Commit Graph

12 Commits

Author SHA1 Message Date
Jeff Emmett c6b53aebdb chore: remove verbose console.log debug statements
Cleaned up ~280 console.log statements across 64 files:
- Board.tsx: removed permission, auth, and shape visibility debug logs
- useWhisperTranscriptionSimple.ts: removed audio processing debug logs
- Automerge files: removed sync and patch debug logs
- Shape utilities: removed component lifecycle debug logs
- Lib files: removed API and config debug logs

Kept console.error and console.warn for actual error conditions.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-24 16:32:58 -05:00
Jeff Emmett 8124a93766 fix: resolve content area height issue in StandardizedToolWrapper
- Remove conflicting height calc in contentStyle (was conflicting with flex:1)
- Use minHeight:0 to allow proper flex shrinking
- Add debug logging for pin toggle to diagnose pin button issues

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-22 22:18:11 -05:00
Jeff Emmett b3bb17d2be fix: properly reset pin state to prevent shape jumping on re-pin
When pinning a shape again after unpinning, leftover state from the
previous session was causing the shape to jump/resize unexpectedly.

Changes:
- Add clearPinState() helper to reset all refs and cancel animations
- Add cleanShapeMeta() helper to remove all pin-related meta properties
- Clear all state immediately when pinning starts (before setting new state)
- Clear refs immediately when unpinning (not in setTimeout)
- Remove pinnedAtZoom from meta cleanup (legacy from CSS scaling)
- Don't call updatePinnedPosition() on pin start - shape is already
  at correct position, only need to listen for future camera changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 19:57:21 -05:00
Jeff Emmett 865e646a1f fix: use store.listen for zero-lag pinned shape updates
Replace tick event with store.listen to react synchronously when the
camera record changes. This eliminates the one-frame delay that was
causing the shape and its indicator to lag behind camera movements.

Changes:
- Use editor.store.listen instead of editor.on('tick')
- Filter for camera record changes specifically
- Remove position threshold for maximum responsiveness
- Remove unused pinnedAtZoom since CSS scaling was removed

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-16 19:43:15 -05:00
Jeff Emmett 11e39f0179 fix: use tldraw tick event for synchronous pinned shape updates
Replace requestAnimationFrame polling with tldraw's 'tick' event which
fires synchronously with the render cycle. This ensures the pinned shape
position is updated BEFORE rendering, eliminating the visual lag where
the shape appeared to "chase" the camera during zooming.

Changes:
- Use editor.on('tick') instead of requestAnimationFrame polling
- Remove throttling (no longer needed with tick event)
- Reduce position tolerance from 0.5 to 0.01 for more precise tracking
- Simplify code by removing unnecessary camera tracking refs

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 20:12:08 -05:00
Jeff Emmett a5e097f786 fix: prevent ValidationError by not setting undefined values in shape.meta
When unpinning a shape, the previous code set pinnedAtZoom, originalX, and
originalY to undefined in shape.meta. This caused a ValidationError because
tldraw requires JSON serializable values (undefined is not valid JSON).

Fixed by using object destructuring to exclude these properties from meta
instead of setting them to undefined.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 20:04:55 -05:00
Jeff Emmett 125ebacc00 fix: improve pinned shape zoom behavior - maintain constant visual size
- Pinned shapes now stay exactly the same size visually during zoom
- Uses CSS transform scale instead of changing w/h props
- Content inside shapes renders identically at all zoom levels
- Stores pinnedAtZoom in shape.meta for reference
- Returns to original position smoothly when unpinned
- Removed size-changing logic that was causing content reflow issues

The transform approach ensures text, UI elements, and all content
inside pinned shapes remain pixel-perfect regardless of canvas zoom.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-15 20:00:29 -05:00
Jeff Emmett 5cd36c3d3c feat: move Mycelial Intelligence to permanent UI bar + fix ImageGen RunPod API
- Mycelial Intelligence UI refactor:
  - Created permanent floating bar at top of screen (MycelialIntelligenceBar.tsx)
  - Bar stays fixed and doesn't zoom with canvas
  - Collapses when clicking outside
  - Removed from toolbar tool menu
  - Added deprecated shape stub for backwards compatibility with old boards

- ImageGen RunPod fix:
  - Changed from async /run to sync /runsync endpoint
  - Fixed output parsing for output.images array format with base64

- Other updates:
  - Added FocusLockIndicator and UserSettingsModal UI components
  - mulTmux server and shape updates
  - Automerge sync and store improvements
  - Various CSS and UI refinements

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 23:57:26 -08:00
Jeff Emmett ab1d0344a5 fix cloudflare deployment glitches 2025-11-11 22:47:36 -08:00
Jeff Emmett 04f6fe5192 deployment fix 2025-11-11 22:42:38 -08:00
Jeff Emmett 2528ad4726 update cloudflare errors 2025-11-11 22:38:24 -08:00
Jeff Emmett ffef04df50 pin object, fix fathom, and a bunch of other things 2025-11-11 22:32:36 -08:00