152 lines
4.8 KiB
Rust
152 lines
4.8 KiB
Rust
use super::*;
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/// A node that stacks and aligns its children.
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#[derive(Debug, Clone, PartialEq)]
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pub struct Stack {
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/// The `main` and `cross` directions of this stack.
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///
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/// The children are stacked along the `main` direction. The `cross`
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/// direction is required for aligning the children.
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pub dirs: Gen<Dir>,
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/// How to align this stack in _its_ parent.
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pub aligns: Gen<Align>,
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/// Whether to expand the axes to fill the area or to fit the content.
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pub expansion: Gen<Expansion>,
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/// The nodes to be stacked.
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pub children: Vec<LayoutNode>,
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}
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impl Layout for Stack {
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fn layout(&self, ctx: &mut LayoutContext, areas: &Areas) -> Layouted {
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let mut layouter = StackLayouter::new(self, areas.clone());
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for child in &self.children {
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match child.layout(ctx, &layouter.areas) {
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Layouted::Spacing(spacing) => layouter.spacing(spacing),
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Layouted::Boxed(boxed, aligns) => layouter.boxed(boxed, aligns),
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Layouted::Boxes(boxes) => {
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for (boxed, aligns) in boxes {
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layouter.boxed(boxed, aligns);
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}
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}
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}
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}
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Layouted::Boxes(layouter.finish())
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}
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}
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impl From<Stack> for LayoutNode {
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fn from(stack: Stack) -> Self {
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Self::dynamic(stack)
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}
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}
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struct StackLayouter<'a> {
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stack: &'a Stack,
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main: SpecAxis,
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dirs: Gen<Dir>,
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areas: Areas,
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layouted: Vec<(BoxLayout, Gen<Align>)>,
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boxes: Vec<(Length, BoxLayout, Gen<Align>)>,
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used: Gen<Length>,
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ruler: Align,
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}
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impl<'a> StackLayouter<'a> {
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fn new(stack: &'a Stack, areas: Areas) -> Self {
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Self {
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stack,
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main: stack.dirs.main.axis(),
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dirs: stack.dirs,
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areas,
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layouted: vec![],
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boxes: vec![],
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used: Gen::ZERO,
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ruler: Align::Start,
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}
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}
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fn spacing(&mut self, amount: Length) {
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let main_rest = self.areas.current.rem.get_mut(self.main);
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let capped = amount.min(*main_rest);
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*main_rest -= capped;
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self.used.main += capped;
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}
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fn boxed(&mut self, layout: BoxLayout, aligns: Gen<Align>) {
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if self.ruler > aligns.main {
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self.finish_area();
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}
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while !self.areas.current.rem.fits(layout.size) {
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if self.areas.in_full_last() {
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// TODO: Diagnose once the necessary spans exist.
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let _ = warning!("cannot fit box into any area");
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break;
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} else {
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self.finish_area();
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}
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}
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let size = layout.size.switch(self.dirs);
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self.boxes.push((self.used.main, layout, aligns));
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*self.areas.current.rem.get_mut(self.main) -= size.main;
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self.used.main += size.main;
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self.used.cross = self.used.cross.max(size.cross);
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self.ruler = aligns.main;
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}
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fn finish_area(&mut self) {
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let size = {
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let full = self.areas.current.full.switch(self.dirs);
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Gen::new(
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match self.stack.expansion.main {
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Expansion::Fill => full.main,
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Expansion::Fit => self.used.main.min(full.main),
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},
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match self.stack.expansion.cross {
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Expansion::Fill => full.cross,
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Expansion::Fit => self.used.cross.min(full.cross),
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},
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)
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};
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let mut output = BoxLayout::new(size.switch(self.dirs).to_size());
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for (before, layout, aligns) in std::mem::take(&mut self.boxes) {
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let child_size = layout.size.switch(self.dirs);
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// Align along the main axis.
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let main = aligns.main.apply(if self.dirs.main.is_positive() {
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let after_with_self = self.used.main - before;
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before .. size.main - after_with_self
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} else {
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let before_with_self = before + child_size.main;
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let after = self.used.main - (before + child_size.main);
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size.main - before_with_self .. after
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});
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// Align along the cross axis.
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let cross = aligns.cross.apply(if self.dirs.cross.is_positive() {
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Length::ZERO .. size.cross - child_size.cross
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} else {
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size.cross - child_size.cross .. Length::ZERO
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});
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let pos = Gen::new(main, cross).switch(self.dirs).to_point();
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output.push_layout(pos, layout);
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}
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self.layouted.push((output, self.stack.aligns));
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self.areas.next();
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self.used = Gen::ZERO;
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self.ruler = Align::Start;
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}
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fn finish(mut self) -> Vec<(BoxLayout, Gen<Align>)> {
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self.finish_area();
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self.layouted
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}
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}
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