use crate::eval::Value; use crate::geom::Dir; /// A natural language. #[derive(Debug, Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)] pub struct Lang([u8; 2]); impl Lang { /// The code for the english language. pub const ENGLISH: Self = Self(*b"en"); /// Construct a language from a two-byte ISO 639-1 code. pub fn from_str(iso: &str) -> Option { let mut bytes: [u8; 2] = iso.as_bytes().try_into().ok()?; bytes.make_ascii_lowercase(); Some(Self(bytes)) } /// Return the language code as a string slice. pub fn as_str(&self) -> &str { std::str::from_utf8(&self.0).unwrap_or_default() } /// The default direction for the language. pub fn dir(&self) -> Dir { match self.as_str() { "ar" | "dv" | "fa" | "he" | "ks" | "pa" | "ps" | "sd" | "ug" | "ur" | "yi" => Dir::RTL, _ => Dir::LTR, } } } castable! { Lang, Expected: "string", Value::Str(string) => Self::from_str(&string) .ok_or("expected two letter language code")?, }