cleanup space morph

This commit is contained in:
Orion Reed 2024-12-19 04:00:05 -05:00
parent c2eacb93a6
commit 09b0fed6ec
3 changed files with 97 additions and 63 deletions

View File

@ -4,10 +4,11 @@ import { html } from '@lib/tags';
import { Point } from '@lib/types';
import { css } from '@lit/reactive-element';
declare global {
interface HTMLElementTagNameMap {
'folk-space': FolkSpace;
}
interface TransformRect {
x: number;
y: number;
width: number;
height: number;
}
export class FolkSpace extends FolkElement {
@ -35,19 +36,38 @@ export class FolkSpace extends FolkElement {
width: 100%;
height: 100%;
backface-visibility: hidden;
transition: transform 0.6s linear;
}
.back {
transform: rotateX(90deg);
}
`;
#frontMatrix = new DOMMatrix();
#backMatrix = new DOMMatrix().rotate(90, 0, 0);
#perspective = 1000;
#isRotated = false;
#transitionProgress = 0;
// Create base matrices
#frontMatrix = new DOMMatrix();
#backMatrix = new DOMMatrix().rotateAxisAngle(1, 0, 0, 90);
// Update matrices and DOM
#updateTransforms() {
const rotation = this.#isRotated ? -90 * this.#transitionProgress : -90 * (1 - this.#transitionProgress);
const backRotation = this.#isRotated ? 90 * (1 - this.#transitionProgress) : 90 * this.#transitionProgress;
// Update matrices
this.#frontMatrix = new DOMMatrix().rotateAxisAngle(1, 0, 0, rotation);
this.#backMatrix = new DOMMatrix().rotateAxisAngle(1, 0, 0, backRotation);
// Update DOM
const frontFace = this.shadowRoot?.querySelector('.front');
const backFace = this.shadowRoot?.querySelector('.back');
if (frontFace instanceof HTMLElement) {
frontFace.style.transform = this.#frontMatrix.toString();
}
if (backFace instanceof HTMLElement) {
backFace.style.transform = this.#backMatrix.toString();
}
}
override createRenderRoot() {
const root = super.createRenderRoot() as ShadowRoot;
@ -62,8 +82,6 @@ export class FolkSpace extends FolkElement {
</div>
`);
this.transition();
return root;
}
@ -71,27 +89,18 @@ export class FolkSpace extends FolkElement {
const spaceRect = this.getBoundingClientRect();
const centerX = spaceRect.width / 2;
const centerY = spaceRect.height / 2;
const perspective = 1000;
let rotation = 0;
if (face === 'front') {
rotation = this.#isRotated ? -90 * this.#transitionProgress : -90 * (1 - this.#transitionProgress);
} else {
rotation = this.#isRotated ? 90 * (1 - this.#transitionProgress) : 90 * this.#transitionProgress;
}
// Create perspective matrix
// Use the same matrix we're using for CSS
const matrix = new DOMMatrix()
.translate(centerX, centerY)
.multiply(new DOMMatrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1 / perspective, 0, 0, 0, 1]))
.multiply(new DOMMatrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1 / this.#perspective, 0, 0, 0, 1]))
.translate(-centerX, -centerY)
.translate(centerX, centerY)
.rotate(rotation, 0, 0)
.multiply(face === 'front' ? this.#frontMatrix : this.#backMatrix)
.translate(-centerX, -centerY);
const transformedPoint = matrix.transformPoint(new DOMPoint(point.x, point.y, 0, 1));
// Perform perspective division
const w = transformedPoint.w || 1;
return {
x: transformedPoint.x / w,
@ -101,33 +110,75 @@ export class FolkSpace extends FolkElement {
transition() {
this.#isRotated = !this.#isRotated;
// Reset transition progress
this.#transitionProgress = 0;
// Track transition
const startTime = performance.now();
const duration = 600; // Match CSS transition duration (0.6s)
const duration = 600;
const animate = () => {
const elapsed = performance.now() - startTime;
this.#transitionProgress = Math.min(elapsed / duration, 1);
this.#updateTransforms();
if (this.#transitionProgress < 1) {
requestAnimationFrame(animate);
}
};
requestAnimationFrame(animate);
}
// Update DOM
const frontFace = this.shadowRoot?.querySelector('.front');
const backFace = this.shadowRoot?.querySelector('.back');
if (frontFace instanceof HTMLElement) {
frontFace.style.transform = this.#isRotated ? 'rotateX(-90deg)' : 'rotateX(0deg)';
}
if (backFace instanceof HTMLElement) {
backFace.style.transform = this.#isRotated ? 'rotateX(0deg)' : 'rotateX(90deg)';
/**
* Transforms a rect from an element in either face to screen coordinates
*/
transformRect(rect: TransformRect, face: 'front' | 'back'): TransformRect {
// Get center point
const center = {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
};
// Transform center point
const transformedCenter = this.localToScreen(center, face);
return {
x: transformedCenter.x - rect.width / 2,
y: transformedCenter.y - rect.height / 2,
width: rect.width,
height: rect.height,
};
}
/**
* Gets the screen coordinates for any element slotted into either face
*/
getElementScreenRect(element: Element): TransformRect | null {
// Find which slot the element belongs to
const slot = element.closest('[slot]');
if (!slot) return null;
const face = slot.getAttribute('slot') as 'front' | 'back';
if (face !== 'front' && face !== 'back') return null;
// Get the element's transform
if ('getTransformDOMRect' in element) {
const rect = (element as any).getTransformDOMRect();
return this.transformRect(rect, face);
}
// Fallback to getBoundingClientRect
const rect = element.getBoundingClientRect();
const spaceRect = this.getBoundingClientRect();
return this.transformRect(
{
x: rect.x - spaceRect.x,
y: rect.y - spaceRect.y,
width: rect.width,
height: rect.height,
},
face,
);
}
}

