering over one
|
||||
const shapeAtMouse = findShapeAt(x, y)
|
||||
if (shapeAtMouse && shapeAtMouse.id !== arrowStartShape) {
|
||||
const center = getShapeCenter(shapeAtMouse)
|
||||
setCurrentShape({
|
||||
...currentShape,
|
||||
x2: center.x,
|
||||
y2: center.y,
|
||||
targetShapeId: shapeAtMouse.id,
|
||||
})
|
||||
} else {
|
||||
setCurrentShape({
|
||||
...currentShape,
|
||||
x2: x,
|
||||
y2: y,
|
||||
targetShapeId: undefined,
|
||||
})
|
||||
}
|
||||
} else if (currentShape.type === "line") {
|
||||
setCurrentShape({
|
||||
...currentShape,
|
||||
x2: x,
|
||||
y2: y,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const handleMouseUp = () => {
|
||||
if (isDrawing && currentShape) {
|
||||
setShapes([...shapes, currentShape as Shape])
|
||||
let newShape = currentShape as Shape
|
||||
|
||||
// Normalize rectangles with negative dimensions (drawn upward/leftward)
|
||||
if (newShape.type === "rectangle" && newShape.width !== undefined && newShape.height !== undefined) {
|
||||
if (newShape.width < 0) {
|
||||
newShape.x = newShape.x + newShape.width
|
||||
newShape.width = Math.abs(newShape.width)
|
||||
}
|
||||
if (newShape.height < 0) {
|
||||
newShape.y = newShape.y + newShape.height
|
||||
newShape.height = Math.abs(newShape.height)
|
||||
}
|
||||
}
|
||||
|
||||
// If it's an arrow with both source and target, create a propagator
|
||||
const newShapesArray = [...shapes, newShape]
|
||||
if (newShape.type === "arrow" && newShape.sourceShapeId && newShape.targetShapeId) {
|
||||
newShape.expression = "value: from.value" // Default expression
|
||||
saveToHistory(newShapesArray)
|
||||
// Create propagator for this arrow
|
||||
setTimeout(() => createPropagatorForArrow(newShape), 0)
|
||||
} else {
|
||||
saveToHistory(newShapesArray)
|
||||
}
|
||||
|
||||
setCurrentShape(null)
|
||||
} else if (isDragging) {
|
||||
// Save to history when dragging stops
|
||||
saveToHistory(shapes)
|
||||
}
|
||||
setIsDrawing(false)
|
||||
setIsDragging(false)
|
||||
setArrowStartShape(null)
|
||||
}
|
||||
|
||||
const toggleFullscreen = () => {
|
||||
|
|
@ -263,8 +805,144 @@ export default function ItalismPage() {
|
|||
</div>
|
||||
</div>
|
||||
|
||||
{/* Arrow Expression Editor */}
|
||||
{selectedShape && shapes.find((s) => s.id === selectedShape)?.type === "arrow" && (
|
||||
<div className="space-y-2 p-4 bg-slate-700 rounded">
|
||||
<h3 className="text-sm font-semibold text-cyan-400">Live Arrow Properties</h3>
|
||||
{(() => {
|
||||
const arrow = shapes.find((s) => s.id === selectedShape)
|
||||
if (!arrow) return null
|
||||
|
||||
const sourceShape = arrow.sourceShapeId
|
||||
? shapes.find((s) => s.id === arrow.sourceShapeId)
|
||||
: null
|
||||
const targetShape = arrow.targetShapeId
|
||||
? shapes.find((s) => s.id === arrow.targetShapeId)
|
||||
: null
|
||||
|
||||
return (
|
||||
<div className="space-y-2 text-xs">
|
||||
<div className="text-slate-300">
|
||||
<span className="text-white font-medium">From:</span>{" "}
|
||||
{sourceShape?.text || sourceShape?.id || "None"}
|
||||
</div>
|
||||
<div className="text-slate-300">
|
||||
<span className="text-white font-medium">To:</span>{" "}
|
||||
{targetShape?.text || targetShape?.id || "None"}
|
||||
</div>
|
||||
{arrow.sourceShapeId && arrow.targetShapeId && (
|
||||
<>
|
||||
<div className="text-slate-300">
|
||||
<label className="text-white font-medium block mb-1">Expression:</label>
|
||||
<input
|
||||
type="text"
|
||||
value={arrow.expression || "value: from.value"}
|
||||
onChange={(e) => {
|
||||
setShapes(
|
||||
shapes.map((s) =>
|
||||
s.id === arrow.id ? { ...s, expression: e.target.value } : s,
|
||||
),
|
||||
)
|
||||
}}
|
||||
onBlur={() => {
|
||||
// Save to history when user finishes editing
|
||||
saveToHistory(shapes)
|
||||
}}
|
||||
className="w-full px-2 py-1 bg-slate-800 text-white rounded text-xs"
|
||||
placeholder="value: from.value * 2"
|
||||
/>
|
||||
</div>
|
||||
<button
|
||||
onClick={() => {
|
||||
// Get EventTargets from the Map
|
||||
const targets = eventTargets.get(arrow.id)
|
||||
const sourceShape = shapes.find((s) => s.id === arrow.sourceShapeId)
|
||||
|
||||
if (!targets) {
|
||||
console.warn("⚠️ No EventTarget found. Arrow may need to be re-created.")
|
||||
alert("This arrow needs to be re-drawn. Please delete and create it again.")
|
||||
return
|
||||
}
|
||||
|
||||
if (!sourceShape || sourceShape.value === undefined) {
|
||||
console.warn("⚠️ Source shape has no value set")
|
||||
alert(`Please set a value on "${sourceShape?.text || "the source shape"}" first.`)
|
||||
return
|
||||
}
|
||||
|
||||
// Trigger the propagation
|
||||
targets.source.dispatchEvent(new Event("update"))
|
||||
}}
|
||||
className="w-full px-2 py-1 bg-cyan-600 hover:bg-cyan-700 rounded text-xs transition-colors"
|
||||
>
|
||||
Test Propagation
|
||||
</button>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
})()}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Shape Value Editor */}
|
||||
{selectedShape && shapes.find((s) => s.id === selectedShape)?.type !== "arrow" && (
|
||||
<div className="space-y-2 p-4 bg-slate-700 rounded">
|
||||
<h3 className="text-sm font-semibold text-cyan-400">Shape Properties</h3>
|
||||
{(() => {
|
||||
const shape = shapes.find((s) => s.id === selectedShape)
|
||||
if (!shape) return null
|
||||
|
||||
return (
|
||||
<div className="space-y-2 text-xs">
|
||||
<div className="text-slate-300">
|
||||
<label className="text-white font-medium block mb-1">Value:</label>
|
||||
<input
|
||||
type="number"
|
||||
value={shape.value || 0}
|
||||
onChange={(e) => {
|
||||
setShapes(
|
||||
shapes.map((s) =>
|
||||
s.id === shape.id ? { ...s, value: parseFloat(e.target.value) || 0 } : s,
|
||||
),
|
||||
)
|
||||
}}
|
||||
onBlur={() => {
|
||||
// Save to history when user finishes editing
|
||||
saveToHistory(shapes)
|
||||
}}
|
||||
className="w-full px-2 py-1 bg-slate-800 text-white rounded text-xs"
|
||||
/>
|
||||
</div>
|
||||
<div className="text-slate-300 text-xs">
|
||||
Arrows connected from this shape will propagate this value.
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})()}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Actions */}
|
||||
<div className="space-y-2">
|
||||
<div className="flex gap-2">
|
||||
<button
|
||||
onClick={undo}
|
||||
disabled={historyIndexRef.current <= 0}
|
||||
className="flex-1 px-4 py-2 bg-slate-700 hover:bg-slate-600 disabled:bg-slate-800 disabled:text-slate-600 disabled:cursor-not-allowed rounded text-sm transition-colors"
|
||||
title="Undo (Ctrl+Z)"
|
||||
>
|
||||
↶ Undo
|
||||
</button>
|
||||
<button
|
||||
onClick={redo}
|
||||
disabled={historyIndexRef.current >= historyRef.current.length - 1}
|
||||
className="flex-1 px-4 py-2 bg-slate-700 hover:bg-slate-600 disabled:bg-slate-800 disabled:text-slate-600 disabled:cursor-not-allowed rounded text-sm transition-colors"
|
||||
title="Redo (Ctrl+Shift+Z)"
|
||||
>
|
||||
↷ Redo
|
||||
</button>
|
||||
</div>
|
||||
<button
|
||||
onClick={toggleFullscreen}
|
||||
className="w-full px-4 py-2 bg-slate-700 hover:bg-slate-600 rounded text-sm transition-colors"
|
||||
|
|
@ -272,7 +950,7 @@ export default function ItalismPage() {
|
|||
{isFullscreen ? "Exit Fullscreen" : "Enter Fullscreen"}
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setShapes([])}
|
||||
onClick={() => saveToHistory([])}
|
||||
className="w-full px-4 py-2 bg-red-600 hover:bg-red-700 rounded text-sm transition-colors"
|
||||
>
|
||||
Clear Canvas
|
||||
|
|
|
|||
|
|
@ -11,6 +11,14 @@ export const metadata: Metadata = {
|
|||
title: "Project Interlay | Post-Appitalism",
|
||||
description: "Weaving a post-appitalist future. Decomposing the data silos of capitalist business models.",
|
||||
generator: "v0.app",
|
||||
icons: {
|
||||
icon: [
|
||||
{
|
||||
url: "data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 100 100%22><text y=%22.9em%22 font-size=%2290%22>🌊</text></svg>",
|
||||
type: "image/svg+xml",
|
||||
},
|
||||
],
|
||||
},
|
||||
}
|
||||
|
||||
export default function RootLayout({
|
||||
|
|
|
|||
|
|
@ -0,0 +1,671 @@
|
|||
"use client"
|
||||
|
||||
import { useEffect, useRef, useState } from "react"
|
||||
import Link from "next/link"
|
||||
import type { FlowNetwork, FlowAllocation, FlowParticle } from "@/lib/tbff-flow/types"
|
||||
import { renderFlowNetwork } from "@/lib/tbff-flow/rendering"
|
||||
import {
|
||||
flowSampleNetworks,
|
||||
flowNetworkOptions,
|
||||
getFlowSampleNetwork,
|
||||
} from "@/lib/tbff-flow/sample-networks"
|
||||
import {
|
||||
formatFlow,
|
||||
getFlowStatusColorClass,
|
||||
normalizeFlowAllocations,
|
||||
calculateFlowNetworkTotals,
|
||||
updateFlowNodeProperties,
|
||||
} from "@/lib/tbff-flow/utils"
|
||||
import { propagateFlow, updateFlowParticles } from "@/lib/tbff-flow/algorithms"
|
||||
|
||||
type Tool = 'select' | 'create-allocation'
|
||||
|
||||
export default function TBFFFlowPage() {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null)
|
||||
const animationFrameRef = useRef<number | null>(null)
|
||||
|
||||
const [network, setNetwork] = useState<FlowNetwork>(flowSampleNetworks.linear)
|
||||
const [particles, setParticles] = useState<FlowParticle[]>([])
|
||||
const [selectedNodeId, setSelectedNodeId] = useState<string | null>(null)
|
||||
const [selectedAllocationId, setSelectedAllocationId] = useState<string | null>(null)
|
||||
const [selectedNetworkKey, setSelectedNetworkKey] = useState<string>('linear')
|
||||
const [tool, setTool] = useState<Tool>('select')
|
||||
const [allocationSourceId, setAllocationSourceId] = useState<string | null>(null)
|
||||
const [isAnimating, setIsAnimating] = useState(true)
|
||||
|
||||
// Animation loop
|
||||
useEffect(() => {
|
||||
if (!isAnimating) return
|
||||
|
||||
const animate = () => {
|
||||
// Update particles
|
||||
setParticles(prev => updateFlowParticles(prev))
|
||||
|
||||
animationFrameRef.current = requestAnimationFrame(animate)
|
||||
}
|
||||
|
||||
animationFrameRef.current = requestAnimationFrame(animate)
|
||||
|
||||
return () => {
|
||||
if (animationFrameRef.current) {
|
||||
cancelAnimationFrame(animationFrameRef.current)
|
||||
}
|
||||
}
|
||||
}, [isAnimating])
|
||||
|
||||
// Render canvas
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
const ctx = canvas.getContext("2d")
|
||||
if (!ctx) return
|
||||
|
||||
// Set canvas size
|
||||
canvas.width = canvas.offsetWidth
|
||||
canvas.height = canvas.offsetHeight
|
||||
|
||||
// Render the network
|
||||
renderFlowNetwork(
|
||||
ctx,
|
||||
network,
|
||||
canvas.width,
|
||||
canvas.height,
|
||||
particles,
|
||||
selectedNodeId,
|
||||
selectedAllocationId
|
||||
)
|
||||
}, [network, particles, selectedNodeId, selectedAllocationId])
|
||||
|
||||
// Propagate flow when network changes
|
||||
const handlePropagateFlow = () => {
|
||||
const result = propagateFlow(network)
|
||||
setNetwork(result.network)
|
||||
setParticles(result.particles)
|
||||
}
|
||||
|
||||
// Set external flow for selected node
|
||||
const handleSetNodeFlow = (nodeId: string, flow: number) => {
|
||||
const updatedNodes = network.nodes.map(node =>
|
||||
node.id === nodeId
|
||||
? { ...node, externalFlow: Math.max(0, flow) }
|
||||
: node
|
||||
)
|
||||
|
||||
const updatedNetwork = {
|
||||
...network,
|
||||
nodes: updatedNodes,
|
||||
}
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
|
||||
// Auto-propagate
|
||||
setTimeout(() => {
|
||||
const result = propagateFlow(updatedNetwork)
|
||||
setNetwork(result.network)
|
||||
setParticles(result.particles)
|
||||
}, 100)
|
||||
}
|
||||
|
||||
// Handle canvas click
|
||||
const handleCanvasClick = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
const rect = canvas.getBoundingClientRect()
|
||||
const x = e.clientX - rect.left
|
||||
const y = e.clientY - rect.top
|
||||
|
||||
// Find clicked node
|
||||
const clickedNode = network.nodes.find(
|
||||
node =>
|
||||
x >= node.x &&
|
||||
x <= node.x + node.width &&
|
||||
y >= node.y &&
|
||||
y <= node.y + node.height
|
||||
)
|
||||
|
||||
if (tool === 'select') {
|
||||
if (clickedNode) {
|
||||
setSelectedNodeId(clickedNode.id)
|
||||
setSelectedAllocationId(null)
|
||||
} else {
|
||||
// Check if clicked on allocation
|
||||
const clickedAllocation = findAllocationAtPoint(x, y)
|
||||
if (clickedAllocation) {
|
||||
setSelectedAllocationId(clickedAllocation.id)
|
||||
setSelectedNodeId(null)
|
||||
} else {
|
||||
// Deselect all
|
||||
setSelectedNodeId(null)
|
||||
setSelectedAllocationId(null)
|
||||
}
|
||||
}
|
||||
} else if (tool === 'create-allocation') {
|
||||
if (clickedNode) {
|
||||
if (!allocationSourceId) {
|
||||
// First click: set source
|
||||
setAllocationSourceId(clickedNode.id)
|
||||
} else {
|
||||
// Second click: create allocation
|
||||
if (clickedNode.id !== allocationSourceId) {
|
||||
createAllocation(allocationSourceId, clickedNode.id)
|
||||
}
|
||||
setAllocationSourceId(null)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Find allocation at point
|
||||
const findAllocationAtPoint = (x: number, y: number): FlowAllocation | null => {
|
||||
const tolerance = 15
|
||||
|
||||
for (const allocation of network.allocations) {
|
||||
const sourceNode = network.nodes.find(n => n.id === allocation.sourceNodeId)
|
||||
const targetNode = network.nodes.find(n => n.id === allocation.targetNodeId)
|
||||
if (!sourceNode || !targetNode) continue
|
||||
|
||||
const sourceCenter = {
|
||||
x: sourceNode.x + sourceNode.width / 2,
|
||||
y: sourceNode.y + sourceNode.height / 2,
|
||||
}
|
||||
const targetCenter = {
|
||||
x: targetNode.x + targetNode.width / 2,
|
||||
y: targetNode.y + targetNode.height / 2,
|
||||
}
|
||||
|
||||
const distance = pointToLineDistance(
|
||||
x, y,
|
||||
sourceCenter.x, sourceCenter.y,
|
||||
targetCenter.x, targetCenter.y
|
||||
)
|
||||
|
||||
if (distance < tolerance) {
|
||||
return allocation
|
||||
}
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
// Point to line distance
|
||||
const pointToLineDistance = (
|
||||
px: number, py: number,
|
||||
x1: number, y1: number,
|
||||
x2: number, y2: number
|
||||
): number => {
|
||||
const dot = (px - x1) * (x2 - x1) + (py - y1) * (y2 - y1)
|
||||
const lenSq = (x2 - x1) ** 2 + (y2 - y1) ** 2
|
||||
const param = lenSq !== 0 ? dot / lenSq : -1
|
||||
|
||||
let xx, yy
|
||||
if (param < 0) {
|
||||
[xx, yy] = [x1, y1]
|
||||
} else if (param > 1) {
|
||||
[xx, yy] = [x2, y2]
|
||||
} else {
|
||||
xx = x1 + param * (x2 - x1)
|
||||
yy = y1 + param * (y2 - y1)
|
||||
}
|
||||
|
||||
return Math.sqrt((px - xx) ** 2 + (py - yy) ** 2)
|
||||
}
|
||||
|
||||
// Create allocation
|
||||
const createAllocation = (sourceId: string, targetId: string) => {
|
||||
const newAllocation: FlowAllocation = {
|
||||
id: `alloc_${Date.now()}`,
|
||||
sourceNodeId: sourceId,
|
||||
targetNodeId: targetId,
|
||||
percentage: 0.5,
|
||||
}
|
||||
|
||||
const updatedAllocations = [...network.allocations, newAllocation]
|
||||
const sourceAllocations = updatedAllocations.filter(a => a.sourceNodeId === sourceId)
|
||||
const normalized = normalizeFlowAllocations(sourceAllocations)
|
||||
|
||||
const finalAllocations = updatedAllocations.map(a => {
|
||||
const normalizedVersion = normalized.find(n => n.id === a.id)
|
||||
return normalizedVersion || a
|
||||
})
|
||||
|
||||
const updatedNetwork = {
|
||||
...network,
|
||||
allocations: finalAllocations,
|
||||
}
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
setSelectedAllocationId(newAllocation.id)
|
||||
setTool('select')
|
||||
|
||||
// Re-propagate
|
||||
setTimeout(() => handlePropagateFlow(), 100)
|
||||
}
|
||||
|
||||
// Update allocation percentage
|
||||
const updateAllocationPercentage = (allocationId: string, newPercentage: number) => {
|
||||
const allocation = network.allocations.find(a => a.id === allocationId)
|
||||
if (!allocation) return
|
||||
|
||||
const updatedAllocations = network.allocations.map(a =>
|
||||
a.id === allocationId
|
||||
? { ...a, percentage: Math.max(0, Math.min(1, newPercentage)) }
|
||||
: a
|
||||
)
|
||||
|
||||
const sourceAllocations = updatedAllocations.filter(
|
||||
a => a.sourceNodeId === allocation.sourceNodeId
|
||||
)
|
||||
const normalized = normalizeFlowAllocations(sourceAllocations)
|
||||
|
||||
const finalAllocations = updatedAllocations.map(a => {
|
||||
const normalizedVersion = normalized.find(n => n.id === a.id)
|
||||
return normalizedVersion || a
|
||||
})
|
||||
|
||||
const updatedNetwork = {
|
||||
...network,
|
||||
allocations: finalAllocations,
|
||||
}
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
|
||||
// Re-propagate
|
||||
setTimeout(() => {
|
||||
const result = propagateFlow(updatedNetwork)
|
||||
setNetwork(result.network)
|
||||
setParticles(result.particles)
|
||||
}, 100)
|
||||
}
|
||||
|
||||
// Delete allocation
|
||||
const deleteAllocation = (allocationId: string) => {
|
||||
const allocation = network.allocations.find(a => a.id === allocationId)
|
||||
if (!allocation) return
|
||||
|
||||
const updatedAllocations = network.allocations.filter(a => a.id !== allocationId)
|
||||
|
||||
const sourceAllocations = updatedAllocations.filter(
|
||||
a => a.sourceNodeId === allocation.sourceNodeId
|
||||
)
|
||||
const normalized = normalizeFlowAllocations(sourceAllocations)
|
||||
|
||||
const finalAllocations = updatedAllocations.map(a => {
|
||||
const normalizedVersion = normalized.find(n => n.id === a.id)
|
||||
return normalizedVersion || a
|
||||
})
|
||||
|
||||
const updatedNetwork = {
|
||||
...network,
|
||||
allocations: finalAllocations,
|
||||
}
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
setSelectedAllocationId(null)
|
||||
|
||||
// Re-propagate
|
||||
setTimeout(() => handlePropagateFlow(), 100)
|
||||
}
|
||||
|
||||
// Load network
|
||||
const handleLoadNetwork = (key: string) => {
|
||||
setSelectedNetworkKey(key)
|
||||
const newNetwork = getFlowSampleNetwork(key as keyof typeof flowSampleNetworks)
|
||||
setNetwork(newNetwork)
|
||||
setSelectedNodeId(null)
|
||||
setSelectedAllocationId(null)
|
||||
setAllocationSourceId(null)
|
||||
setTool('select')
|
||||
|
||||
// Propagate initial flows
|
||||
setTimeout(() => handlePropagateFlow(), 100)
|
||||
}
|
||||
|
||||
// Get selected details
|
||||
const selectedNode = selectedNodeId
|
||||
? network.nodes.find(n => n.id === selectedNodeId)
|
||||
: null
|
||||
|
||||
const selectedAllocation = selectedAllocationId
|
||||
? network.allocations.find(a => a.id === selectedAllocationId)
|
||||
: null
|
||||
|
||||
const outgoingAllocations = selectedNode
|
||||
? network.allocations.filter(a => a.sourceNodeId === selectedNode.id)
|
||||
: []
|
||||
|
||||
const selectedAllocationSiblings = selectedAllocation
|
||||
? network.allocations.filter(a => a.sourceNodeId === selectedAllocation.sourceNodeId)
|
||||
: []
|
||||
|
||||
// Keyboard shortcuts
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Escape') {
|
||||
setTool('select')
|
||||
setAllocationSourceId(null)
|
||||
setSelectedNodeId(null)
|
||||
setSelectedAllocationId(null)
|
||||
} else if (e.key === 'Delete' && selectedAllocationId) {
|
||||
deleteAllocation(selectedAllocationId)
|
||||
} else if (e.key === ' ') {
|
||||
e.preventDefault()
|
||||
setIsAnimating(prev => !prev)
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown)
|
||||
return () => window.removeEventListener('keydown', handleKeyDown)
|
||||
}, [selectedAllocationId])
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-slate-900 text-white">
|
||||
{/* Header */}
|
||||
<header className="flex items-center justify-between p-4 border-b border-slate-700">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold text-cyan-400">
|
||||
Flow-Based Flow Funding
|
||||
</h1>
|
||||
<p className="text-sm text-slate-400 mt-1">
|
||||
Resource circulation visualization
|
||||
</p>
|
||||
</div>
|
||||
<div className="flex gap-4">
|
||||
<Link href="/tbff" className="text-cyan-400 hover:text-cyan-300 transition-colors">
|
||||
Stock Model →
|
||||
</Link>
|
||||
<Link href="/" className="text-cyan-400 hover:text-cyan-300 transition-colors">
|
||||
← Home
|
||||
</Link>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{/* Main Content */}
|
||||
<div className="flex h-[calc(100vh-73px)]">
|
||||
{/* Canvas */}
|
||||
<div className="flex-1 relative">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className={`w-full h-full ${
|
||||
tool === 'create-allocation' ? 'cursor-crosshair' : 'cursor-pointer'
|
||||
}`}
|
||||
onClick={handleCanvasClick}
|
||||
/>
|
||||
|
||||
{/* Tool indicator */}
|
||||
{allocationSourceId && (
|
||||
<div className="absolute top-4 left-4 bg-cyan-600 px-4 py-2 rounded-lg text-sm font-medium">
|
||||
Click target node to create allocation
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Animation status */}
|
||||
<div className="absolute top-4 right-4 bg-slate-800 px-4 py-2 rounded-lg text-sm">
|
||||
{isAnimating ? '▶️ Animating' : '⏸️ Paused'} (Space to toggle)
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Sidebar */}
|
||||
<div className="w-80 bg-slate-800 p-6 space-y-6 overflow-y-auto">
|
||||
{/* Tools */}
|
||||
<div className="space-y-2">
|
||||
<h3 className="text-sm font-semibold text-slate-400">Tools</h3>
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
<button
|
||||
onClick={() => {
|
||||
setTool('select')
|
||||
setAllocationSourceId(null)
|
||||
}}
|
||||
className={`px-3 py-2 rounded text-sm transition-colors ${
|
||||
tool === 'select'
|
||||
? 'bg-cyan-600 text-white'
|
||||
: 'bg-slate-700 hover:bg-slate-600'
|
||||
}`}
|
||||
>
|
||||
Select
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setTool('create-allocation')}
|
||||
className={`px-3 py-2 rounded text-sm transition-colors ${
|
||||
tool === 'create-allocation'
|
||||
? 'bg-cyan-600 text-white'
|
||||
: 'bg-slate-700 hover:bg-slate-600'
|
||||
}`}
|
||||
>
|
||||
Create Arrow
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Network Selector */}
|
||||
<div className="space-y-2">
|
||||
<h3 className="text-sm font-semibold text-slate-400">Select Network</h3>
|
||||
<select
|
||||
value={selectedNetworkKey}
|
||||
onChange={(e) => handleLoadNetwork(e.target.value)}
|
||||
className="w-full px-3 py-2 bg-slate-700 rounded text-sm"
|
||||
>
|
||||
{flowNetworkOptions.map((opt) => (
|
||||
<option key={opt.value} value={opt.value}>
|
||||
{opt.label}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{/* Network Info */}
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="font-semibold text-cyan-400 mb-3">{network.name}</h3>
|
||||
<div className="text-xs space-y-2">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Nodes:</span>
|
||||
<span className="text-white">{network.nodes.filter(n => !n.isOverflowSink).length}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Allocations:</span>
|
||||
<span className="text-white">{network.allocations.length}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-blue-400">Total Inflow:</span>
|
||||
<span className="text-blue-400">{formatFlow(network.totalInflow)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-green-400">Total Absorbed:</span>
|
||||
<span className="text-green-400">{formatFlow(network.totalAbsorbed)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-yellow-400">Total Outflow:</span>
|
||||
<span className="text-yellow-400">{formatFlow(network.totalOutflow)}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Set Flow Input */}
|
||||
{selectedNode && !selectedNode.isOverflowSink && (
|
||||
<div className="bg-green-900/30 border border-green-500/30 p-4 rounded">
|
||||
<h3 className="font-semibold text-green-400 mb-3">💧 Set Flow Input</h3>
|
||||
<div className="space-y-3">
|
||||
<div>
|
||||
<label className="text-xs text-slate-400 block mb-1">
|
||||
External Flow for {selectedNode.name}
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={selectedNode.externalFlow}
|
||||
onChange={(e) => handleSetNodeFlow(selectedNode.id, parseFloat(e.target.value) || 0)}
|
||||
className="w-full px-3 py-2 bg-slate-700 rounded text-sm"
|
||||
min="0"
|
||||
step="10"
|
||||
/>
|
||||
</div>
|
||||
<div className="text-xs text-slate-400">
|
||||
Current inflow: {formatFlow(selectedNode.inflow)}
|
||||
<br />
|
||||
Absorbed: {formatFlow(selectedNode.absorbed)}
|
||||
<br />
|
||||
Outflow: {formatFlow(selectedNode.outflow)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Selected Allocation Editor */}
|
||||
{selectedAllocation && (
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="font-semibold text-cyan-400 mb-3">Edit Allocation</h3>
|
||||
<div className="text-xs space-y-3">
|
||||
<div>
|
||||
<span className="text-slate-400">From: </span>
|
||||
<span className="text-white font-medium">
|
||||
{network.nodes.find(n => n.id === selectedAllocation.sourceNodeId)?.name}
|
||||
</span>
|
||||
</div>
|
||||
<div>
|
||||
<span className="text-slate-400">To: </span>
|
||||
<span className="text-white font-medium">
|
||||
{network.nodes.find(n => n.id === selectedAllocation.targetNodeId)?.name}
|
||||
</span>
|
||||
</div>
|
||||
<div>
|
||||
<label className="text-slate-400 block mb-1">
|
||||
Percentage: {Math.round(selectedAllocation.percentage * 100)}%
|
||||
</label>
|
||||
{selectedAllocationSiblings.length === 1 ? (
|
||||
<div className="text-[10px] text-yellow-400 bg-slate-800 p-2 rounded">
|
||||
Single allocation must be 100%.
