yolo
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parent
3fa91a3ec2
commit
2dc21997cf
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@ -1,4 +1,4 @@
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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@ -14,7 +14,6 @@
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position: relative;
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margin: 0;
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overscroll-behavior: none;
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}
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folk-shape {
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@ -60,22 +59,22 @@ rotation: from.x"
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></folk-event-propagator> -->
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<script type="module">
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import {requestAnimationFrame} from '@lib'
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import { requestAnimationFrame } from '@lib';
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import { Vector } from '@lib/Vector';
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import '@labs/standalone/folk-shape.ts';
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import '@labs/standalone/folk-event-propagator.ts';
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document.addEventListener('touchmove', event => { event.preventDefault() }, { passive: false })
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document.addEventListener(
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'touchmove',
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(event) => {
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event.preventDefault();
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},
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{ passive: false },
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);
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const ropes = Array.from(document.querySelectorAll('folk-event-propagator'));
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let orientationEvent;
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/**
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*
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* 0 -> 0, 3000
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* 270 -> 3000, 0
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*/
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function tick() {
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requestAnimationFrame(tick);
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if (orientationEvent === undefined) return;
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@ -83,12 +82,26 @@ rotation: from.x"
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window.alpha.textContent = Math.round(orientationEvent.alpha);
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window.beta.textContent = Math.round(orientationEvent.beta);
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window.gamma.textContent = Math.round(orientationEvent.gamma);
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// Max out the gravity at around 3000
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const gravity = { x: orientationEvent.gamma * 40, y: orientationEvent.beta * 20};
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// Convert angles to radians
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const beta = orientationEvent.beta * (Math.PI / 180); // Pitch (x-axis)
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const gamma = orientationEvent.gamma * (Math.PI / 180); // Roll (y-axis)
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// Calculate the downward vector on the screen plane
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const downwardVector = { x: Math.sin(gamma), y: Math.sin(beta) };
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// Compute magnitude and normalized direction
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const magnitude = Vector.mag(downwardVector);
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const direction = Vector.normalized(downwardVector);
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// Scale the vector by gravity constant
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const gravityScale = 3000;
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const gravity = Vector.scale(direction, magnitude * gravityScale);
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window.gravity.textContent = `${Math.round(gravity.x)}, ${Math.round(gravity.y)}`;
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ropes.forEach(rope => { rope.gravity = gravity});
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ropes.forEach((rope) => {
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rope.gravity = gravity;
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});
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}
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tick();
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@ -101,15 +114,15 @@ rotation: from.x"
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if (DeviceOrientationEvent.requestPermission) {
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const permission = await DeviceOrientationEvent.requestPermission();
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if (permission === "granted") {
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console.info('Permission granted')
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if (permission === 'granted') {
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console.info('Permission granted');
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} else {
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console.warn('Permission for device orientation rejected', permission)
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console.warn('Permission for device orientation rejected', permission);
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}
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}
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window.addEventListener("deviceorientation", onDeviceOrientation);
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}
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window.addEventListener('deviceorientation', onDeviceOrientation);
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};
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</script>
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</body>
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</html>
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