View File

@ -1,5 +1,5 @@
import { Point } from './types';
import { Matrix } from './Matrix';
import { Point } from './types';
interface DOMRectTransformInit {
height?: number;

View File

@ -35,7 +35,7 @@
<folk-rope id="rope"></folk-rope>
<folk-space id="space">
<div slot="front">
<folk-shape id="source" x="100" y="100" width="50" height="50"></folk-shape>
<folk-shape id="source" x="250" y="100" width="50" height="50"></folk-shape>
<folk-shape x="200" y="200" width="75" height="75" rotation="90"></folk-shape>
<folk-shape x="50" y="250" width="25" height="25" rotation="180"></folk-shape>
<folk-shape x="350" y="50" width="100" height="100" rotation="270"></folk-shape>
@ -44,7 +44,7 @@
<folk-shape x="700" y="700" width="250" height="250" rotation="540"></folk-shape>
</div>
<div slot="back">
<folk-shape id="target" x="150" y="150" width="50" height="50" rotation="45"></folk-shape>
<folk-shape id="target" x="550" y="150" width="50" height="50" rotation="45"></folk-shape>
<folk-shape x="300" y="400" width="150" height="50" rotation="45"></folk-shape>
<folk-shape x="250" y="350" width="100" height="100" rotation="135"></folk-shape>
<folk-shape x="400" y="200" width="75" height="75" rotation="225"></folk-shape>
@ -64,35 +64,18 @@
const source = document.getElementById('source');
const target = document.getElementById('target');
// Update rope connection points
function updateRopePoints() {
if (!source || !target) return;
// Get the shapes' transforms
const sourceTransform = source.getTransformDOMRect();
const targetTransform = target.getTransformDOMRect();
const sourceRect = space.getElementScreenRect(source);
const targetRect = space.getElementScreenRect(target);
// Get center points in local space
const sourceCenter = {
x: sourceTransform.x + sourceTransform.width / 2,
y: sourceTransform.y + sourceTransform.height / 2,
};
const targetCenter = {
x: targetTransform.x + targetTransform.width / 2,
y: targetTransform.y + targetTransform.height / 2,
};
// Convert to screen space
const sourcePoint = space.localToScreen(sourceCenter, 'front');
const targetPoint = space.localToScreen(targetCenter, 'back');
// Update rope
rope.sourceRect = { x: sourcePoint.x, y: sourcePoint.y, width: 0, height: 0 };
rope.targetRect = { x: targetPoint.x, y: targetPoint.y, width: 0, height: 0 };
if (sourceRect && targetRect) {
rope.sourceRect = sourceRect;
rope.targetRect = targetRect;
}
}
// Update on animation frame
function animate() {
updateRopePoints();
requestAnimationFrame(animate);