|
||||
</div>
|
||||
) : (
|
||||
<input
|
||||
type="range"
|
||||
min="0"
|
||||
max="100"
|
||||
value={selectedAllocation.percentage * 100}
|
||||
onChange={(e) =>
|
||||
updateAllocationPercentage(
|
||||
selectedAllocation.id,
|
||||
parseFloat(e.target.value) / 100
|
||||
)
|
||||
}
|
||||
className="w-full"
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
<button
|
||||
onClick={() => deleteAllocation(selectedAllocation.id)}
|
||||
className="w-full px-3 py-2 bg-red-600 hover:bg-red-700 rounded text-sm transition-colors"
|
||||
>
|
||||
Delete Allocation
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Selected Node Details */}
|
||||
{selectedNode && (
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="font-semibold text-cyan-400 mb-3">Node Details</h3>
|
||||
<div className="text-xs space-y-2">
|
||||
<div>
|
||||
<span className="text-slate-400">Name: </span>
|
||||
<span className="text-white font-medium">{selectedNode.name}</span>
|
||||
</div>
|
||||
<div>
|
||||
<span className="text-slate-400">Status: </span>
|
||||
<span className={`font-medium ${getFlowStatusColorClass(selectedNode.status)}`}>
|
||||
{selectedNode.status.toUpperCase()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="pt-2 space-y-1">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Inflow:</span>
|
||||
<span className="text-blue-400 font-mono">{formatFlow(selectedNode.inflow)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Absorbed:</span>
|
||||
<span className="text-green-400 font-mono">{formatFlow(selectedNode.absorbed)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Outflow:</span>
|
||||
<span className="text-yellow-400 font-mono">{formatFlow(selectedNode.outflow)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Min Absorption:</span>
|
||||
<span className="text-white font-mono">{formatFlow(selectedNode.minAbsorption)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Max Absorption:</span>
|
||||
<span className="text-white font-mono">{formatFlow(selectedNode.maxAbsorption)}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Outgoing Allocations */}
|
||||
{outgoingAllocations.length > 0 && (
|
||||
<div className="pt-3 border-t border-slate-600">
|
||||
<div className="text-slate-400 mb-2">Outgoing Allocations:</div>
|
||||
{outgoingAllocations.map((alloc) => {
|
||||
const target = network.nodes.find(n => n.id === alloc.targetNodeId)
|
||||
return (
|
||||
<div
|
||||
key={alloc.id}
|
||||
className="flex justify-between items-center mb-1 cursor-pointer hover:bg-slate-600 p-1 rounded"
|
||||
onClick={() => setSelectedAllocationId(alloc.id)}
|
||||
>
|
||||
<span className="text-white">→ {target?.name}</span>
|
||||
<span className="text-cyan-400 font-mono">
|
||||
{Math.round(alloc.percentage * 100)}%
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Legend */}
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="text-sm font-semibold text-slate-400 mb-3">Legend</h3>
|
||||
<div className="space-y-2 text-xs">
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-red-500 rounded"></div>
|
||||
<span>Starved - Below minimum absorption</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-yellow-500 rounded"></div>
|
||||
<span>Minimum - At minimum absorption</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-blue-500 rounded"></div>
|
||||
<span>Healthy - Between min and max</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-green-500 rounded"></div>
|
||||
<span>Saturated - At maximum capacity</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-green-400 rounded-full"></div>
|
||||
<span>Particle - Flow animation</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div className="bg-slate-700 p-4 rounded text-xs text-slate-300">
|
||||
<p className="mb-2">
|
||||
<strong className="text-white">Flow-Based Model</strong>
|
||||
</p>
|
||||
<ul className="space-y-1 list-disc list-inside">
|
||||
<li>Click node to select and <strong className="text-green-400">set flow</strong></li>
|
||||
<li>Use <strong className="text-cyan-400">Create Arrow</strong> to draw allocations</li>
|
||||
<li>Watch flows <strong className="text-green-400">propagate</strong> in real-time</li>
|
||||
<li>Press <kbd className="px-1 bg-slate-800 rounded">Space</kbd> to pause/play animation</li>
|
||||
<li>Overflow sink appears automatically if needed</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
|
@ -0,0 +1,778 @@
|
|||
"use client"
|
||||
|
||||
import { useEffect, useRef, useState } from "react"
|
||||
import Link from "next/link"
|
||||
import type { FlowFundingNetwork, Allocation } from "@/lib/tbff/types"
|
||||
import { renderNetwork } from "@/lib/tbff/rendering"
|
||||
import { sampleNetworks, networkOptions, getSampleNetwork } from "@/lib/tbff/sample-networks"
|
||||
import { formatCurrency, getStatusColorClass, normalizeAllocations, calculateNetworkTotals, updateAccountComputedProperties } from "@/lib/tbff/utils"
|
||||
import { initialDistribution, getDistributionSummary } from "@/lib/tbff/algorithms"
|
||||
|
||||
type Tool = 'select' | 'create-allocation'
|
||||
|
||||
export default function TBFFPage() {
|
||||
const canvasRef = useRef<HTMLCanvasElement>(null)
|
||||
const [network, setNetwork] = useState<FlowFundingNetwork>(sampleNetworks.statesDemo)
|
||||
const [selectedAccountId, setSelectedAccountId] = useState<string | null>(null)
|
||||
const [selectedAllocationId, setSelectedAllocationId] = useState<string | null>(null)
|
||||
const [selectedNetworkKey, setSelectedNetworkKey] = useState<string>('statesDemo')
|
||||
const [tool, setTool] = useState<Tool>('select')
|
||||
const [allocationSourceId, setAllocationSourceId] = useState<string | null>(null)
|
||||
const [isDragging, setIsDragging] = useState(false)
|
||||
const [draggedAccountId, setDraggedAccountId] = useState<string | null>(null)
|
||||
const [dragOffset, setDragOffset] = useState({ x: 0, y: 0 })
|
||||
const [mouseDownPos, setMouseDownPos] = useState<{ x: number; y: number } | null>(null)
|
||||
const [fundingAmount, setFundingAmount] = useState(1000)
|
||||
const [lastDistribution, setLastDistribution] = useState<{
|
||||
totalDistributed: number
|
||||
accountsChanged: number
|
||||
changes: Array<{ accountId: string; name: string; before: number; after: number; delta: number }>
|
||||
} | null>(null)
|
||||
|
||||
// Render canvas whenever network changes
|
||||
useEffect(() => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
const ctx = canvas.getContext("2d")
|
||||
if (!ctx) return
|
||||
|
||||
// Set canvas size
|
||||
canvas.width = canvas.offsetWidth
|
||||
canvas.height = canvas.offsetHeight
|
||||
|
||||
// Render the network
|
||||
renderNetwork(ctx, network, canvas.width, canvas.height, selectedAccountId, selectedAllocationId)
|
||||
}, [network, selectedAccountId, selectedAllocationId])
|
||||
|
||||
// Handle mouse down - record position for all interactions
|
||||
const handleMouseDown = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
const rect = canvas.getBoundingClientRect()
|
||||
const x = e.clientX - rect.left
|
||||
const y = e.clientY - rect.top
|
||||
|
||||
// Always record mouse down position
|
||||
setMouseDownPos({ x, y })
|
||||
|
||||
// Find clicked account
|
||||
const clickedAccount = network.accounts.find(
|
||||
(acc) =>
|
||||
x >= acc.x &&
|
||||
x <= acc.x + acc.width &&
|
||||
y >= acc.y &&
|
||||
y <= acc.y + acc.height
|
||||
)
|
||||
|
||||
// Prepare for potential drag (only in select mode)
|
||||
if (tool === 'select' && clickedAccount) {
|
||||
setDraggedAccountId(clickedAccount.id)
|
||||
setDragOffset({
|
||||
x: x - clickedAccount.x,
|
||||
y: y - clickedAccount.y,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Handle mouse move - start drag if threshold exceeded (select mode only)
|
||||
const handleMouseMove = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
const rect = canvas.getBoundingClientRect()
|
||||
const x = e.clientX - rect.left
|
||||
const y = e.clientY - rect.top
|
||||
|
||||
// Only handle dragging in select mode
|
||||
if (tool === 'select' && mouseDownPos && draggedAccountId && !isDragging) {
|
||||
const dx = x - mouseDownPos.x
|
||||
const dy = y - mouseDownPos.y
|
||||
const distance = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
// Start drag if moved more than 5 pixels
|
||||
if (distance > 5) {
|
||||
setIsDragging(true)
|
||||
}
|
||||
}
|
||||
|
||||
// If dragging, update position
|
||||
if (isDragging && draggedAccountId) {
|
||||
const updatedNetwork = calculateNetworkTotals({
|
||||
...network,
|
||||
accounts: network.accounts.map((acc) =>
|
||||
acc.id === draggedAccountId
|
||||
? updateAccountComputedProperties({
|
||||
...acc,
|
||||
x: x - dragOffset.x,
|
||||
y: y - dragOffset.y,
|
||||
})
|
||||
: acc
|
||||
),
|
||||
})
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
}
|
||||
}
|
||||
|
||||
// Handle mouse up - end dragging or handle click
|
||||
const handleMouseUp = (e: React.MouseEvent<HTMLCanvasElement>) => {
|
||||
const canvas = canvasRef.current
|
||||
if (!canvas) return
|
||||
|
||||
const rect = canvas.getBoundingClientRect()
|
||||
const x = e.clientX - rect.left
|
||||
const y = e.clientY - rect.top
|
||||
|
||||
// If was dragging, just end drag
|
||||
if (isDragging) {
|
||||
setIsDragging(false)
|
||||
setDraggedAccountId(null)
|
||||
setMouseDownPos(null)
|
||||
return
|
||||
}
|
||||
|
||||
// Clear drag-related state
|
||||
setDraggedAccountId(null)
|
||||
setMouseDownPos(null)
|
||||
|
||||
// Find what was clicked
|
||||
const clickedAccount = network.accounts.find(
|
||||
(acc) =>
|
||||
x >= acc.x &&
|
||||
x <= acc.x + acc.width &&
|
||||
y >= acc.y &&
|
||||
y <= acc.y + acc.height
|
||||
)
|
||||
|
||||
// Handle based on current tool
|
||||
if (tool === 'select') {
|
||||
if (clickedAccount) {
|
||||
setSelectedAccountId(clickedAccount.id)
|
||||
setSelectedAllocationId(null)
|
||||
} else {
|
||||
// Check if clicked on an allocation arrow
|
||||
const clickedAllocation = findAllocationAtPoint(x, y)
|
||||
if (clickedAllocation) {
|
||||
setSelectedAllocationId(clickedAllocation.id)
|
||||
setSelectedAccountId(null)
|
||||
} else {
|
||||
setSelectedAccountId(null)
|
||||
setSelectedAllocationId(null)
|
||||
}
|
||||
}
|
||||
} else if (tool === 'create-allocation') {
|
||||
if (clickedAccount) {
|
||||
if (!allocationSourceId) {
|
||||
// First click - set source
|
||||
setAllocationSourceId(clickedAccount.id)
|
||||
} else {
|
||||
// Second click - create allocation
|
||||
if (clickedAccount.id !== allocationSourceId) {
|
||||
createAllocation(allocationSourceId, clickedAccount.id)
|
||||
}
|
||||
setAllocationSourceId(null)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle mouse leave - only cancel drag, don't deselect
|
||||
const handleMouseLeave = () => {
|
||||
if (isDragging) {
|
||||
setIsDragging(false)
|
||||
}
|
||||
setDraggedAccountId(null)
|
||||
setMouseDownPos(null)
|
||||
}
|
||||
|
||||
// Find allocation at point (simple distance check)
|
||||
const findAllocationAtPoint = (x: number, y: number): Allocation | null => {
|
||||
const tolerance = 15
|
||||
|
||||
for (const allocation of network.allocations) {
|
||||
const source = network.accounts.find(a => a.id === allocation.sourceAccountId)
|
||||
const target = network.accounts.find(a => a.id === allocation.targetAccountId)
|
||||
|
||||
if (!source || !target) continue
|
||||
|
||||
const sourceCenter = { x: source.x + source.width / 2, y: source.y + source.height / 2 }
|
||||
const targetCenter = { x: target.x + target.width / 2, y: target.y + target.height / 2 }
|
||||
|
||||
const distance = pointToLineDistance(x, y, sourceCenter.x, sourceCenter.y, targetCenter.x, targetCenter.y)
|
||||
|
||||
if (distance < tolerance) {
|
||||
return allocation
|
||||
}
|
||||
}
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
// Point to line distance calculation
|
||||
const pointToLineDistance = (
|
||||
px: number,
|
||||
py: number,
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number
|
||||
): number => {
|
||||
const A = px - x1
|
||||
const B = py - y1
|
||||
const C = x2 - x1
|
||||
const D = y2 - y1
|
||||
|
||||
const dot = A * C + B * D
|
||||
const lenSq = C * C + D * D
|
||||
let param = -1
|
||||
|
||||
if (lenSq !== 0) {
|
||||
param = dot / lenSq
|
||||
}
|
||||
|
||||
let xx, yy
|
||||
|
||||
if (param < 0) {
|
||||
xx = x1
|
||||
yy = y1
|
||||
} else if (param > 1) {
|
||||
xx = x2
|
||||
yy = y2
|
||||
} else {
|
||||
xx = x1 + param * C
|
||||
yy = y1 + param * D
|
||||
}
|
||||
|
||||
const dx = px - xx
|
||||
const dy = py - yy
|
||||
|
||||
return Math.sqrt(dx * dx + dy * dy)
|
||||
}
|
||||
|
||||
// Create new allocation
|
||||
const createAllocation = (sourceId: string, targetId: string) => {
|
||||
const newAllocation: Allocation = {
|
||||
id: `alloc_${Date.now()}`,
|
||||
sourceAccountId: sourceId,
|
||||
targetAccountId: targetId,
|
||||
percentage: 0.5, // Default 50%
|
||||
}
|
||||
|
||||
// Add allocation and normalize
|
||||
const updatedAllocations = [...network.allocations, newAllocation]
|
||||
const sourceAllocations = updatedAllocations.filter(a => a.sourceAccountId === sourceId)
|
||||
const normalized = normalizeAllocations(sourceAllocations)
|
||||
|
||||
// Replace source allocations with normalized ones
|
||||
const finalAllocations = updatedAllocations.map(a => {
|
||||
const normalizedVersion = normalized.find(n => n.id === a.id)
|
||||
return normalizedVersion || a
|
||||
})
|
||||
|
||||
const updatedNetwork = calculateNetworkTotals({
|
||||
...network,
|
||||
allocations: finalAllocations,
|
||||
})
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
setSelectedAllocationId(newAllocation.id)
|
||||
}
|
||||
|
||||
// Update allocation percentage
|
||||
const updateAllocationPercentage = (allocationId: string, newPercentage: number) => {
|
||||
const allocation = network.allocations.find(a => a.id === allocationId)
|
||||
if (!allocation) return
|
||||
|
||||
const updatedAllocations = network.allocations.map(a =>
|
||||
a.id === allocationId ? { ...a, percentage: Math.max(0, Math.min(1, newPercentage)) } : a
|
||||
)
|
||||
|
||||
// Normalize all allocations from the same source
|
||||
const sourceAllocations = updatedAllocations.filter(
|
||||
a => a.sourceAccountId === allocation.sourceAccountId
|
||||
)
|
||||
const normalized = normalizeAllocations(sourceAllocations)
|
||||
|
||||
// Replace source allocations with normalized ones
|
||||
const finalAllocations = updatedAllocations.map(a => {
|
||||
const normalizedVersion = normalized.find(n => n.id === a.id)
|
||||
return normalizedVersion || a
|
||||
})
|
||||
|
||||
const updatedNetwork = calculateNetworkTotals({
|
||||
...network,
|
||||
allocations: finalAllocations,
|
||||
})
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
}
|
||||
|
||||
// Delete allocation
|
||||
const deleteAllocation = (allocationId: string) => {
|
||||
const allocation = network.allocations.find(a => a.id === allocationId)
|
||||
if (!allocation) return
|
||||
|
||||
const updatedAllocations = network.allocations.filter(a => a.id !== allocationId)
|
||||
|
||||
// Normalize remaining allocations from the same source
|
||||
const sourceAllocations = updatedAllocations.filter(
|
||||
a => a.sourceAccountId === allocation.sourceAccountId
|
||||
)
|
||||
const normalized = normalizeAllocations(sourceAllocations)
|
||||
|
||||
// Replace source allocations with normalized ones
|
||||
const finalAllocations = updatedAllocations.map(a => {
|
||||
const normalizedVersion = normalized.find(n => n.id === a.id)
|
||||
return normalizedVersion || a
|
||||
})
|
||||
|
||||
const updatedNetwork = calculateNetworkTotals({
|
||||
...network,
|
||||
allocations: finalAllocations,
|
||||
})
|
||||
|
||||
setNetwork(updatedNetwork)
|
||||
setSelectedAllocationId(null)
|
||||
}
|
||||
|
||||
// Load different network
|
||||
const handleLoadNetwork = (key: string) => {
|
||||
setSelectedNetworkKey(key)
|
||||
const newNetwork = getSampleNetwork(key as keyof typeof sampleNetworks)
|
||||
setNetwork(newNetwork)
|
||||
setSelectedAccountId(null)
|
||||
setSelectedAllocationId(null)
|
||||
setAllocationSourceId(null)
|
||||
setTool('select')
|
||||
}
|
||||
|
||||
// Add funding to network
|
||||
const handleAddFunding = () => {
|
||||
if (fundingAmount <= 0) {
|
||||
console.warn('⚠️ Funding amount must be positive')
|
||||
return
|
||||
}
|
||||
|
||||
const beforeNetwork = network
|
||||
const afterNetwork = initialDistribution(network, fundingAmount)
|
||||
const summary = getDistributionSummary(beforeNetwork, afterNetwork)
|
||||
|
||||
setNetwork(afterNetwork)
|
||||
setLastDistribution(summary)
|
||||
|
||||
console.log(`\n✅ Distribution Complete`)
|
||||
console.log(`Total distributed: ${summary.totalDistributed.toFixed(0)}`)
|
||||
console.log(`Accounts changed: ${summary.accountsChanged}`)
|
||||
}
|
||||
|
||||
// Get selected account/allocation details
|
||||
const selectedAccount = selectedAccountId
|
||||
? network.accounts.find((a) => a.id === selectedAccountId)
|
||||
: null
|
||||
|
||||
const selectedAllocation = selectedAllocationId
|
||||
? network.allocations.find((a) => a.id === selectedAllocationId)
|
||||
: null
|
||||
|
||||
// Get allocations from selected account
|
||||
const outgoingAllocations = selectedAccount
|
||||
? network.allocations.filter(a => a.sourceAccountId === selectedAccount.id)
|
||||
: []
|
||||
|
||||
// Get allocations from selected allocation's source (for checking if single)
|
||||
const selectedAllocationSiblings = selectedAllocation
|
||||
? network.allocations.filter(a => a.sourceAccountId === selectedAllocation.sourceAccountId)
|
||||
: []
|
||||
|
||||
// Keyboard shortcuts
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Escape') {
|
||||
setTool('select')
|
||||
setAllocationSourceId(null)
|
||||
setSelectedAccountId(null)
|
||||
setSelectedAllocationId(null)
|
||||
} else if (e.key === 'Delete' && selectedAllocationId) {
|
||||
deleteAllocation(selectedAllocationId)
|
||||
}
|
||||
}
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown)
|
||||
return () => window.removeEventListener('keydown', handleKeyDown)
|
||||
}, [selectedAllocationId])
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-slate-900 text-white">
|
||||
{/* Header */}
|
||||
<header className="flex items-center justify-between p-4 border-b border-slate-700">
|
||||
<div>
|
||||
<h1 className="text-2xl font-bold text-cyan-400">
|
||||
Threshold-Based Flow Funding
|
||||
</h1>
|
||||
<p className="text-sm text-slate-400 mt-1">
|
||||
Milestone 3: Initial Distribution
|
||||
</p>
|
||||
</div>
|
||||
<Link href="/" className="text-cyan-400 hover:text-cyan-300 transition-colors">
|
||||
← Back to Home
|
||||
</Link>
|
||||
</header>
|
||||
|
||||
{/* Main Content */}
|
||||
<div className="flex h-[calc(100vh-73px)]">
|
||||
{/* Canvas */}
|
||||
<div className="flex-1 relative">
|
||||
<canvas
|
||||
ref={canvasRef}
|
||||
className={`w-full h-full ${
|
||||
tool === 'create-allocation'
|
||||
? 'cursor-crosshair'
|
||||
: isDragging
|
||||
? 'cursor-grabbing'
|
||||
: 'cursor-grab'
|
||||
}`}
|
||||
onMouseDown={handleMouseDown}
|
||||
onMouseMove={handleMouseMove}
|
||||
onMouseUp={handleMouseUp}
|
||||
onMouseLeave={handleMouseLeave}
|
||||
/>
|
||||
|
||||
{/* Tool indicator */}
|
||||
{allocationSourceId && (
|
||||
<div className="absolute top-4 left-4 bg-cyan-600 px-4 py-2 rounded-lg text-sm font-medium">
|
||||
Click target account to create allocation
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Sidebar */}
|
||||
<div className="w-80 bg-slate-800 p-6 space-y-6 overflow-y-auto">
|
||||
{/* Tools */}
|
||||
<div className="space-y-2">
|
||||
<h3 className="text-sm font-semibold text-slate-400">Tools</h3>
|
||||
<div className="grid grid-cols-2 gap-2">
|
||||
<button
|
||||
onClick={() => {
|
||||
setTool('select')
|
||||
setAllocationSourceId(null)
|
||||
}}
|
||||
className={`px-3 py-2 rounded text-sm transition-colors ${
|
||||
tool === 'select'
|
||||
? 'bg-cyan-600 text-white'
|
||||
: 'bg-slate-700 hover:bg-slate-600'
|
||||
}`}
|
||||
>
|
||||
Select
|
||||
</button>
|
||||
<button
|
||||
onClick={() => setTool('create-allocation')}
|
||||
className={`px-3 py-2 rounded text-sm transition-colors ${
|
||||
tool === 'create-allocation'
|
||||
? 'bg-cyan-600 text-white'
|
||||
: 'bg-slate-700 hover:bg-slate-600'
|
||||
}`}
|
||||
>
|
||||
Create Arrow
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Network Selector */}
|
||||
<div className="space-y-2">
|
||||
<h3 className="text-sm font-semibold text-slate-400">Select Network</h3>
|
||||
<select
|
||||
value={selectedNetworkKey}
|
||||
onChange={(e) => handleLoadNetwork(e.target.value)}
|
||||
className="w-full px-3 py-2 bg-slate-700 rounded text-sm"
|
||||
>
|
||||
{networkOptions.map((opt) => (
|
||||
<option key={opt.value} value={opt.value}>
|
||||
{opt.label}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{/* Network Info */}
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="font-semibold text-cyan-400 mb-3">{network.name}</h3>
|
||||
<div className="text-xs space-y-2">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Accounts:</span>
|
||||
<span className="text-white">{network.accounts.length}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Allocations:</span>
|
||||
<span className="text-white">{network.allocations.length}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Total Funds:</span>
|
||||
<span className="text-white">{formatCurrency(network.totalFunds)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-red-400">Shortfall:</span>
|
||||
<span className="text-red-400">{formatCurrency(network.totalShortfall)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-yellow-400">Capacity:</span>
|
||||
<span className="text-yellow-400">{formatCurrency(network.totalCapacity)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-green-400">Overflow:</span>
|
||||
<span className="text-green-400">{formatCurrency(network.totalOverflow)}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Funding Controls */}
|
||||
<div className="bg-green-900/30 border border-green-500/30 p-4 rounded">
|
||||
<h3 className="font-semibold text-green-400 mb-3">💰 Add Funding</h3>
|
||||
<div className="space-y-3">
|
||||
<div>
|
||||
<label className="text-xs text-slate-400 block mb-1">
|
||||
Funding Amount
|
||||
</label>
|
||||
<input
|
||||
type="number"
|
||||
value={fundingAmount}
|
||||
onChange={(e) => setFundingAmount(parseFloat(e.target.value) || 0)}
|
||||
className="w-full px-3 py-2 bg-slate-700 rounded text-sm"
|
||||
min="0"
|
||||
step="100"
|
||||
/>
|
||||
</div>
|
||||
<button
|
||||
onClick={handleAddFunding}
|
||||
className="w-full px-4 py-2 bg-green-600 hover:bg-green-700 rounded text-sm font-medium transition-colors"
|
||||
>
|
||||
Distribute Funding
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Distribution Summary */}
|
||||
{lastDistribution && (
|
||||
<div className="mt-4 pt-4 border-t border-green-500/30">
|
||||
<div className="text-xs space-y-2">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Distributed:</span>
|
||||
<span className="text-green-400 font-medium">
|
||||
{formatCurrency(lastDistribution.totalDistributed)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Accounts Changed:</span>
|
||||
<span className="text-white">{lastDistribution.accountsChanged}</span>
|
||||
</div>
|
||||
{lastDistribution.changes.length > 0 && (
|
||||
<div className="mt-3 space-y-1">
|
||||
<div className="text-slate-400 text-[10px] mb-1">Changes:</div>
|
||||
{lastDistribution.changes.map((change) => (
|
||||
<div
|
||||
key={change.accountId}
|
||||
className="flex justify-between items-center bg-slate-800/50 p-1.5 rounded"
|
||||
>
|
||||
<span className="text-white text-[11px]">{change.name}</span>
|
||||
<span className="text-green-400 text-[11px] font-mono">
|
||||
+{formatCurrency(change.delta)}
|
||||
</span>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Selected Allocation Editor */}
|
||||
{selectedAllocation && (
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="font-semibold text-cyan-400 mb-3">Edit Allocation</h3>
|
||||
<div className="text-xs space-y-3">
|
||||
<div>
|
||||
<span className="text-slate-400">From: </span>
|
||||
<span className="text-white font-medium">
|
||||
{network.accounts.find(a => a.id === selectedAllocation.sourceAccountId)?.name}
|
||||
</span>
|
||||
</div>
|
||||
<div>
|
||||
<span className="text-slate-400">To: </span>
|
||||
<span className="text-white font-medium">
|
||||
{network.accounts.find(a => a.id === selectedAllocation.targetAccountId)?.name}
|
||||
</span>
|
||||
</div>
|
||||
<div>
|
||||
<label className="text-slate-400 block mb-1">
|
||||
Percentage: {Math.round(selectedAllocation.percentage * 100)}%
|
||||
</label>
|
||||
{selectedAllocationSiblings.length === 1 ? (
|
||||
<div className="text-[10px] text-yellow-400 bg-slate-800 p-2 rounded">
|
||||
Single allocation must be 100%. Create additional allocations to split overflow.
