perspective
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@ -16,7 +16,7 @@ export class FolkSpace extends FolkElement {
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static styles = css`
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:host {
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display: block;
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// perspective: 1000px;
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perspective: 1000px;
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position: relative;
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width: 100%;
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height: 100%;
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@ -30,10 +30,6 @@ export class FolkSpace extends FolkElement {
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transform-origin: center;
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}
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.space.rotate {
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transform: rotateX(-90deg);
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}
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.face {
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position: absolute;
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width: 100%;
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@ -42,10 +38,6 @@ export class FolkSpace extends FolkElement {
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transition: transform 0.6s linear;
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}
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.front {
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transform: rotateX(0deg);
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}
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.back {
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transform: rotateX(90deg);
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}
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@ -70,32 +62,40 @@ export class FolkSpace extends FolkElement {
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</div>
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`);
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this.transition();
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return root;
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}
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localToScreen(point: Point, face: 'front' | 'back'): Point {
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const spaceRect = this.getBoundingClientRect();
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const centerX = spaceRect.width / 2;
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const centerY = spaceRect.height / 2;
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const perspective = 1000;
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// Calculate transition rotation
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let rotation = 0;
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if (face === 'front') {
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// When rotating to back, go from 0 to -90
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// When rotating to front, go from -90 to 0
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rotation = this.#isRotated ? -90 * this.#transitionProgress : -90 * (1 - this.#transitionProgress);
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} else {
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// When rotating to back, go from 90 to 0
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// When rotating to front, go from 0 to 90
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rotation = this.#isRotated ? 90 * (1 - this.#transitionProgress) : 90 * this.#transitionProgress;
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}
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const matrix = new DOMMatrix().translate(0, centerY).rotate(rotation, 0, 0).translate(0, -centerY);
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// Create perspective matrix
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const matrix = new DOMMatrix()
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.translate(centerX, centerY)
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.multiply(new DOMMatrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1 / perspective, 0, 0, 0, 1]))
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.translate(-centerX, -centerY)
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.translate(centerX, centerY)
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.rotate(rotation, 0, 0)
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.translate(-centerX, -centerY);
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const transformedPoint = matrix.transformPoint(new DOMPoint(point.x, point.y));
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const transformedPoint = matrix.transformPoint(new DOMPoint(point.x, point.y, 0, 1));
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// Perform perspective division
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const w = transformedPoint.w || 1;
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return {
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x: transformedPoint.x,
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y: transformedPoint.y,
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x: transformedPoint.x / w,
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y: transformedPoint.y / w,
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};
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}
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