From b45933e40eaa17f49f1c277437338cffae4b16ee Mon Sep 17 00:00:00 2001 From: Orion Reed Date: Sun, 15 Dec 2024 11:05:07 -0500 Subject: [PATCH] cleanup --- src/folk-sand.glsl.ts | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/folk-sand.glsl.ts b/src/folk-sand.glsl.ts index 15bd040..cff807c 100644 --- a/src/folk-sand.glsl.ts +++ b/src/folk-sand.glsl.ts @@ -16,7 +16,6 @@ const CONSTANTS = glsl` #define WALL 7.0 #define COLLISION 99.0 #define ICE 8.0 -#define STEAM 9.0 const vec3 bgColor = pow(vec3(31, 34, 36) / 255.0, vec3(2)); `; @@ -247,15 +246,6 @@ vec4 createParticle(float id) hsl.y += (r.x - 0.5) * 0.1; // Slight saturation variation hsl.z *= (r.y * 0.2 + 0.8); // Brightness variation return vec4(HSLtoRGB(hsl), ICE); - } else if (id == STEAM) - { - vec3 r = hash33(vec3(gl_FragCoord.xy, frame)); - vec3 color = vec3(0.8, 0.8, 0.8); // Light gray for steam - vec3 hsl = RGBtoHSL(color); - hsl.x += (r.z - 0.5) * 0.05; // Hue variation - hsl.y += (r.x - 0.5) * 0.1; // Saturation variation - hsl.z *= (r.y * 0.4 + 0.6); // Brightness variation - return vec4(HSLtoRGB(hsl), STEAM); } return vec4(bgColor, AIR); }