155 lines
6.4 KiB
Markdown
155 lines
6.4 KiB
Markdown
---
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id: task-039
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title: 'MapShape Integration: Connect Subsystems to Canvas Shape'
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status: Done
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assignee: []
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created_date: '2025-12-05 02:12'
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updated_date: '2025-12-05 03:41'
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labels:
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- feature
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- mapping
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- integration
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dependencies:
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- task-024
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priority: high
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---
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## Description
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<!-- SECTION:DESCRIPTION:BEGIN -->
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Evolve MapShapeUtil.tsx to integrate the 6 implemented subsystems (privacy, mycelium, lenses, conics, discovery, presence) into the canvas map shape. Currently the MapShape is a standalone map viewer - it needs to become the central hub for all open-mapping features.
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<!-- SECTION:DESCRIPTION:END -->
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## Acceptance Criteria
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<!-- AC:BEGIN -->
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- [x] #1 MapShape props extended for subsystem toggles
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- [x] #2 Presence layer integrated with opt-in location sharing
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- [x] #3 Lens system accessible via UI
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- [x] #4 Route/waypoint visualization working
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- [x] #5 Collaboration sync via Automerge
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- [x] #6 Discovery game elements visible on map
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<!-- AC:END -->
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## Implementation Notes
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<!-- SECTION:NOTES:BEGIN -->
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**MapShape Evolution Progress (Dec 5, 2025):**
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### Completed:
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1. **Extended IMapShape Props** - Added comprehensive subsystem configuration types:
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- `MapPresenceConfig` - Location sharing with privacy levels
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- `MapLensConfig` - Alternative map projections
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- `MapDiscoveryConfig` - Games, anchors, spores, hunts
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- `MapRoutingConfig` - Waypoints, routes, alternatives
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- `MapConicsConfig` - Possibility cones visualization
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2. **Header UI Controls** - Subsystem toolbar with:
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- ⚙️ Expandable subsystem panel
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- Toggle buttons for each subsystem
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- Lens selector dropdown (6 lens types)
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- Share location button for presence
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- Active subsystem indicators in header
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3. **Visualization Layers Added:**
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- Route polyline layer (MapLibre GeoJSON source/layer)
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- Waypoint markers management
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- Routing panel (bottom-right) with stats
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- Presence panel (bottom-left) with share button
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- Discovery panel (top-right) with checkboxes
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- Lens indicator badge (top-left when active)
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### Still Needed:
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- Actual MapLibre marker implementation for waypoints
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- Integration with OSRM routing backend
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- Connect presence system to actual location services
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- Wire up discovery system to anchor/spore data
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**Additional Implementation (Dec 5, 2025):**
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### Routing System - Fully Working:
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- ✅ MapLibre.Marker implementation with draggable waypoints
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- ✅ Click-to-add-waypoint when routing enabled
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- ✅ OSRM routing service integration (public server)
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- ✅ Auto-route calculation after adding/dragging waypoints
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- ✅ Route polyline rendering with GeoJSON layer
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- ✅ Clear route button with full state reset
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- ✅ Loading indicator during route calculation
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- ✅ Distance/duration display in routing panel
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### Presence System - Fully Working:
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- ✅ Browser Geolocation API integration
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- ✅ Location watching with configurable accuracy
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- ✅ User location marker with pulsing animation
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- ✅ Error handling (permission denied, unavailable, timeout)
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- ✅ "Go to My Location" button with flyTo animation
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- ✅ Privacy level affects GPS accuracy settings
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- ✅ Real-time coordinate display when sharing
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### Still TODO:
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- Discovery system anchor visualization
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- Automerge sync for collaborative editing
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Phase 5: Automerge Sync Integration - Analyzing existing sync architecture. TLDraw shapes sync automatically via TLStoreToAutomerge.ts. MapShape props should already sync since they're part of the shape record.
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**Automerge Sync Implementation Complete (Dec 5, 2025):**
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1. **Collaborative sharedLocations** - Added `sharedLocations: Record<string, SharedLocation>` to MapPresenceConfig props
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2. **Conflict-free updates** - Each user updates only their own key in sharedLocations, allowing Automerge CRDT to handle concurrent updates automatically
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3. **Location sync effect** - When user shares location, their coordinate is published to sharedLocations with userId, userName, color, timestamp, and privacyLevel
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4. **Auto-cleanup** - User's entry is removed from sharedLocations when they stop sharing
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5. **Collaborator markers** - Renders MapLibre markers for all other users' shared locations (different from user's own pulsing marker)
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6. **Stale location filtering** - Collaborator locations older than 5 minutes are not rendered
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7. **UI updates** - Presence panel now shows count of online collaborators
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**How it works:**
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- MapShape props sync automatically via existing TLDraw → Automerge infrastructure
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- When user calls editor.updateShape() to update MapShape props, changes flow through TLStoreToAutomerge.ts
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- Remote changes come back via Automerge patches and update the shape's props
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- Each user only writes to their own key in sharedLocations, so no conflicts occur
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**Discovery Visualization Complete (Dec 5, 2025):**
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### Added Display Types for Automerge Sync:
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- `DiscoveryAnchorMarker` - Simplified anchor data for map markers
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- `SporeMarker` - Mycelium spore data with strength and connections
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- `HuntMarker` - Treasure hunt waypoints with sequence numbers
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### MapDiscoveryConfig Extended:
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- `anchors: DiscoveryAnchorMarker[]` - Synced anchor data
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- `spores: SporeMarker[]` - Synced spore data with connection graph
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- `hunts: HuntMarker[]` - Synced treasure hunt waypoints
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### Marker Rendering Implemented:
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1. **Anchor Markers** - Circular markers with type-specific colors (physical=green, nfc=blue, qr=purple, virtual=amber). Hidden anchors shown with reduced opacity until discovered.
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2. **Spore Markers** - Pulsing circular markers with radial gradients. Size scales with spore strength (40-100%). Animation keyframes for organic feel.
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3. **Mycelium Network** - GeoJSON LineString layer connecting spores. Dashed green lines with 60% opacity visualize the network connections.
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4. **Hunt Markers** - Numbered square markers for treasure hunts. Amber when not found, green with checkmark when discovered.
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### Discovery Panel Enhanced:
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- Stats display showing counts: 📍 anchors, 🍄 spores, 🏆 hunts
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- "+Add Anchor" button - Creates demo anchor at map center
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- "+Add Spore" button - Creates demo spore with random connection
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- "+Add Hunt Point" button - Creates treasure hunt waypoint
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- "Clear All" button - Removes all discovery elements
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### How Automerge Sync Works:
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- Discovery data stored in MapShape.props.discovery
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- Shape updates via editor.updateShape() flow through TLStoreToAutomerge
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- All collaborators see markers appear in real-time
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- Each user can add/modify elements, CRDT handles conflicts
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<!-- SECTION:NOTES:END -->
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