297 lines
9.5 KiB
Rust
297 lines
9.5 KiB
Rust
use kurbo::ParamCurveExtrema;
|
|
use typst_utils::Numeric;
|
|
|
|
use self::PathVertex::{AllControlPoints, MirroredControlPoint, Vertex};
|
|
use crate::diag::{bail, SourceResult};
|
|
use crate::engine::Engine;
|
|
use crate::foundations::{
|
|
array, cast, elem, Array, Content, NativeElement, Packed, Reflect, Show, Smart,
|
|
StyleChain,
|
|
};
|
|
use crate::layout::{Abs, Axes, BlockElem, Length, Point, Rel, Size};
|
|
use crate::visualize::{FillRule, Paint, Stroke};
|
|
|
|
/// A path through a list of points, connected by Bezier curves.
|
|
///
|
|
/// # Example
|
|
/// ```example
|
|
/// #path(
|
|
/// fill: blue.lighten(80%),
|
|
/// stroke: blue,
|
|
/// closed: true,
|
|
/// (0pt, 50pt),
|
|
/// (100%, 50pt),
|
|
/// ((50%, 0pt), (40pt, 0pt)),
|
|
/// )
|
|
/// ```
|
|
#[elem(Show)]
|
|
pub struct PathElem {
|
|
/// How to fill the path.
|
|
///
|
|
/// When setting a fill, the default stroke disappears. To create a
|
|
/// rectangle with both fill and stroke, you have to configure both.
|
|
pub fill: Option<Paint>,
|
|
|
|
/// The drawing rule used to fill the path.
|
|
///
|
|
/// ```example
|
|
/// // We use `.with` to get a new
|
|
/// // function that has the common
|
|
/// // arguments pre-applied.
|
|
/// #let star = path.with(
|
|
/// fill: red,
|
|
/// closed: true,
|
|
/// (25pt, 0pt),
|
|
/// (10pt, 50pt),
|
|
/// (50pt, 20pt),
|
|
/// (0pt, 20pt),
|
|
/// (40pt, 50pt),
|
|
/// )
|
|
///
|
|
/// #star(fill-rule: "non-zero")
|
|
/// #star(fill-rule: "even-odd")
|
|
/// ```
|
|
#[default]
|
|
pub fill_rule: FillRule,
|
|
|
|
/// How to [stroke] the path. This can be:
|
|
///
|
|
/// Can be set to `{none}` to disable the stroke or to `{auto}` for a
|
|
/// stroke of `{1pt}` black if and if only if no fill is given.
|
|
#[resolve]
|
|
#[fold]
|
|
pub stroke: Smart<Option<Stroke>>,
|
|
|
|
/// Whether to close this path with one last bezier curve. This curve will
|
|
/// takes into account the adjacent control points. If you want to close
|
|
/// with a straight line, simply add one last point that's the same as the
|
|
/// start point.
|
|
#[default(false)]
|
|
pub closed: bool,
|
|
|
|
/// The vertices of the path.
|
|
///
|
|
/// Each vertex can be defined in 3 ways:
|
|
///
|
|
/// - A regular point, as given to the [`line`] or [`polygon`] function.
|
|
/// - An array of two points, the first being the vertex and the second
|
|
/// being the control point. The control point is expressed relative to
|
|
/// the vertex and is mirrored to get the second control point. The given
|
|
/// control point is the one that affects the curve coming _into_ this
|
|
/// vertex (even for the first point). The mirrored control point affects
|
|
/// the curve going out of this vertex.
|
|
/// - An array of three points, the first being the vertex and the next
|
|
/// being the control points (control point for curves coming in and out,
|
|
/// respectively).
|
|
#[variadic]
|
|
pub vertices: Vec<PathVertex>,
|
|
}
|
|
|
|
impl Show for Packed<PathElem> {
|
|
fn show(&self, engine: &mut Engine, _: StyleChain) -> SourceResult<Content> {
|
|
Ok(BlockElem::single_layouter(self.clone(), engine.routines.layout_path)
|
|
.pack()
|
|
.spanned(self.span()))
|
|
}
|
|
}
|
|
|
|
/// A component used for path creation.