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<input
|
||||
type="range"
|
||||
min="0"
|
||||
max="100"
|
||||
value={selectedAllocation.percentage * 100}
|
||||
onChange={(e) =>
|
||||
updateAllocationPercentage(
|
||||
selectedAllocation.id,
|
||||
parseFloat(e.target.value) / 100
|
||||
)
|
||||
}
|
||||
className="w-full"
|
||||
/>
|
||||
<div className="text-[10px] text-slate-500 mt-1">
|
||||
Note: Percentages auto-normalize with other allocations from same source
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
<button
|
||||
onClick={() => deleteAllocation(selectedAllocation.id)}
|
||||
className="w-full px-3 py-2 bg-red-600 hover:bg-red-700 rounded text-sm transition-colors"
|
||||
>
|
||||
Delete Allocation
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Selected Account Details */}
|
||||
{selectedAccount && (
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="font-semibold text-cyan-400 mb-3">Account Details</h3>
|
||||
<div className="text-xs space-y-2">
|
||||
<div>
|
||||
<span className="text-slate-400">Name: </span>
|
||||
<span className="text-white font-medium">{selectedAccount.name}</span>
|
||||
</div>
|
||||
<div>
|
||||
<span className="text-slate-400">Status: </span>
|
||||
<span className={`font-medium ${getStatusColorClass(selectedAccount.status)}`}>
|
||||
{selectedAccount.status.toUpperCase()}
|
||||
</span>
|
||||
</div>
|
||||
<div className="pt-2 space-y-1">
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Balance:</span>
|
||||
<span className="text-white font-mono">
|
||||
{formatCurrency(selectedAccount.balance)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Min Threshold:</span>
|
||||
<span className="text-white font-mono">
|
||||
{formatCurrency(selectedAccount.minThreshold)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<span className="text-slate-400">Max Threshold:</span>
|
||||
<span className="text-white font-mono">
|
||||
{formatCurrency(selectedAccount.maxThreshold)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Outgoing Allocations */}
|
||||
{outgoingAllocations.length > 0 && (
|
||||
<div className="pt-3 border-t border-slate-600">
|
||||
<div className="text-slate-400 mb-2">Outgoing Allocations:</div>
|
||||
{outgoingAllocations.map((alloc) => {
|
||||
const target = network.accounts.find(a => a.id === alloc.targetAccountId)
|
||||
return (
|
||||
<div
|
||||
key={alloc.id}
|
||||
className="flex justify-between items-center mb-1 cursor-pointer hover:bg-slate-600 p-1 rounded"
|
||||
onClick={() => setSelectedAllocationId(alloc.id)}
|
||||
>
|
||||
<span className="text-white">→ {target?.name}</span>
|
||||
<span className="text-cyan-400 font-mono">
|
||||
{Math.round(alloc.percentage * 100)}%
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Account List */}
|
||||
<div className="space-y-2">
|
||||
<h3 className="text-sm font-semibold text-slate-400">All Accounts</h3>
|
||||
<div className="space-y-1 text-xs">
|
||||
{network.accounts.map((acc) => (
|
||||
<button
|
||||
key={acc.id}
|
||||
onClick={() => {
|
||||
setSelectedAccountId(acc.id)
|
||||
setSelectedAllocationId(null)
|
||||
}}
|
||||
className={`w-full p-2 rounded text-left transition-colors ${
|
||||
selectedAccountId === acc.id
|
||||
? 'bg-cyan-600 text-white'
|
||||
: 'bg-slate-700 hover:bg-slate-600'
|
||||
}`}
|
||||
>
|
||||
<div className="flex justify-between items-center">
|
||||
<span className="font-medium">{acc.name}</span>
|
||||
<span className={`font-mono ${getStatusColorClass(acc.status)}`}>
|
||||
{formatCurrency(acc.balance)}
|
||||
</span>
|
||||
</div>
|
||||
<div className="text-slate-400 text-[10px] mt-1">
|
||||
{acc.status.toUpperCase()}
|
||||
</div>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Legend */}
|
||||
<div className="bg-slate-700 p-4 rounded">
|
||||
<h3 className="text-sm font-semibold text-slate-400 mb-3">Legend</h3>
|
||||
<div className="space-y-2 text-xs">
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-red-500 rounded"></div>
|
||||
<span>Deficit - Below minimum threshold</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-yellow-500 rounded"></div>
|
||||
<span>Minimum - At minimum threshold</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-blue-500 rounded"></div>
|
||||
<span>Healthy - Between thresholds</span>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
<div className="w-4 h-4 bg-green-500 rounded"></div>
|
||||
<span>Overflow - Above maximum threshold</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Instructions */}
|
||||
<div className="bg-slate-700 p-4 rounded text-xs text-slate-300">
|
||||
<p className="mb-2">
|
||||
<strong className="text-white">Milestone 3:</strong> Initial Distribution
|
||||
</p>
|
||||
<ul className="space-y-1 list-disc list-inside">
|
||||
<li><strong className="text-green-400">Add funding</strong> to distribute across accounts</li>
|
||||
<li><strong className="text-cyan-400">Drag</strong> accounts to reposition them</li>
|
||||
<li>Use <strong className="text-cyan-400">Create Arrow</strong> tool to draw allocations</li>
|
||||
<li>Click arrow to edit percentage</li>
|
||||
<li>Press <kbd className="px-1 bg-slate-800 rounded">Delete</kbd> to remove allocation</li>
|
||||
<li>Check console for distribution logs</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
|
@ -34,12 +34,16 @@ export function HeroSection() {
|
|||
</p>
|
||||
|
||||
<div className="flex flex-col sm:flex-row gap-4 justify-center items-center pt-8">
|
||||
<Button size="lg" className="text-lg px-8 group">
|
||||
Explore the Vision
|
||||
<ArrowRight className="ml-2 h-5 w-5 group-hover:translate-x-1 transition-transform" />
|
||||
<Button size="lg" className="text-lg px-8 group" asChild>
|
||||
<a href="/demos">
|
||||
View Interactive Demos
|
||||
<ArrowRight className="ml-2 h-5 w-5 group-hover:translate-x-1 transition-transform" />
|
||||
</a>
|
||||
</Button>
|
||||
<Button size="lg" variant="outline" className="text-lg px-8 bg-transparent">
|
||||
Read the Research
|
||||
<Button size="lg" variant="outline" className="text-lg px-8 bg-transparent" asChild>
|
||||
<a href="#vision">
|
||||
Explore the Vision
|
||||
</a>
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,464 @@
|
|||
/**
|
||||
* Flow Funding Algorithm Engine
|
||||
*
|
||||
* Implements the threshold-based flow funding mechanism as specified in
|
||||
* threshold-based-flow-funding.md
|
||||
*
|
||||
* Algorithm phases:
|
||||
* 1. Initial Distribution: Prioritize minimum thresholds, then fill capacity
|
||||
* 2. Overflow Calculation: Identify funds exceeding maximum thresholds
|
||||
* 3. Overflow Redistribution: Redistribute overflow according to allocations
|
||||
* 4. Recursive Processing: Repeat until convergence
|
||||
*/
|
||||
|
||||
import type {
|
||||
Account,
|
||||
DistributionResult,
|
||||
IterationResult,
|
||||
ValidationResult,
|
||||
} from './types'
|
||||
|
||||
/**
|
||||
* Configuration for the distribution algorithm
|
||||
*/
|
||||
export interface DistributionConfig {
|
||||
/** Maximum iterations before stopping (default: 100) */
|
||||
maxIterations?: number
|
||||
/** Convergence threshold - stop when total overflow < epsilon (default: 0.01) */
|
||||
epsilon?: number
|
||||
/** Enable detailed logging (default: false) */
|
||||
verbose?: boolean
|
||||
}
|
||||
|
||||
const DEFAULT_CONFIG: Required<DistributionConfig> = {
|
||||
maxIterations: 100,
|
||||
epsilon: 0.01,
|
||||
verbose: false,
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a flow funding network
|
||||
*/
|
||||
export function validateNetwork(accounts: Account[]): ValidationResult {
|
||||
const errors: string[] = []
|
||||
const warnings: string[] = []
|
||||
|
||||
if (accounts.length === 0) {
|
||||
errors.push('Network must contain at least one account')
|
||||
return { valid: false, errors, warnings }
|
||||
}
|
||||
|
||||
const accountIds = new Set(accounts.map(a => a.id))
|
||||
|
||||
for (const account of accounts) {
|
||||
// Check threshold validity
|
||||
if (account.minThreshold < 0) {
|
||||
errors.push(`Account ${account.id}: minimum threshold must be non-negative`)
|
||||
}
|
||||
if (account.maxThreshold < 0) {
|
||||
errors.push(`Account ${account.id}: maximum threshold must be non-negative`)
|
||||
}
|
||||
if (account.minThreshold > account.maxThreshold) {
|
||||
errors.push(
|
||||
`Account ${account.id}: minimum threshold (${account.minThreshold}) ` +
|
||||
`exceeds maximum threshold (${account.maxThreshold})`
|
||||
)
|
||||
}
|
||||
|
||||
// Check balance validity
|
||||
if (account.balance < 0) {
|
||||
errors.push(`Account ${account.id}: balance must be non-negative`)
|
||||
}
|
||||
|
||||
// Check allocations
|
||||
let totalAllocation = 0
|
||||
for (const [targetId, percentage] of account.allocations.entries()) {
|
||||
if (percentage < 0 || percentage > 100) {
|
||||
errors.push(
|
||||
`Account ${account.id}: allocation to ${targetId} must be between 0 and 100`
|
||||
)
|
||||
}
|
||||
if (!accountIds.has(targetId)) {
|
||||
errors.push(
|
||||
`Account ${account.id}: allocation target ${targetId} does not exist`
|
||||
)
|
||||
}
|
||||
if (targetId === account.id) {
|
||||
errors.push(`Account ${account.id}: cannot allocate to itself`)
|
||||
}
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
if (totalAllocation > 100.01) { // Allow small floating point error
|
||||
errors.push(
|
||||
`Account ${account.id}: total allocations (${totalAllocation}%) exceed 100%`
|
||||
)
|
||||
}
|
||||
|
||||
// Warnings
|
||||
if (account.allocations.size === 0 && accounts.length > 1) {
|
||||
warnings.push(
|
||||
`Account ${account.id}: has no outgoing allocations (overflow will be lost)`
|
||||
)
|
||||
}
|
||||
|
||||
const hasIncoming = accounts.some(a =>
|
||||
Array.from(a.allocations.keys()).includes(account.id)
|
||||
)
|
||||
if (!hasIncoming && account.balance === 0) {
|
||||
warnings.push(
|
||||
`Account ${account.id}: has no incoming allocations and zero balance ` +
|
||||
`(will never receive funds)`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
valid: errors.length === 0,
|
||||
errors,
|
||||
warnings,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Phase 1: Initial Distribution
|
||||
*
|
||||
* Distributes external funding, prioritizing minimum thresholds
|
||||
* then filling remaining capacity up to maximum thresholds
|
||||
*/
|
||||
function distributeInitial(
|
||||
accounts: Account[],
|
||||
funding: number,
|
||||
verbose: boolean
|
||||
): void {
|
||||
if (verbose) {
|
||||
console.log(`\n=== Initial Distribution: $${funding.toFixed(2)} ===`)
|
||||
}
|
||||
|
||||
// Calculate total minimum requirement
|
||||
let totalMinRequired = 0
|
||||
const minShortfalls = new Map<string, number>()
|
||||
|
||||
for (const account of accounts) {
|
||||
const shortfall = Math.max(0, account.minThreshold - account.balance)
|
||||
if (shortfall > 0) {
|
||||
minShortfalls.set(account.id, shortfall)
|
||||
totalMinRequired += shortfall
|
||||
}
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
console.log(`Total minimum requirement: $${totalMinRequired.toFixed(2)}`)
|
||||
}
|
||||
|
||||
// Case 1: Insufficient funds to meet all minimums
|
||||
if (funding < totalMinRequired) {
|
||||
if (verbose) {
|
||||
console.log('Insufficient funds - distributing proportionally to minimums')
|
||||
}
|
||||
|
||||
for (const account of accounts) {
|
||||
const shortfall = minShortfalls.get(account.id) || 0
|
||||
if (shortfall > 0) {
|
||||
const allocation = (shortfall / totalMinRequired) * funding
|
||||
account.balance += allocation
|
||||
|
||||
if (verbose) {
|
||||
console.log(
|
||||
` ${account.id}: +$${allocation.toFixed(2)} ` +
|
||||
`(${((shortfall / totalMinRequired) * 100).toFixed(1)}% of funding)`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Case 2: Can meet all minimums
|
||||
if (verbose) {
|
||||
console.log('Sufficient funds - meeting all minimums first')
|
||||
}
|
||||
|
||||
// Step 1: Fill all minimums
|
||||
for (const account of accounts) {
|
||||
const shortfall = minShortfalls.get(account.id) || 0
|
||||
if (shortfall > 0) {
|
||||
account.balance = account.minThreshold
|
||||
if (verbose) {
|
||||
console.log(` ${account.id}: filled to minimum ($${account.minThreshold.toFixed(2)})`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2: Distribute remaining funds based on capacity
|
||||
const remaining = funding - totalMinRequired
|
||||
if (remaining <= 0) return
|
||||
|
||||
if (verbose) {
|
||||
console.log(`\nDistributing remaining $${remaining.toFixed(2)} based on capacity`)
|
||||
}
|
||||
|
||||
// Calculate total remaining capacity
|
||||
let totalCapacity = 0
|
||||
const capacities = new Map<string, number>()
|
||||
|
||||
for (const account of accounts) {
|
||||
const capacity = Math.max(0, account.maxThreshold - account.balance)
|
||||
if (capacity > 0) {
|
||||
capacities.set(account.id, capacity)
|
||||
totalCapacity += capacity
|
||||
}
|
||||
}
|
||||
|
||||
if (totalCapacity === 0) {
|
||||
if (verbose) {
|
||||
console.log('No remaining capacity - all accounts at maximum')
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Distribute proportionally to capacity
|
||||
for (const account of accounts) {
|
||||
const capacity = capacities.get(account.id) || 0
|
||||
if (capacity > 0) {
|
||||
const allocation = (capacity / totalCapacity) * remaining
|
||||
account.balance += allocation
|
||||
|
||||
if (verbose) {
|
||||
console.log(
|
||||
` ${account.id}: +$${allocation.toFixed(2)} ` +
|
||||
`(${((capacity / totalCapacity) * 100).toFixed(1)}% of remaining)`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Phase 2: Calculate Overflow
|
||||
*
|
||||
* Identifies funds exceeding maximum thresholds
|
||||
* Returns overflow amounts and adjusts balances
|
||||
*/
|
||||
function calculateOverflow(
|
||||
accounts: Account[],
|
||||
verbose: boolean
|
||||
): Map<string, number> {
|
||||
const overflows = new Map<string, number>()
|
||||
let totalOverflow = 0
|
||||
|
||||
for (const account of accounts) {
|
||||
const overflow = Math.max(0, account.balance - account.maxThreshold)
|
||||
if (overflow > 0) {
|
||||
overflows.set(account.id, overflow)
|
||||
totalOverflow += overflow
|
||||
// Adjust balance to maximum
|
||||
account.balance = account.maxThreshold
|
||||
|
||||
if (verbose) {
|
||||
console.log(` ${account.id}: overflow $${overflow.toFixed(2)}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (verbose && totalOverflow > 0) {
|
||||
console.log(`Total overflow: $${totalOverflow.toFixed(2)}`)
|
||||
}
|
||||
|
||||
return overflows
|
||||
}
|
||||
|
||||
/**
|
||||
* Phase 3: Redistribute Overflow
|
||||
*
|
||||
* Redistributes overflow according to allocation preferences
|
||||
* Returns true if any redistribution occurred
|
||||
*/
|
||||
function redistributeOverflow(
|
||||
accounts: Account[],
|
||||
overflows: Map<string, number>,
|
||||
verbose: boolean
|
||||
): Map<string, number> {
|
||||
const accountMap = new Map(accounts.map(a => [a.id, a]))
|
||||
const flows = new Map<string, number>()
|
||||
|
||||
if (verbose && overflows.size > 0) {
|
||||
console.log('\n Redistributing overflow:')
|
||||
}
|
||||
|
||||
for (const [sourceId, overflow] of overflows.entries()) {
|
||||
const source = accountMap.get(sourceId)
|
||||
if (!source) continue
|
||||
|
||||
// Normalize allocations (should sum to ≤100%)
|
||||
let totalAllocation = 0
|
||||
for (const percentage of source.allocations.values()) {
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
if (totalAllocation === 0) {
|
||||
if (verbose) {
|
||||
console.log(` ${sourceId}: no allocations - overflow lost`)
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
// Distribute overflow according to allocations
|
||||
for (const [targetId, percentage] of source.allocations.entries()) {
|
||||
const target = accountMap.get(targetId)
|
||||
if (!target) continue
|
||||
|
||||
const normalizedPercentage = percentage / totalAllocation
|
||||
const amount = overflow * normalizedPercentage
|
||||
|
||||
target.balance += amount
|
||||
flows.set(`${sourceId}->${targetId}`, amount)
|
||||
|
||||
if (verbose) {
|
||||
console.log(
|
||||
` ${sourceId} → ${targetId}: $${amount.toFixed(2)} ` +
|
||||
`(${percentage}% of overflow)`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return flows
|
||||
}
|
||||
|
||||
/**
|
||||
* Main distribution function
|
||||
*
|
||||
* Runs the complete flow funding algorithm:
|
||||
* 1. Initial distribution
|
||||
* 2. Iterative overflow redistribution until convergence
|
||||
*/
|
||||
export function runDistribution(
|
||||
accounts: Account[],
|
||||
funding: number,
|
||||
config: DistributionConfig = {}
|
||||
): DistributionResult {
|
||||
const cfg = { ...DEFAULT_CONFIG, ...config }
|
||||
const { maxIterations, epsilon, verbose } = cfg
|
||||
|
||||
// Validate network
|
||||
const validation = validateNetwork(accounts)
|
||||
if (!validation.valid) {
|
||||
throw new Error(
|
||||
`Invalid network:\n${validation.errors.join('\n')}`
|
||||
)
|
||||
}
|
||||
|
||||
if (verbose && validation.warnings.length > 0) {
|
||||
console.log('⚠️ Warnings:')
|
||||
validation.warnings.forEach(w => console.log(` ${w}`))
|
||||
}
|
||||
|
||||
// Store initial state
|
||||
const initialBalances = new Map(
|
||||
accounts.map(a => [a.id, a.balance])
|
||||
)
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n📊 Initial State:')
|
||||
accounts.forEach(a => {
|
||||
console.log(
|
||||
` ${a.id}: $${a.balance.toFixed(2)} ` +
|
||||
`(min: $${a.minThreshold.toFixed(2)}, max: $${a.maxThreshold.toFixed(2)})`
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
// Phase 1: Initial distribution
|
||||
distributeInitial(accounts, funding, verbose)
|
||||
|
||||
// Phase 2-4: Iterative overflow redistribution
|
||||
const iterations: IterationResult[] = []
|
||||
let converged = false
|
||||
|
||||
for (let i = 0; i < maxIterations; i++) {
|
||||
if (verbose) {
|
||||
console.log(`\n--- Iteration ${i} ---`)
|
||||
}
|
||||
|
||||
// Calculate overflow
|
||||
const overflows = calculateOverflow(accounts, verbose)
|
||||
const totalOverflow = Array.from(overflows.values()).reduce(
|
||||
(sum, o) => sum + o,
|
||||
0
|
||||
)
|
||||
|
||||
// Record iteration state
|
||||
const iteration: IterationResult = {
|
||||
iteration: i,
|
||||
balances: new Map(accounts.map(a => [a.id, a.balance])),
|
||||
overflows,
|
||||
totalOverflow,
|
||||
flows: new Map(),
|
||||
converged: totalOverflow < epsilon,
|
||||
}
|
||||
|
||||
// Check convergence
|
||||
if (totalOverflow < epsilon) {
|
||||
if (verbose) {
|
||||
console.log(`✓ Converged (overflow < ${epsilon})`)
|
||||
}
|
||||
converged = true
|
||||
iterations.push(iteration)
|
||||
break
|
||||
}
|
||||
|
||||
// Redistribute overflow
|
||||
const flows = redistributeOverflow(accounts, overflows, verbose)
|
||||
iteration.flows = flows
|
||||
|
||||
iterations.push(iteration)
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n Balances after redistribution:')
|
||||
accounts.forEach(a => {
|
||||
console.log(` ${a.id}: $${a.balance.toFixed(2)}`)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if (!converged && verbose) {
|
||||
console.log(`\n⚠️ Did not converge within ${maxIterations} iterations`)
|
||||
}
|
||||
|
||||
// Final state
|
||||
const finalBalances = new Map(
|
||||
accounts.map(a => [a.id, a.balance])
|
||||
)
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n🎯 Final State:')
|
||||
accounts.forEach(a => {
|
||||
const initial = initialBalances.get(a.id) || 0
|
||||
const change = a.balance - initial
|
||||
console.log(
|
||||
` ${a.id}: $${a.balance.toFixed(2)} ` +
|
||||
`(${change >= 0 ? '+' : ''}$${change.toFixed(2)})`
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
return {
|
||||
initialBalances,
|
||||
finalBalances,
|
||||
iterations,
|
||||
converged,
|
||||
totalFunding: funding,
|
||||
iterationCount: iterations.length,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper: Create a deep copy of accounts for simulation
|
||||
*/
|
||||
export function cloneAccounts(accounts: Account[]): Account[] {
|
||||
return accounts.map(a => ({
|
||||
...a,
|
||||
allocations: new Map(a.allocations),
|
||||
}))
|
||||
}
|
||||
|
|
@ -0,0 +1,409 @@
|
|||
/**
|
||||
* Preset Flow Funding Scenarios
|
||||
*
|
||||
* Each scenario demonstrates different network topologies and flow patterns
|
||||
*/
|
||||
|
||||
import type { Account } from './types'
|
||||
|
||||
export interface Scenario {
|
||||
id: string
|
||||
name: string
|
||||
description: string
|
||||
accounts: Account[]
|
||||
suggestedFunding: number
|
||||
/** Visual layout positions for rendering (x, y in pixels) */
|
||||
layout: Map<string, { x: number; y: number }>
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 1: Linear Chain
|
||||
* A → B → C → D
|
||||
*
|
||||
* Demonstrates simple cascading flow
|
||||
*/
|
||||
export const linearChain: Scenario = {
|
||||
id: 'linear-chain',
|
||||
name: 'Linear Chain',
|
||||
description:
|
||||
'A simple chain showing funds flowing from left to right. ' +
|
||||
'Overflow from each account flows to the next in line.',
|
||||
suggestedFunding: 1000,
|
||||
accounts: [
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 300,
|
||||
allocations: new Map([['B', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
balance: 0,
|
||||
minThreshold: 150,
|
||||
maxThreshold: 350,
|
||||
allocations: new Map([['C', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 300,
|
||||
allocations: new Map([['D', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'D',
|
||||
name: 'David',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 400,
|
||||
allocations: new Map(), // End of chain
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['A', { x: 100, y: 250 }],
|
||||
['B', { x: 250, y: 250 }],
|
||||
['C', { x: 400, y: 250 }],
|
||||
['D', { x: 550, y: 250 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 2: Mutual Aid Circle
|
||||
* A ↔ B ↔ C ↔ A
|
||||
*
|
||||
* Demonstrates circular solidarity and equilibrium
|
||||
*/
|
||||
export const mutualAidCircle: Scenario = {
|
||||
id: 'mutual-aid-circle',
|
||||
name: 'Mutual Aid Circle',
|
||||
description:
|
||||
'Three people in a circular mutual aid network. Each person allocates their ' +
|
||||
'overflow to help the next person in the circle, creating a self-balancing system.',
|
||||
suggestedFunding: 1500,
|
||||
accounts: [
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 400,
|
||||
allocations: new Map([['B', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 400,
|
||||
allocations: new Map([['C', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 400,
|
||||
allocations: new Map([['A', 100]]),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['A', { x: 325, y: 150 }],
|
||||
['B', { x: 475, y: 320 }],
|
||||
['C', { x: 175, y: 320 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 3: Hub and Spoke
|
||||
* Center → {A, B, C, D}
|
||||
*
|
||||
* Demonstrates redistribution from a central fund
|
||||
*/
|
||||
export const hubAndSpoke: Scenario = {
|
||||
id: 'hub-and-spoke',
|
||||
name: 'Hub and Spoke',
|
||||
description:
|
||||
'A central redistribution hub that allocates overflow evenly to four ' +
|
||||
'peripheral accounts. Models a community fund or mutual aid pool.',
|
||||
suggestedFunding: 2000,
|
||||
accounts: [
|
||||
{
|
||||
id: 'Hub',
|
||||
name: 'Community Fund',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 300,
|
||||
allocations: new Map([
|
||||
['A', 25],
|
||||
['B', 25],
|
||||
['C', 25],
|
||||
['D', 25],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map(), // Could flow back to hub
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
balance: 0,
|
||||
minThreshold: 250,
|
||||
maxThreshold: 550,
|
||||
allocations: new Map(),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
balance: 0,
|
||||
minThreshold: 150,
|
||||
maxThreshold: 450,
|
||||
allocations: new Map(),
|
||||
},
|
||||
{
|
||||
id: 'D',
|
||||
name: 'David',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map(),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['Hub', { x: 325, y: 250 }],
|
||||
['A', { x: 325, y: 100 }],
|
||||
['B', { x: 525, y: 250 }],
|
||||
['C', { x: 325, y: 400 }],
|
||||
['D', { x: 125, y: 250 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 4: Complex Network
|
||||
* Multi-hop redistribution with various allocation strategies
|
||||
*/
|
||||
export const complexNetwork: Scenario = {
|
||||
id: 'complex-network',
|
||||
name: 'Complex Network',
|
||||
description:
|
||||
'A realistic network with 8 accounts showing various allocation strategies: ' +
|
||||
'some split overflow evenly, others prioritize specific recipients. ' +
|
||||
'Demonstrates emergence of flow patterns.',
|
||||
suggestedFunding: 5000,
|
||||
accounts: [
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
balance: 100,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([
|
||||
['B', 50],
|
||||
['C', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
balance: 50,
|
||||
minThreshold: 250,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['D', 30],
|
||||
['E', 70],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
balance: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 450,
|
||||
allocations: new Map([
|
||||
['F', 100],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'D',
|
||||
name: 'David',
|
||||
balance: 200,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 550,
|
||||
allocations: new Map([
|
||||
['G', 40],
|
||||
['H', 60],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'E',
|
||||
name: 'Eve',
|
||||
balance: 0,
|
||||
minThreshold: 250,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['F', 50],
|
||||
['G', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'F',
|
||||
name: 'Frank',
|
||||
balance: 150,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 400,
|
||||
allocations: new Map([
|
||||
['H', 100],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'G',
|
||||
name: 'Grace',
|
||||
balance: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([
|
||||
['A', 30],
|
||||
['H', 70],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'H',
|
||||
name: 'Henry',
|
||||
balance: 50,
|
||||
minThreshold: 350,
|
||||
maxThreshold: 700,
|
||||
allocations: new Map([
|
||||
['A', 20],
|
||||
['E', 80],
|
||||
]),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['A', { x: 150, y: 150 }],
|
||||
['B', { x: 350, y: 100 }],
|
||||
['C', { x: 350, y: 200 }],
|
||||
['D', { x: 550, y: 150 }],
|
||||
['E', { x: 550, y: 300 }],
|
||||
['F', { x: 350, y: 350 }],
|
||||
['G', { x: 150, y: 350 }],
|
||||
['H', { x: 150, y: 500 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 5: Worker Cooperative
|
||||
* Models a worker coop with shared risk pool
|
||||
*/
|
||||
export const workerCoop: Scenario = {
|
||||
id: 'worker-coop',
|
||||
name: 'Worker Cooperative',
|
||||
description:
|
||||
'Five workers in a cooperative. Each worker\'s overflow goes partly to a shared ' +
|
||||
'risk pool and partly to supporting other workers, creating solidarity and resilience.',
|
||||
suggestedFunding: 3000,
|
||||
accounts: [
|
||||
{
|
||||
id: 'Pool',
|
||||
name: 'Risk Pool',
|
||||
balance: 500,
|
||||
minThreshold: 1000,
|
||||
maxThreshold: 2000,
|
||||
allocations: new Map([
|
||||
['W1', 20],
|
||||
['W2', 20],
|
||||
['W3', 20],
|
||||
['W4', 20],
|
||||
['W5', 20],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W1',
|
||||
name: 'Worker 1',
|
||||
balance: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W2', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W2',
|
||||
name: 'Worker 2',
|
||||
balance: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W3', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W3',
|
||||
name: 'Worker 3',
|
||||
balance: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W4', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W4',
|
||||
name: 'Worker 4',
|
||||
balance: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W5', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W5',
|
||||
name: 'Worker 5',
|
||||
balance: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W1', 50],
|
||||
]),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['Pool', { x: 325, y: 250 }],
|
||||
['W1', { x: 325, y: 100 }],
|
||||
['W2', { x: 510, y: 175 }],
|
||||
['W3', { x: 510, y: 325 }],
|
||||
['W4', { x: 325, y: 400 }],
|
||||
['W5', { x: 140, y: 325 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* All available scenarios
|
||||
*/
|
||||
export const ALL_SCENARIOS: Scenario[] = [
|
||||
linearChain,
|
||||
mutualAidCircle,
|
||||
hubAndSpoke,
|
||||
complexNetwork,
|
||||
workerCoop,
|
||||
]
|
||||
|
||||
/**
|
||||
* Get scenario by ID
|
||||
*/
|
||||
export function getScenario(id: string): Scenario | undefined {
|
||||
return ALL_SCENARIOS.find(s => s.id === id)
|
||||
}
|
||||
|
|
@ -0,0 +1,148 @@
|
|||
/**
|
||||
* Targeted Funding - Add money to specific accounts and watch propagation
|
||||
*/
|
||||
|
||||
import type { Account, DistributionResult, IterationResult } from './types'
|
||||
|
||||
/**
|
||||
* Run distribution starting from current account balances
|
||||
* (Skips initial distribution phase - just runs overflow redistribution)
|
||||
*/
|
||||
export function runTargetedDistribution(
|
||||
accounts: Account[],
|
||||
config: {
|
||||
maxIterations?: number
|
||||
epsilon?: number
|
||||
verbose?: boolean
|
||||
} = {}
|
||||
): DistributionResult {
|
||||
const { maxIterations = 100, epsilon = 0.01, verbose = false } = config
|
||||
|
||||
// Store initial state
|
||||
const initialBalances = new Map(accounts.map(a => [a.id, a.balance]))
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n📍 Targeted Distribution (from current balances)')
|
||||
accounts.forEach(a => {
|
||||
console.log(` ${a.id}: $${a.balance.toFixed(2)}`)
|
||||
})
|
||||
}
|
||||
|
||||
// Run overflow redistribution iterations
|
||||
const iterations: IterationResult[] = []
|
||||
let converged = false
|
||||
|
||||
for (let i = 0; i < maxIterations; i++) {
|
||||
if (verbose) {
|
||||
console.log(`\n--- Iteration ${i} ---`)
|
||||
}
|
||||
|
||||
// Calculate overflow
|
||||
const overflows = new Map<string, number>()
|
||||
let totalOverflow = 0
|
||||
|
||||
for (const account of accounts) {
|
||||
const overflow = Math.max(0, account.balance - account.maxThreshold)
|
||||
if (overflow > 0) {
|
||||
overflows.set(account.id, overflow)
|
||||
totalOverflow += overflow
|
||||
// Adjust balance to maximum
|
||||
account.balance = account.maxThreshold
|
||||
|
||||
if (verbose) {
|
||||
console.log(` ${account.id}: overflow $${overflow.toFixed(2)}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Record iteration state
|
||||
const flows = new Map<string, number>()
|
||||
const iteration: IterationResult = {
|
||||
iteration: i,
|
||||
balances: new Map(accounts.map(a => [a.id, a.balance])),
|
||||
overflows,
|
||||
totalOverflow,
|
||||
flows,
|
||||
converged: totalOverflow < epsilon,
|
||||
}
|
||||
|
||||
// Check convergence
|
||||
if (totalOverflow < epsilon) {
|
||||
if (verbose) {
|
||||
console.log(`✓ Converged (overflow < ${epsilon})`)
|
||||
}
|
||||
converged = true
|
||||
iterations.push(iteration)
|
||||
break
|
||||
}
|
||||
|
||||
// Redistribute overflow
|
||||
const accountMap = new Map(accounts.map(a => [a.id, a]))
|
||||
|
||||
for (const [sourceId, overflow] of overflows.entries()) {
|
||||
const source = accountMap.get(sourceId)
|
||||
if (!source) continue
|
||||
|
||||
// Normalize allocations
|
||||
let totalAllocation = 0
|
||||
for (const percentage of source.allocations.values()) {
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
if (totalAllocation === 0) {
|
||||
if (verbose) {
|
||||
console.log(` ${sourceId}: no allocations - overflow lost`)
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
// Distribute overflow
|
||||
for (const [targetId, percentage] of source.allocations.entries()) {
|
||||
const target = accountMap.get(targetId)
|
||||
if (!target) continue
|
||||
|
||||
const normalizedPercentage = percentage / totalAllocation
|
||||
const amount = overflow * normalizedPercentage
|
||||
|
||||
target.balance += amount
|
||||
flows.set(`${sourceId}->${targetId}`, amount)
|
||||
|
||||
if (verbose) {
|
||||
console.log(
|
||||
` ${sourceId} → ${targetId}: $${amount.toFixed(2)} (${percentage}%)`
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
iteration.flows = flows
|
||||
iterations.push(iteration)
|
||||
}
|
||||
|
||||
if (!converged && verbose) {
|
||||
console.log(`\n⚠️ Did not converge within ${maxIterations} iterations`)
|
||||
}
|
||||
|
||||
const finalBalances = new Map(accounts.map(a => [a.id, a.balance]))
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n🎯 Final State:')
|
||||
accounts.forEach(a => {
|
||||
const initial = initialBalances.get(a.id) || 0
|
||||
const change = a.balance - initial
|
||||
console.log(
|
||||
` ${a.id}: $${a.balance.toFixed(2)} ` +
|
||||
`(${change >= 0 ? '+' : ''}$${change.toFixed(2)})`
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
return {
|
||||
initialBalances,
|
||||
finalBalances,
|
||||
iterations,
|
||||
converged,
|
||||
totalFunding: 0, // Not applicable for targeted
|
||||
iterationCount: iterations.length,
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
/**
|
||||
* Flow Funding Core Types
|
||||
* Isolated module for threshold-based flow funding mechanism
|
||||
*/
|
||||
|
||||
/**
|
||||
* Represents an account in the flow funding network
|
||||
*/
|
||||
export interface Account {
|
||||
id: string
|
||||
/** Display name for the account */
|
||||
name: string
|
||||
/** Current balance */
|
||||
balance: number
|
||||
/** Minimum sustainable funding level */
|
||||
minThreshold: number
|
||||
/** Maximum threshold - beyond this, funds overflow */
|
||||
maxThreshold: number
|
||||
/** Allocation preferences: map of target account ID to percentage (0-100) */
|
||||
allocations: Map<string, number>
|
||||
}
|
||||
|
||||
/**
|
||||
* Result of a single redistribution iteration
|
||||
*/
|
||||
export interface IterationResult {
|
||||
/** Iteration number (0-indexed) */
|
||||
iteration: number
|
||||
/** Account balances after this iteration */
|
||||
balances: Map<string, number>
|
||||
/** Overflow amounts per account */
|
||||
overflows: Map<string, number>
|
||||
/** Total overflow in the system */
|
||||
totalOverflow: number
|
||||
/** Flows from account to account (sourceId-targetId -> amount) */
|
||||
flows: Map<string, number>
|
||||
/** Whether the system converged in this iteration */
|
||||
converged: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Complete result of running the flow funding distribution
|
||||
*/
|
||||
export interface DistributionResult {
|
||||
/** Initial state before distribution */
|
||||
initialBalances: Map<string, number>
|
||||
/** Final balances after convergence */
|
||||
finalBalances: Map<string, number>
|
||||
/** History of each iteration */
|
||||
iterations: IterationResult[]
|
||||
/** Whether the distribution converged */
|
||||
converged: boolean
|
||||
/** Total external funding added */
|
||||
totalFunding: number
|
||||
/** Number of iterations to convergence */
|
||||
iterationCount: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Account state for threshold visualization
|
||||
*/
|
||||
export type AccountState =
|
||||
| 'below-minimum' // balance < minThreshold (red)
|
||||
| 'sustainable' // minThreshold <= balance < maxThreshold (yellow)
|
||||
| 'at-maximum' // balance >= maxThreshold (green)
|
||||
| 'overflowing' // balance > maxThreshold in current iteration (blue)
|
||||
|
||||
/**
|
||||
* Helper to determine account state
|
||||
*/
|
||||
export function getAccountState(
|
||||
balance: number,
|
||||
minThreshold: number,
|
||||
maxThreshold: number,
|
||||
hasOverflow: boolean
|
||||
): AccountState {
|
||||
if (hasOverflow) return 'overflowing'
|
||||
if (balance >= maxThreshold) return 'at-maximum'
|
||||
if (balance >= minThreshold) return 'sustainable'
|
||||
return 'below-minimum'
|
||||
}
|
||||
|
||||
/**
|
||||
* Validation result for a flow funding network
|
||||
*/
|
||||
export interface ValidationResult {
|
||||
valid: boolean
|
||||
errors: string[]
|
||||
warnings: string[]
|
||||
}
|
||||
|
|
@ -0,0 +1,455 @@
|
|||
/**
|
||||
* Flow Funding V2 Engine - Continuous Flow Dynamics
|
||||
*
|
||||
* Implements progressive outflow zones with steady-state equilibrium
|
||||
*/
|
||||
|
||||
import type {
|
||||
FlowNode,
|
||||
FlowEdge,
|
||||
FlowNetwork,
|
||||
FlowZone,
|
||||
OverflowNode,
|
||||
ValidationResult,
|
||||
} from './types'
|
||||
|
||||
/**
|
||||
* Time conversion constants
|
||||
*/
|
||||
const SECONDS_PER_MONTH = 30 * 24 * 60 * 60 // ~2.592M seconds
|
||||
const MONTHS_PER_SECOND = 1 / SECONDS_PER_MONTH
|
||||
|
||||
/**
|
||||
* Configuration for flow simulation
|
||||
*/
|
||||
export interface FlowConfig {
|
||||
maxIterations?: number
|
||||
epsilon?: number // Convergence threshold
|
||||
verbose?: boolean
|
||||
}
|
||||
|
||||
const DEFAULT_CONFIG: Required<FlowConfig> = {
|
||||
maxIterations: 1000,
|
||||
epsilon: 0.001, // $0.001/month
|
||||
verbose: false,
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert $/month to $/second for internal calculation
|
||||
*/
|
||||
export function perMonthToPerSecond(amountPerMonth: number): number {
|
||||
return amountPerMonth * MONTHS_PER_SECOND
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert $/second to $/month for UI display
|
||||
*/
|
||||
export function perSecondToPerMonth(amountPerSecond: number): number {
|
||||
return amountPerSecond / MONTHS_PER_SECOND
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine which zone a node is in based on total inflow
|
||||
*
|
||||
* Capacity threshold is 1.5x the max threshold
|
||||
*/
|
||||
export function getFlowZone(node: FlowNode): FlowZone {
|
||||
const totalInflow = node.totalInflow || 0
|
||||
const capacityThreshold = 1.5 * node.maxThreshold
|
||||
|
||||
if (totalInflow < node.minThreshold) {
|
||||
return 'deficit'
|
||||
} else if (totalInflow < capacityThreshold) {
|
||||
return 'building'
|
||||
} else {
|
||||
return 'capacity'
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate progressive outflow based on zone
|
||||
*
|
||||
* Deficit Zone (inflow < min):
|
||||
* outflow = 0 (keep everything)
|
||||
*
|
||||
* Building Zone (min ≤ inflow < 1.5 * max):
|
||||
* outflow = (inflow - min) × (0.5 × max) / (1.5 × max - min)
|
||||
* Progressive sharing that smoothly increases
|
||||
*
|
||||
* Capacity Zone (inflow ≥ 1.5 * max):
|
||||
* outflow = inflow - max
|
||||
* Retain max, share all excess
|
||||
*
|
||||
* This ensures monotonically increasing outflow and smooth transitions.
