simplify
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9519ed0f74
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@ -413,41 +413,38 @@ export class FolkShape extends HTMLElement {
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if (handle.includes('resize')) {
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const mouse = { x: event.clientX, y: event.clientY };
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const [topLeft, topRight, bottomRight, bottomLeft] = this.getClientRect().corners();
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const corners = this.getClientRect().corners();
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if (handle.endsWith('nw')) {
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const newCenter = Vector.lerp(bottomRight, mouse, 0.5);
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const newTopLeft = Vector.rotateAround(mouse, newCenter, -this.rotation);
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const newBottomRight = Vector.rotateAround(bottomRight, newCenter, -this.rotation);
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this.x = newTopLeft.x;
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this.y = newTopLeft.y;
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this.width = newBottomRight.x - newTopLeft.x;
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this.height = newBottomRight.y - newTopLeft.y;
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} else if (handle.endsWith('ne')) {
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const newCenter = Vector.lerp(bottomLeft, mouse, 0.5);
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const newBottomLeft = Vector.rotateAround(bottomLeft, newCenter, -this.rotation);
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const newTopRight = Vector.rotateAround(mouse, newCenter, -this.rotation);
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this.x = newBottomLeft.x;
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this.y = newTopRight.y;
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this.width = newTopRight.x - newBottomLeft.x;
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this.height = newBottomLeft.y - newTopRight.y;
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} else if (handle.endsWith('se')) {
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const newCenter = Vector.lerp(topLeft, mouse, 0.5);
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const newTopLeft = Vector.rotateAround(topLeft, newCenter, -this.rotation);
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const newBottomRight = Vector.rotateAround(mouse, newCenter, -this.rotation);
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this.x = newTopLeft.x;
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this.y = newTopLeft.y;
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this.width = newBottomRight.x - newTopLeft.x;
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this.height = newBottomRight.y - newTopLeft.y;
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const handleEnd = handle.slice(-2); // 'nw', 'ne', 'se', 'sw'
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let thisCornerIndex: number;
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let oppositeCornerIndex: number;
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if (handleEnd === 'nw') {
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thisCornerIndex = 0; // topLeft
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oppositeCornerIndex = 2; // bottomRight
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} else if (handleEnd === 'ne') {
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thisCornerIndex = 1; // topRight
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oppositeCornerIndex = 3; // bottomLeft
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} else if (handleEnd === 'se') {
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thisCornerIndex = 2; // bottomRight
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oppositeCornerIndex = 0; // topLeft
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} else if (handleEnd === 'sw') {
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thisCornerIndex = 3; // bottomLeft
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oppositeCornerIndex = 1; // topRight
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} else {
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const newCenter = Vector.lerp(topRight, mouse, 0.5);
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const newBottomLeft = Vector.rotateAround(mouse, newCenter, -this.rotation);
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const newTopRight = Vector.rotateAround(topRight, newCenter, -this.rotation);
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this.x = newBottomLeft.x;
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this.y = newTopRight.y;
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this.width = newTopRight.x - newBottomLeft.x;
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this.height = newBottomLeft.y - newTopRight.y;
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return;
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}
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const oppositeCorner = corners[oppositeCornerIndex];
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const newCenter = Vector.lerp(oppositeCorner, mouse, 0.5);
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const newThisCorner = Vector.rotateAround(mouse, newCenter, -this.rotation);
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const newOppositeCorner = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
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this.x = Math.min(newThisCorner.x, newOppositeCorner.x);
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this.y = Math.min(newThisCorner.y, newOppositeCorner.y);
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this.width = Math.abs(newOppositeCorner.x - newThisCorner.x);
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this.height = Math.abs(newOppositeCorner.y - newThisCorner.y);
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return;
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}
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