cleanup
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281826f74a
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@ -16,7 +16,6 @@ const CONSTANTS = glsl`
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#define WALL 7.0
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#define COLLISION 99.0
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#define ICE 8.0
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#define STEAM 9.0
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const vec3 bgColor = pow(vec3(31, 34, 36) / 255.0, vec3(2));
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`;
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@ -247,15 +246,6 @@ vec4 createParticle(float id)
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hsl.y += (r.x - 0.5) * 0.1; // Slight saturation variation
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hsl.z *= (r.y * 0.2 + 0.8); // Brightness variation
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return vec4(HSLtoRGB(hsl), ICE);
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} else if (id == STEAM)
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{
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vec3 r = hash33(vec3(gl_FragCoord.xy, frame));
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vec3 color = vec3(0.8, 0.8, 0.8); // Light gray for steam
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vec3 hsl = RGBtoHSL(color);
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hsl.x += (r.z - 0.5) * 0.05; // Hue variation
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hsl.y += (r.x - 0.5) * 0.1; // Saturation variation
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hsl.z *= (r.y * 0.4 + 0.6); // Brightness variation
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return vec4(HSLtoRGB(hsl), STEAM);
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}
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return vec4(bgColor, AIR);
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}
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