simpler rotate
This commit is contained in:
parent
d0100e1c66
commit
7a3ac92849
|
|
@ -413,37 +413,28 @@ export class FolkShape extends HTMLElement {
|
|||
|
||||
if (handle.includes('resize')) {
|
||||
const mouse = { x: event.clientX, y: event.clientY };
|
||||
|
||||
// Map each resize handle to its opposite corner index
|
||||
const OPPOSITE_CORNERS = {
|
||||
'resize-se': 0,
|
||||
'resize-sw': 1,
|
||||
'resize-nw': 2,
|
||||
'resize-ne': 3,
|
||||
} as const;
|
||||
|
||||
// Get the opposite corner for the current resize handle
|
||||
const corners = this.getClientRect().corners();
|
||||
const oppositeCorner = corners[OPPOSITE_CORNERS[handle as keyof typeof OPPOSITE_CORNERS]];
|
||||
|
||||
const handleEnd = handle.slice(-2); // 'nw', 'ne', 'se', 'sw'
|
||||
let thisCornerIndex: number;
|
||||
let oppositeCornerIndex: number;
|
||||
|
||||
if (handleEnd === 'nw') {
|
||||
thisCornerIndex = 0; // topLeft
|
||||
oppositeCornerIndex = 2; // bottomRight
|
||||
} else if (handleEnd === 'ne') {
|
||||
thisCornerIndex = 1; // topRight
|
||||
oppositeCornerIndex = 3; // bottomLeft
|
||||
} else if (handleEnd === 'se') {
|
||||
thisCornerIndex = 2; // bottomRight
|
||||
oppositeCornerIndex = 0; // topLeft
|
||||
} else if (handleEnd === 'sw') {
|
||||
thisCornerIndex = 3; // bottomLeft
|
||||
oppositeCornerIndex = 1; // topRight
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
|
||||
const oppositeCorner = corners[oppositeCornerIndex];
|
||||
// Calculate new dimensions based on mouse position and opposite corner
|
||||
const newCenter = Vector.lerp(oppositeCorner, mouse, 0.5);
|
||||
const newThisCorner = Vector.rotateAround(mouse, newCenter, -this.rotation);
|
||||
const newOppositeCorner = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
|
||||
const unrotatedMouse = Vector.rotateAround(mouse, newCenter, -this.rotation);
|
||||
const unrotatedOpposite = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
|
||||
|
||||
this.x = Math.min(newThisCorner.x, newOppositeCorner.x);
|
||||
this.y = Math.min(newThisCorner.y, newOppositeCorner.y);
|
||||
this.width = Math.abs(newOppositeCorner.x - newThisCorner.x);
|
||||
this.height = Math.abs(newOppositeCorner.y - newThisCorner.y);
|
||||
this.x = Math.min(unrotatedMouse.x, unrotatedOpposite.x);
|
||||
this.y = Math.min(unrotatedMouse.y, unrotatedOpposite.y);
|
||||
this.width = Math.abs(unrotatedOpposite.x - unrotatedMouse.x);
|
||||
this.height = Math.abs(unrotatedOpposite.y - unrotatedMouse.y);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue