folk-canvas/website/canvas/event-propagators-with-devi...

129 lines
3.8 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Event Propagator w/ device gravity</title>
<style>
html {
height: 100%;
}
body {
min-height: 100%;
position: relative;
margin: 0;
overscroll-behavior: none;
}
folk-shape {
background-color: black;
border-radius: 5px;
color: white;
padding: 0px 5px;
z-index: 10;
}
button {
margin: 1rem;
background-color: black;
border-radius: 5px;
color: white;
}
</style>
</head>
<body>
<button onclick="enableGravity()">Enable Gravity</button>
<p>Alpha: <span id="alpha">0</span></p>
<p>Beta: <span id="beta">0</span></p>
<p>Gamma: <span id="gamma">0</span></p>
<p>Gravity: <span id="gravity">0, 3000</span></p>
<folk-shape id="box1" x="100" y="100" width="30" height="30"></folk-shape>
<folk-shape id="box2" x="200" y="350">Hello World</folk-shape>
<folk-event-propagator
source="#box1"
target="#box2"
trigger="click"
expression="textContent: to.textContent + '!'"
></folk-event-propagator>
<!-- <folk-shape id="box3" x="350" y="200" width="30" height="30"></folk-shape>
<folk-shape id="box4" x="500" y="250" width="30" height="30"></folk-shape>
<folk-event-propagator
source="#box3"
target="#box4"
trigger="transform"
expression="y: from.x,
rotation: from.x"
></folk-event-propagator> -->
<script type="module">
import { requestAnimationFrame } from '@lib';
import { Vector } from '@lib/Vector';
import '@labs/standalone/folk-shape.ts';
import '@labs/standalone/folk-event-propagator.ts';
document.addEventListener(
'touchmove',
(event) => {
event.preventDefault();
},
{ passive: false },
);
const ropes = Array.from(document.querySelectorAll('folk-event-propagator'));
let orientationEvent;
function tick() {
requestAnimationFrame(tick);
if (orientationEvent === undefined) return;
window.alpha.textContent = Math.round(orientationEvent.alpha);
window.beta.textContent = Math.round(orientationEvent.beta);
window.gamma.textContent = Math.round(orientationEvent.gamma);
// Convert angles to radians
const beta = orientationEvent.beta * (Math.PI / 180); // Pitch (x-axis)
const gamma = orientationEvent.gamma * (Math.PI / 180); // Roll (y-axis)
// Calculate the downward vector on the screen plane
const downwardVector = { x: Math.sin(gamma), y: Math.sin(beta) };
// Compute magnitude and normalized direction
const magnitude = Vector.mag(downwardVector);
const direction = Vector.normalized(downwardVector);
// Scale the vector by gravity constant
const gravityScale = 3000;
const gravity = Vector.scale(direction, magnitude * gravityScale);
window.gravity.textContent = `${Math.round(gravity.x)}, ${Math.round(gravity.y)}`;
ropes.forEach((rope) => {
rope.gravity = gravity;
});
}
tick();
function onDeviceOrientation(e) {
orientationEvent = e;
}
window.enableGravity = async function enableGravity() {
if (DeviceOrientationEvent.requestPermission) {
const permission = await DeviceOrientationEvent.requestPermission();
if (permission === 'granted') {
console.info('Permission granted');
} else {
console.warn('Permission for device orientation rejected', permission);
}
}
window.addEventListener('deviceorientation', onDeviceOrientation);
};
</script>
</body>
</html>