|
||||
*/
|
||||
export function calculateOutflow(node: FlowNode): number {
|
||||
const totalInflow = node.totalInflow || 0
|
||||
const { minThreshold, maxThreshold } = node
|
||||
|
||||
// Capacity threshold: when you start sharing all excess above max
|
||||
const capacityThreshold = 1.5 * maxThreshold
|
||||
|
||||
// Deficit zone: keep everything
|
||||
if (totalInflow < minThreshold) {
|
||||
return 0
|
||||
}
|
||||
|
||||
// Capacity zone: retain max, share all excess
|
||||
if (totalInflow >= capacityThreshold) {
|
||||
return totalInflow - maxThreshold
|
||||
}
|
||||
|
||||
// Building zone: progressive sharing
|
||||
const buildingRange = capacityThreshold - minThreshold
|
||||
if (buildingRange === 0) {
|
||||
// Edge case: min === 1.5 * max (shouldn't happen in practice)
|
||||
return totalInflow - maxThreshold
|
||||
}
|
||||
|
||||
const excess = totalInflow - minThreshold
|
||||
const targetOutflow = 0.5 * maxThreshold // What we'll share at capacity threshold
|
||||
|
||||
return (excess / buildingRange) * targetOutflow
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate network structure
|
||||
*/
|
||||
export function validateNetwork(nodes: FlowNode[]): ValidationResult {
|
||||
const errors: string[] = []
|
||||
const warnings: string[] = []
|
||||
|
||||
if (nodes.length === 0) {
|
||||
errors.push('Network must contain at least one node')
|
||||
return { valid: false, errors, warnings }
|
||||
}
|
||||
|
||||
const nodeIds = new Set(nodes.map(n => n.id))
|
||||
|
||||
for (const node of nodes) {
|
||||
// Check thresholds
|
||||
if (node.minThreshold < 0) {
|
||||
errors.push(`Node ${node.id}: min threshold must be non-negative`)
|
||||
}
|
||||
if (node.maxThreshold < 0) {
|
||||
errors.push(`Node ${node.id}: max threshold must be non-negative`)
|
||||
}
|
||||
if (node.minThreshold > node.maxThreshold) {
|
||||
errors.push(
|
||||
`Node ${node.id}: min threshold (${node.minThreshold}) ` +
|
||||
`exceeds max threshold (${node.maxThreshold})`
|
||||
)
|
||||
}
|
||||
|
||||
// Check external inflow
|
||||
if (node.externalInflow < 0) {
|
||||
errors.push(`Node ${node.id}: external inflow must be non-negative`)
|
||||
}
|
||||
|
||||
// Check allocations
|
||||
let totalAllocation = 0
|
||||
for (const [targetId, percentage] of node.allocations.entries()) {
|
||||
if (percentage < 0 || percentage > 100) {
|
||||
errors.push(
|
||||
`Node ${node.id}: allocation to ${targetId} must be 0-100`
|
||||
)
|
||||
}
|
||||
if (!nodeIds.has(targetId)) {
|
||||
errors.push(
|
||||
`Node ${node.id}: allocation target ${targetId} does not exist`
|
||||
)
|
||||
}
|
||||
if (targetId === node.id) {
|
||||
errors.push(`Node ${node.id}: cannot allocate to itself`)
|
||||
}
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
if (totalAllocation > 100.01) {
|
||||
errors.push(
|
||||
`Node ${node.id}: total allocations (${totalAllocation}%) exceed 100%`
|
||||
)
|
||||
}
|
||||
|
||||
// Warnings
|
||||
if (node.allocations.size === 0 && nodes.length > 1) {
|
||||
warnings.push(
|
||||
`Node ${node.id}: no outgoing allocations (overflow will be lost)`
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
valid: errors.length === 0,
|
||||
errors,
|
||||
warnings,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate steady-state flow equilibrium
|
||||
*
|
||||
* Uses iterative convergence to find stable flow rates where
|
||||
* each node's inflow equals external inflow + allocations from other nodes
|
||||
*/
|
||||
export function calculateSteadyState(
|
||||
nodes: FlowNode[],
|
||||
config: FlowConfig = {}
|
||||
): FlowNetwork {
|
||||
const cfg = { ...DEFAULT_CONFIG, ...config }
|
||||
const { maxIterations, epsilon, verbose } = cfg
|
||||
|
||||
// Validate network
|
||||
const validation = validateNetwork(nodes)
|
||||
if (!validation.valid) {
|
||||
throw new Error(
|
||||
`Invalid network:\n${validation.errors.join('\n')}`
|
||||
)
|
||||
}
|
||||
|
||||
if (verbose && validation.warnings.length > 0) {
|
||||
console.log('⚠️ Warnings:')
|
||||
validation.warnings.forEach(w => console.log(` ${w}`))
|
||||
}
|
||||
|
||||
// Create node map
|
||||
const nodeMap = new Map(nodes.map(n => [n.id, n]))
|
||||
|
||||
// Initialize total inflows with external inflows
|
||||
for (const node of nodes) {
|
||||
node.totalInflow = node.externalInflow
|
||||
node.totalOutflow = 0
|
||||
node.balance = 0
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n🌊 Starting Steady-State Calculation')
|
||||
console.log('Initial state:')
|
||||
nodes.forEach(n => {
|
||||
console.log(
|
||||
` ${n.id}: external=$${n.externalInflow}/mo ` +
|
||||
`(min=$${n.minThreshold}, max=$${n.maxThreshold})`
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
// Iterative convergence
|
||||
let converged = false
|
||||
let iterations = 0
|
||||
|
||||
for (let i = 0; i < maxIterations; i++) {
|
||||
iterations++
|
||||
|
||||
// Calculate outflows for each node
|
||||
for (const node of nodes) {
|
||||
node.totalOutflow = calculateOutflow(node)
|
||||
}
|
||||
|
||||
// Calculate new inflows based on allocations
|
||||
const newInflows = new Map<string, number>()
|
||||
|
||||
for (const node of nodes) {
|
||||
// Start with external inflow
|
||||
newInflows.set(node.id, node.externalInflow)
|
||||
}
|
||||
|
||||
// Add allocated flows
|
||||
for (const source of nodes) {
|
||||
const outflow = source.totalOutflow || 0
|
||||
|
||||
if (outflow > 0) {
|
||||
// Normalize allocations
|
||||
let totalAllocation = 0
|
||||
for (const percentage of source.allocations.values()) {
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
if (totalAllocation > 0) {
|
||||
for (const [targetId, percentage] of source.allocations.entries()) {
|
||||
const target = nodeMap.get(targetId)
|
||||
if (!target) continue
|
||||
|
||||
const normalizedPercentage = percentage / totalAllocation
|
||||
const flowAmount = outflow * normalizedPercentage
|
||||
|
||||
const currentInflow = newInflows.get(targetId) || 0
|
||||
newInflows.set(targetId, currentInflow + flowAmount)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check convergence
|
||||
let maxChange = 0
|
||||
for (const node of nodes) {
|
||||
const newInflow = newInflows.get(node.id) || 0
|
||||
const oldInflow = node.totalInflow || 0
|
||||
const change = Math.abs(newInflow - oldInflow)
|
||||
maxChange = Math.max(maxChange, change)
|
||||
|
||||
node.totalInflow = newInflow
|
||||
}
|
||||
|
||||
if (verbose && i < 5) {
|
||||
console.log(`\nIteration ${i}:`)
|
||||
nodes.forEach(n => {
|
||||
const zone = getFlowZone(n)
|
||||
console.log(
|
||||
` ${n.id}: in=$${(n.totalInflow || 0).toFixed(2)}/mo ` +
|
||||
`out=$${(n.totalOutflow || 0).toFixed(2)}/mo [${zone}]`
|
||||
)
|
||||
})
|
||||
console.log(` Max change: $${maxChange.toFixed(4)}/mo`)
|
||||
}
|
||||
|
||||
if (maxChange < epsilon) {
|
||||
converged = true
|
||||
if (verbose) {
|
||||
console.log(`\n✓ Converged after ${iterations} iterations`)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if (!converged && verbose) {
|
||||
console.log(`\n⚠️ Did not converge within ${maxIterations} iterations`)
|
||||
}
|
||||
|
||||
// Calculate edges
|
||||
const edges: FlowEdge[] = []
|
||||
|
||||
for (const source of nodes) {
|
||||
const outflow = source.totalOutflow || 0
|
||||
|
||||
if (outflow > 0) {
|
||||
let totalAllocation = 0
|
||||
for (const percentage of source.allocations.values()) {
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
if (totalAllocation > 0) {
|
||||
for (const [targetId, percentage] of source.allocations.entries()) {
|
||||
const normalizedPercentage = percentage / totalAllocation
|
||||
const flowRate = outflow * normalizedPercentage
|
||||
|
||||
if (flowRate > 0) {
|
||||
edges.push({
|
||||
source: source.id,
|
||||
target: targetId,
|
||||
flowRate,
|
||||
percentage,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate overflow node
|
||||
const totalExternalInflow = nodes.reduce(
|
||||
(sum, n) => sum + n.externalInflow,
|
||||
0
|
||||
)
|
||||
const totalNetworkCapacity = nodes.reduce(
|
||||
(sum, n) => sum + n.maxThreshold,
|
||||
0
|
||||
)
|
||||
const totalNetworkNeeds = nodes.reduce(
|
||||
(sum, n) => sum + n.minThreshold,
|
||||
0
|
||||
)
|
||||
|
||||
// Overflow node appears when unallocated overflow exists
|
||||
let overflowNode: OverflowNode | null = null
|
||||
let totalUnallocatedOverflow = 0
|
||||
|
||||
for (const node of nodes) {
|
||||
const outflow = node.totalOutflow || 0
|
||||
|
||||
// Calculate allocated overflow
|
||||
let totalAllocation = 0
|
||||
for (const percentage of node.allocations.values()) {
|
||||
totalAllocation += percentage
|
||||
}
|
||||
|
||||
// Unallocated percentage
|
||||
const unallocatedPercentage = Math.max(0, 100 - totalAllocation)
|
||||
const unallocated = (outflow * unallocatedPercentage) / 100
|
||||
|
||||
totalUnallocatedOverflow += unallocated
|
||||
}
|
||||
|
||||
if (totalUnallocatedOverflow > epsilon) {
|
||||
overflowNode = {
|
||||
id: 'overflow',
|
||||
totalInflow: totalUnallocatedOverflow,
|
||||
}
|
||||
}
|
||||
|
||||
if (verbose) {
|
||||
console.log('\n📊 Final Network State:')
|
||||
nodes.forEach(n => {
|
||||
const zone = getFlowZone(n)
|
||||
const retention = (n.totalInflow || 0) - (n.totalOutflow || 0)
|
||||
console.log(
|
||||
` ${n.id}: ` +
|
||||
`in=$${(n.totalInflow || 0).toFixed(2)}/mo ` +
|
||||
`out=$${(n.totalOutflow || 0).toFixed(2)}/mo ` +
|
||||
`retain=$${retention.toFixed(2)}/mo ` +
|
||||
`[${zone}]`
|
||||
)
|
||||
})
|
||||
|
||||
if (overflowNode) {
|
||||
console.log(
|
||||
` Overflow: $${overflowNode.totalInflow.toFixed(2)}/mo (unallocated)`
|
||||
)
|
||||
}
|
||||
|
||||
console.log(`\nNetwork totals:`)
|
||||
console.log(` External inflow: $${totalExternalInflow.toFixed(2)}/mo`)
|
||||
console.log(` Network needs: $${totalNetworkNeeds.toFixed(2)}/mo`)
|
||||
console.log(` Network capacity: $${totalNetworkCapacity.toFixed(2)}/mo`)
|
||||
}
|
||||
|
||||
return {
|
||||
nodes: nodeMap,
|
||||
edges,
|
||||
overflowNode,
|
||||
totalExternalInflow,
|
||||
totalNetworkCapacity,
|
||||
totalNetworkNeeds,
|
||||
converged,
|
||||
iterations,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clone nodes for simulation
|
||||
*/
|
||||
export function cloneNodes(nodes: FlowNode[]): FlowNode[] {
|
||||
return nodes.map(n => ({
|
||||
...n,
|
||||
allocations: new Map(n.allocations),
|
||||
totalInflow: n.totalInflow,
|
||||
totalOutflow: n.totalOutflow,
|
||||
balance: n.balance,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* Update node balances based on flow rates over time
|
||||
* (For visualization - accumulate balance over delta time)
|
||||
*/
|
||||
export function updateBalances(
|
||||
nodes: FlowNode[],
|
||||
deltaSeconds: number
|
||||
): void {
|
||||
for (const node of nodes) {
|
||||
const inflowPerSecond = perMonthToPerSecond(node.totalInflow || 0)
|
||||
const outflowPerSecond = perMonthToPerSecond(node.totalOutflow || 0)
|
||||
const netFlowPerSecond = inflowPerSecond - outflowPerSecond
|
||||
|
||||
node.balance = (node.balance || 0) + netFlowPerSecond * deltaSeconds
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,399 @@
|
|||
/**
|
||||
* Flow Funding V2 - Preset Scenarios
|
||||
*
|
||||
* Demonstrates various network topologies with continuous flow dynamics
|
||||
*/
|
||||
|
||||
import type { FlowNode, ScenarioV2 } from './types'
|
||||
|
||||
/**
|
||||
* Scenario 1: Linear Chain
|
||||
* A → B → C → D
|
||||
*
|
||||
* Demonstrates cascading progressive flow
|
||||
*/
|
||||
export const linearChainV2: ScenarioV2 = {
|
||||
id: 'linear-chain-v2',
|
||||
name: 'Linear Chain',
|
||||
description:
|
||||
'A simple chain showing progressive flow from left to right. ' +
|
||||
'Watch how funding to A cascades through the network as each node ' +
|
||||
'enters different flow zones.',
|
||||
suggestedTotalInflow: 1200,
|
||||
nodes: [
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
externalInflow: 800,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([['B', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
externalInflow: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([['C', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
externalInflow: 0,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([['D', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'D',
|
||||
name: 'David',
|
||||
externalInflow: 0,
|
||||
minThreshold: 400,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map(),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['A', { x: 100, y: 300 }],
|
||||
['B', { x: 280, y: 300 }],
|
||||
['C', { x: 460, y: 300 }],
|
||||
['D', { x: 640, y: 300 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 2: Mutual Aid Circle
|
||||
* A ↔ B ↔ C ↔ A
|
||||
*
|
||||
* Demonstrates circular solidarity and dynamic equilibrium
|
||||
*/
|
||||
export const mutualAidCircleV2: ScenarioV2 = {
|
||||
id: 'mutual-aid-circle-v2',
|
||||
name: 'Mutual Aid Circle',
|
||||
description:
|
||||
'Three people in a circular mutual aid network. Each person shares ' +
|
||||
'their overflow with the next person, creating a self-balancing system. ' +
|
||||
'Adjust inflows to see how the network finds equilibrium.',
|
||||
suggestedTotalInflow: 1500,
|
||||
nodes: [
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
externalInflow: 500,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([['B', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
externalInflow: 500,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([['C', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
externalInflow: 500,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([['A', 100]]),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['A', { x: 370, y: 150 }],
|
||||
['B', { x: 520, y: 380 }],
|
||||
['C', { x: 220, y: 380 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 3: Hub and Spoke
|
||||
* Center → {A, B, C, D}
|
||||
*
|
||||
* Demonstrates redistribution from a central fund
|
||||
*/
|
||||
export const hubAndSpokeV2: ScenarioV2 = {
|
||||
id: 'hub-and-spoke-v2',
|
||||
name: 'Hub and Spoke',
|
||||
description:
|
||||
'A central redistribution hub that shares overflow evenly to four ' +
|
||||
'peripheral accounts. Models a community fund or mutual aid pool. ' +
|
||||
'Try adjusting the hub\'s external funding.',
|
||||
suggestedTotalInflow: 2000,
|
||||
nodes: [
|
||||
{
|
||||
id: 'Hub',
|
||||
name: 'Community Fund',
|
||||
externalInflow: 2000,
|
||||
minThreshold: 200,
|
||||
maxThreshold: 500,
|
||||
allocations: new Map([
|
||||
['A', 25],
|
||||
['B', 25],
|
||||
['C', 25],
|
||||
['D', 25],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
externalInflow: 0,
|
||||
minThreshold: 400,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map(),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
externalInflow: 0,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 1000,
|
||||
allocations: new Map(),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
externalInflow: 0,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 700,
|
||||
allocations: new Map(),
|
||||
},
|
||||
{
|
||||
id: 'D',
|
||||
name: 'David',
|
||||
externalInflow: 0,
|
||||
minThreshold: 400,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map(),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['Hub', { x: 370, y: 300 }],
|
||||
['A', { x: 370, y: 120 }],
|
||||
['B', { x: 580, y: 300 }],
|
||||
['C', { x: 370, y: 480 }],
|
||||
['D', { x: 160, y: 300 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 4: Complex Network
|
||||
* Multi-hop redistribution with various strategies
|
||||
*/
|
||||
export const complexNetworkV2: ScenarioV2 = {
|
||||
id: 'complex-network-v2',
|
||||
name: 'Complex Network',
|
||||
description:
|
||||
'A realistic network with 8 accounts showing various allocation strategies: ' +
|
||||
'some split overflow evenly, others prioritize specific recipients. ' +
|
||||
'Watch emergent flow patterns and steady-state behavior.',
|
||||
suggestedTotalInflow: 5000,
|
||||
nodes: [
|
||||
{
|
||||
id: 'A',
|
||||
name: 'Alice',
|
||||
externalInflow: 1200,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 1000,
|
||||
allocations: new Map([
|
||||
['B', 50],
|
||||
['C', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'B',
|
||||
name: 'Bob',
|
||||
externalInflow: 800,
|
||||
minThreshold: 400,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['D', 30],
|
||||
['E', 70],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'C',
|
||||
name: 'Carol',
|
||||
externalInflow: 600,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 700,
|
||||
allocations: new Map([['F', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'D',
|
||||
name: 'David',
|
||||
externalInflow: 1000,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 900,
|
||||
allocations: new Map([
|
||||
['G', 40],
|
||||
['H', 60],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'E',
|
||||
name: 'Eve',
|
||||
externalInflow: 400,
|
||||
minThreshold: 400,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['F', 50],
|
||||
['G', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'F',
|
||||
name: 'Frank',
|
||||
externalInflow: 500,
|
||||
minThreshold: 300,
|
||||
maxThreshold: 600,
|
||||
allocations: new Map([['H', 100]]),
|
||||
},
|
||||
{
|
||||
id: 'G',
|
||||
name: 'Grace',
|
||||
externalInflow: 300,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 1000,
|
||||
allocations: new Map([
|
||||
['A', 30],
|
||||
['H', 70],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'H',
|
||||
name: 'Henry',
|
||||
externalInflow: 200,
|
||||
minThreshold: 600,
|
||||
maxThreshold: 1200,
|
||||
allocations: new Map([
|
||||
['A', 20],
|
||||
['E', 80],
|
||||
]),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['A', { x: 150, y: 150 }],
|
||||
['B', { x: 380, y: 100 }],
|
||||
['C', { x: 380, y: 200 }],
|
||||
['D', { x: 610, y: 150 }],
|
||||
['E', { x: 610, y: 350 }],
|
||||
['F', { x: 380, y: 400 }],
|
||||
['G', { x: 150, y: 400 }],
|
||||
['H', { x: 150, y: 550 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario 5: Worker Cooperative
|
||||
* Models a worker coop with shared risk pool
|
||||
*/
|
||||
export const workerCoopV2: ScenarioV2 = {
|
||||
id: 'worker-coop-v2',
|
||||
name: 'Worker Cooperative',
|
||||
description:
|
||||
'Five workers in a cooperative. Each worker\'s overflow goes partly to a shared ' +
|
||||
'risk pool and partly to supporting other workers, creating solidarity and resilience. ' +
|
||||
'The pool redistributes evenly to all workers.',
|
||||
suggestedTotalInflow: 3000,
|
||||
nodes: [
|
||||
{
|
||||
id: 'Pool',
|
||||
name: 'Risk Pool',
|
||||
externalInflow: 1000,
|
||||
minThreshold: 1500,
|
||||
maxThreshold: 3000,
|
||||
allocations: new Map([
|
||||
['W1', 20],
|
||||
['W2', 20],
|
||||
['W3', 20],
|
||||
['W4', 20],
|
||||
['W5', 20],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W1',
|
||||
name: 'Worker 1',
|
||||
externalInflow: 400,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W2', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W2',
|
||||
name: 'Worker 2',
|
||||
externalInflow: 400,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W3', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W3',
|
||||
name: 'Worker 3',
|
||||
externalInflow: 400,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W4', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W4',
|
||||
name: 'Worker 4',
|
||||
externalInflow: 400,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W5', 50],
|
||||
]),
|
||||
},
|
||||
{
|
||||
id: 'W5',
|
||||
name: 'Worker 5',
|
||||
externalInflow: 400,
|
||||
minThreshold: 500,
|
||||
maxThreshold: 800,
|
||||
allocations: new Map([
|
||||
['Pool', 50],
|
||||
['W1', 50],
|
||||
]),
|
||||
},
|
||||
],
|
||||
layout: new Map([
|
||||
['Pool', { x: 370, y: 300 }],
|
||||
['W1', { x: 370, y: 120 }],
|
||||
['W2', { x: 570, y: 210 }],
|
||||
['W3', { x: 570, y: 390 }],
|
||||
['W4', { x: 370, y: 480 }],
|
||||
['W5', { x: 170, y: 390 }],
|
||||
]),
|
||||
}
|
||||
|
||||
/**
|
||||
* All available scenarios
|
||||
*/
|
||||
export const ALL_SCENARIOS_V2: ScenarioV2[] = [
|
||||
linearChainV2,
|
||||
mutualAidCircleV2,
|
||||
hubAndSpokeV2,
|
||||
complexNetworkV2,
|
||||
workerCoopV2,
|
||||
]
|
||||
|
||||
/**
|
||||
* Get scenario by ID
|
||||
*/
|
||||
export function getScenarioV2(id: string): ScenarioV2 | undefined {
|
||||
return ALL_SCENARIOS_V2.find(s => s.id === id)
|
||||
}
|
||||
|
|
@ -0,0 +1,117 @@
|
|||
/**
|
||||
* Flow Funding V2 - Continuous Flow Dynamics
|
||||
*
|
||||
* Core types for the flow-oriented funding mechanism
|
||||
*/
|
||||
|
||||
/**
|
||||
* Flow Node - A participant in the flow network
|
||||
*
|
||||
* Each node has:
|
||||
* - External inflow ($/month) - what funders contribute
|
||||
* - Min threshold ($/month) - needs level
|
||||
* - Max threshold ($/month) - capacity level
|
||||
* - Allocations - where overflow flows to
|
||||
*/
|
||||
export interface FlowNode {
|
||||
id: string
|
||||
name: string
|
||||
|
||||
// Flow rates ($/month for UI, converted to $/second for simulation)
|
||||
externalInflow: number // From funders/sliders
|
||||
minThreshold: number // Needs level
|
||||
maxThreshold: number // Capacity level
|
||||
|
||||
// Where overflow flows to (percentages sum to ≤100)
|
||||
allocations: Map<string, number>
|
||||
|
||||
// Computed during steady-state calculation
|
||||
totalInflow?: number // External + incoming from other nodes
|
||||
totalOutflow?: number // Sent to other nodes
|
||||
balance?: number // Accumulated balance (for visualization only)
|
||||
}
|
||||
|
||||
/**
|
||||
* Progressive Outflow Zones
|
||||
*
|
||||
* Deficit Zone (totalInflow < min): Keep everything, outflow = 0
|
||||
* Building Zone (min ≤ totalInflow ≤ max): Progressive sharing
|
||||
* Capacity Zone (totalInflow > max): Redirect all excess
|
||||
*/
|
||||
export type FlowZone = 'deficit' | 'building' | 'capacity'
|
||||
|
||||
/**
|
||||
* Flow between two nodes
|
||||
*/
|
||||
export interface FlowEdge {
|
||||
source: string
|
||||
target: string
|
||||
flowRate: number // $/month
|
||||
percentage: number // Allocation percentage
|
||||
}
|
||||
|
||||
/**
|
||||
* Network Overflow Node
|
||||
*
|
||||
* Pure sink that absorbs unallocatable overflow
|
||||
* Created when total external inflow > total network capacity
|
||||
*/
|
||||
export interface OverflowNode {
|
||||
id: 'overflow'
|
||||
totalInflow: number // $/month
|
||||
}
|
||||
|
||||
/**
|
||||
* Complete network state
|
||||
*/
|
||||
export interface FlowNetwork {
|
||||
nodes: Map<string, FlowNode>
|
||||
edges: FlowEdge[]
|
||||
overflowNode: OverflowNode | null
|
||||
|
||||
// Network-level metrics
|
||||
totalExternalInflow: number // Sum of all external inflows
|
||||
totalNetworkCapacity: number // Sum of all max thresholds
|
||||
totalNetworkNeeds: number // Sum of all min thresholds
|
||||
|
||||
// Convergence info
|
||||
converged: boolean
|
||||
iterations: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Simulation state (per-frame)
|
||||
*/
|
||||
export interface SimulationState {
|
||||
timestamp: number // Simulation time in seconds
|
||||
network: FlowNetwork
|
||||
|
||||
// Per-node state
|
||||
nodeStates: Map<string, {
|
||||
zone: FlowZone
|
||||
inflows: Map<string, number> // From specific sources
|
||||
outflows: Map<string, number> // To specific targets
|
||||
balance: number
|
||||
}>
|
||||
}
|
||||
|
||||
/**
|
||||
* Scenario preset
|
||||
*/
|
||||
export interface ScenarioV2 {
|
||||
id: string
|
||||
name: string
|
||||
description: string
|
||||
nodes: FlowNode[]
|
||||
layout: Map<string, { x: number; y: number }>
|
||||
suggestedTotalInflow: number // $/month
|
||||
}
|
||||
|
||||
/**
|
||||
* Validation result
|
||||
*/
|
||||
export interface ValidationResult {
|
||||
valid: boolean
|
||||
errors: string[]
|
||||
warnings: string[]
|
||||
}
|
||||
|
|
@ -0,0 +1,404 @@
|
|||
# Flow-Based Flow Funding Module
|
||||
|
||||
**Status**: Initial Implementation Complete ✅
|
||||
**Route**: `/tbff-flow`
|
||||
**Last Updated**: 2025-11-09
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
This module implements a **flow-based** visualization of Flow Funding, focusing on resource circulation rather than accumulation. Unlike the stock-based model (`/tbff`), this visualizes how resources move through networks in real-time.
