fix: improve pinned shape zoom behavior - maintain constant visual size

- Pinned shapes now stay exactly the same size visually during zoom
- Uses CSS transform scale instead of changing w/h props
- Content inside shapes renders identically at all zoom levels
- Stores pinnedAtZoom in shape.meta for reference
- Returns to original position smoothly when unpinned
- Removed size-changing logic that was causing content reflow issues

The transform approach ensures text, UI elements, and all content
inside pinned shapes remain pixel-perfect regardless of canvas zoom.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Jeff Emmett 2025-12-15 20:00:29 -05:00
parent 156dc4562c
commit 125ebacc00
2 changed files with 204 additions and 218 deletions

View File

@ -64,6 +64,8 @@ export interface StandardizedToolWrapperProps {
onTagsChange?: (tags: string[]) => void
/** Whether tags can be edited */
tagsEditable?: boolean
/** Zoom level when the shape was pinned (for constant visual size) */
pinnedAtZoom?: number
}
/**
@ -90,13 +92,67 @@ export const StandardizedToolWrapper: React.FC<StandardizedToolWrapperProps> = (
tags = [],
onTagsChange,
tagsEditable = true,
pinnedAtZoom,
}) => {
const [isHoveringHeader, setIsHoveringHeader] = useState(false)
const [isEditingTags, setIsEditingTags] = useState(false)
const [editingTagInput, setEditingTagInput] = useState('')
const [zoomScale, setZoomScale] = useState(1)
const tagInputRef = useRef<HTMLInputElement>(null)
const isDarkMode = useIsDarkMode()
// Calculate zoom compensation scale when pinned
useEffect(() => {
if (!isPinnedToView || !editor) {
setZoomScale(1)
return
}
// Get pinnedAtZoom from shape meta if not passed as prop
let originalZoom = pinnedAtZoom
if (!originalZoom && shapeId) {
const shape = editor.getShape(shapeId)
originalZoom = (shape?.meta as any)?.pinnedAtZoom
}
if (!originalZoom) {
setZoomScale(1)
return
}
const updateScale = () => {
const currentZoom = editor.getCamera().z
// Scale inversely to zoom to maintain constant visual size
const scale = originalZoom / currentZoom
setZoomScale(scale)
}
// Initial scale calculation
updateScale()
// Listen for camera changes
const handleChange = () => {
updateScale()
}
// Use requestAnimationFrame for smooth updates
let rafId: number | null = null
const throttledUpdate = () => {
if (rafId) return
rafId = requestAnimationFrame(() => {
updateScale()
rafId = null
})
}
editor.on('change' as any, throttledUpdate)
return () => {
editor.off('change' as any, throttledUpdate)
if (rafId) cancelAnimationFrame(rafId)
}
}, [isPinnedToView, editor, shapeId, pinnedAtZoom])
// Handle Esc key to exit maximize mode
useEffect(() => {
if (!isMaximized || !onMaximize) return
@ -173,6 +229,11 @@ export const StandardizedToolWrapper: React.FC<StandardizedToolWrapperProps> = (
? `${primaryColor}15` // 15% opacity
: `${primaryColor}10` // 10% opacity
// Calculate transform for pinned shapes
const pinnedTransform = isPinnedToView && zoomScale !== 1
? `scale(${zoomScale})`
: undefined
const wrapperStyle: React.CSSProperties = {
width: typeof width === 'number' ? `${width}px` : width,
height: isMinimized ? 40 : (typeof height === 'number' ? `${height}px` : height), // Minimized height is just the header
@ -188,8 +249,11 @@ export const StandardizedToolWrapper: React.FC<StandardizedToolWrapperProps> = (
fontFamily: "Inter, sans-serif",
position: 'relative',
pointerEvents: 'auto',
transition: 'height 0.2s ease, box-shadow 0.2s ease',
transition: isPinnedToView ? 'box-shadow 0.2s ease' : 'height 0.2s ease, box-shadow 0.2s ease',
boxSizing: 'border-box',
// Apply zoom compensation transform for pinned shapes
transform: pinnedTransform,
transformOrigin: 'top left',
}
const headerStyle: React.CSSProperties = {

View File

@ -19,7 +19,8 @@ export interface PinnedViewOptions {
/**
* Hook to manage shapes pinned to the viewport.
* When a shape is pinned, it stays in the same screen position as the camera moves.
