147 lines
4.6 KiB
Rust
147 lines
4.6 KiB
Rust
//! The text layouter layouts continous pieces of text into boxes.
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//!
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//! The layouter picks the most suitable font for each individual character.
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//! When the primary layouting axis horizontally inversed, the word is spelled
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//! backwards. Vertical word layout is not yet supported.
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use toddle::query::{FontQuery, FontIndex};
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use toddle::tables::{CharMap, Header, HorizontalMetrics};
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use crate::GlobalFontLoader;
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use crate::size::{Size, Size2D};
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use crate::style::TextStyle;
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use super::*;
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/// Performs the text layouting.
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struct TextLayouter<'a> {
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ctx: TextContext<'a>,
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text: &'a str,
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actions: LayoutActions,
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buffer: String,
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active_font: FontIndex,
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width: Size,
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}
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/// The context for text layouting.
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#[derive(Copy, Clone)]
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pub struct TextContext<'a> {
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/// The font loader to retrieve fonts from when typesetting text
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/// using [`layout_text`].
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pub loader: &'a GlobalFontLoader,
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/// The style for text: Font selection with classes, weights and variants,
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/// font sizes, spacing and so on.
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pub style: &'a TextStyle,
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/// The axes along which the word is laid out. For now, only
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/// primary-horizontal layouting is supported.
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pub axes: LayoutAxes,
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/// The alignment of the finished layout.
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pub alignment: LayoutAlignment,
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}
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/// Layouts text into a box.
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pub async fn layout_text(text: &str, ctx: TextContext<'_>) -> Layout {
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TextLayouter::new(text, ctx).layout().await
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}
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impl<'a> TextLayouter<'a> {
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/// Create a new text layouter.
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fn new(text: &'a str, ctx: TextContext<'a>) -> TextLayouter<'a> {
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TextLayouter {
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ctx,
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text,
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actions: LayoutActions::new(),
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buffer: String::new(),
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active_font: FontIndex::MAX,
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width: Size::ZERO,
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}
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}
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/// Do the layouting.
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async fn layout(mut self) -> Layout {
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// If the primary axis is negative, we layout the characters reversed.
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if self.ctx.axes.primary.is_positive() {
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for c in self.text.chars() {
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self.layout_char(c).await;
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}
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} else {
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for c in self.text.chars().rev() {
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self.layout_char(c).await;
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}
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}
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// Flush the last buffered parts of the word.
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if !self.buffer.is_empty() {
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self.actions.add(LayoutAction::WriteText(self.buffer));
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}
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Layout {
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dimensions: Size2D::new(self.width, self.ctx.style.font_size()),
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alignment: self.ctx.alignment,
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actions: self.actions.into_vec(),
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}
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}
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/// Layout an individual character.
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async fn layout_char(&mut self, c: char) {
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let (index, char_width) = match self.select_font(c).await {
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Some(selected) => selected,
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// TODO: Issue warning about missing character.
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None => return,
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};
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self.width += char_width;
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// Flush the buffer and issue a font setting action if the font differs
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// from the last character's one.
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if self.active_font != index {
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if !self.buffer.is_empty() {
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let text = std::mem::replace(&mut self.buffer, String::new());
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self.actions.add(LayoutAction::WriteText(text));
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}
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self.actions.add(LayoutAction::SetFont(index, self.ctx.style.font_size()));
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self.active_font = index;
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}
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self.buffer.push(c);
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}
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/// Select the best font for a character and return its index along with
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/// the width of the char in the font.
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async fn select_font(&mut self, c: char) -> Option<(FontIndex, Size)> {
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let mut loader = self.ctx.loader.borrow_mut();
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let query = FontQuery {
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fallback: &self.ctx.style.fallback,
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variant: self.ctx.style.variant,
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c,
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};
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if let Some((font, index)) = loader.get(query).await {
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// Determine the width of the char.
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let header = font.read_table::<Header>().ok()?;
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let font_unit_ratio = 1.0 / (header.units_per_em as f32);
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let font_unit_to_size = |x| Size::pt(font_unit_ratio * x);
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let glyph = font
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.read_table::<CharMap>()
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.ok()?
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.get(c)?;
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let glyph_width = font
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.read_table::<HorizontalMetrics>()
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.ok()?
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.get(glyph)?
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.advance_width as f32;
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let char_width = font_unit_to_size(glyph_width)
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* self.ctx.style.font_size().to_pt();
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Some((index, char_width))
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} else {
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None
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}
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}
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}
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