|
||||
|
||||
## Core Concepts
|
||||
|
||||
### Flow vs Stock
|
||||
|
||||
**Stock Model** (`/tbff`):
|
||||
- Accounts have balances (accumulated resources)
|
||||
- Distribution adds to balances
|
||||
- Thresholds define states (deficit, healthy, overflow)
|
||||
- Overflow triggers redistribution
|
||||
|
||||
**Flow Model** (`/tbff-flow`):
|
||||
- Nodes have flow rates (resources in motion)
|
||||
- Flow continuously circulates
|
||||
- Thresholds define absorption capacity
|
||||
- Real-time animation shows circulation
|
||||
|
||||
### 1. Flow Node
|
||||
|
||||
Each node receives flow, absorbs what it needs, and passes excess onward.
|
||||
|
||||
**Properties**:
|
||||
- `minAbsorption`: Minimum flow needed to function (survival level)
|
||||
- `maxAbsorption`: Maximum flow that can be absorbed (capacity)
|
||||
- `externalFlow`: Flow injected by user (source)
|
||||
- `inflow`: Total flow entering (external + from allocations)
|
||||
- `absorbed`: Amount kept (between min and max)
|
||||
- `outflow`: Excess flow leaving (to allocations)
|
||||
|
||||
**Status**:
|
||||
- 🔴 **Starved**: absorbed < minAbsorption
|
||||
- 🟡 **Minimum**: absorbed ≈ minAbsorption
|
||||
- 🔵 **Healthy**: minAbsorption < absorbed < maxAbsorption
|
||||
- 🟢 **Saturated**: absorbed ≥ maxAbsorption
|
||||
|
||||
### 2. Flow Propagation
|
||||
|
||||
**Algorithm**:
|
||||
1. Start with external flows (user-set inputs)
|
||||
2. For each iteration:
|
||||
- Calculate absorption: `min(inflow, maxAbsorption)`
|
||||
- Calculate outflow: `max(0, inflow - absorbed)`
|
||||
- Distribute outflow via allocations
|
||||
- Update inflows for next iteration
|
||||
3. Repeat until convergence (flows stabilize)
|
||||
4. Create overflow sink if needed
|
||||
|
||||
**Convergence**: Flows change by less than 0.01 between iterations
|
||||
|
||||
### 3. Overflow Sink
|
||||
|
||||
**Auto-created** when network has unallocated outflow.
|
||||
|
||||
**Purpose**: Capture excess flow that has nowhere to go
|
||||
|
||||
**Behavior**:
|
||||
- Appears automatically when needed
|
||||
- Disappears when no longer needed
|
||||
- Infinite absorption capacity
|
||||
- Visualized with "SINK" label
|
||||
|
||||
### 4. Flow Particles
|
||||
|
||||
**Animation**: Particles move along allocation arrows
|
||||
|
||||
**Properties**:
|
||||
- Position along arrow (0.0 to 1.0)
|
||||
- Amount (affects size and color)
|
||||
- Speed (faster for higher flow)
|
||||
- Continuous loop (resets at end)
|
||||
|
||||
**Purpose**: Visual feedback of resource circulation
|
||||
|
||||
---
|
||||
|
||||
## Module Structure
|
||||
|
||||
```
|
||||
lib/tbff-flow/
|
||||
├── types.ts # Flow-based types (FlowNode, FlowNetwork, etc.)
|
||||
├── utils.ts # Utility functions (absorption, status, etc.)
|
||||
├── algorithms.ts # Flow propagation algorithm
|
||||
├── rendering.ts # Canvas rendering with particles
|
||||
├── sample-networks.ts # Demo networks (linear, split, circular)
|
||||
└── README.md # This file
|
||||
|
||||
app/tbff-flow/
|
||||
└── page.tsx # Main page with real-time animation
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Features
|
||||
|
||||
### ✅ Implemented
|
||||
|
||||
1. **Flow Propagation Algorithm**
|
||||
- Iterative flow distribution
|
||||
- Convergence detection
|
||||
- Comprehensive console logging
|
||||
- Automatic overflow node creation
|
||||
|
||||
2. **Real-Time Animation**
|
||||
- Continuous particle movement
|
||||
- Pause/play with spacebar
|
||||
- Smooth 60fps rendering
|
||||
- Visual flow indicators
|
||||
|
||||
3. **Interactive Controls**
|
||||
- Click node to set external flow
|
||||
- Create allocations with arrow tool
|
||||
- Edit allocation percentages
|
||||
- Delete allocations
|
||||
|
||||
4. **Sample Networks**
|
||||
- Linear Flow (A → B → C)
|
||||
- Split Flow (Projects + Commons)
|
||||
- Circular Flow (A ↔ B ↔ C)
|
||||
- Empty Network (build your own)
|
||||
|
||||
5. **Visual Design**
|
||||
- Flow bars show inflow/absorption/outflow
|
||||
- Status colors (red/yellow/blue/green)
|
||||
- Arrow thickness = flow amount
|
||||
- Particle density = flow volume
|
||||
- External flow indicators (green dots)
|
||||
|
||||
---
|
||||
|
||||
## Usage
|
||||
|
||||
### Setting Flow
|
||||
|
||||
1. Select a node (click on it)
|
||||
2. Enter external flow value in sidebar
|
||||
3. Watch flow propagate automatically
|
||||
4. See particles animate along arrows
|
||||
|
||||
### Creating Allocations
|
||||
|
||||
1. Click "Create Arrow" tool
|
||||
2. Click source node
|
||||
3. Click target node
|
||||
4. Allocation created with 50% default
|
||||
5. Flow re-propagates automatically
|
||||
|
||||
### Observing Flow
|
||||
|
||||
- **Inflow bars** (blue): Total flow entering
|
||||
- **Absorption bars** (status color): Amount kept
|
||||
- **Outflow bars** (green): Excess leaving
|
||||
- **Particles**: Moving resources
|
||||
- **Arrow thickness**: Flow amount
|
||||
|
||||
### Keyboard Shortcuts
|
||||
|
||||
- **Space**: Pause/play animation
|
||||
- **Escape**: Cancel creation, deselect
|
||||
- **Delete**: Remove selected allocation
|
||||
|
||||
---
|
||||
|
||||
## Sample Networks
|
||||
|
||||
### 1. Linear Flow
|
||||
|
||||
**Structure**: A → B → C
|
||||
|
||||
**Setup**: Alice receives 100 flow, passes excess to Bob, who passes to Carol
|
||||
|
||||
**Demonstrates**: Sequential absorption and propagation
|
||||
|
||||
### 2. Split Flow
|
||||
|
||||
**Structure**: Source → Projects (A, B) → Commons
|
||||
|
||||
**Setup**: Source splits 60/40 between projects, which merge at Commons
|
||||
|
||||
**Demonstrates**: Branching and merging flows
|
||||
|
||||
### 3. Circular Flow
|
||||
|
||||
**Structure**: A → B → C → A
|
||||
|
||||
**Setup**: Alice injects 50 flow, which circulates continuously
|
||||
|
||||
**Demonstrates**: Circular resource circulation
|
||||
|
||||
### 4. Empty Network
|
||||
|
||||
**Structure**: 3 unconnected nodes
|
||||
|
||||
**Purpose**: Build custom flow patterns from scratch
|
||||
|
||||
---
|
||||
|
||||
## Algorithm Details
|
||||
|
||||
### Flow Propagation Example
|
||||
|
||||
```
|
||||
Initial State:
|
||||
Alice: externalFlow = 100, maxAbsorption = 50
|
||||
Bob: externalFlow = 0, maxAbsorption = 30
|
||||
Alice → Bob (100%)
|
||||
|
||||
Iteration 1:
|
||||
Alice: inflow = 100, absorbed = 50, outflow = 50
|
||||
Bob: inflow = 0 (not yet received)
|
||||
|
||||
Iteration 2:
|
||||
Alice: inflow = 100, absorbed = 50, outflow = 50
|
||||
Bob: inflow = 50, absorbed = 30, outflow = 20
|
||||
|
||||
Iteration 3 onwards:
|
||||
(Converged - no change)
|
||||
|
||||
Result:
|
||||
Alice absorbs 50, passes 50 to Bob
|
||||
Bob absorbs 30, has 20 outflow (needs overflow node)
|
||||
```
|
||||
|
||||
### Convergence
|
||||
|
||||
**Condition**: `max(|inflow[i] - inflow[i-1]|) < 0.01` for all nodes
|
||||
|
||||
**Max Iterations**: 100
|
||||
|
||||
**Typical**: Converges in 10-20 iterations for most networks
|
||||
|
||||
---
|
||||
|
||||
## Technical Implementation
|
||||
|
||||
### State Management
|
||||
|
||||
```typescript
|
||||
const [network, setNetwork] = useState<FlowNetwork>(...)
|
||||
const [particles, setParticles] = useState<FlowParticle[]>([])
|
||||
const [isAnimating, setIsAnimating] = useState(true)
|
||||
```
|
||||
|
||||
### Animation Loop
|
||||
|
||||
```typescript
|
||||
useEffect(() => {
|
||||
const animate = () => {
|
||||
setParticles(prev => updateFlowParticles(prev))
|
||||
requestAnimationFrame(animate)
|
||||
}
|
||||
requestAnimationFrame(animate)
|
||||
}, [isAnimating])
|
||||
```
|
||||
|
||||
### Canvas Rendering
|
||||
|
||||
```typescript
|
||||
useEffect(() => {
|
||||
renderFlowNetwork(ctx, network, width, height, particles, ...)
|
||||
}, [network, particles, selectedNodeId, selectedAllocationId])
|
||||
```
|
||||
|
||||
### Flow Propagation Trigger
|
||||
|
||||
- On network load
|
||||
- On external flow change
|
||||
- On allocation create/update/delete
|
||||
- Automatic 100ms after change
|
||||
|
||||
---
|
||||
|
||||
## Design Decisions
|
||||
|
||||
### 1. Why Separate from Stock Model?
|
||||
|
||||
**Decision**: Create `/tbff-flow` as separate route
|
||||
|
||||
**Reasoning**:
|
||||
- Different mental models (flow vs stock)
|
||||
- Different visualizations (particles vs bars)
|
||||
- Different algorithms (propagation vs distribution)
|
||||
- Users can compare both approaches
|
||||
|
||||
### 2. Why Real-Time Continuous Animation?
|
||||
|
||||
**Decision**: Particles move continuously at 60fps
|
||||
|
||||
**Reasoning**:
|
||||
- Emphasizes circulation over states
|
||||
- More engaging and dynamic
|
||||
- Matches "flow" concept intuitively
|
||||
- Educational - see resources in motion
|
||||
|
||||
**Trade-off**: More CPU usage vs better UX
|
||||
|
||||
### 3. Why Auto-Create Overflow Node?
|
||||
|
||||
**Decision**: Automatically create/remove overflow sink
|
||||
|
||||
**Reasoning**:
|
||||
- Unallocated outflow needs destination
|
||||
- Prevents "leaking" flow
|
||||
- Conserves resources (total inflow = absorbed + overflow)
|
||||
- User shouldn't have to manually manage
|
||||
|
||||
### 4. Why Absorption Thresholds?
|
||||
|
||||
**Decision**: Min/max thresholds define absorption capacity
|
||||
|
||||
**Reasoning**:
|
||||
- Maps to real resource needs (minimum to function, maximum to benefit)
|
||||
- Similar to stock model (easy to understand)
|
||||
- Allows partial absorption (not all-or-nothing)
|
||||
- Generates meaningful outflow for circulation
|
||||
|
||||
---
|
||||
|
||||
## Comparison with Stock Model
|
||||
|
||||
| Aspect | Stock Model (`/tbff`) | Flow Model (`/tbff-flow`) |
|
||||
|--------|----------------------|---------------------------|
|
||||
| **Core Metric** | Balance (accumulated) | Flow rate (per time) |
|
||||
| **Visualization** | Fill height | Flow bars + particles |
|
||||
| **Input** | Add funding (one-time) | Set flow (continuous) |
|
||||
| **Algorithm** | Initial distribution | Flow propagation |
|
||||
| **Animation** | Static (for now) | Real-time particles |
|
||||
| **Overflow** | Triggers redistribution | Continuous outflow |
|
||||
| **Use Case** | Budget allocation | Resource circulation |
|
||||
|
||||
---
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
### Phase 2
|
||||
|
||||
- [ ] Variable particle colors (by source)
|
||||
- [ ] Flow rate history graphs
|
||||
- [ ] Equilibrium detection indicator
|
||||
- [ ] Save/load custom networks
|
||||
- [ ] Export flow data (CSV, JSON)
|
||||
|
||||
### Phase 3
|
||||
|
||||
- [ ] Multiple simultaneous external flows
|
||||
- [ ] Time-varying flows (pulses, waves)
|
||||
- [ ] Flow constraints (min/max on arrows)
|
||||
- [ ] Network analysis (bottlenecks, unutilized capacity)
|
||||
|
||||
### Phase 4
|
||||
|
||||
- [ ] Combine stock and flow models
|
||||
- [ ] Hybrid visualization
|
||||
- [ ] Round-based simulation mode
|
||||
- [ ] Multi-network comparison
|
||||
|
||||
---
|
||||
|
||||
## Resources
|
||||
|
||||
- **Stock Model**: `/lib/tbff/README.md`
|
||||
- **Design Session**: `/.claude/journal/FLOW_FUNDING_DESIGN_SESSION.md`
|
||||
- **Academic Paper**: `../../../threshold-based-flow-funding.md`
|
||||
|
||||
---
|
||||
|
||||
## Testing Checklist
|
||||
|
||||
- [x] Load default network (Linear Flow)
|
||||
- [x] Switch between sample networks
|
||||
- [x] Set external flow on node
|
||||
- [x] Watch flow propagate
|
||||
- [x] See particles animate
|
||||
- [x] Create allocation with arrow tool
|
||||
- [x] Edit allocation percentage
|
||||
- [x] Delete allocation
|
||||
- [x] Pause/play animation with Space
|
||||
- [x] See overflow node appear when needed
|
||||
- [x] See overflow node disappear when not needed
|
||||
- [x] Check console for propagation logs
|
||||
- [x] Verify convergence
|
||||
- [x] Test circular flow network
|
||||
|
||||
---
|
||||
|
||||
**Built with**: TypeScript, React, Next.js, Canvas API, requestAnimationFrame
|
||||
|
||||
**Module Owner**: TBFF Flow Team
|
||||
|
||||
**Philosophy**: "Resources are meant to circulate, not accumulate."
|
||||
|
||||
---
|
||||
|
||||
*Flow where needed, absorb what's needed, pass on the rest.*
|
||||
|
|
@ -0,0 +1,267 @@
|
|||
/**
|
||||
* Flow propagation algorithms
|
||||
*
|
||||
* Models how flow circulates through the network:
|
||||
* 1. Flow enters nodes (external + from allocations)
|
||||
* 2. Nodes absorb what they can (up to max threshold)
|
||||
* 3. Excess flows out via allocations
|
||||
* 4. Repeat until steady state
|
||||
*/
|
||||
|
||||
import type { FlowNetwork, FlowNode, FlowParticle, FlowPropagationResult } from './types'
|
||||
import { updateFlowNodeProperties, calculateFlowNetworkTotals, createOverflowNode, needsOverflowNode } from './utils'
|
||||
|
||||
const MAX_ITERATIONS = 100
|
||||
const CONVERGENCE_THRESHOLD = 0.01
|
||||
|
||||
/**
|
||||
* Propagate flow through the network
|
||||
*
|
||||
* Algorithm:
|
||||
* 1. Reset all inflows to external flow only
|
||||
* 2. For each iteration:
|
||||
* a. Calculate absorption and outflow for each node
|
||||
* b. Distribute outflow via allocations
|
||||
* c. Update inflows for next iteration
|
||||
* 3. Repeat until flows stabilize or max iterations
|
||||
* 4. Create overflow node if needed
|
||||
* 5. Generate flow particles for animation
|
||||
*
|
||||
* @param network - Current network state
|
||||
* @returns Updated network with flow propagation results
|
||||
*/
|
||||
export function propagateFlow(network: FlowNetwork): FlowPropagationResult {
|
||||
console.log('\n🌊 Flow Propagation Started')
|
||||
console.log('━'.repeat(50))
|
||||
|
||||
let currentNetwork = { ...network }
|
||||
let iterations = 0
|
||||
let converged = false
|
||||
|
||||
// Initialize: set inflow to external flow
|
||||
let nodes = currentNetwork.nodes.map(node => ({
|
||||
...node,
|
||||
inflow: node.externalFlow,
|
||||
}))
|
||||
|
||||
console.log('Initial external flows:')
|
||||
nodes.forEach(node => {
|
||||
if (node.externalFlow > 0) {
|
||||
console.log(` ${node.name}: ${node.externalFlow.toFixed(1)}`)
|
||||
}
|
||||
})
|
||||
|
||||
// Iterate until convergence
|
||||
while (iterations < MAX_ITERATIONS && !converged) {
|
||||
iterations++
|
||||
|
||||
// Step 1: Calculate absorption and outflow for each node
|
||||
nodes = nodes.map(updateFlowNodeProperties)
|
||||
|
||||
// Step 2: Calculate new inflows from allocations
|
||||
const newInflows = new Map<string, number>()
|
||||
|
||||
// Initialize with external flows
|
||||
nodes.forEach(node => {
|
||||
newInflows.set(node.id, node.externalFlow)
|
||||
})
|
||||
|
||||
// Add flow from allocations
|
||||
nodes.forEach(sourceNode => {
|
||||
if (sourceNode.outflow <= 0) return
|
||||
|
||||
// Get allocations from this node
|
||||
const allocations = currentNetwork.allocations.filter(
|
||||
a => a.sourceNodeId === sourceNode.id
|
||||
)
|
||||
|
||||
if (allocations.length === 0) {
|
||||
// No allocations - this flow will need overflow node
|
||||
return
|
||||
}
|
||||
|
||||
// Distribute outflow via allocations
|
||||
allocations.forEach(allocation => {
|
||||
const flowToTarget = sourceNode.outflow * allocation.percentage
|
||||
const currentInflow = newInflows.get(allocation.targetNodeId) || 0
|
||||
newInflows.set(allocation.targetNodeId, currentInflow + flowToTarget)
|
||||
})
|
||||
})
|
||||
|
||||
// Step 3: Check for convergence
|
||||
let maxChange = 0
|
||||
nodes.forEach(node => {
|
||||
const newInflow = newInflows.get(node.id) || node.externalFlow
|
||||
const change = Math.abs(newInflow - node.inflow)
|
||||
maxChange = Math.max(maxChange, change)
|
||||
})
|
||||
|
||||
converged = maxChange < CONVERGENCE_THRESHOLD
|
||||
|
||||
// Step 4: Update inflows for next iteration
|
||||
nodes = nodes.map(node => ({
|
||||
...node,
|
||||
inflow: newInflows.get(node.id) || node.externalFlow,
|
||||
}))
|
||||
|
||||
if (iterations % 10 === 0 || converged) {
|
||||
console.log(`Iteration ${iterations}: max change = ${maxChange.toFixed(3)}`)
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`\n${converged ? '✓' : '⚠️'} ${converged ? 'Converged' : 'Max iterations reached'} after ${iterations} iterations`)
|
||||
|
||||
// Final property update
|
||||
nodes = nodes.map(updateFlowNodeProperties)
|
||||
|
||||
// Check if we need an overflow node
|
||||
let finalNodes = nodes
|
||||
let overflowNodeId: string | null = currentNetwork.overflowNodeId
|
||||
|
||||
const needsOverflow = needsOverflowNode({ ...currentNetwork, nodes })
|
||||
|
||||
if (needsOverflow && !overflowNodeId) {
|
||||
// Create overflow node
|
||||
const overflowNode = createOverflowNode(600, 300)
|
||||
finalNodes = [...nodes, overflowNode]
|
||||
overflowNodeId = overflowNode.id
|
||||
|
||||
console.log('\n💧 Created overflow sink node')
|
||||
|
||||
// Calculate total unallocated outflow
|
||||
let totalUnallocated = 0
|
||||
nodes.forEach(node => {
|
||||
const hasAllocations = currentNetwork.allocations.some(a => a.sourceNodeId === node.id)
|
||||
if (!hasAllocations && node.outflow > 0) {
|
||||
totalUnallocated += node.outflow
|
||||
}
|
||||
})
|
||||
|
||||
// Update overflow node
|
||||
const overflowNode2 = finalNodes.find(n => n.id === overflowNodeId)!
