165 lines
4.2 KiB
Rust
165 lines
4.2 KiB
Rust
//! Layouting.
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mod background;
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mod fixed;
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mod frame;
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mod grid;
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mod image;
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mod incremental;
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mod pad;
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mod par;
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mod shaping;
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mod stack;
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mod tree;
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pub use self::image::*;
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pub use background::*;
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pub use fixed::*;
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pub use frame::*;
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pub use grid::*;
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pub use incremental::*;
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pub use pad::*;
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pub use par::*;
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pub use shaping::*;
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pub use stack::*;
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pub use tree::*;
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use std::hash::Hash;
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#[cfg(feature = "layout-cache")]
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use std::hash::Hasher;
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use std::rc::Rc;
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use crate::font::FontCache;
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use crate::geom::*;
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use crate::image::ImageCache;
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use crate::Context;
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/// Layout a tree into a collection of frames.
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pub fn layout(ctx: &mut Context, tree: &LayoutTree) -> Vec<Rc<Frame>> {
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let mut ctx = LayoutContext::new(ctx);
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tree.layout(&mut ctx)
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}
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/// Layout a node.
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pub trait Layout {
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/// Layout the node into the given regions.
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fn layout(
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&self,
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ctx: &mut LayoutContext,
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regions: &Regions,
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) -> Vec<Constrained<Rc<Frame>>>;
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}
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/// The context for layouting.
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pub struct LayoutContext<'a> {
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/// The cache for parsed font faces.
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pub fonts: &'a mut FontCache,
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/// The cache for decoded imges.
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pub images: &'a mut ImageCache,
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/// The cache for layouting artifacts.
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#[cfg(feature = "layout-cache")]
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pub layouts: &'a mut LayoutCache,
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/// How deeply nested the current layout tree position is.
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#[cfg(feature = "layout-cache")]
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pub level: usize,
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}
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impl<'a> LayoutContext<'a> {
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/// Create a new layout context.
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pub fn new(ctx: &'a mut Context) -> Self {
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Self {
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fonts: &mut ctx.fonts,
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images: &mut ctx.images,
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#[cfg(feature = "layout-cache")]
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layouts: &mut ctx.layouts,
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#[cfg(feature = "layout-cache")]
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level: 0,
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}
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}
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}
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/// A sequence of regions to layout into.
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#[derive(Debug, Clone, Eq, PartialEq)]
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pub struct Regions {
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/// The remaining size of the current region.
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pub current: Size,
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/// The base size for relative sizing.
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pub base: Size,
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/// A stack of followup regions.
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///
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/// Note that this is a stack and not a queue! The size of the next region is
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/// `backlog.last()`.
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pub backlog: Vec<Size>,
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/// The final region that is repeated once the backlog is drained.
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pub last: Option<Size>,
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/// Whether nodes should expand to fill the regions instead of shrinking to
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/// fit the content.
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///
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/// This property is only handled by nodes that have the ability to control
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/// their own size.
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pub expand: Spec<bool>,
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}
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impl Regions {
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/// Create a new region sequence with exactly one region.
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pub fn one(size: Size, expand: Spec<bool>) -> Self {
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Self {
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current: size,
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base: size,
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backlog: vec![],
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last: None,
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expand,
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}
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}
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/// Create a new sequence of same-size regions that repeats indefinitely.
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pub fn repeat(size: Size, expand: Spec<bool>) -> Self {
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Self {
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current: size,
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base: size,
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backlog: vec![],
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last: Some(size),
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expand,
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}
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}
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/// Create new regions where all sizes are mapped with `f`.
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pub fn map<F>(&self, mut f: F) -> Self
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where
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F: FnMut(Size) -> Size,
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{
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let mut regions = self.clone();
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regions.mutate(|s| *s = f(*s));
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regions
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}
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/// Whether `current` is a fully sized (untouched) copy of the last region.
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///
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/// If this is true, calling `next()` will have no effect.
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pub fn in_full_last(&self) -> bool {
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self.backlog.is_empty() && self.last.map_or(true, |size| self.current == size)
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}
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/// Advance to the next region if there is any.
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pub fn next(&mut self) -> bool {
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if let Some(size) = self.backlog.pop().or(self.last) {
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self.current = size;
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self.base = size;
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true
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} else {
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false
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}
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}
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/// Mutate all contained sizes in place.
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pub fn mutate<F>(&mut self, mut f: F)
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where
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F: FnMut(&mut Size),
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{
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f(&mut self.current);
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f(&mut self.base);
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self.last.as_mut().map(|x| f(x));
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self.backlog.iter_mut().for_each(f);
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}
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}
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