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README.md
Post-Appitalism Website
Interactive website and canvas demo for Threshold-Based Flow Funding - a novel resource allocation mechanism for decentralized networks.
Quick Start
# Install dependencies
pnpm install
# Run development server
pnpm dev
# Open browser
http://localhost:3000
Main Pages:
/- Marketing site with vision, technical details, and call-to-action/italism- Interactive canvas demo with live propagators
Project Structure
post-app-website-new/
├── app/
│ ├── page.tsx # Main marketing landing page
│ ├── italism/page.tsx # Interactive canvas demo (769 lines)
│ └── layout.tsx
├── components/
│ ├── hero-section.tsx # Marketing sections
│ ├── problem-section.tsx
│ ├── interlay-section.tsx
│ ├── technical-section.tsx
│ ├── vision-section.tsx
│ └── ui/ # shadcn/ui components
├── CANVAS_DEVELOPMENT_GUIDE.md # ⭐ Complete technical documentation
└── README.md # This file
What Is This?
This project is part of the Post-Appitalism movement, demonstrating principles of:
- Malleable Software: Users reshape tools to their needs
- Flow-Based Economics: Resource allocation via threshold-based overflow
- Collaborative Creation: Multiple authors, shared artifacts
- Open & Inspectable: Transparent, remixable, hackable
The /italism Canvas
An interactive demo embodying these principles through a live programming canvas where:
- Arrows are functional connections that propagate data between shapes
- Visual = Executable: What you draw is what computes
- Scoped Propagators: Computation happens on edges (connections), not just nodes
- Flow Funding Visualization: Simulate resource allocation networks
Status: Phase 1 Complete ✅
- Draw arrows between shapes
- Set values on shapes
- Propagate values through arrows
- Expression editing (basic)
See CANVAS_DEVELOPMENT_GUIDE.md for complete technical details.
Technology Stack
- Framework: Next.js 16 (App Router) + React 19
- Styling: Tailwind CSS 4 + shadcn/ui components
- Language: TypeScript 5
- Package Manager: pnpm
- Canvas: HTML5 Canvas with custom event system
- Propagators: Inline FolkJS-inspired implementation (future: migrate to
@folkjs/propagators)
Key Features
Marketing Site (/)
- Hero section with vision statement
- Problem/solution narrative
- Interlay integration details
- Technical deep-dive on Flow Funding
- Vision for the future
- Call-to-action for early access
Interactive Canvas (/italism)
Tools:
- Select: Click shapes to select, drag to move
- Draw: Freeform lines
- Rectangle: Draw rectangles (any direction)
- Arrow: Connect shapes with functional arrows
- Text: Add text labels
- Erase: Delete shapes (cleans up propagators)
Features:
- Shape value editor (set numeric values)
- Arrow expression editor (define transformations)
- Test Propagation button (trigger data flow)
- Visual arrow highlighting on selection
- Snap-to-center arrow endpoints
- Fullscreen mode
Development
Commands
pnpm dev # Run dev server (http://localhost:3000)
pnpm build # Build for production
pnpm start # Run production server
pnpm lint # Lint code
Making Changes to Canvas
- Read the guide: CANVAS_DEVELOPMENT_GUIDE.md
- File to edit:
app/italism/page.tsx - Key discoveries: State management patterns, hit detection algorithms, debugging techniques
- Testing workflow: Make ONE change, test, commit, repeat
Known Issues & Solutions
See "Known Issues & Solutions" section in CANVAS_DEVELOPMENT_GUIDE.md.
Roadmap
Phase 1: Live Arrows ✅ (Current)
- Arrow drawing and selection
- Propagator system
- Value propagation
- Expression editing
Phase 2: Enhanced Propagators
- Expression parser (evaluate
"value: from.value * 2") - Arrow auto-update when shapes move
- Visual flow animation
- Bi-directional propagation
Phase 3: Polish & UX
- Keyboard shortcuts
- Undo/redo system
- Persistence (localStorage/JSON export)
- Color picker
- Improved text editing
Phase 4: FolkJS Migration
- Use real
@folkjs/propagatorspackage - Migrate to
@folkjs/canvas(DOM-based shapes) - Integrate
@folkjs/geometry - Add
@folkjs/collabfor real-time collaboration
Phase 5: Flow Funding Visualization
- Visual balance/threshold display
- Overflow animation
- Network simulation
- Integration with actual Flow Funding contracts
Phase 6: Scoped Propagators
- Edge-based computation
- Local state on arrows
- Constraint satisfaction
- Complex data transformations
Philosophy
This project aligns with the CLAUDE.md ultrathink methodology:
"Technology alone is not enough. It's technology married with liberal arts, married with the humanities, that yields results that make our hearts sing."
Every feature should:
- Work seamlessly with human workflow
- Feel intuitive, not mechanical
- Solve the real problem, not just the stated one
- Leave the codebase better than we found it
See ../../../CLAUDE.md for complete development philosophy.
Related Resources
- FolkJS Library:
../../folkjs/(propagators, canvas, geometry packages) - Flow Funding Paper:
../../../threshold-based-flow-funding.md - FolkJS Demos:
../../folkjs/website/demos/propagators/ - Scoped Propagators Article: https://www.orionreed.com/posts/scoped-propagators
Deployment
Live Site: https://vercel.com/jeff-emmetts-projects/v0-post-appitalism-website
v0 Chat: https://v0.app/chat/s5q7XzkHh6S
Changes deployed via v0.app are automatically synced to this repository and deployed via Vercel.
Contributing
This project demonstrates principles of malleable, collaborative software. To contribute:
- Read CANVAS_DEVELOPMENT_GUIDE.md
- Understand the philosophy in
../../../CLAUDE.md - Make changes that embody Post-Appitalism principles
- Test thoroughly (one change at a time!)
- Document your discoveries
License
See repository root for license information.
Remember: This isn't just a drawing app. It's a demonstration of what software could be - malleable, collaborative, and alive. A tool that makes the abstract concrete, the invisible visible, and the future tangible.