|
||||
const updatedOverflowNode = updateFlowNodeProperties({
|
||||
...overflowNode2,
|
||||
inflow: totalUnallocated,
|
||||
})
|
||||
|
||||
finalNodes = finalNodes.map(n => n.id === overflowNodeId ? updatedOverflowNode : n)
|
||||
|
||||
console.log(` Receiving ${totalUnallocated.toFixed(1)} unallocated flow`)
|
||||
} else if (!needsOverflow && overflowNodeId) {
|
||||
// Remove overflow node
|
||||
finalNodes = nodes.filter(n => !n.isOverflowSink)
|
||||
overflowNodeId = null
|
||||
console.log('\n🗑️ Removed overflow sink node (no longer needed)')
|
||||
}
|
||||
|
||||
// Generate flow particles for animation
|
||||
const particles = generateFlowParticles(currentNetwork, finalNodes)
|
||||
|
||||
// Build final network
|
||||
const finalNetwork = calculateFlowNetworkTotals({
|
||||
...currentNetwork,
|
||||
nodes: finalNodes,
|
||||
overflowNodeId,
|
||||
})
|
||||
|
||||
console.log('\n📊 Final State:')
|
||||
console.log(` Total inflow: ${finalNetwork.totalInflow.toFixed(1)}`)
|
||||
console.log(` Total absorbed: ${finalNetwork.totalAbsorbed.toFixed(1)}`)
|
||||
console.log(` Total outflow: ${finalNetwork.totalOutflow.toFixed(1)}`)
|
||||
|
||||
console.log('\n🎯 Node States:')
|
||||
finalNodes.forEach(node => {
|
||||
if (node.inflow > 0 || node.absorbed > 0 || node.outflow > 0) {
|
||||
console.log(
|
||||
` ${node.name.padEnd(15)} ` +
|
||||
`in: ${node.inflow.toFixed(1).padStart(6)} ` +
|
||||
`abs: ${node.absorbed.toFixed(1).padStart(6)} ` +
|
||||
`out: ${node.outflow.toFixed(1).padStart(6)} ` +
|
||||
`[${node.status}]`
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
return {
|
||||
network: finalNetwork,
|
||||
iterations,
|
||||
converged,
|
||||
particles,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate flow particles for animation
|
||||
* Creates particles traveling along allocations based on flow amount
|
||||
*/
|
||||
function generateFlowParticles(network: FlowNetwork, nodes: FlowNode[]): FlowParticle[] {
|
||||
const particles: FlowParticle[] = []
|
||||
let particleId = 0
|
||||
|
||||
// Create particles for each allocation based on flow amount
|
||||
network.allocations.forEach(allocation => {
|
||||
const sourceNode = nodes.find(n => n.id === allocation.sourceNodeId)
|
||||
if (!sourceNode || sourceNode.outflow <= 0) return
|
||||
|
||||
const flowAmount = sourceNode.outflow * allocation.percentage
|
||||
|
||||
// Create particles proportional to flow amount
|
||||
// More flow = more particles
|
||||
const particleCount = Math.min(10, Math.max(1, Math.floor(flowAmount / 10)))
|
||||
|
||||
for (let i = 0; i < particleCount; i++) {
|
||||
particles.push({
|
||||
id: `particle_${particleId++}`,
|
||||
allocationId: allocation.id,
|
||||
progress: i / particleCount, // Spread along arrow
|
||||
amount: flowAmount / particleCount,
|
||||
speed: 0.01 + (flowAmount / 1000), // Faster for more flow
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// Create particles for overflow node flows
|
||||
nodes.forEach(node => {
|
||||
if (node.outflow > 0) {
|
||||
const hasAllocations = network.allocations.some(a => a.sourceNodeId === node.id)
|
||||
if (!hasAllocations && network.overflowNodeId) {
|
||||
// Create virtual allocation to overflow node
|
||||
const particleCount = Math.min(5, Math.max(1, Math.floor(node.outflow / 20)))
|
||||
for (let i = 0; i < particleCount; i++) {
|
||||
particles.push({
|
||||
id: `particle_overflow_${particleId++}`,
|
||||
allocationId: `virtual_${node.id}_overflow`,
|
||||
progress: i / particleCount,
|
||||
amount: node.outflow / particleCount,
|
||||
speed: 0.01,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
return particles
|
||||
}
|
||||
|
||||
/**
|
||||
* Update particles animation
|
||||
* Moves particles along their paths
|
||||
*/
|
||||
export function updateFlowParticles(particles: FlowParticle[]): FlowParticle[] {
|
||||
return particles.map(particle => {
|
||||
const newProgress = particle.progress + particle.speed
|
||||
|
||||
// If particle reached end, reset to beginning
|
||||
if (newProgress >= 1.0) {
|
||||
return {
|
||||
...particle,
|
||||
progress: 0,
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...particle,
|
||||
progress: newProgress,
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
@ -0,0 +1,319 @@
|
|||
/**
|
||||
* Canvas rendering for flow-based visualization
|
||||
*/
|
||||
|
||||
import type { FlowNetwork, FlowNode, FlowAllocation, FlowParticle } from './types'
|
||||
import { getFlowNodeCenter, getFlowStatusColor } from './utils'
|
||||
|
||||
/**
|
||||
* Render a flow node
|
||||
* Shows inflow, absorption, and outflow rates
|
||||
*/
|
||||
export function renderFlowNode(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
node: FlowNode,
|
||||
isSelected: boolean = false
|
||||
): void {
|
||||
const { x, y, width, height } = node
|
||||
|
||||
// Background
|
||||
ctx.fillStyle = isSelected ? '#1e293b' : '#0f172a'
|
||||
ctx.fillRect(x, y, width, height)
|
||||
|
||||
// Border (thicker if selected)
|
||||
ctx.strokeStyle = isSelected ? '#06b6d4' : '#334155'
|
||||
ctx.lineWidth = isSelected ? 3 : 1
|
||||
ctx.strokeRect(x, y, width, height)
|
||||
|
||||
// Flow visualization bars
|
||||
const barWidth = width - 20
|
||||
const barHeight = 8
|
||||
const barX = x + 10
|
||||
let barY = y + 25
|
||||
|
||||
// Inflow bar (blue)
|
||||
if (node.inflow > 0) {
|
||||
const inflowPercent = Math.min(1, node.inflow / node.maxAbsorption)
|
||||
ctx.fillStyle = 'rgba(59, 130, 246, 0.7)'
|
||||
ctx.fillRect(barX, barY, barWidth * inflowPercent, barHeight)
|
||||
ctx.strokeStyle = 'rgba(59, 130, 246, 0.5)'
|
||||
ctx.strokeRect(barX, barY, barWidth, barHeight)
|
||||
}
|
||||
|
||||
barY += barHeight + 4
|
||||
|
||||
// Absorption bar (status color)
|
||||
if (node.absorbed > 0) {
|
||||
const absorbedPercent = Math.min(1, node.absorbed / node.maxAbsorption)
|
||||
ctx.fillStyle = getFlowStatusColor(node.status, 0.7)
|
||||
ctx.fillRect(barX, barY, barWidth * absorbedPercent, barHeight)
|
||||
ctx.strokeStyle = getFlowStatusColor(node.status, 0.5)
|
||||
ctx.strokeRect(barX, barY, barWidth, barHeight)
|
||||
}
|
||||
|
||||
barY += barHeight + 4
|
||||
|
||||
// Outflow bar (green)
|
||||
if (node.outflow > 0) {
|
||||
const outflowPercent = Math.min(1, node.outflow / node.maxAbsorption)
|
||||
ctx.fillStyle = 'rgba(16, 185, 129, 0.7)'
|
||||
ctx.fillRect(barX, barY, barWidth * outflowPercent, barHeight)
|
||||
ctx.strokeStyle = 'rgba(16, 185, 129, 0.5)'
|
||||
ctx.strokeRect(barX, barY, barWidth, barHeight)
|
||||
}
|
||||
|
||||
// Node name
|
||||
ctx.fillStyle = '#f1f5f9'
|
||||
ctx.font = 'bold 14px sans-serif'
|
||||
ctx.textAlign = 'center'
|
||||
ctx.fillText(node.name, x + width / 2, y + 16)
|
||||
|
||||
// Flow rates
|
||||
ctx.font = '10px monospace'
|
||||
ctx.fillStyle = '#94a3b8'
|
||||
const textX = x + width / 2
|
||||
let textY = y + height - 30
|
||||
|
||||
if (node.inflow > 0) {
|
||||
ctx.fillText(`↓ ${node.inflow.toFixed(1)}`, textX, textY)
|
||||
textY += 12
|
||||
}
|
||||
if (node.absorbed > 0) {
|
||||
ctx.fillText(`⊙ ${node.absorbed.toFixed(1)}`, textX, textY)
|
||||
textY += 12
|
||||
}
|
||||
if (node.outflow > 0) {
|
||||
ctx.fillText(`↑ ${node.outflow.toFixed(1)}`, textX, textY)
|
||||
}
|
||||
|
||||
// External flow indicator
|
||||
if (node.externalFlow > 0 && !node.isOverflowSink) {
|
||||
ctx.fillStyle = '#10b981'
|
||||
ctx.beginPath()
|
||||
ctx.arc(x + width - 10, y + 10, 5, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
// Overflow sink indicator
|
||||
if (node.isOverflowSink) {
|
||||
ctx.fillStyle = '#64748b'
|
||||
ctx.font = 'bold 12px sans-serif'
|
||||
ctx.textAlign = 'center'
|
||||
ctx.fillText('SINK', x + width / 2, y + height / 2)
|
||||
}
|
||||
|
||||
// Center dot for connections
|
||||
const centerX = x + width / 2
|
||||
const centerY = y + height / 2
|
||||
ctx.fillStyle = isSelected ? '#06b6d4' : '#475569'
|
||||
ctx.beginPath()
|
||||
ctx.arc(centerX, centerY, 4, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a flow allocation arrow
|
||||
* Thickness represents flow amount
|
||||
*/
|
||||
export function renderFlowAllocation(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
allocation: FlowAllocation,
|
||||
sourceNode: FlowNode,
|
||||
targetNode: FlowNode,
|
||||
isSelected: boolean = false
|
||||
): void {
|
||||
const source = getFlowNodeCenter(sourceNode)
|
||||
const target = getFlowNodeCenter(targetNode)
|
||||
|
||||
// Calculate arrow properties
|
||||
const dx = target.x - source.x
|
||||
const dy = target.y - source.y
|
||||
const angle = Math.atan2(dy, dx)
|
||||
const length = Math.sqrt(dx * dx + dy * dy)
|
||||
|
||||
// Shorten arrow to not overlap nodes
|
||||
const shortenStart = 60
|
||||
const shortenEnd = 60
|
||||
const startX = source.x + (shortenStart / length) * dx
|
||||
const startY = source.y + (shortenStart / length) * dy
|
||||
const endX = target.x - (shortenEnd / length) * dx
|
||||
const endY = target.y - (shortenEnd / length) * dy
|
||||
|
||||
// Arrow thickness based on flow amount
|
||||
const flowAmount = sourceNode.outflow * allocation.percentage
|
||||
const thickness = Math.max(2, Math.min(12, 2 + flowAmount / 10))
|
||||
|
||||
// Color based on selection and flow amount
|
||||
const hasFlow = flowAmount > 0.1
|
||||
const baseColor = isSelected ? '#06b6d4' : hasFlow ? '#10b981' : '#475569'
|
||||
const alpha = hasFlow ? 0.8 : 0.3
|
||||
|
||||
// Draw arrow line
|
||||
ctx.strokeStyle = baseColor
|
||||
ctx.globalAlpha = alpha
|
||||
ctx.lineWidth = thickness
|
||||
ctx.lineCap = 'round'
|
||||
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(startX, startY)
|
||||
ctx.lineTo(endX, endY)
|
||||
ctx.stroke()
|
||||
|
||||
// Draw arrowhead
|
||||
const headSize = 10 + thickness
|
||||
ctx.fillStyle = baseColor
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(endX, endY)
|
||||
ctx.lineTo(
|
||||
endX - headSize * Math.cos(angle - Math.PI / 6),
|
||||
endY - headSize * Math.sin(angle - Math.PI / 6)
|
||||
)
|
||||
ctx.lineTo(
|
||||
endX - headSize * Math.cos(angle + Math.PI / 6),
|
||||
endY - headSize * Math.sin(angle + Math.PI / 6)
|
||||
)
|
||||
ctx.closePath()
|
||||
ctx.fill()
|
||||
|
||||
ctx.globalAlpha = 1.0
|
||||
|
||||
// Label with flow amount
|
||||
if (hasFlow || isSelected) {
|
||||
const midX = (startX + endX) / 2
|
||||
const midY = (startY + endY) / 2
|
||||
|
||||
// Background for text
|
||||
ctx.fillStyle = '#0f172a'
|
||||
ctx.fillRect(midX - 20, midY - 8, 40, 16)
|
||||
|
||||
// Text
|
||||
ctx.fillStyle = baseColor
|
||||
ctx.font = '11px monospace'
|
||||
ctx.textAlign = 'center'
|
||||
ctx.textBaseline = 'middle'
|
||||
ctx.fillText(flowAmount.toFixed(1), midX, midY)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Render flow particles moving along allocations
|
||||
*/
|
||||
export function renderFlowParticles(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
particles: FlowParticle[],
|
||||
network: FlowNetwork
|
||||
): void {
|
||||
particles.forEach(particle => {
|
||||
// Find the allocation
|
||||
const allocation = network.allocations.find(a => a.id === particle.allocationId)
|
||||
if (!allocation) {
|
||||
// Handle virtual overflow allocations
|
||||
if (particle.allocationId.startsWith('virtual_')) {
|
||||
const sourceNodeId = particle.allocationId.split('_')[1]
|
||||
const sourceNode = network.nodes.find(n => n.id === sourceNodeId)
|
||||
const overflowNode = network.nodes.find(n => n.isOverflowSink)
|
||||
if (sourceNode && overflowNode) {
|
||||
renderParticle(ctx, particle, sourceNode, overflowNode)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
const sourceNode = network.nodes.find(n => n.id === allocation.sourceNodeId)
|
||||
const targetNode = network.nodes.find(n => n.id === allocation.targetNodeId)
|
||||
|
||||
if (!sourceNode || !targetNode) return
|
||||
|
||||
renderParticle(ctx, particle, sourceNode, targetNode)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a single particle
|
||||
*/
|
||||
function renderParticle(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
particle: FlowParticle,
|
||||
sourceNode: FlowNode,
|
||||
targetNode: FlowNode
|
||||
): void {
|
||||
const source = getFlowNodeCenter(sourceNode)
|
||||
const target = getFlowNodeCenter(targetNode)
|
||||
|
||||
// Interpolate position
|
||||
const x = source.x + (target.x - source.x) * particle.progress
|
||||
const y = source.y + (target.y - source.y) * particle.progress
|
||||
|
||||
// Particle size based on amount
|
||||
const size = Math.max(3, Math.min(8, particle.amount / 10))
|
||||
|
||||
// Draw particle
|
||||
ctx.fillStyle = '#10b981'
|
||||
ctx.globalAlpha = 0.8
|
||||
ctx.beginPath()
|
||||
ctx.arc(x, y, size, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
ctx.globalAlpha = 1.0
|
||||
|
||||
// Glow effect
|
||||
const gradient = ctx.createRadialGradient(x, y, 0, x, y, size * 2)
|
||||
gradient.addColorStop(0, 'rgba(16, 185, 129, 0.3)')
|
||||
gradient.addColorStop(1, 'rgba(16, 185, 129, 0)')
|
||||
ctx.fillStyle = gradient
|
||||
ctx.beginPath()
|
||||
ctx.arc(x, y, size * 2, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
/**
|
||||
* Render entire flow network
|
||||
*/
|
||||
export function renderFlowNetwork(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
network: FlowNetwork,
|
||||
canvasWidth: number,
|
||||
canvasHeight: number,
|
||||
particles: FlowParticle[],
|
||||
selectedNodeId: string | null = null,
|
||||
selectedAllocationId: string | null = null
|
||||
): void {
|
||||
// Clear canvas
|
||||
ctx.fillStyle = '#0f172a'
|
||||
ctx.fillRect(0, 0, canvasWidth, canvasHeight)
|
||||
|
||||
// Draw allocations (arrows) first
|
||||
network.allocations.forEach(allocation => {
|
||||
const sourceNode = network.nodes.find(n => n.id === allocation.sourceNodeId)
|
||||
const targetNode = network.nodes.find(n => n.id === allocation.targetNodeId)
|
||||
if (sourceNode && targetNode) {
|
||||
renderFlowAllocation(
|
||||
ctx,
|
||||
allocation,
|
||||
sourceNode,
|
||||
targetNode,
|
||||
allocation.id === selectedAllocationId
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
// Draw particles
|
||||
renderFlowParticles(ctx, particles, network)
|
||||
|
||||
// Draw nodes on top
|
||||
network.nodes.forEach(node => {
|
||||
renderFlowNode(ctx, node, node.id === selectedNodeId)
|
||||
})
|
||||
|
||||
// Draw network stats in corner
|
||||
ctx.fillStyle = '#f1f5f9'
|
||||
ctx.font = '12px monospace'
|
||||
ctx.textAlign = 'left'
|
||||
const statsX = 10
|
||||
let statsY = 20
|
||||
|
||||
ctx.fillText(`Inflow: ${network.totalInflow.toFixed(1)}`, statsX, statsY)
|
||||
statsY += 16
|
||||
ctx.fillText(`Absorbed: ${network.totalAbsorbed.toFixed(1)}`, statsX, statsY)
|
||||
statsY += 16
|
||||
ctx.fillText(`Outflow: ${network.totalOutflow.toFixed(1)}`, statsX, statsY)
|
||||
}
|
||||
|
|
@ -0,0 +1,329 @@
|
|||
/**
|
||||
* Sample flow networks for demonstration
|
||||
*/
|
||||
|
||||
import type { FlowNetwork, FlowNode } from './types'
|
||||
import { updateFlowNodeProperties, calculateFlowNetworkTotals } from './utils'
|
||||
|
||||
/**
|
||||
* Create a simple linear flow: A → B → C
|
||||
* Flow enters A, passes through to C
|
||||
*/
|
||||
export function createLinearFlowNetwork(): FlowNetwork {
|
||||
const nodes: FlowNode[] = [
|
||||
{
|
||||
id: 'alice',
|
||||
name: 'Alice',
|
||||
x: 100,
|
||||
y: 200,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 50,
|
||||
inflow: 100, // Start with 100 flow
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'healthy',
|
||||
externalFlow: 100,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'bob',
|
||||
name: 'Bob',
|
||||
x: 300,
|
||||
y: 200,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 30,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'carol',
|
||||
name: 'Carol',
|
||||
x: 500,
|
||||
y: 200,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 40,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
]
|
||||
|
||||
const allocations = [
|
||||
{ id: 'alloc_1', sourceNodeId: 'alice', targetNodeId: 'bob', percentage: 1.0 },
|
||||
{ id: 'alloc_2', sourceNodeId: 'bob', targetNodeId: 'carol', percentage: 1.0 },
|
||||
]
|
||||
|
||||
return calculateFlowNetworkTotals({
|
||||
name: 'Linear Flow (A → B → C)',
|
||||
nodes: nodes.map(updateFlowNodeProperties),
|
||||
allocations,
|
||||
totalInflow: 0,
|
||||
totalAbsorbed: 0,
|
||||
totalOutflow: 0,
|
||||
overflowNodeId: null,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a split flow: A → B and C
|
||||
* Flow enters A, splits between B and C
|
||||
*/
|
||||
export function createSplitFlowNetwork(): FlowNetwork {
|
||||
const nodes: FlowNode[] = [
|
||||
{
|
||||
id: 'source',
|
||||
name: 'Source',
|
||||
x: 100,
|
||||
y: 200,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 5,
|
||||
maxAbsorption: 20,
|
||||
inflow: 100,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'healthy',
|
||||
externalFlow: 100,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'project_a',
|
||||
name: 'Project A',
|
||||
x: 300,
|
||||
y: 100,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 15,
|
||||
maxAbsorption: 40,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'project_b',
|
||||
name: 'Project B',
|
||||
x: 300,
|
||||
y: 300,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 15,
|
||||
maxAbsorption: 40,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'commons',
|
||||
name: 'Commons',
|
||||
x: 500,
|
||||
y: 200,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 30,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
]
|
||||
|
||||
const allocations = [
|
||||
{ id: 'alloc_1', sourceNodeId: 'source', targetNodeId: 'project_a', percentage: 0.6 },
|
||||
{ id: 'alloc_2', sourceNodeId: 'source', targetNodeId: 'project_b', percentage: 0.4 },
|
||||
{ id: 'alloc_3', sourceNodeId: 'project_a', targetNodeId: 'commons', percentage: 1.0 },
|
||||
{ id: 'alloc_4', sourceNodeId: 'project_b', targetNodeId: 'commons', percentage: 1.0 },
|
||||
]
|
||||
|
||||
return calculateFlowNetworkTotals({
|
||||
name: 'Split Flow (Source → Projects → Commons)',
|
||||
nodes: nodes.map(updateFlowNodeProperties),
|
||||
allocations,
|
||||
totalInflow: 0,
|
||||
totalAbsorbed: 0,
|
||||
totalOutflow: 0,
|
||||
overflowNodeId: null,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a circular flow: A → B → C → A
|
||||
* Flow circulates through the network
|
||||
*/
|
||||
export function createCircularFlowNetwork(): FlowNetwork {
|
||||
const centerX = 350
|
||||
const centerY = 250
|
||||
const radius = 150
|
||||
|
||||
const nodes: FlowNode[] = [
|
||||
{
|
||||
id: 'alice',
|
||||
name: 'Alice',
|
||||
x: centerX + radius * Math.cos(0) - 60,
|
||||
y: centerY + radius * Math.sin(0) - 50,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 30,
|
||||
inflow: 50,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'healthy',
|
||||
externalFlow: 50,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'bob',
|
||||
name: 'Bob',
|
||||
x: centerX + radius * Math.cos((2 * Math.PI) / 3) - 60,
|
||||
y: centerY + radius * Math.sin((2 * Math.PI) / 3) - 50,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 30,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'carol',
|
||||
name: 'Carol',
|
||||
x: centerX + radius * Math.cos((4 * Math.PI) / 3) - 60,
|
||||
y: centerY + radius * Math.sin((4 * Math.PI) / 3) - 50,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 30,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
]
|
||||
|
||||
const allocations = [
|
||||
{ id: 'alloc_1', sourceNodeId: 'alice', targetNodeId: 'bob', percentage: 1.0 },
|
||||
{ id: 'alloc_2', sourceNodeId: 'bob', targetNodeId: 'carol', percentage: 1.0 },
|
||||
{ id: 'alloc_3', sourceNodeId: 'carol', targetNodeId: 'alice', percentage: 1.0 },
|
||||
]
|
||||
|
||||
return calculateFlowNetworkTotals({
|
||||
name: 'Circular Flow (A → B → C → A)',
|
||||
nodes: nodes.map(updateFlowNodeProperties),
|
||||
allocations,
|
||||
totalInflow: 0,
|
||||
totalAbsorbed: 0,
|
||||
totalOutflow: 0,
|
||||
overflowNodeId: null,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an empty network for user to build
|
||||
*/
|
||||
export function createEmptyFlowNetwork(): FlowNetwork {
|
||||
const nodes: FlowNode[] = [
|
||||
{
|
||||
id: 'node1',
|
||||
name: 'Node 1',
|
||||
x: 150,
|
||||
y: 150,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 50,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'node2',
|
||||
name: 'Node 2',
|
||||
x: 350,
|
||||
y: 150,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 50,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
{
|
||||
id: 'node3',
|
||||
name: 'Node 3',
|
||||
x: 250,
|
||||
y: 300,
|
||||
width: 120,
|
||||
height: 100,
|
||||
minAbsorption: 10,
|
||||
maxAbsorption: 50,
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'starved',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: false,
|
||||
},
|
||||
]
|
||||
|
||||
return calculateFlowNetworkTotals({
|
||||
name: 'Empty Network (Set flows to begin)',
|
||||
nodes: nodes.map(updateFlowNodeProperties),
|
||||
allocations: [],
|
||||
totalInflow: 0,
|
||||
totalAbsorbed: 0,
|
||||
totalOutflow: 0,
|
||||
overflowNodeId: null,
|
||||
})
|
||||
}
|
||||
|
||||
export const flowSampleNetworks = {
|
||||
linear: createLinearFlowNetwork(),
|
||||
split: createSplitFlowNetwork(),
|
||||
circular: createCircularFlowNetwork(),
|
||||
empty: createEmptyFlowNetwork(),
|
||||
}
|
||||
|
||||
export const flowNetworkOptions = [
|
||||
{ value: 'linear', label: 'Linear Flow (A → B → C)' },
|
||||
{ value: 'split', label: 'Split Flow (Projects + Commons)' },
|
||||
{ value: 'circular', label: 'Circular Flow (A ↔ B ↔ C)' },
|
||||
{ value: 'empty', label: 'Empty Network' },
|
||||
]
|
||||
|
||||
export function getFlowSampleNetwork(key: keyof typeof flowSampleNetworks): FlowNetwork {
|
||||
return flowSampleNetworks[key]
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
/**
|
||||
* Flow-based Flow Funding Types
|
||||
*
|
||||
* This model focuses on resource circulation rather than accumulation.
|
||||
* Nodes receive flow, absorb what they need, and pass excess to others.
|
||||
*/
|
||||
|
||||
export type FlowNodeStatus = 'starved' | 'minimum' | 'healthy' | 'saturated'
|
||||
|
||||
/**
|
||||
* A node in the flow network
|
||||
* Flow enters, gets partially absorbed, and excess flows out
|
||||
*/
|
||||
export interface FlowNode {
|
||||
id: string
|
||||
name: string
|
||||
|
||||
// Position for rendering
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
|
||||
// Flow thresholds (per time unit)
|
||||
minAbsorption: number // Minimum flow needed to function
|
||||
maxAbsorption: number // Maximum flow that can be absorbed
|
||||
|
||||
// Current flow state (computed)
|
||||
inflow: number // Total flow entering this node
|
||||
absorbed: number // Amount absorbed (between min and max)
|
||||
outflow: number // Excess flow leaving this node
|
||||
status: FlowNodeStatus // Derived from absorbed vs thresholds
|
||||
|
||||
// External flow input (set by user)
|
||||
externalFlow: number // Flow injected into this node
|
||||
|
||||
// Special node type
|
||||
isOverflowSink: boolean // True for the auto-created overflow node
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocation defines how outflow is distributed
|
||||
* Same as stock model but applied to outflow instead of overflow
|
||||
*/
|
||||
export interface FlowAllocation {
|
||||
id: string
|
||||
sourceNodeId: string
|
||||
targetNodeId: string
|
||||
percentage: number // 0.0 to 1.0
|
||||
}
|
||||
|
||||
/**
|
||||
* The complete flow network
|
||||
*/
|
||||
export interface FlowNetwork {
|
||||
name: string
|
||||
nodes: FlowNode[]
|
||||
allocations: FlowAllocation[]
|
||||
|
||||
// Network-level computed properties
|
||||
totalInflow: number // Sum of all external flows
|
||||
totalAbsorbed: number // Sum of all absorbed flow
|
||||
totalOutflow: number // Sum of all outflow
|
||||
|
||||
// Overflow sink
|
||||
overflowNodeId: string | null // ID of auto-created overflow node
|
||||
}
|
||||
|
||||
/**
|
||||
* Flow particle for animation
|
||||
* Moves along allocation arrows
|
||||
*/
|
||||
export interface FlowParticle {
|
||||
id: string
|
||||
allocationId: string // Which arrow it's traveling along
|
||||
progress: number // 0.0 to 1.0 (position along arrow)
|
||||
amount: number // Size/color intensity
|
||||
speed: number // How fast it moves
|
||||
}
|
||||
|
||||
/**
|
||||
* Flow propagation result
|
||||
* Shows how flow moved through the network
|
||||
*/
|
||||
export interface FlowPropagationResult {
|
||||
network: FlowNetwork
|
||||
iterations: number // How many steps to converge
|
||||
converged: boolean // Did it reach steady state?
|
||||
particles: FlowParticle[] // Active particles for animation
|
||||
}
|
||||
|
|
@ -0,0 +1,176 @@
|
|||
/**
|
||||
* Utility functions for flow-based calculations
|
||||
*/
|
||||
|
||||
import type { FlowNode, FlowNodeStatus, FlowNetwork, FlowAllocation } from './types'
|
||||
|
||||
/**
|
||||
* Calculate node status based on absorbed flow vs thresholds
|
||||
*/
|
||||
export function getFlowNodeStatus(node: FlowNode): FlowNodeStatus {
|
||||
if (node.absorbed < node.minAbsorption) return 'starved'
|
||||
if (node.absorbed >= node.maxAbsorption) return 'saturated'
|
||||
if (Math.abs(node.absorbed - node.minAbsorption) < 0.01) return 'minimum'
|
||||
return 'healthy'
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate how much flow a node absorbs given inflow
|
||||
* Absorbs between min and max thresholds
|
||||
*/
|
||||
export function calculateAbsorption(inflow: number, minAbsorption: number, maxAbsorption: number): number {
|
||||
// Absorb as much as possible, up to max
|
||||
return Math.min(inflow, maxAbsorption)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate outflow (excess that couldn't be absorbed)
|
||||
*/
|
||||
export function calculateOutflow(inflow: number, absorbed: number): number {
|
||||
return Math.max(0, inflow - absorbed)
|
||||
}
|
||||
|
||||
/**
|
||||
* Update all computed properties on a node
|
||||
*/
|
||||
export function updateFlowNodeProperties(node: FlowNode): FlowNode {
|
||||
const absorbed = calculateAbsorption(node.inflow, node.minAbsorption, node.maxAbsorption)
|
||||
const outflow = calculateOutflow(node.inflow, absorbed)
|
||||
const status = getFlowNodeStatus({ ...node, absorbed })
|
||||
|
||||
return {
|
||||
...node,
|
||||
absorbed,
|
||||
outflow,
|
||||
status,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate network-level totals
|
||||
*/
|
||||
export function calculateFlowNetworkTotals(network: FlowNetwork): FlowNetwork {
|
||||
const totalInflow = network.nodes.reduce((sum, node) => sum + node.externalFlow, 0)
|
||||
const totalAbsorbed = network.nodes.reduce((sum, node) => sum + node.absorbed, 0)
|
||||
const totalOutflow = network.nodes.reduce((sum, node) => sum + node.outflow, 0)
|
||||
|
||||
return {
|
||||
...network,
|
||||
totalInflow,
|
||||
totalAbsorbed,
|
||||
totalOutflow,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Normalize allocations so they sum to 1.0
|
||||
* Same as stock model
|
||||
*/
|
||||
export function normalizeFlowAllocations(allocations: FlowAllocation[]): FlowAllocation[] {
|
||||
if (allocations.length === 1) {
|
||||
return allocations.map(a => ({ ...a, percentage: 1.0 }))
|
||||
}
|
||||
|
||||
const total = allocations.reduce((sum, a) => sum + a.percentage, 0)
|
||||
|
||||
if (total === 0) {
|
||||
const equalShare = 1.0 / allocations.length
|
||||
return allocations.map((a) => ({ ...a, percentage: equalShare }))
|
||||
}
|
||||
|
||||
if (Math.abs(total - 1.0) < 0.0001) {
|
||||
return allocations
|
||||
}
|
||||
|
||||
return allocations.map((a) => ({
|
||||
...a,
|
||||
percentage: a.percentage / total,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* Get center point of a node (for arrow endpoints)
|
||||
*/
|
||||
export function getFlowNodeCenter(node: FlowNode): { x: number; y: number } {
|
||||
return {
|
||||
x: node.x + node.width / 2,
|
||||
y: node.y + node.height / 2,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get status color for rendering
|
||||
*/
|
||||
export function getFlowStatusColor(status: FlowNodeStatus, alpha: number = 1): string {
|
||||
const colors = {
|
||||
starved: `rgba(239, 68, 68, ${alpha})`, // Red
|
||||
minimum: `rgba(251, 191, 36, ${alpha})`, // Yellow
|
||||
healthy: `rgba(99, 102, 241, ${alpha})`, // Blue
|
||||
saturated: `rgba(16, 185, 129, ${alpha})`, // Green
|
||||
}
|
||||
return colors[status]
|
||||
}
|
||||
|
||||
/**
|
||||
* Get status color as Tailwind class
|
||||
*/
|
||||
export function getFlowStatusColorClass(status: FlowNodeStatus): string {
|
||||
const classes = {
|
||||
starved: 'text-red-400',
|
||||
minimum: 'text-yellow-400',
|
||||
healthy: 'text-blue-400',
|
||||
saturated: 'text-green-400',
|
||||
}
|
||||
return classes[status]
|
||||
}
|
||||
|
||||
/**
|
||||
* Format flow rate for display
|
||||
*/
|
||||
export function formatFlow(rate: number): string {
|
||||
return rate.toFixed(1)
|
||||
}
|
||||
|
||||
/**
|
||||
* Format percentage for display
|
||||
*/
|
||||
export function formatPercentage(decimal: number): string {
|
||||
return `${Math.round(decimal * 100)}%`
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the overflow sink node
|
||||
*/
|
||||
export function createOverflowNode(x: number, y: number): FlowNode {
|
||||
return {
|
||||
id: 'overflow-sink',
|
||||
name: 'Overflow',
|
||||
x,
|
||||
y,
|
||||
width: 120,
|
||||
height: 80,
|
||||
minAbsorption: 0, // Can absorb any amount
|
||||
maxAbsorption: Infinity, // No limit
|
||||
inflow: 0,
|
||||
absorbed: 0,
|
||||
outflow: 0,
|
||||
status: 'healthy',
|
||||
externalFlow: 0,
|
||||
isOverflowSink: true,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if network needs an overflow node
|
||||
* Returns true if any node has outflow with no allocations
|
||||
*/
|
||||
export function needsOverflowNode(network: FlowNetwork): boolean {
|
||||
return network.nodes.some(node => {
|
||||
if (node.isOverflowSink) return false
|
||||
|
||||
const hasOutflow = node.outflow > 0.01
|
||||
const hasAllocations = network.allocations.some(a => a.sourceNodeId === node.id)
|
||||
|
||||
return hasOutflow && !hasAllocations
|
||||
})
|
||||
}
|
||||
|
|
@ -0,0 +1,409 @@
|
|||
# Threshold-Based Flow Funding (TBFF) Module
|
||||
|
||||
**Status**: Milestone 3 Complete ✅
|
||||
**Route**: `/tbff`
|
||||
**Last Updated**: 2025-11-09
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
This module implements the Threshold-Based Flow Funding mechanism described in `threshold-based-flow-funding.md`. It's built as a **self-contained, modular system** that can evolve independently without affecting other parts of the application.
|
||||
|
||||
## Module Structure
|
||||
|
||||
```
|
||||
lib/tbff/
|
||||
├── types.ts # TypeScript interfaces and types
|
||||
├── utils.ts # Utility functions (status calculations, formatting)
|
||||
├── sample-networks.ts # Pre-configured demo networks
|
||||
├── rendering.ts # Canvas rendering functions
|
||||
├── algorithms.ts # Flow funding algorithms (future)
|
||||
└── README.md # This file
|
||||
|
||||
app/tbff/
|
||||
└── page.tsx # Main page component
|
||||
```
|
||||
|
||||
## Core Concepts
|
||||
|
||||
### 1. Account (Participant)
|
||||
|
||||
Each account has:
|
||||
- **Balance**: Current funds held
|
||||
- **Min Threshold**: Minimum viable funding (survival level)
|
||||
- **Max Threshold**: Overflow point (abundance level)
|
||||
- **Status**: Derived state (deficit, minimum, healthy, overflow)
|
||||
|
||||
**Visual Representation**: Rectangle with fill height showing balance vs thresholds.
|
||||
|
||||
**Color Coding**:
|
||||
- 🔴 Red (Deficit): balance < minThreshold
|
||||
- 🟡 Yellow (Minimum): balance ≈ minThreshold
|
||||
- 🔵 Blue (Healthy): minThreshold < balance < maxThreshold
|
||||
- 🟢 Green (Overflow): balance ≥ maxThreshold
|
||||
|
||||
### 2. Allocation (Connection)
|
||||
|
||||
Represents where overflow flows when an account exceeds its maximum threshold.
|
||||
|
||||
**Properties**:
|
||||
- `sourceAccountId`: Account that overflows
|
||||
- `targetAccountId`: Account that receives overflow
|
||||
- `percentage`: Portion of overflow to send (0.0 to 1.0)
|
||||
|
||||
**Visual Representation**: Arrow with thickness based on percentage.
|
||||
|
||||
### 3. Network
|
||||
|
||||
Collection of accounts and their allocations, forming a resource flow network.
|
||||
|
||||
**Computed Properties**:
|
||||
- Total Funds: Sum of all balances
|
||||
- Total Shortfall: Sum of all deficits
|
||||
- Total Capacity: Sum of all remaining capacity
|
||||
- Total Overflow: Sum of all overflows
|
||||
|
||||
## Current Implementation (Milestone 1-3)
|
||||
|
||||
### ✅ What's Working
|
||||
|
||||
1. **Static Visualization**
|
||||
- Accounts rendered as colored rectangles
|
||||
- Fill height shows balance vs max threshold
|
||||
- Threshold lines (dashed) show min/max
|
||||
- Status badges show current state
|
||||
- Center dots show connection points
|
||||
|
||||
2. **Allocations**
|
||||
- Arrows between accounts
|
||||
- Thickness based on allocation percentage
|
||||
- Color indicates if source has overflow
|
||||
- Percentage labels at midpoint
|
||||
|
||||
3. **Interactive Selection**
|
||||
- Click accounts to select
|
||||
- Click arrows to select allocations
|
||||
- Sidebar shows detailed info
|
||||
- Account list for quick navigation
|
||||
- Keyboard shortcuts (Delete, Escape)
|
||||
|
||||
4. **Interactive Allocation Creation** ✨ New in M2
|
||||
- Two-tool system (Select, Create Arrow)
|
||||
- Click source, then target to create allocation
|
||||
- Default 50% percentage
|
||||
- Auto-normalization with existing allocations
|
||||
- Visual feedback during creation
|
||||
|
||||
5. **Allocation Editing** ✨ New in M2
|
||||
- Select arrow to edit
|
||||
- Percentage slider (0-100%)
|
||||
- Real-time updates
|
||||
- Auto-normalization
|
||||
- Delete button
|
||||
- Delete key shortcut
|
||||
|
||||
6. **Sample Networks**
|
||||
- **States Demo**: Shows all 4 account states
|
||||
- **Simple Linear**: A → B → C flow
|
||||
- **Mutual Aid Circle**: A ↔ B ↔ C circular support
|
||||
- **Commons Pool**: Everyone → Pool → Everyone
|
||||
|
||||
7. **Initial Distribution Algorithm** ✨ New in M3
|
||||
- Add external funding input field
|
||||
- "Distribute Funding" button
|
||||
- Algorithm fills minimums first, then distributes by capacity
|
||||
- Distribution summary shows changes
|
||||
- Console logging for debugging
|
||||
- Real-time balance updates
|
||||
|
||||
8. **Network Stats**
|
||||
- Real-time totals displayed in corner
|
||||
- Sidebar shows aggregated metrics
|
||||
|
||||
### 📋 What's Not Yet Implemented
|
||||
|
||||
- ❌ Overflow redistribution algorithm
|
||||
- ❌ Animated flow particles
|
||||
- ❌ Adding/editing accounts
|
||||
- ❌ Editing account balances/thresholds
|
||||
- ❌ Multi-round simulation with overflow
|
||||
- ❌ Persistence (save/load)
|
||||
|
||||
## Sample Networks
|
||||
|
||||
### 1. States Demo (Default)
|
||||
|
||||
Four accounts showing all possible states:
|
||||
- Deficit (balance: 30, min: 100, max: 200)
|
||||
- Minimum (balance: 100, min: 100, max: 200)
|
||||
- Healthy (balance: 150, min: 100, max: 200)
|
||||
- Overflow (balance: 250, min: 100, max: 200)
|
||||
|
||||
**Purpose**: Understand visual language and status colors.
|
||||
|
||||
### 2. Simple Linear Flow
|
||||
|
||||
Three accounts in a chain: Alice → Bob → Carol
|
||||
|
||||
**Purpose**: Demonstrates basic flow through a linear network.
|
||||
|
||||
### 3. Mutual Aid Circle
|
||||
|
||||
Three accounts in circular support: Alice ↔ Bob ↔ Carol ↔ Alice
|
||||
|
||||
**Purpose**: Shows how resources can circulate through mutual aid relationships.
|
||||
|
||||
### 4. Commons Pool
|
||||
|
||||
Four accounts where everyone contributes to a central pool, which redistributes equally.
|
||||
|
||||
**Purpose**: Demonstrates hub-and-spoke pattern with commons-based allocation.
|
||||
|
||||
## API Reference
|
||||
|
||||
### Types (`types.ts`)
|
||||
|
||||
```typescript
|
||||
interface FlowFundingAccount {
|
||||
id: string
|
||||
name: string
|
||||
balance: number
|
||||
minThreshold: number
|
||||
maxThreshold: number
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
status: AccountStatus
|
||||
shortfall: number
|
||||
capacity: number
|
||||
overflow: number
|
||||
}
|
||||
|
||||
interface Allocation {
|
||||
id: string
|
||||
sourceAccountId: string
|
||||
targetAccountId: string
|
||||
percentage: number
|
||||
}
|
||||
|
||||
interface FlowFundingNetwork {
|
||||
name: string
|
||||
accounts: FlowFundingAccount[]
|
||||
allocations: Allocation[]
|
||||
totalFunds: number
|
||||
totalShortfall: number
|
||||
totalCapacity: number
|
||||
totalOverflow: number
|
||||
}
|
||||
```
|
||||
|
||||
### Utils (`utils.ts`)
|
||||
|
||||
```typescript
|
||||
// Status calculation
|
||||
getAccountStatus(account: FlowFundingAccount): AccountStatus
|
||||
updateAccountComputedProperties(account: FlowFundingAccount): FlowFundingAccount
|
||||
|
||||
// Network calculations
|
||||
calculateNetworkTotals(network: FlowFundingNetwork): FlowFundingNetwork
|
||||
|
||||
// Allocation helpers
|
||||
normalizeAllocations(allocations: Allocation[]): Allocation[]
|
||||
|
||||
// Visual helpers
|
||||
getAccountCenter(account: FlowFundingAccount): { x: number; y: number }
|
||||
getStatusColor(status: AccountStatus, alpha?: number): string
|
||||
```
|
||||
|
||||
### Rendering (`rendering.ts`)
|
||||
|
||||
```typescript
|
||||
// Render individual elements
|
||||
renderAccount(ctx: CanvasRenderingContext2D, account: FlowFundingAccount, isSelected?: boolean): void
|
||||
renderAllocation(ctx: CanvasRenderingContext2D, allocation: Allocation, source: FlowFundingAccount, target: FlowFundingAccount, isSelected?: boolean): void
|
||||
|
||||
// Render entire network
|
||||
renderNetwork(ctx: CanvasRenderingContext2D, network: FlowFundingNetwork, width: number, height: number, selectedAccountId?: string | null): void
|
||||
```
|
||||
|
||||
## Next Steps (Milestone 2+)
|
||||
|
||||
### ✅ Milestone 2: Add Allocations (Interactive) - COMPLETE
|
||||
**Goal**: Draw arrows between accounts, edit percentages
|
||||
|
||||
**Tasks**:
|
||||
- [x] Arrow drawing tool (click source, click target)
|
||||
- [x] Allocation percentage editor in sidebar
|
||||
- [x] Delete allocations
|
||||
- [x] Normalize allocations automatically
|
||||
|
||||
### ✅ Milestone 3: Initial Distribution - COMPLETE
|
||||
**Goal**: Add external funding and watch it distribute
|
||||
|
||||
**Tasks**:
|
||||
- [x] Implement `initialDistribution()` algorithm
|
||||
- [x] Add "Add Funding" input + button
|
||||
- [x] Distribution summary display
|
||||
- [x] Console logging for debugging
|
||||
- [ ] Animate balance changes (number tweening) - Future enhancement
|
||||
|
||||
### Milestone 4: Overflow Redistribution
|
||||
**Goal**: Trigger overflow and watch funds flow
|
||||
|
||||
**Tasks**:
|
||||
- [ ] Implement `redistributeOverflow()` algorithm
|
||||
- [ ] Create `FlowParticle` animation system
|
||||
- [ ] Animate particles along arrows
|
||||
- [ ] Show iteration count and convergence
|
||||
- [ ] "Run Redistribution" button
|
||||
|
||||
### Milestone 5: Interactive Creation
|
||||
**Goal**: Build custom networks from scratch
|
||||
|
||||
**Tasks**:
|
||||
- [ ] "Create Account" tool with threshold inputs
|
||||
- [ ] Drag accounts to reposition
|
||||
- [ ] Edit account thresholds
|
||||
- [ ] Edit account balances
|
||||
- [ ] Save/load network (localStorage)
|
||||
|
||||
### Milestone 6: Scenarios & Presets
|
||||
**Goal**: Curated examples with explanations
|
||||
|
||||
**Tasks**:
|
||||
- [ ] More complex preset networks
|
||||
- [ ] Guided tour / tooltips
|
||||
- [ ] Scenario descriptions
|
||||
- [ ] Expected outcomes documentation
|
||||
|
||||
### Milestone 7: Polish
|
||||
**Goal**: Production-ready demo
|
||||
|
||||
**Tasks**:
|
||||
- [ ] Keyboard shortcuts (Delete, Esc, etc.)
|
||||
- [ ] Undo/redo for edits
|
||||
- [ ] Mobile responsive sidebar
|
||||
- [ ] Performance optimization
|
||||
- [ ] Error handling
|
||||
- [ ] Demo video recording
|
||||
|
||||
## Integration Points
|
||||
|
||||
### With Existing Canvas (`/italism`)
|
||||
|
||||
This module is **completely separate** from the existing `/italism` canvas. No shared code, no dependencies.
|
||||
|
||||
**Future**: Could potentially merge propagator concepts, but for now they remain independent.
|
||||
|
||||
### With Academic Paper
|
||||
|
||||
This implementation directly models the concepts from `threshold-based-flow-funding.md`:
|
||||
|
||||
- **Section 2.1**: Mathematical Model → `types.ts` interfaces
|
||||
- **Section 2.2**: Distribution Algorithm → `algorithms.ts` (future)
|
||||
- **Section 3**: Theoretical Properties → Will validate through tests
|
||||
|
||||
### With Post-Appitalism Vision
|
||||
|
||||
This embodies Post-Appitalism by:
|
||||
- Making abstract economics **tangible** (visual, interactive)
|
||||
- Demonstrating **resource circulation** vs extraction
|
||||
- Showing **collective intelligence** (allocation networks)
|
||||
- Creating **malleable** systems (users can experiment)
|
||||
|
||||
## Development Notes
|
||||
|
||||
### Design Decisions
|
||||
|
||||
1. **Separate Module**: Keeps TBFF isolated, prevents breaking existing features
|
||||
2. **Canvas-based**: Performance for many accounts, smooth animations
|
||||
3. **Computed Properties**: Derived from balance/thresholds, not stored separately
|
||||
4. **Sample Data**: Hardcoded networks for quick demos, easier testing
|
||||
|
||||
### Known Limitations
|
||||
|
||||
1. **No persistence**: Refresh loses changes (Milestone 5)
|
||||
2. **Static only**: No algorithm execution yet (Milestone 3-4)
|
||||
3. **No validation**: Can't detect invalid networks yet
|
||||
4. **No tests**: Should add unit tests for algorithms
|
||||
|
||||
### Performance Considerations
|
||||
|
||||
- Canvas redraws entire scene on change (acceptable for <50 accounts)
|
||||
- Could optimize with dirty rectangles if needed
|
||||
- Animations will use `requestAnimationFrame`
|
||||
|
||||
## Testing
|
||||
|
||||
### Manual Testing Checklist
|
||||
|
||||
**Milestone 1:**
|
||||
- [x] Load default network (States Demo)
|
||||
- [x] Switch between networks via dropdown
|
||||
- [x] Click accounts to select
|
||||
- [x] View account details in sidebar
|
||||
- [x] See color coding for different states
|
||||
- [x] See threshold lines in accounts
|
||||
- [x] See allocation arrows with percentages
|
||||
- [x] See network stats update
|
||||
|
||||
**Milestone 2:**
|
||||
- [x] Select "Create Arrow" tool
|
||||
- [x] Click source account, then target account
|
||||
- [x] New allocation appears on canvas
|
||||
- [x] Click arrow to select it
|
||||
- [x] Selected arrow highlights in cyan
|
||||
- [x] Allocation editor appears in sidebar
|
||||
- [x] Drag percentage slider
|
||||
- [x] See percentage update in real-time
|
||||
- [x] Create second allocation from same source
|
||||
- [x] See both allocations normalize
|
||||
- [x] Click "Delete Allocation" button
|
||||
- [x] Press Delete key to remove allocation
|
||||
- [x] Press Escape to deselect
|
||||
- [x] See outgoing allocations in account details
|
||||
|
||||
**Milestone 3:**
|
||||
- [x] See "Add Funding" section in sidebar
|
||||
- [x] Enter funding amount (default: 1000)
|
||||
- [x] Click "Distribute Funding" button
|
||||
- [x] See balances update immediately
|
||||
- [x] See distribution summary appear
|
||||
- [x] See list of changed accounts with deltas
|
||||
- [x] Check console for detailed logs
|
||||
- [x] Try insufficient funding (distributes proportionally)
|
||||
- [x] Try sufficient funding (fills minimums, then by capacity)
|
||||
- [x] See network totals update correctly
|
||||
|
||||
**Future:**
|
||||
- [ ] Watch overflow redistribution (Milestone 4)
|
||||
- [ ] See animated flow particles (Milestone 4)
|
||||
|
||||
### Future: Automated Tests
|
||||
|
||||
```typescript
|
||||
// Example tests for Milestone 3+
|
||||
describe('initialDistribution', () => {
|
||||
it('should fill minimums first when funds insufficient', () => {})
|
||||
it('should distribute by capacity when minimums met', () => {})
|
||||
})
|
||||
|
||||
describe('redistributeOverflow', () => {
|
||||
it('should converge within max iterations', () => {})
|
||||
it('should conserve total funds', () => {})
|
||||
})
|
||||
```
|
||||
|
||||
## Resources
|
||||
|
||||
- **Academic Paper**: `../../../threshold-based-flow-funding.md`
|
||||
- **Design Session**: `../../.claude/journal/FLOW_FUNDING_DESIGN_SESSION.md`
|
||||
- **Project Vision**: `../../.claude/journal/POST_APPITALISM_VISION.md`
|
||||
|
||||
---
|
||||
|
||||
**Built with**: TypeScript, React, Next.js, Canvas API
|
||||
**Module Owner**: TBFF Team
|
||||
**Questions?** See design session document for detailed architecture.
|
||||
|
|
@ -0,0 +1,236 @@
|
|||
/**
|
||||
* Flow Funding algorithms
|
||||
* Implements the mathematical model from threshold-based-flow-funding.md
|
||||
*/
|
||||
|
||||
import type { FlowFundingNetwork, FlowFundingAccount } from './types'
|
||||
import { updateAccountComputedProperties, calculateNetworkTotals } from './utils'
|
||||
|
||||
/**
|
||||
* Initial distribution of external funding to accounts
|
||||
*
|
||||
* Algorithm:
|
||||
* 1. Calculate total shortfall (funds needed to reach minimums)
|
||||
* 2. If funding < shortfall: distribute proportionally to shortfalls
|
||||
* 3. If funding >= shortfall: fill all minimums first, then distribute remaining by capacity
|
||||
*
|
||||
* @param network - Current network state
|
||||
* @param externalFunding - Amount of new funding to distribute
|
||||
* @returns Updated network with new balances
|
||||
*/
|
||||
export function initialDistribution(
|
||||
network: FlowFundingNetwork,
|
||||
externalFunding: number
|
||||
): FlowFundingNetwork {
|
||||
if (externalFunding <= 0) {
|
||||
console.warn('⚠️ No funding to distribute')
|
||||
return network
|
||||
}
|
||||
|
||||
console.log(`\n💰 Initial Distribution: ${externalFunding} funding`)
|
||||
console.log('━'.repeat(50))
|
||||
|
||||
// Calculate total shortfall (funds needed to reach minimums)
|
||||
const totalShortfall = network.accounts.reduce(
|
||||
(sum, acc) => sum + Math.max(0, acc.minThreshold - acc.balance),
|
||||
0
|
||||
)
|
||||
|
||||
console.log(`Total shortfall: ${totalShortfall.toFixed(2)}`)
|
||||
|
||||
if (externalFunding < totalShortfall) {
|
||||
// Not enough to cover all minimums - distribute proportionally
|
||||
console.log('⚠️ Insufficient funding to cover all minimums')
|
||||
console.log('Distributing proportionally by shortfall...\n')
|
||||
|
||||
return distributeProportionallyByShortfall(network, externalFunding, totalShortfall)
|
||||
} else {
|
||||
// Enough funding - fill minimums first, then distribute by capacity
|
||||
console.log('✓ Sufficient funding to cover all minimums')
|
||||
console.log('Step 1: Filling all minimums...')
|
||||
|
||||
const afterMinimums = fillAllMinimums(network)
|
||||
const remainingFunds = externalFunding - totalShortfall
|
||||
|
||||
console.log(`Remaining funds: ${remainingFunds.toFixed(2)}`)
|
||||
console.log('Step 2: Distributing by capacity...\n')
|
||||
|
||||
return distributeByCapacity(afterMinimums, remainingFunds)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Distribute funding proportionally to shortfalls
|
||||
* Used when funding is insufficient to cover all minimums
|
||||
*/
|
||||
function distributeProportionallyByShortfall(
|
||||
network: FlowFundingNetwork,
|
||||
funding: number,
|
||||
totalShortfall: number
|
||||
): FlowFundingNetwork {
|
||||
const updatedAccounts = network.accounts.map((acc) => {
|
||||
const shortfall = Math.max(0, acc.minThreshold - acc.balance)
|
||||
if (shortfall === 0) return acc
|
||||
|
||||
const share = (shortfall / totalShortfall) * funding
|
||||
const newBalance = acc.balance + share
|
||||
|
||||
console.log(
|
||||
` ${acc.name.padEnd(15)} ${acc.balance.toFixed(0)} → ${newBalance.toFixed(0)} (+${share.toFixed(0)})`
|
||||
)
|
||||
|
||||
return updateAccountComputedProperties({
|
||||
...acc,
|
||||
balance: newBalance,
|
||||
})
|
||||
})
|
||||
|
||||
return calculateNetworkTotals({
|
||||
...network,
|
||||
accounts: updatedAccounts,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Fill all accounts to their minimum thresholds
|
||||
*/
|
||||
function fillAllMinimums(network: FlowFundingNetwork): FlowFundingNetwork {
|
||||
const updatedAccounts = network.accounts.map((acc) => {
|
||||
const shortfall = Math.max(0, acc.minThreshold - acc.balance)
|
||||
if (shortfall === 0) {
|
||||
console.log(` ${acc.name.padEnd(15)} ${acc.balance.toFixed(0)} (already at minimum)`)
|
||||
return acc
|
||||
}
|
||||
|
||||
const newBalance = acc.minThreshold
|
||||
|
||||
console.log(
|
||||
` ${acc.name.padEnd(15)} ${acc.balance.toFixed(0)} → ${newBalance.toFixed(0)} (+${shortfall.toFixed(0)})`
|
||||
)
|
||||
|
||||
return updateAccountComputedProperties({
|
||||
...acc,
|
||||
balance: newBalance,
|
||||
})
|
||||
})
|
||||
|
||||
return calculateNetworkTotals({
|
||||
...network,
|
||||
accounts: updatedAccounts,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Distribute funding proportionally to account capacities
|
||||
* Capacity = max(0, maxThreshold - balance)
|
||||
*/
|
||||
function distributeByCapacity(
|
||||
network: FlowFundingNetwork,
|
||||
funding: number
|
||||
): FlowFundingNetwork {
|
||||
if (funding <= 0) {
|
||||
console.log(' No remaining funds to distribute')
|
||||
return network
|
||||
}
|
||||
|
||||
// Calculate total capacity
|
||||
const totalCapacity = network.accounts.reduce(
|
||||
(sum, acc) => sum + Math.max(0, acc.maxThreshold - acc.balance),
|
||||
0
|
||||
)
|
||||
|
||||
if (totalCapacity === 0) {
|
||||
// All accounts at max - distribute evenly (will create overflow)
|
||||
console.log(' All accounts at max capacity - distributing evenly (will overflow)')
|
||||
return distributeEvenly(network, funding)
|
||||
}
|
||||
|
||||
// Distribute proportionally to capacity
|
||||
const updatedAccounts = network.accounts.map((acc) => {
|
||||
const capacity = Math.max(0, acc.maxThreshold - acc.balance)
|
||||
if (capacity === 0) {
|
||||
console.log(` ${acc.name.padEnd(15)} ${acc.balance.toFixed(0)} (at max capacity)`)
|
||||
return acc
|
||||
}
|
||||
|
||||
const share = (capacity / totalCapacity) * funding
|
||||
const newBalance = acc.balance + share
|
||||
|
||||
console.log(
|
||||
` ${acc.name.padEnd(15)} ${acc.balance.toFixed(0)} → ${newBalance.toFixed(0)} (+${share.toFixed(0)})`
|
||||
)
|
||||
|
||||
return updateAccountComputedProperties({
|
||||
...acc,
|
||||
balance: newBalance,
|
||||
})
|
||||
})
|
||||
|
||||
return calculateNetworkTotals({
|
||||
...network,
|
||||
accounts: updatedAccounts,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Distribute funding evenly across all accounts
|
||||
* Used when all accounts are at max capacity
|
||||
*/
|
||||
function distributeEvenly(
|
||||
network: FlowFundingNetwork,
|
||||
funding: number
|
||||
): FlowFundingNetwork {
|
||||
const perAccount = funding / network.accounts.length
|
||||
|
||||
const updatedAccounts = network.accounts.map((acc) => {
|
||||
const newBalance = acc.balance + perAccount
|
||||
|
||||
console.log(
|
||||
` ${acc.name.padEnd(15)} ${acc.balance.toFixed(0)} → ${newBalance.toFixed(0)} (+${perAccount.toFixed(0)})`
|
||||
)
|
||||
|
||||
return updateAccountComputedProperties({
|
||||
...acc,
|
||||
balance: newBalance,
|
||||
})
|
||||
})
|
||||
|
||||
return calculateNetworkTotals({
|
||||
...network,
|
||||
accounts: updatedAccounts,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate distribution summary (for UI display)
|
||||
*/
|
||||
export function getDistributionSummary(
|
||||
beforeNetwork: FlowFundingNetwork,
|
||||
afterNetwork: FlowFundingNetwork
|
||||
): {
|
||||
totalDistributed: number
|
||||
accountsChanged: number
|
||||
changes: Array<{ accountId: string; name: string; before: number; after: number; delta: number }>
|
||||
} {
|
||||
const changes = afterNetwork.accounts.map((after) => {
|
||||
const before = beforeNetwork.accounts.find((a) => a.id === after.id)!
|
||||
const delta = after.balance - before.balance
|
||||
|
||||
return {
|
||||
accountId: after.id,
|
||||
name: after.name,
|
||||
before: before.balance,
|
||||
after: after.balance,
|
||||
delta,
|
||||
}
|
||||
}).filter(c => c.delta !== 0)
|
||||
|
||||
const totalDistributed = changes.reduce((sum, c) => sum + c.delta, 0)
|
||||
const accountsChanged = changes.length
|
||||
|
||||
return {
|
||||
totalDistributed,
|
||||
accountsChanged,
|
||||
changes,
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,298 @@
|
|||
/**
|
||||
* Canvas rendering functions for Flow Funding visualization
|
||||
*/
|
||||
|
||||
import type { FlowFundingAccount, FlowFundingNetwork, Allocation } from './types'
|
||||
import { getStatusColor, getAccountCenter, formatCurrency, formatPercentage } from './utils'
|
||||
|
||||
/**
|
||||
* Draw threshold line inside account rectangle
|
||||
*/
|
||||
function drawThresholdLine(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
account: FlowFundingAccount,
|
||||
threshold: number,
|
||||
color: string,
|
||||
label: string
|
||||
) {
|
||||
if (threshold <= 0) return
|
||||
|
||||
const thresholdRatio = threshold / account.maxThreshold
|
||||
const lineY = account.y + account.height - thresholdRatio * account.height
|
||||
|
||||
// Draw dashed line
|
||||
ctx.strokeStyle = color
|
||||
ctx.lineWidth = 2
|
||||
ctx.setLineDash([5, 5])
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(account.x, lineY)
|
||||
ctx.lineTo(account.x + account.width, lineY)
|
||||
ctx.stroke()
|
||||
ctx.setLineDash([])
|
||||
|
||||
// Draw label
|
||||
ctx.fillStyle = color
|
||||
ctx.font = 'bold 10px sans-serif'
|
||||
ctx.fillText(label, account.x + 5, lineY - 3)
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a Flow Funding account as a colored rectangle
|
||||
*/
|
||||
export function renderAccount(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
account: FlowFundingAccount,
|
||||
isSelected: boolean = false
|
||||
) {
|
||||
// Draw border (thicker if selected)
|
||||
ctx.strokeStyle = isSelected ? '#22d3ee' : getStatusColor(account.status)
|
||||
ctx.lineWidth = isSelected ? 4 : 3
|
||||
ctx.strokeRect(account.x, account.y, account.width, account.height)
|
||||
|
||||
// Calculate fill height based on balance
|
||||
const fillRatio = Math.min(account.balance / account.maxThreshold, 1)
|
||||
const fillHeight = fillRatio * account.height
|
||||
const fillY = account.y + account.height - fillHeight
|
||||
|
||||
// Draw fill with gradient
|
||||
const gradient = ctx.createLinearGradient(
|
||||
account.x,
|
||||
account.y,
|
||||
account.x,
|
||||
account.y + account.height
|
||||
)
|
||||
gradient.addColorStop(0, getStatusColor(account.status, 0.2))
|
||||
gradient.addColorStop(1, getStatusColor(account.status, 0.6))
|
||||
|
||||
ctx.fillStyle = gradient
|
||||
ctx.fillRect(account.x, fillY, account.width, fillHeight)
|
||||
|
||||
// Draw threshold lines
|
||||
if (account.minThreshold > 0) {
|
||||
drawThresholdLine(ctx, account, account.minThreshold, '#ef4444', 'Min')
|
||||
}
|
||||
drawThresholdLine(ctx, account, account.maxThreshold, '#10b981', 'Max')
|
||||
|
||||
// Draw text labels
|
||||
ctx.fillStyle = '#ffffff'
|
||||
ctx.font = 'bold 16px sans-serif'
|
||||
ctx.fillText(account.name, account.x + 10, account.y + 25)
|
||||
|
||||
ctx.font = '13px monospace'
|
||||
ctx.fillStyle = '#e2e8f0'
|
||||
ctx.fillText(`Balance: ${formatCurrency(account.balance)}`, account.x + 10, account.y + 50)
|
||||
|
||||
ctx.font = '11px sans-serif'
|
||||
ctx.fillStyle = '#cbd5e1'
|
||||
ctx.fillText(`Min: ${formatCurrency(account.minThreshold)}`, account.x + 10, account.y + 70)
|
||||
ctx.fillText(`Max: ${formatCurrency(account.maxThreshold)}`, account.x + 10, account.y + 85)
|
||||
|
||||
// Show status badge
|
||||
const statusColors = {
|
||||
deficit: '#ef4444',
|
||||
minimum: '#eab308',
|
||||
healthy: '#6366f1',
|
||||
overflow: '#10b981',
|
||||
}
|
||||
const statusLabels = {
|
||||
deficit: 'DEFICIT',
|
||||
minimum: 'AT MIN',
|
||||
healthy: 'HEALTHY',
|
||||
overflow: 'OVERFLOW',
|
||||
}
|
||||
|
||||
ctx.fillStyle = statusColors[account.status]
|
||||
ctx.font = 'bold 10px sans-serif'
|
||||
const statusText = statusLabels[account.status]
|
||||
const statusWidth = ctx.measureText(statusText).width
|
||||
ctx.fillRect(account.x + account.width - statusWidth - 15, account.y + 8, statusWidth + 10, 18)
|
||||
ctx.fillStyle = '#ffffff'
|
||||
ctx.fillText(statusText, account.x + account.width - statusWidth - 10, account.y + 20)
|
||||
|
||||
// Show overflow/shortfall amount if significant
|
||||
if (account.overflow > 0) {
|
||||
ctx.fillStyle = '#10b981'
|
||||
ctx.font = 'bold 12px sans-serif'
|
||||
ctx.fillText(
|
||||
`+${formatCurrency(account.overflow)} overflow`,
|
||||
account.x + 10,
|
||||
account.y + account.height - 10
|
||||
)
|
||||
} else if (account.shortfall > 0) {
|
||||
ctx.fillStyle = '#ef4444'
|
||||
ctx.font = 'bold 12px sans-serif'
|
||||
ctx.fillText(
|
||||
`-${formatCurrency(account.shortfall)} needed`,
|
||||
account.x + 10,
|
||||
account.y + account.height - 10
|
||||
)
|
||||
}
|
||||
|
||||
// Draw center dot (connection point)
|
||||
const center = getAccountCenter(account)
|
||||
ctx.fillStyle = '#22d3ee'
|
||||
ctx.beginPath()
|
||||
ctx.arc(center.x, center.y, 4, 0, 2 * Math.PI)
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw arrowhead at end of line
|
||||
*/
|
||||
function drawArrowhead(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number,
|
||||
color: string,
|
||||
size: number = 15
|
||||
) {
|
||||
const angle = Math.atan2(y2 - y1, x2 - x1)
|
||||
|
||||
ctx.fillStyle = color
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(x2, y2)
|
||||
ctx.lineTo(
|
||||
x2 - size * Math.cos(angle - Math.PI / 6),
|
||||
y2 - size * Math.sin(angle - Math.PI / 6)
|
||||
)
|
||||
ctx.lineTo(
|
||||
x2 - size * Math.cos(angle + Math.PI / 6),
|
||||
y2 - size * Math.sin(angle + Math.PI / 6)
|
||||
)
|
||||
ctx.closePath()
|
||||
ctx.fill()
|
||||
}
|
||||
|
||||
/**
|
||||
* Render an allocation arrow between accounts
|
||||
*/
|
||||
export function renderAllocation(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
allocation: Allocation,
|
||||
sourceAccount: FlowFundingAccount,
|
||||
targetAccount: FlowFundingAccount,
|
||||
isSelected: boolean = false
|
||||
) {
|
||||
const start = getAccountCenter(sourceAccount)
|
||||
const end = getAccountCenter(targetAccount)
|
||||
|
||||
// Line thickness based on percentage
|
||||
const baseWidth = 2
|
||||
const maxWidth = 10
|
||||
const width = baseWidth + allocation.percentage * (maxWidth - baseWidth)
|
||||
|
||||
// Color based on whether source has overflow
|
||||
const hasOverflow = sourceAccount.balance > sourceAccount.maxThreshold
|
||||
const color = hasOverflow ? '#10b981' : isSelected ? '#22d3ee' : '#64748b'
|
||||
const alpha = hasOverflow ? 1.0 : isSelected ? 1.0 : 0.5
|
||||
|
||||
// Draw arrow line
|
||||
ctx.strokeStyle = color
|
||||
ctx.globalAlpha = alpha
|
||||
ctx.lineWidth = width
|
||||
ctx.beginPath()
|
||||
ctx.moveTo(start.x, start.y)
|
||||
ctx.lineTo(end.x, end.y)
|
||||
ctx.stroke()
|
||||
|
||||
// Draw arrowhead
|
||||
drawArrowhead(ctx, start.x, start.y, end.x, end.y, color, width * 1.8)
|
||||
|
||||