* When a shape is pinned, it stays in the same screen position AND visual size
* as the camera moves and zooms. Content inside the shape remains unchanged.
*/
export function usePinnedToView(
editor: Editor | null,
@ -30,13 +31,10 @@ export function usePinnedToView(
const { position = 'current', offsetY = 0, offsetX = 0 } = options
const pinnedScreenPositionRef = useRef<{ x: number; y: number } | null>(null)
const originalCoordinatesRef = useRef<{ x: number; y: number } | null>(null)
const originalSizeRef = useRef<{ w: number; h: number } | null>(null)
const originalZoomRef = useRef<number | null>(null)
const wasPinnedRef = useRef<boolean>(false)
const isUpdatingRef = useRef<boolean>(false)
const animationFrameRef = useRef<number | null>(null)
const lastCameraRef = useRef<{ x: number; y: number; z: number } | null>(null)
const pendingUpdateRef = useRef<{ x: number; y: number } | null>(null)
const lastUpdateTimeRef = useRef<number>(0)
const driftAnimationRef = useRef<number | null>(null)
@ -48,19 +46,26 @@ export function usePinnedToView(
const shape = editor.getShape(shapeId as TLShapeId)
if (!shape) return
// If just became pinned (transition from false to true), capture the current screen position
// If just became pinned (transition from false to true)
if (isPinned && !wasPinnedRef.current) {
// Store the original coordinates - these will be restored when unpinned
originalCoordinatesRef.current = { x: shape.x, y: shape.y }
// Store the original size and zoom - needed to maintain constant visual size
// Store the original zoom level in shape meta for CSS transform calculation
const currentCamera = editor.getCamera()
originalSizeRef.current = {
w: (shape.props as any).w || 0,
h: (shape.props as any).h || 0
}
originalZoomRef.current = currentCamera.z
// Store original zoom in meta so StandardizedToolWrapper can access it
editor.updateShape({
id: shapeId as TLShapeId,
type: shape.type,
meta: {
...shape.meta,
pinnedAtZoom: currentCamera.z,
originalX: shape.x,
originalY: shape.y,
},
})
// Calculate screen position based on position option
let screenPoint: { x: number; y: number }
const viewport = editor.getViewportScreenBounds()
@ -68,19 +73,16 @@ export function usePinnedToView(
const shapeHeight = (shape.props as any).h || 0
if (position === 'top-center') {
// Center horizontally at the top of the viewport
screenPoint = {
x: viewport.x + (viewport.w / 2) - (shapeWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + offsetY,
}
} else if (position === 'bottom-center') {
// Center horizontally at the bottom of the viewport
screenPoint = {
x: viewport.x + (viewport.w / 2) - (shapeWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + viewport.h - (shapeHeight * currentCamera.z) - offsetY,
}
} else if (position === 'center') {
// Center in the viewport
screenPoint = {
x: viewport.x + (viewport.w / 2) - (shapeWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + (viewport.h / 2) - (shapeHeight * currentCamera.z / 2) + offsetY,
@ -93,20 +95,16 @@ export function usePinnedToView(
pinnedScreenPositionRef.current = { x: screenPoint.x, y: screenPoint.y }
lastCameraRef.current = { ...currentCamera }
// Bring the shape to the front using tldraw's proper index functions
// Bring the shape to the front
try {
const allShapes = editor.getCurrentPageShapes()
// Find the highest index among all shapes
let highestIndex = shape.index
for (const s of allShapes) {
if (s.id !== shape.id && s.index > highestIndex) {
highestIndex = s.index
}
}
// Only update if we need to move higher
if (highestIndex > shape.index) {
const newIndex = getIndexAbove(highestIndex)
editor.updateShape({
@ -127,133 +125,102 @@ export function usePinnedToView(
cancelAnimationFrame(animationFrameRef.current)
animationFrameRef.current = null
}
// Animate back to original coordinates and size with a calm drift
if (originalCoordinatesRef.current && originalSizeRef.current && originalZoomRef.current !== null) {
