simpler rotate

This commit is contained in:
Orion Reed 2024-12-03 01:30:34 -05:00
parent d0100e1c66
commit 7a3ac92849
1 changed files with 18 additions and 27 deletions

View File

@ -413,37 +413,28 @@ export class FolkShape extends HTMLElement {
if (handle.includes('resize')) {
const mouse = { x: event.clientX, y: event.clientY };
// Map each resize handle to its opposite corner index
const OPPOSITE_CORNERS = {
'resize-se': 0,
'resize-sw': 1,
'resize-nw': 2,
'resize-ne': 3,
} as const;
// Get the opposite corner for the current resize handle
const corners = this.getClientRect().corners();
const oppositeCorner = corners[OPPOSITE_CORNERS[handle as keyof typeof OPPOSITE_CORNERS]];
const handleEnd = handle.slice(-2); // 'nw', 'ne', 'se', 'sw'
let thisCornerIndex: number;
let oppositeCornerIndex: number;
if (handleEnd === 'nw') {
thisCornerIndex = 0; // topLeft
oppositeCornerIndex = 2; // bottomRight
} else if (handleEnd === 'ne') {
thisCornerIndex = 1; // topRight
oppositeCornerIndex = 3; // bottomLeft
} else if (handleEnd === 'se') {
thisCornerIndex = 2; // bottomRight
oppositeCornerIndex = 0; // topLeft
} else if (handleEnd === 'sw') {
thisCornerIndex = 3; // bottomLeft
oppositeCornerIndex = 1; // topRight
} else {
return;
}
const oppositeCorner = corners[oppositeCornerIndex];
// Calculate new dimensions based on mouse position and opposite corner
const newCenter = Vector.lerp(oppositeCorner, mouse, 0.5);
const newThisCorner = Vector.rotateAround(mouse, newCenter, -this.rotation);
const newOppositeCorner = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
const unrotatedMouse = Vector.rotateAround(mouse, newCenter, -this.rotation);
const unrotatedOpposite = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
this.x = Math.min(newThisCorner.x, newOppositeCorner.x);
this.y = Math.min(newThisCorner.y, newOppositeCorner.y);
this.width = Math.abs(newOppositeCorner.x - newThisCorner.x);
this.height = Math.abs(newOppositeCorner.y - newThisCorner.y);
this.x = Math.min(unrotatedMouse.x, unrotatedOpposite.x);
this.y = Math.min(unrotatedMouse.y, unrotatedOpposite.y);
this.width = Math.abs(unrotatedOpposite.x - unrotatedMouse.x);
this.height = Math.abs(unrotatedOpposite.y - unrotatedMouse.y);
return;
}