|
|
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
|
|
pub enum PathVertex {
|
|
Vertex(Axes<Rel<Length>>),
|
|
MirroredControlPoint(Axes<Rel<Length>>, Axes<Rel<Length>>),
|
|
AllControlPoints(Axes<Rel<Length>>, Axes<Rel<Length>>, Axes<Rel<Length>>),
|
|
}
|
|
|
|
impl PathVertex {
|
|
pub fn vertex(&self) -> Axes<Rel<Length>> {
|
|
match self {
|
|
Vertex(x) => *x,
|
|
MirroredControlPoint(x, _) => *x,
|
|
AllControlPoints(x, _, _) => *x,
|
|
}
|
|
}
|
|
|
|
pub fn control_point_from(&self) -> Axes<Rel<Length>> {
|
|
match self {
|
|
Vertex(_) => Axes::new(Rel::zero(), Rel::zero()),
|
|
MirroredControlPoint(_, a) => a.map(|x| -x),
|
|
AllControlPoints(_, _, b) => *b,
|
|
}
|
|
}
|
|
|
|
pub fn control_point_to(&self) -> Axes<Rel<Length>> {
|
|
match self {
|
|
Vertex(_) => Axes::new(Rel::zero(), Rel::zero()),
|
|
MirroredControlPoint(_, a) => *a,
|
|
AllControlPoints(_, a, _) => *a,
|
|
}
|
|
}
|
|
}
|
|
|
|
cast! {
|
|
PathVertex,
|
|
self => match self {
|
|
Vertex(x) => x.into_value(),
|
|
MirroredControlPoint(x, c) => array![x, c].into_value(),
|
|
AllControlPoints(x, c1, c2) => array![x, c1, c2].into_value(),
|
|
},
|
|
array: Array => {
|
|
let mut iter = array.into_iter();
|
|
match (iter.next(), iter.next(), iter.next(), iter.next()) {
|
|
(Some(a), None, None, None) => {
|
|
Vertex(a.cast()?)
|
|
},
|
|
(Some(a), Some(b), None, None) => {
|
|
if Axes::<Rel<Length>>::castable(&a) {
|
|
MirroredControlPoint(a.cast()?, b.cast()?)
|
|
} else {
|
|
Vertex(Axes::new(a.cast()?, b.cast()?))
|
|
}
|
|
},
|
|
(Some(a), Some(b), Some(c), None) => {
|
|
AllControlPoints(a.cast()?, b.cast()?, c.cast()?)
|
|
},
|
|
_ => bail!("path vertex must have 1, 2, or 3 points"),
|
|
}
|
|
},
|
|
}
|
|
|
|
/// A bezier path.
|
|
#[derive(Debug, Default, Clone, Eq, PartialEq, Hash)]
|
|
pub struct Path(pub Vec<PathItem>);
|
|
|
|
/// An item in a bezier path.
|
|
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
|
|
pub enum PathItem {
|
|
MoveTo(Point),
|
|
LineTo(Point),
|
|
CubicTo(Point, Point, Point),
|
|
ClosePath,
|
|
}
|
|
|
|
impl Path {
|
|
/// Create an empty path.
|
|
pub const fn new() -> Self {
|
|
Self(vec![])
|
|
}
|
|
|
|
/// Create a path that describes a rectangle.
|
|
pub fn rect(size: Size) -> Self {
|
|
let z = Abs::zero();
|
|
let point = Point::new;
|
|
let mut path = Self::new();
|
|
path.move_to(point(z, z));
|
|
path.line_to(point(size.x, z));
|
|
path.line_to(point(size.x, size.y));
|
|
path.line_to(point(z, size.y));
|
|
path.close_path();
|
|
path
|
|
}
|
|
|
|
/// Create a path that describes an axis-aligned ellipse.
|
|
pub fn ellipse(size: Size) -> Self {
|
|
// https://stackoverflow.com/a/2007782
|
|
let z = Abs::zero();
|
|
let rx = size.x / 2.0;
|
|
let ry = size.y / 2.0;
|
|
let m = 0.551784;
|
|
let mx = m * rx;
|
|
let my = m * ry;
|
|
let point = |x, y| Point::new(x + rx, y + ry);
|
|
|
|
let mut path = Path::new();
|
|
path.move_to(point(-rx, z));
|
|
path.cubic_to(point(-rx, -my), point(-mx, -ry), point(z, -ry));
|
|
path.cubic_to(point(mx, -ry), point(rx, -my), point(rx, z));
|
|
path.cubic_to(point(rx, my), point(mx, ry), point(z, ry));
|
|
path.cubic_to(point(-mx, ry), point(-rx, my), point(-rx, z));
|
|
path
|
|
}
|
|
|
|
/// Push a [`MoveTo`](PathItem::MoveTo) item.
|
|
pub fn move_to(&mut self, p: Point) {
|
|
self.0.push(PathItem::MoveTo(p));
|
|
}
|
|
|
|
/// Push a [`LineTo`](PathItem::LineTo) item.
|
|
pub fn line_to(&mut self, p: Point) {
|
|
self.0.push(PathItem::LineTo(p));
|
|
}
|
|
|
|
/// Push a [`CubicTo`](PathItem::CubicTo) item.
|
|
pub fn cubic_to(&mut self, p1: Point, p2: Point, p3: Point) {
|
|
self.0.push(PathItem::CubicTo(p1, p2, p3));
|
|
}
|
|
|
|
/// Push a [`ClosePath`](PathItem::ClosePath) item.
|
|
pub fn close_path(&mut self) {
|
|
self.0.push(PathItem::ClosePath);
|
|
}
|
|
|
|
/// Translate all points in this path by the given offset.
|
|
pub fn translate(&mut self, offset: Point) {
|
|
if offset.is_zero() {
|
|
return;
|
|
}
|
|
for item in self.0.iter_mut() {
|
|
match item {
|
|
PathItem::MoveTo(p) => *p += offset,
|
|
PathItem::LineTo(p) => *p += offset,
|
|
PathItem::CubicTo(p1, p2, p3) => {
|
|
*p1 += offset;
|
|
*p2 += offset;
|
|
*p3 += offset;
|
|
}
|
|
PathItem::ClosePath => (),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Computes the size of bounding box of this path.
|
|
pub fn bbox_size(&self) -> Size {
|
|
let mut min_x = Abs::inf();
|
|
let mut min_y = Abs::inf();
|
|
let mut max_x = -Abs::inf();
|
|
let mut max_y = -Abs::inf();
|
|
|
|
let mut cursor = Point::zero();
|
|
for item in self.0.iter() {
|
|
match item {
|
|
PathItem::MoveTo(to) => {
|
|
min_x = min_x.min(cursor.x);
|
|
min_y = min_y.min(cursor.y);
|
|
max_x = max_x.max(cursor.x);
|
|
max_y = max_y.max(cursor.y);
|
|
cursor = *to;
|
|
}
|
|
PathItem::LineTo(to) => {
|
|
min_x = min_x.min(cursor.x);
|
|
min_y = min_y.min(cursor.y);
|
|
max_x = max_x.max(cursor.x);
|
|
max_y = max_y.max(cursor.y);
|
|
cursor = *to;
|
|
}
|
|
PathItem::CubicTo(c0, c1, end) => {
|
|
let cubic = kurbo::CubicBez::new(
|
|
kurbo::Point::new(cursor.x.to_pt(), cursor.y.to_pt()),
|
|
kurbo::Point::new(c0.x.to_pt(), c0.y.to_pt()),
|
|
kurbo::Point::new(c1.x.to_pt(), c1.y.to_pt()),
|
|
kurbo::Point::new(end.x.to_pt(), end.y.to_pt()),
|
|
);
|
|
|
|
let bbox = cubic.bounding_box();
|
|
min_x = min_x.min(Abs::pt(bbox.x0)).min(Abs::pt(bbox.x1));
|
|
min_y = min_y.min(Abs::pt(bbox.y0)).min(Abs::pt(bbox.y1));
|
|
max_x = max_x.max(Abs::pt(bbox.x0)).max(Abs::pt(bbox.x1));
|
|
max_y = max_y.max(Abs::pt(bbox.y0)).max(Abs::pt(bbox.y1));
|
|
cursor = *end;
|
|
}
|
|
PathItem::ClosePath => (),
|
|
}
|
|
}
|
|
|
|
Size::new(max_x - min_x, max_y - min_y)
|
|
}
|
|
}
|