const currentShape = editor.getShape(shapeId as TLShapeId)
if (currentShape) {
const startX = currentShape.x
const startY = currentShape.y
const targetX = originalCoordinatesRef.current.x
const targetY = originalCoordinatesRef.current.y
// Return to the exact original size (not calculated based on current zoom)
const originalW = originalSizeRef.current.w
const originalH = originalSizeRef.current.h
// Use the original size directly
const targetW = originalW
const targetH = originalH
const currentW = (currentShape.props as any).w || originalW
const currentH = (currentShape.props as any).h || originalH
const startW = currentW
const startH = currentH
// Only animate if there's a meaningful distance to travel or size change
const distance = Math.sqrt(
Math.pow(targetX - startX, 2) + Math.pow(targetY - startY, 2)
)
const sizeChange = Math.abs(targetW - startW) > 0.1 || Math.abs(targetH - startH) > 0.1
if (distance > 1 || sizeChange) {
// Animation parameters
const duration = 600 // 600ms for a calm drift
const startTime = performance.now()
// Easing function: ease-out for a calm deceleration
const easeOutCubic = (t: number): number => {
return 1 - Math.pow(1 - t, 3)
}
const animateDrift = (currentTime: number) => {
const elapsed = currentTime - startTime
const progress = Math.min(elapsed / duration, 1) // Clamp to 0-1
const easedProgress = easeOutCubic(progress)
// Interpolate position
const currentX = startX + (targetX - startX) * easedProgress
const currentY = startY + (targetY - startY) * easedProgress
// Interpolate size
const currentW = startW + (targetW - startW) * easedProgress
const currentH = startH + (targetH - startH) * easedProgress
try {
editor.updateShape({
id: shapeId as TLShapeId,
type: currentShape.type,
x: currentX,
y: currentY,
props: {
...currentShape.props,
w: currentW,
h: currentH,
},
})
} catch (error) {
console.error('Error during drift animation:', error)
driftAnimationRef.current = null
return
}
// Continue animation if not complete
if (progress < 1) {
driftAnimationRef.current = requestAnimationFrame(animateDrift)
} else {
// Animation complete - ensure we're exactly at target
try {
editor.updateShape({
id: shapeId as TLShapeId,
type: currentShape.type,
x: targetX,
y: targetY,
props: {
...currentShape.props,
w: targetW,
h: targetH,
},
})
console.log(`📍 Drifted back to original coordinates: (${targetX}, ${targetY}) and size: (${targetW}, ${targetH})`)
} catch (error) {
console.error('Error setting final position/size:', error)
}
driftAnimationRef.current = null
}
}
// Start the animation
driftAnimationRef.current = requestAnimationFrame(animateDrift)
} else {
// Distance is too small, just set directly
// Get original coordinates from meta
const currentShape = editor.getShape(shapeId as TLShapeId)
if (currentShape) {
const originalX = (currentShape.meta as any)?.originalX ?? originalCoordinatesRef.current?.x ?? currentShape.x
const originalY = (currentShape.meta as any)?.originalY ?? originalCoordinatesRef.current?.y ?? currentShape.y
const startX = currentShape.x
const startY = currentShape.y
const targetX = originalX
const targetY = originalY
// Calculate distance
const distance = Math.sqrt(
Math.pow(targetX - startX, 2) + Math.pow(targetY - startY, 2)
)
if (distance > 1) {
// Animation parameters
const duration = 600 // 600ms for a calm drift
const startTime = performance.now()
const easeOutCubic = (t: number): number => 1 - Math.pow(1 - t, 3)
const animateDrift = (currentTime: number) => {
const elapsed = currentTime - startTime
const progress = Math.min(elapsed / duration, 1)
const easedProgress = easeOutCubic(progress)
const currentX = startX + (targetX - startX) * easedProgress
const currentY = startY + (targetY - startY) * easedProgress
try {
editor.updateShape({
id: shapeId as TLShapeId,
type: currentShape.type,
x: targetX,
y: targetY,
props: {
...currentShape.props,
w: targetW,
h: targetH,
},
x: currentX,
y: currentY,
})
} catch (error) {