// Draw percentage label at midpoint
|
||||
const midX = (start.x + end.x) / 2
|
||||
const midY = (start.y + end.y) / 2
|
||||
|
||||
// Background for label
|
||||
ctx.globalAlpha = 0.8
|
||||
ctx.fillStyle = '#1e293b'
|
||||
const labelText = formatPercentage(allocation.percentage)
|
||||
const textMetrics = ctx.measureText(labelText)
|
||||
ctx.fillRect(midX - 2, midY - 18, textMetrics.width + 8, 20)
|
||||
|
||||
// Label text
|
||||
ctx.globalAlpha = 1.0
|
||||
ctx.fillStyle = color
|
||||
ctx.font = 'bold 12px sans-serif'
|
||||
ctx.fillText(labelText, midX + 2, midY - 3)
|
||||
|
||||
ctx.globalAlpha = 1.0
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear and render entire network
|
||||
*/
|
||||
export function renderNetwork(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
network: FlowFundingNetwork,
|
||||
canvasWidth: number,
|
||||
canvasHeight: number,
|
||||
selectedAccountId: string | null = null,
|
||||
selectedAllocationId: string | null = null
|
||||
) {
|
||||
// Clear canvas
|
||||
ctx.fillStyle = '#0f172a'
|
||||
ctx.fillRect(0, 0, canvasWidth, canvasHeight)
|
||||
|
||||
// Draw allocations first (so they appear behind accounts)
|
||||
network.allocations.forEach((allocation) => {
|
||||
const sourceAccount = network.accounts.find((a) => a.id === allocation.sourceAccountId)
|
||||
const targetAccount = network.accounts.find((a) => a.id === allocation.targetAccountId)
|
||||
|
||||
if (sourceAccount && targetAccount) {
|
||||
renderAllocation(
|
||||
ctx,
|
||||
allocation,
|
||||
sourceAccount,
|
||||
targetAccount,
|
||||
allocation.id === selectedAllocationId
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
// Draw accounts
|
||||
network.accounts.forEach((account) => {
|
||||
renderAccount(ctx, account, account.id === selectedAccountId)
|
||||
})
|
||||
|
||||
// Draw network stats in corner
|
||||
drawNetworkStats(ctx, network, canvasWidth)
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw network statistics in top-right corner
|
||||
*/
|
||||
function drawNetworkStats(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
network: FlowFundingNetwork,
|
||||
canvasWidth: number
|
||||
) {
|
||||
const padding = 15
|
||||
const lineHeight = 20
|
||||
const x = canvasWidth - 200
|
||||
|
||||
ctx.fillStyle = 'rgba(30, 41, 59, 0.9)'
|
||||
ctx.fillRect(x - 10, padding - 5, 210, lineHeight * 5 + 10)
|
||||
|
||||
ctx.fillStyle = '#22d3ee'
|
||||
ctx.font = 'bold 14px sans-serif'
|
||||
ctx.fillText('Network Stats', x, padding + lineHeight * 0)
|
||||
|
||||
ctx.font = '12px monospace'
|
||||
ctx.fillStyle = '#94a3b8'
|
||||
ctx.fillText(`Total Funds: ${formatCurrency(network.totalFunds)}`, x, padding + lineHeight * 1)
|
||||
|
||||
ctx.fillStyle = '#ef4444'
|
||||
ctx.fillText(
|
||||
`Shortfall: ${formatCurrency(network.totalShortfall)}`,
|
||||
x,
|
||||
padding + lineHeight * 2
|
||||
)
|
||||
|
||||
ctx.fillStyle = '#eab308'
|
||||
ctx.fillText(`Capacity: ${formatCurrency(network.totalCapacity)}`, x, padding + lineHeight * 3)
|
||||
|
||||
ctx.fillStyle = '#10b981'
|
||||
ctx.fillText(`Overflow: ${formatCurrency(network.totalOverflow)}`, x, padding + lineHeight * 4)
|
||||
}
|
||||
|
|
@ -0,0 +1,265 @@
|
|||
/**
|
||||
* Sample Flow Funding networks for demonstration and testing
|
||||
*/
|
||||
|
||||
import type { FlowFundingNetwork, FlowFundingAccount } from './types'
|
||||
import {
|
||||
updateAccountComputedProperties,
|
||||
calculateNetworkTotals,
|
||||
} from './utils'
|
||||
|
||||
/**
|
||||
* Create an account with computed properties
|
||||
*/
|
||||
function createAccount(data: {
|
||||
id: string
|
||||
name: string
|
||||
balance: number
|
||||
minThreshold: number
|
||||
maxThreshold: number
|
||||
x: number
|
||||
y: number
|
||||
width?: number
|
||||
height?: number
|
||||
}): FlowFundingAccount {
|
||||
return updateAccountComputedProperties({
|
||||
...data,
|
||||
width: data.width || 160,
|
||||
height: data.height || 140,
|
||||
status: 'deficit', // Will be computed
|
||||
shortfall: 0, // Will be computed
|
||||
capacity: 0, // Will be computed
|
||||
overflow: 0, // Will be computed
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Example 1: Simple Linear Flow (A → B → C)
|
||||
* Demonstrates basic flow through a chain
|
||||
*/
|
||||
export const simpleLinearNetwork: FlowFundingNetwork = calculateNetworkTotals({
|
||||
name: 'Simple Linear Flow',
|
||||
accounts: [
|
||||
createAccount({
|
||||
id: 'alice',
|
||||
name: 'Alice',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 300,
|
||||
x: 100,
|
||||
y: 200,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'bob',
|
||||
name: 'Bob',
|
||||
balance: 0,
|
||||
minThreshold: 50,
|
||||
maxThreshold: 200,
|
||||
x: 400,
|
||||
y: 200,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'carol',
|
||||
name: 'Carol',
|
||||
balance: 0,
|
||||
minThreshold: 75,
|
||||
maxThreshold: 250,
|
||||
x: 700,
|
||||
y: 200,
|
||||
}),
|
||||
],
|
||||
allocations: [
|
||||
{ id: 'a1', sourceAccountId: 'alice', targetAccountId: 'bob', percentage: 1.0 },
|
||||
{ id: 'a2', sourceAccountId: 'bob', targetAccountId: 'carol', percentage: 1.0 },
|
||||
],
|
||||
totalFunds: 0,
|
||||
totalShortfall: 0,
|
||||
totalCapacity: 0,
|
||||
totalOverflow: 0,
|
||||
})
|
||||
|
||||
/**
|
||||
* Example 2: Mutual Aid Circle (A ↔ B ↔ C ↔ A)
|
||||
* Demonstrates circular support network
|
||||
*/
|
||||
export const mutualAidCircle: FlowFundingNetwork = calculateNetworkTotals({
|
||||
name: 'Mutual Aid Circle',
|
||||
accounts: [
|
||||
createAccount({
|
||||
id: 'alice',
|
||||
name: 'Alice',
|
||||
balance: 50,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 400,
|
||||
y: 100,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'bob',
|
||||
name: 'Bob',
|
||||
balance: 150,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 600,
|
||||
y: 300,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'carol',
|
||||
name: 'Carol',
|
||||
balance: 250,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 200,
|
||||
y: 300,
|
||||
}),
|
||||
],
|
||||
allocations: [
|
||||
{ id: 'a1', sourceAccountId: 'alice', targetAccountId: 'bob', percentage: 1.0 },
|
||||
{ id: 'a2', sourceAccountId: 'bob', targetAccountId: 'carol', percentage: 1.0 },
|
||||
{ id: 'a3', sourceAccountId: 'carol', targetAccountId: 'alice', percentage: 1.0 },
|
||||
],
|
||||
totalFunds: 0,
|
||||
totalShortfall: 0,
|
||||
totalCapacity: 0,
|
||||
totalOverflow: 0,
|
||||
})
|
||||
|
||||
/**
|
||||
* Example 3: Commons Pool Redistribution
|
||||
* Everyone contributes to pool, pool redistributes equally
|
||||
*/
|
||||
export const commonsPool: FlowFundingNetwork = calculateNetworkTotals({
|
||||
name: 'Commons Pool',
|
||||
accounts: [
|
||||
createAccount({
|
||||
id: 'pool',
|
||||
name: 'Commons Pool',
|
||||
balance: 0,
|
||||
minThreshold: 0,
|
||||
maxThreshold: 500,
|
||||
x: 400,
|
||||
y: 150,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'alice',
|
||||
name: 'Alice',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 150,
|
||||
y: 350,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'bob',
|
||||
name: 'Bob',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 400,
|
||||
y: 400,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'carol',
|
||||
name: 'Carol',
|
||||
balance: 0,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 650,
|
||||
y: 350,
|
||||
}),
|
||||
],
|
||||
allocations: [
|
||||
// Contributors to pool
|
||||
{ id: 'a1', sourceAccountId: 'alice', targetAccountId: 'pool', percentage: 1.0 },
|
||||
{ id: 'a2', sourceAccountId: 'bob', targetAccountId: 'pool', percentage: 1.0 },
|
||||
{ id: 'a3', sourceAccountId: 'carol', targetAccountId: 'pool', percentage: 1.0 },
|
||||
// Pool redistributes
|
||||
{ id: 'a4', sourceAccountId: 'pool', targetAccountId: 'alice', percentage: 0.33 },
|
||||
{ id: 'a5', sourceAccountId: 'pool', targetAccountId: 'bob', percentage: 0.33 },
|
||||
{ id: 'a6', sourceAccountId: 'pool', targetAccountId: 'carol', percentage: 0.34 },
|
||||
],
|
||||
totalFunds: 0,
|
||||
totalShortfall: 0,
|
||||
totalCapacity: 0,
|
||||
totalOverflow: 0,
|
||||
})
|
||||
|
||||
/**
|
||||
* Example 4: Different States Demo
|
||||
* Shows all four account states at once
|
||||
*/
|
||||
export const statesDemo: FlowFundingNetwork = calculateNetworkTotals({
|
||||
name: 'Account States Demo',
|
||||
accounts: [
|
||||
createAccount({
|
||||
id: 'deficit',
|
||||
name: 'Deficit',
|
||||
balance: 30,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 100,
|
||||
y: 100,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'minimum',
|
||||
name: 'Minimum',
|
||||
balance: 100,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 350,
|
||||
y: 100,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'healthy',
|
||||
name: 'Healthy',
|
||||
balance: 150,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 600,
|
||||
y: 100,
|
||||
}),
|
||||
createAccount({
|
||||
id: 'overflow',
|
||||
name: 'Overflow',
|
||||
balance: 250,
|
||||
minThreshold: 100,
|
||||
maxThreshold: 200,
|
||||
x: 850,
|
||||
y: 100,
|
||||
}),
|
||||
],
|
||||
allocations: [
|
||||
{ id: 'a1', sourceAccountId: 'overflow', targetAccountId: 'deficit', percentage: 1.0 },
|
||||
],
|
||||
totalFunds: 0,
|
||||
totalShortfall: 0,
|
||||
totalCapacity: 0,
|
||||
totalOverflow: 0,
|
||||
})
|
||||
|
||||
/**
|
||||
* Get all sample networks
|
||||
*/
|
||||
export const sampleNetworks = {
|
||||
simpleLinear: simpleLinearNetwork,
|
||||
mutualAid: mutualAidCircle,
|
||||
commonsPool: commonsPool,
|
||||
statesDemo: statesDemo,
|
||||
}
|
||||
|
||||
/**
|
||||
* Get network by key
|
||||
*/
|
||||
export function getSampleNetwork(key: keyof typeof sampleNetworks): FlowFundingNetwork {
|
||||
return sampleNetworks[key]
|
||||
}
|
||||
|
||||
/**
|
||||
* Get list of network options for UI
|
||||
*/
|
||||
export const networkOptions = [
|
||||
{ value: 'simpleLinear', label: 'Simple Linear Flow (A → B → C)' },
|
||||
{ value: 'mutualAid', label: 'Mutual Aid Circle (A ↔ B ↔ C)' },
|
||||
{ value: 'commonsPool', label: 'Commons Pool Redistribution' },
|
||||
{ value: 'statesDemo', label: 'Account States Demo' },
|
||||
] as const
|
||||
|
|
@ -0,0 +1,110 @@
|
|||
/**
|
||||
* Type definitions for Threshold-Based Flow Funding
|
||||
* These types model the academic paper's mathematical concepts
|
||||
*/
|
||||
|
||||
export type AccountStatus = 'deficit' | 'minimum' | 'healthy' | 'overflow'
|
||||
|
||||
/**
|
||||
* FlowFundingAccount represents a participant in the network
|
||||
* Each account has:
|
||||
* - balance: current funds held
|
||||
* - minThreshold: minimum viable funding (survival level)
|
||||
* - maxThreshold: overflow point (beyond which funds redistribute)
|
||||
*/
|
||||
export interface FlowFundingAccount {
|
||||
// Identity
|
||||
id: string
|
||||
name: string
|
||||
|
||||
// Financial State
|
||||
balance: number
|
||||
minThreshold: number
|
||||
maxThreshold: number
|
||||
|
||||
// Visual Position (for canvas rendering)
|
||||
x: number
|
||||
y: number
|
||||
width: number
|
||||
height: number
|
||||
|
||||
// Computed properties (derived from balance vs thresholds)
|
||||
status: AccountStatus
|
||||
shortfall: number // max(0, minThreshold - balance)
|
||||
capacity: number // max(0, maxThreshold - balance)
|
||||
overflow: number // max(0, balance - maxThreshold)
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocation represents where overflow goes
|
||||
* When source account exceeds maxThreshold, overflow flows to target
|
||||
* based on allocation percentage
|
||||
*/
|
||||
export interface Allocation {
|
||||
id: string
|
||||
sourceAccountId: string
|
||||
targetAccountId: string
|
||||
percentage: number // 0.0 to 1.0 (e.g., 0.5 = 50%)
|
||||
|
||||
// Visual (calculated dynamically from account positions)
|
||||
x1?: number
|
||||
y1?: number
|
||||
x2?: number
|
||||
y2?: number
|
||||
}
|
||||
|
||||
/**
|
||||
* FlowFundingNetwork represents the complete system
|
||||
*/
|
||||
export interface FlowFundingNetwork {
|
||||
name: string
|
||||
accounts: FlowFundingAccount[]
|
||||
allocations: Allocation[]
|
||||
|
||||
// Computed network-level properties
|
||||
totalFunds: number
|
||||
totalShortfall: number
|
||||
totalCapacity: number
|
||||
totalOverflow: number
|
||||
}
|
||||
|
||||
/**
|
||||
* FlowParticle represents an animated particle flowing along an allocation
|
||||
* Used to visualize fund transfers during redistribution
|
||||
*/
|
||||
export interface FlowParticle {
|
||||
allocationId: string
|
||||
progress: number // 0.0 to 1.0 along the path
|
||||
amount: number // Funds being transferred
|
||||
startTime: number // timestamp when particle was created
|
||||
duration: number // milliseconds for animation
|
||||
}
|
||||
|
||||
/**
|
||||
* RedistributionStep captures one iteration of the overflow redistribution process
|
||||
*/
|
||||
export interface RedistributionStep {
|
||||
iteration: number
|
||||
overflows: Array<{ accountId: string; amount: number }>
|
||||
deltas: Record<string, number> // accountId -> balance change
|
||||
flowParticles: FlowParticle[]
|
||||
}
|
||||
|
||||
/**
|
||||
* FundingStep represents a step in the funding round process
|
||||
* Used for animation/visualization callbacks
|
||||
*/
|
||||
export type FundingStep =
|
||||
| { type: 'initial-distribution'; amount: number }
|
||||
| { type: 'overflow-redistribution' }
|
||||
| { type: 'redistribution-step'; iteration: number; flowParticles: FlowParticle[] }
|
||||
| { type: 'complete' }
|
||||
|
||||
/**
|
||||
* ValidationResult for network validation
|
||||
*/
|
||||
export interface ValidationResult {
|
||||
valid: boolean
|
||||
errors: string[]
|
||||
warnings: string[]
|
||||
}
|
||||
|
|
@ -0,0 +1,151 @@
|
|||
/**
|
||||
* Utility functions for Flow Funding calculations
|
||||
*/
|
||||
|
||||
import type { FlowFundingAccount, AccountStatus, FlowFundingNetwork, Allocation } from './types'
|
||||
|
||||
/**
|
||||
* Calculate account status based on balance vs thresholds
|
||||
*/
|
||||
export function getAccountStatus(account: FlowFundingAccount): AccountStatus {
|
||||
if (account.balance < account.minThreshold) return 'deficit'
|
||||
if (account.balance >= account.maxThreshold) return 'overflow'
|
||||
if (Math.abs(account.balance - account.minThreshold) < 0.01) return 'minimum'
|
||||
return 'healthy'
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate shortfall (funds needed to reach minimum)
|
||||
*/
|
||||
export function calculateShortfall(account: FlowFundingAccount): number {
|
||||
return Math.max(0, account.minThreshold - account.balance)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate capacity (funds that can be added before reaching maximum)
|
||||
*/
|
||||
export function calculateCapacity(account: FlowFundingAccount): number {
|
||||
return Math.max(0, account.maxThreshold - account.balance)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate overflow (funds beyond maximum threshold)
|
||||
*/
|
||||
export function calculateOverflow(account: FlowFundingAccount): number {
|
||||
return Math.max(0, account.balance - account.maxThreshold)
|
||||
}
|
||||
|
||||
/**
|
||||
* Update computed properties on an account
|
||||
*/
|
||||
export function updateAccountComputedProperties(
|
||||
account: FlowFundingAccount
|
||||
): FlowFundingAccount {
|
||||
return {
|
||||
...account,
|
||||
status: getAccountStatus(account),
|
||||
shortfall: calculateShortfall(account),
|
||||
capacity: calculateCapacity(account),
|
||||
overflow: calculateOverflow(account),
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate network-level totals
|
||||
*/
|
||||
export function calculateNetworkTotals(network: FlowFundingNetwork): FlowFundingNetwork {
|
||||
const totalFunds = network.accounts.reduce((sum, acc) => sum + acc.balance, 0)
|
||||
const totalShortfall = network.accounts.reduce((sum, acc) => sum + acc.shortfall, 0)
|
||||
const totalCapacity = network.accounts.reduce((sum, acc) => sum + acc.capacity, 0)
|
||||
const totalOverflow = network.accounts.reduce((sum, acc) => sum + acc.overflow, 0)
|
||||
|
||||
return {
|
||||
...network,
|
||||
totalFunds,
|
||||
totalShortfall,
|
||||
totalCapacity,
|
||||
totalOverflow,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Normalize allocations so they sum to 1.0
|
||||
*/
|
||||
export function normalizeAllocations(allocations: Allocation[]): Allocation[] {
|
||||
// If only one allocation, it must be 100%
|
||||
if (allocations.length === 1) {
|
||||
return allocations.map(a => ({ ...a, percentage: 1.0 }))
|
||||
}
|
||||
|
||||
const total = allocations.reduce((sum, a) => sum + a.percentage, 0)
|
||||
|
||||
// If total is 0, distribute equally
|
||||
if (total === 0) {
|
||||
const equalShare = 1.0 / allocations.length
|
||||
return allocations.map((a) => ({
|
||||
...a,
|
||||
percentage: equalShare,
|
||||
}))
|
||||
}
|
||||
|
||||
// If already normalized (within tolerance), return as-is
|
||||
if (Math.abs(total - 1.0) < 0.0001) {
|
||||
return allocations
|
||||
}
|
||||
|
||||
// Normalize by dividing by total
|
||||
return allocations.map((a) => ({
|
||||
...a,
|
||||
percentage: a.percentage / total,
|
||||
}))
|
||||
}
|
||||
|
||||
/**
|
||||
* Get center point of an account (for arrow endpoints)
|
||||
*/
|
||||
export function getAccountCenter(account: FlowFundingAccount): { x: number; y: number } {
|
||||
return {
|
||||
x: account.x + account.width / 2,
|
||||
y: account.y + account.height / 2,
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get status color for rendering
|
||||
*/
|
||||
export function getStatusColor(status: AccountStatus, alpha: number = 1): string {
|
||||
const colors = {
|
||||
deficit: `rgba(239, 68, 68, ${alpha})`, // Red
|
||||
minimum: `rgba(251, 191, 36, ${alpha})`, // Yellow
|
||||
healthy: `rgba(99, 102, 241, ${alpha})`, // Blue
|
||||
overflow: `rgba(16, 185, 129, ${alpha})`, // Green
|
||||
}
|
||||
return colors[status]
|
||||
}
|
||||
|
||||
/**
|
||||
* Get status color as Tailwind class
|
||||
*/
|
||||
export function getStatusColorClass(status: AccountStatus): string {
|
||||
const classes = {
|
||||
deficit: 'text-red-400',
|
||||
minimum: 'text-yellow-400',
|
||||
healthy: 'text-blue-400',
|
||||
overflow: 'text-green-400',
|
||||
}
|
||||
return classes[status]
|
||||
}
|
||||
|
||||
/**
|
||||
* Format currency for display
|
||||
*/
|
||||
export function formatCurrency(amount: number): string {
|
||||
return amount.toFixed(0)
|
||||
}
|
||||
|
||||
/**
|
||||
* Format percentage for display
|
||||
*/
|
||||
export function formatPercentage(decimal: number): string {
|
||||
return `${Math.round(decimal * 100)}%`
|
||||
}
|
||||
|
|
@ -6,9 +6,11 @@
|
|||
"build": "next build",
|
||||
"dev": "next dev",
|
||||
"lint": "eslint .",
|
||||
"start": "next start"
|
||||
"start": "next start",
|
||||
"screenshots": "node scripts/capture-screenshots.mjs"
|
||||
},
|
||||
"dependencies": {
|
||||
"@folkjs/propagators": "link:../folkjs/packages/propagators",
|
||||
"@hookform/resolvers": "^3.10.0",
|
||||
"@radix-ui/react-accordion": "1.2.2",
|
||||
"@radix-ui/react-alert-dialog": "1.1.4",
|
||||
|
|
@ -66,6 +68,7 @@
|
|||
"@types/react": "^19",
|
||||
"@types/react-dom": "^19",
|
||||
"postcss": "^8.5",
|
||||
"puppeteer": "^24.31.0",
|
||||
"tailwindcss": "^4.1.9",
|
||||
"tw-animate-css": "1.3.3",
|
||||
"typescript": "^5"
|
||||
|
|
|
|||
807
pnpm-lock.yaml
807
pnpm-lock.yaml
File diff suppressed because it is too large
Load Diff
Binary file not shown.
|
After Width: | Height: | Size: 85 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 256 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 60 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 69 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 79 KiB |
|
|
@ -0,0 +1,138 @@
|
|||
# Screenshot Management
|
||||
|
||||
This directory contains scripts for managing demo screenshots.
|
||||
|
||||
## Capturing Screenshots
|
||||
|
||||
### Prerequisites
|
||||
- Development server must be running (`pnpm dev`)
|
||||
- All demo pages should be accessible at their routes
|
||||
|
||||
### Running the Screenshot Script
|
||||
|
||||
```bash
|
||||
# Make sure dev server is running first
|
||||
pnpm dev
|
||||
|
||||
# In another terminal, capture screenshots
|
||||
pnpm screenshots
|
||||
```
|
||||
|
||||
This will:
|
||||
1. Launch a headless Chrome browser
|
||||
2. Navigate to each demo page
|
||||
3. Wait for content to load
|
||||
4. Capture a 1280x800 screenshot
|
||||
5. Save to `public/screenshots/`
|
||||
|
||||
### Output
|
||||
|
||||
Screenshots are saved as:
|
||||
- `public/screenshots/tbff.png`
|
||||
- `public/screenshots/tbff-flow.png`
|
||||
- `public/screenshots/flow-v2.png`
|
||||
- `public/screenshots/italism.png`
|
||||
- `public/screenshots/flowfunding.png`
|
||||
|
||||
### Adding New Demos
|
||||
|
||||
To capture screenshots for new demos, edit `capture-screenshots.mjs`:
|
||||
|
||||
```javascript
|
||||
const demos = [
|
||||
{ path: '/your-new-demo', name: 'your-new-demo' },
|
||||
// ... existing demos
|
||||
];
|
||||
```
|
||||
|
||||
Then update `app/demos/page.tsx` to include the screenshot path:
|
||||
|
||||
```typescript
|
||||
{
|
||||
title: 'Your New Demo',
|
||||
path: '/your-new-demo',
|
||||
screenshot: '/screenshots/your-new-demo.png',
|
||||
// ... other properties
|
||||
}
|
||||
```
|
||||
|
||||
## Screenshot Specifications
|
||||
|
||||
- **Viewport**: 1280x800 pixels
|
||||
- **Format**: PNG
|
||||
- **Wait Time**: 2 seconds after page load (for animations to settle)
|
||||
- **Network**: Waits for networkidle2 (most network activity finished)
|
||||
|
||||
## Customization
|
||||
|
||||
### Changing Viewport Size
|
||||
|
||||
Edit the viewport in `capture-screenshots.mjs`:
|
||||
|
||||
```javascript
|
||||
await page.setViewport({
|
||||
width: 1920, // Change width
|
||||
height: 1080 // Change height
|
||||
});
|
||||
```
|
||||
|
||||
### Changing Wait Time
|
||||
|
||||
Adjust the timeout if demos need more time to render:
|
||||
|
||||
```javascript
|
||||
await new Promise(resolve => setTimeout(resolve, 3000)); // 3 seconds
|
||||
```
|
||||
|
||||
### Capturing Specific Section
|
||||
|
||||
To capture only part of a page:
|
||||
|
||||
```javascript
|
||||
const element = await page.$('.demo-container');
|
||||
await element.screenshot({ path: screenshotPath });
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Screenshots are blank
|
||||
- Increase wait time
|
||||
- Check if content loads in actual browser
|
||||
- Ensure dev server is running
|
||||
|
||||
### Browser launch fails
|
||||
- Check if puppeteer installed: `pnpm list puppeteer`
|
||||
- Reinstall: `pnpm add -D puppeteer`
|
||||
- Check system dependencies for Chrome
|
||||
|
||||
### Timeout errors
|
||||
- Increase timeout in script:
|
||||
```javascript
|
||||
timeout: 60000 // 60 seconds
|
||||
```
|
||||
|
||||
## Manual Screenshot Workflow
|
||||
|
||||
If automated screenshots don't work:
|
||||
|
||||
1. Open demo in browser
|
||||
2. Set window to 1280x800
|
||||
3. Use browser screenshot tool (F12 → Device Toolbar → Screenshot)
|
||||
4. Save to `public/screenshots/[demo-name].png`
|
||||
5. Update demo card with screenshot path
|
||||
|
||||
## Performance Tips
|
||||
|
||||
- Screenshots are cached by browser
|
||||
- Total size: ~560KB for 5 demos
|
||||
- Consider optimizing PNGs with tools like `pngquant` or `imagemin`
|
||||
- WebP format could reduce size further
|
||||
|
||||
## Future Enhancements
|
||||
|
||||
- [ ] Generate thumbnails in addition to full screenshots
|
||||
- [ ] Add WebP format support
|
||||
- [ ] Capture at multiple viewport sizes
|
||||
- [ ] Add screenshot comparison for regression testing
|
||||
- [ ] Automate screenshot capture on build
|
||||
- [ ] Add screenshot update on demo changes (CI/CD)
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* Screenshot Capture Script for Flow Funding Demos
|
||||
*
|
||||
* This script captures screenshots of all demo pages using Puppeteer
|
||||
*/
|
||||
|
||||
import puppeteer from 'puppeteer';
|
||||
import { fileURLToPath } from 'url';
|
||||
import { dirname, join } from 'path';
|
||||
import { existsSync, mkdirSync } from 'fs';
|
||||
|
||||
const __filename = fileURLToPath(import.meta.url);
|
||||
const __dirname = dirname(__filename);
|
||||
|
||||
const demos = [
|
||||
{ path: '/tbff', name: 'tbff' },
|
||||
{ path: '/tbff-flow', name: 'tbff-flow' },
|
||||
{ path: '/flow-v2', name: 'flow-v2' },
|
||||
{ path: '/italism', name: 'italism' },
|
||||
{ path: '/flowfunding', name: 'flowfunding' },
|
||||
];
|
||||
|
||||
const baseUrl = 'http://localhost:3000';
|
||||
const screenshotsDir = join(__dirname, '../public/screenshots');
|
||||
|
||||
// Ensure screenshots directory exists
|
||||
if (!existsSync(screenshotsDir)) {
|
||||
mkdirSync(screenshotsDir, { recursive: true });
|
||||
}
|
||||
|
||||
async function captureScreenshots() {
|
||||
console.log('🚀 Starting screenshot capture...\n');
|
||||
|
||||
const browser = await puppeteer.launch({
|
||||
headless: true,
|
||||
args: ['--no-sandbox', '--disable-setuid-sandbox']
|
||||
});
|
||||
|
||||
try {
|
||||
for (const demo of demos) {
|
||||
const url = `${baseUrl}${demo.path}`;
|
||||
console.log(`📸 Capturing ${demo.name}...`);
|
||||
|
||||
const page = await browser.newPage();
|
||||
await page.setViewport({ width: 1280, height: 800 });
|
||||
|
||||
try {
|
||||
await page.goto(url, {
|
||||
waitUntil: 'networkidle2',
|
||||
timeout: 30000
|
||||
});
|
||||
|
||||
// Wait a bit for animations to settle
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
|
||||
const screenshotPath = join(screenshotsDir, `${demo.name}.png`);
|
||||
await page.screenshot({
|
||||
path: screenshotPath,
|
||||
type: 'png'
|
||||
});
|
||||
|
||||
console.log(` ✅ Saved to public/screenshots/${demo.name}.png`);
|
||||
} catch (error) {
|
||||
console.error(` ❌ Failed to capture ${demo.name}:`, error.message);
|
||||
} finally {
|
||||
await page.close();
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
await browser.close();
|
||||
}
|
||||
|
||||
console.log('\n✨ Screenshot capture complete!');
|
||||
}
|
||||
|
||||
captureScreenshots().catch(console.error);
|
||||
|
|
@ -1,6 +1,10 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"lib": [
|
||||
"dom",
|
||||
"dom.iterable",
|
||||
"esnext"
|
||||
],
|
||||
"allowJs": true,
|
||||
"target": "ES6",
|
||||
"skipLibCheck": true,
|
||||
|
|
@ -11,7 +15,7 @@
|
|||
"moduleResolution": "bundler",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"jsx": "preserve",
|
||||
"jsx": "react-jsx",
|
||||
"incremental": true,
|
||||
"plugins": [
|
||||
{
|
||||
|
|
@ -19,9 +23,19 @@
|
|||
}
|
||||
],
|
||||
"paths": {
|
||||
"@/*": ["./*"]
|
||||
"@/*": [
|
||||
"./*"
|
||||
]
|
||||
}
|
||||
},
|
||||
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts"],
|
||||
"exclude": ["node_modules"]
|
||||
"include": [
|
||||
"next-env.d.ts",
|
||||
"**/*.ts",
|
||||
"**/*.tsx",
|
||||
".next/types/**/*.ts",
|
||||
".next/dev/types/**/*.ts"
|
||||
],
|
||||
"exclude": [
|
||||
"node_modules"
|
||||
]
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue