- Remove conflicting height calc in contentStyle (was conflicting with flex:1)
- Use minHeight:0 to allow proper flex shrinking
- Add debug logging for pin toggle to diagnose pin button issues
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When pinning a shape again after unpinning, leftover state from the
previous session was causing the shape to jump/resize unexpectedly.
Changes:
- Add clearPinState() helper to reset all refs and cancel animations
- Add cleanShapeMeta() helper to remove all pin-related meta properties
- Clear all state immediately when pinning starts (before setting new state)
- Clear refs immediately when unpinning (not in setTimeout)
- Remove pinnedAtZoom from meta cleanup (legacy from CSS scaling)
- Don't call updatePinnedPosition() on pin start - shape is already
at correct position, only need to listen for future camera changes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace tick event with store.listen to react synchronously when the
camera record changes. This eliminates the one-frame delay that was
causing the shape and its indicator to lag behind camera movements.
Changes:
- Use editor.store.listen instead of editor.on('tick')
- Filter for camera record changes specifically
- Remove position threshold for maximum responsiveness
- Remove unused pinnedAtZoom since CSS scaling was removed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Replace requestAnimationFrame polling with tldraw's 'tick' event which
fires synchronously with the render cycle. This ensures the pinned shape
position is updated BEFORE rendering, eliminating the visual lag where
the shape appeared to "chase" the camera during zooming.
Changes:
- Use editor.on('tick') instead of requestAnimationFrame polling
- Remove throttling (no longer needed with tick event)
- Reduce position tolerance from 0.5 to 0.01 for more precise tracking
- Simplify code by removing unnecessary camera tracking refs
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When unpinning a shape, the previous code set pinnedAtZoom, originalX, and
originalY to undefined in shape.meta. This caused a ValidationError because
tldraw requires JSON serializable values (undefined is not valid JSON).
Fixed by using object destructuring to exclude these properties from meta
instead of setting them to undefined.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Pinned shapes now stay exactly the same size visually during zoom
- Uses CSS transform scale instead of changing w/h props
- Content inside shapes renders identically at all zoom levels
- Stores pinnedAtZoom in shape.meta for reference
- Returns to original position smoothly when unpinned
- Removed size-changing logic that was causing content reflow issues
The transform approach ensures text, UI elements, and all content
inside pinned shapes remain pixel-perfect regardless of canvas zoom.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Mycelial Intelligence UI refactor:
- Created permanent floating bar at top of screen (MycelialIntelligenceBar.tsx)
- Bar stays fixed and doesn't zoom with canvas
- Collapses when clicking outside
- Removed from toolbar tool menu
- Added deprecated shape stub for backwards compatibility with old boards
- ImageGen RunPod fix:
- Changed from async /run to sync /runsync endpoint
- Fixed output parsing for output.images array format with base64
- Other updates:
- Added FocusLockIndicator and UserSettingsModal UI components
- mulTmux server and shape updates
- Automerge sync and store improvements
- Various CSS and UI refinements
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>