console.error('Error restoring original coordinates/size:', error)
console.error('Error during drift animation:', error)
driftAnimationRef.current = null
return
}
if (progress < 1) {
driftAnimationRef.current = requestAnimationFrame(animateDrift)
} else {
// Animation complete - clear pinned meta data
try {
editor.updateShape({
id: shapeId as TLShapeId,
type: currentShape.type,
x: targetX,
y: targetY,
meta: {
...currentShape.meta,
pinnedAtZoom: undefined,
originalX: undefined,
originalY: undefined,
},
})
} catch (error) {
console.error('Error setting final position:', error)
}
driftAnimationRef.current = null
}
}
driftAnimationRef.current = requestAnimationFrame(animateDrift)
} else {
// Distance is too small, just set directly and clear meta
try {
editor.updateShape({
id: shapeId as TLShapeId,
type: currentShape.type,
x: targetX,
y: targetY,
meta: {
...currentShape.meta,
pinnedAtZoom: undefined,
originalX: undefined,
originalY: undefined,
},
})
} catch (error) {
console.error('Error restoring original coordinates:', error)
}
}
}
// Clear refs after a short delay to allow animation to start
// Clear refs
setTimeout(() => {
pinnedScreenPositionRef.current = null
originalCoordinatesRef.current = null
originalSizeRef.current = null
originalZoomRef.current = null
lastCameraRef.current = null
pendingUpdateRef.current = null
}, 50)
}
@ -263,18 +230,15 @@ export function usePinnedToView(
return
}
// Use requestAnimationFrame for smooth, continuous updates
// Throttle updates to reduce jitter
// Update position (NOT size) to maintain screen position
const updatePinnedPosition = (timestamp: number) => {
if (isUpdatingRef.current) {
animationFrameRef.current = requestAnimationFrame(updatePinnedPosition)
if (isUpdatingRef.current || !editor || !shapeId || !isPinned) {
if (isPinned) {
animationFrameRef.current = requestAnimationFrame(updatePinnedPosition)
}
return
}
if (!editor || !shapeId || !isPinned) {
return
}
const currentShape = editor.getShape(shapeId as TLShapeId)
if (!currentShape) {
animationFrameRef.current = requestAnimationFrame(updatePinnedPosition)
@ -284,29 +248,34 @@ export function usePinnedToView(
const currentCamera = editor.getCamera()
const lastCamera = lastCameraRef.current
// For preset positions (top-center, etc.), always recalculate based on viewport
// For 'current' position, use the stored screen position
// Calculate pinned screen position
let pinnedScreenPos: { x: number; y: number }
if (position !== 'current') {
const viewport = editor.getViewportScreenBounds()
const shapeWidth = (currentShape.props as any).w || 0
const shapeHeight = (currentShape.props as any).h || 0
const pinnedAtZoom = (currentShape.meta as any)?.pinnedAtZoom || currentCamera.z
// For preset positions, account for the visual scale
const visualScale = pinnedAtZoom / currentCamera.z
const visualWidth = shapeWidth * visualScale
const visualHeight = shapeHeight * visualScale
if (position === 'top-center') {
pinnedScreenPos = {
x: viewport.x + (viewport.w / 2) - (shapeWidth * currentCamera.z / 2) + offsetX,
x: viewport.x + (viewport.w / 2) - (visualWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + offsetY,
}
} else if (position === 'bottom-center') {
pinnedScreenPos = {
x: viewport.x + (viewport.w / 2) - (shapeWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + viewport.h - (shapeHeight * currentCamera.z) - offsetY,
x: viewport.x + (viewport.w / 2) - (visualWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + viewport.h - (visualHeight * currentCamera.z) - offsetY,
}
} else if (position === 'center') {
pinnedScreenPos = {
x: viewport.x + (viewport.w / 2) - (shapeWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + (viewport.h / 2) - (shapeHeight * currentCamera.z / 2) + offsetY,
x: viewport.x + (viewport.w / 2) - (visualWidth * currentCamera.z / 2) + offsetX,
y: viewport.y + (viewport.h / 2) - (visualHeight * currentCamera.z / 2) + offsetY,
}
} else {
pinnedScreenPos = pinnedScreenPositionRef.current!
@ -319,124 +288,78 @@ export function usePinnedToView(
pinnedScreenPos = pinnedScreenPositionRef.current
}
// Check if camera has changed significantly
// Check if camera has changed
const cameraChanged = !lastCamera || (
Math.abs(currentCamera.x - lastCamera.x) > 0.1 ||
Math.abs(currentCamera.y - lastCamera.y) > 0.1 ||
Math.abs(currentCamera.z - lastCamera.z) > 0.001
)
// For preset positions, always check for updates (viewport might have changed)
const shouldUpdate = cameraChanged || position !== 'current'
if (shouldUpdate) {
// Throttle updates to max 60fps (every ~16ms)
const timeSinceLastUpdate = timestamp - lastUpdateTimeRef.current
const minUpdateInterval = 16 // ~60fps
if (timeSinceLastUpdate >= minUpdateInterval) {
try {
// Convert the pinned screen position back to page coordinates
// Convert screen position back to page coordinates
const newPagePoint = editor.screenToPage(pinnedScreenPos)
// Calculate delta
const deltaX = Math.abs(currentShape.x - newPagePoint.x)
const deltaY = Math.abs(currentShape.y - newPagePoint.y)
// Check if zoom changed - if so, adjust size to maintain constant visual size
const zoomChanged = lastCamera && Math.abs(currentCamera.z - lastCamera.z) > 0.001
let needsSizeUpdate = false
let newW = (currentShape.props as any).w
let newH = (currentShape.props as any).h
if (zoomChanged && originalSizeRef.current && originalZoomRef.current !== null) {
// Calculate the size needed to maintain constant visual size
// Visual size = page size * zoom
// To keep visual size constant: new_page_size = (original_page_size * original_zoom) / new_zoom
const originalW = originalSizeRef.current.w
const originalH = originalSizeRef.current.h
const originalZoom = originalZoomRef.current
const currentZoom = currentCamera.z
newW = (originalW * originalZoom) / currentZoom
newH = (originalH * originalZoom) / currentZoom
const currentW = (currentShape.props as any).w || originalW
const currentH = (currentShape.props as any).h || originalH
// Check if size needs updating
needsSizeUpdate = Math.abs(newW - currentW) > 0.1 || Math.abs(newH - currentH) > 0.1
}
// Only update if the position would actually change significantly or size needs updating
if (deltaX > 0.5 || deltaY > 0.5 || needsSizeUpdate) {
// Only update position if it changed significantly
// Note: We do NOT update w/h - visual scaling is handled by CSS transform
if (deltaX > 0.5 || deltaY > 0.5) {
isUpdatingRef.current = true
// Batch the update using editor.batch for smoother updates
editor.batch(() => {
const updateData: any = {
id: shapeId,
editor.updateShape({
id: shapeId as TLShapeId,
type: currentShape.type,
x: newPagePoint.x,
y: newPagePoint.y,
}
// Only update size if it changed
if (needsSizeUpdate) {
updateData.props = {
...currentShape.props,
w: newW,
h: newH,
}
}
editor.updateShape(updateData)
})
})
lastUpdateTimeRef.current = timestamp
isUpdatingRef.current = false
}
lastCameraRef.current = { ...currentCamera }
} catch (error) {
console.error('Error updating pinned shape position/size:', error)
console.error('Error updating pinned shape position:', error)
isUpdatingRef.current = false
}
}
}
// Continue monitoring
animationFrameRef.current = requestAnimationFrame(updatePinnedPosition)
}
// Start the animation loop
lastUpdateTimeRef.current = performance.now()
animationFrameRef.current = requestAnimationFrame(updatePinnedPosition)
// Also listen for shape changes (in case user drags the shape while pinned)
// This updates the pinned position to the new location
// Listen for shape changes (user dragging while pinned)
const handleShapeChange = (event: any) => {
if (isUpdatingRef.current) return // Don't update if we're programmatically moving it
if (!editor || !shapeId || !isPinned) return
// Only respond to changes that affect this specific shape
if (isUpdatingRef.current || !editor || !shapeId || !isPinned) return
const changedShapes = event?.changedShapes || event?.shapes || []
const shapeChanged = changedShapes.some((s: any) => s?.id === (shapeId as TLShapeId))
if (!shapeChanged) return
const currentShape = editor.getShape(shapeId as TLShapeId)
if (!currentShape) return
// Update the pinned screen position to the shape's current screen position
// Update the pinned screen position
const pagePoint = { x: currentShape.x, y: currentShape.y }
const screenPoint = editor.pageToScreen(pagePoint)
pinnedScreenPositionRef.current = { x: screenPoint.x, y: screenPoint.y }
lastCameraRef.current = { ...editor.getCamera() }
}
// Listen for shape updates (when user drags the shape)
editor.on('change' as any, handleShapeChange)
return () => {
@ -452,4 +375,3 @@ export function usePinnedToView(
}
}, [editor, shapeId, isPinned, position, offsetX, offsetY])
}