use smallvec::smallvec; use crate::size::max; use super::*; /// The stack layouter stack boxes onto each other along the secondary layouting /// axis. /// /// The boxes are aligned along both axes according to their requested /// alignment. #[derive(Debug, Clone)] pub struct StackLayouter { /// The context for layouting. ctx: StackContext, /// The output layouts. layouts: MultiLayout, /// The currently active layout space. space: Space, } /// The context for stack layouting. #[derive(Debug, Clone)] pub struct StackContext { /// The spaces to layout in. pub spaces: LayoutSpaces, /// The initial layouting axes, which can be updated by the /// [`StackLayouter::set_axes`] method. pub axes: LayoutAxes, /// Which alignment to set on the resulting layout. This affects how it will /// be positioned in a parent box. pub alignment: LayoutAlignment, /// Whether to output a command which renders a debugging box showing the /// extent of the layout. pub debug: bool, } /// A layout space composed of subspaces which can have different axes and /// alignments. #[derive(Debug, Clone)] struct Space { /// The index of this space in the list of spaces. index: usize, /// Whether to add the layout for this space even if it would be empty. hard: bool, /// The so-far accumulated subspaces. layouts: Vec<(LayoutAxes, Layout)>, /// The specialized size of this subspace. size: Size2D, /// The specialized remaining space. usable: Size2D, /// The specialized extra-needed dimensions to affect the size at all. extra: Size2D, /// Dictates the valid alignments for new boxes in this space. rulers: Rulers, /// The last added spacing if the last added thing was spacing. last_spacing: LastSpacing, } /// The rulers of a space dictate which alignments for new boxes are still /// allowed and which require a new space to be started. #[derive(Debug, Clone)] struct Rulers { top: Alignment, bottom: Alignment, left: Alignment, right: Alignment, } impl StackLayouter { /// Create a new stack layouter. pub fn new(ctx: StackContext) -> StackLayouter { let space = ctx.spaces[0]; StackLayouter { ctx, layouts: MultiLayout::new(), space: Space::new(0, true, space.usable()), } } /// Add a layout to the stack. pub fn add(&mut self, layout: Layout) -> LayoutResult<()> { if !self.update_rulers(layout.alignment) { self.finish_space(true); } // Now, we add a possibly cached soft space. If the secondary alignment // changed before, a possibly cached space would have already been // discarded. if let LastSpacing::Soft(spacing, _) = self.space.last_spacing { self.add_spacing(spacing, SpacingKind::Hard); } // Find the first space that fits the layout. while !self.space.usable.fits(layout.dimensions) { if self.space_is_last() && self.space_is_empty() { error!("box of size {} does not fit into remaining usable size {}", layout.dimensions, self.space.usable); } self.finish_space(true); } // Change the usable space and size of the space. self.update_metrics(layout.dimensions.generalized(self.ctx.axes)); // Add the box to the vector and remember that spacings are allowed // again. self.space.layouts.push((self.ctx.axes, layout)); self.space.last_spacing = LastSpacing::None; Ok(()) } /// Add multiple layouts to the stack. /// /// This function simply calls `add` repeatedly for each layout. pub fn add_multiple(&mut self, layouts: MultiLayout) -> LayoutResult<()> { for layout in layouts { self.add(layout)?; } Ok(()) } /// Add secondary spacing to the stack. pub fn add_spacing(&mut self, mut spacing: Size, kind: SpacingKind) { match kind { // A hard space is simply an empty box. SpacingKind::Hard => { // Reduce the spacing such that it definitely fits. spacing.min_eq(self.space.usable.secondary(self.ctx.axes)); let dimensions = Size2D::with_y(spacing); self.update_metrics(dimensions); self.space.layouts.push((self.ctx.axes, Layout { dimensions: dimensions.specialized(self.ctx.axes), alignment: LayoutAlignment::default(), actions: vec![] })); self.space.last_spacing = LastSpacing::Hard; } // A soft space is cached if it is not consumed by a hard space or // previous soft space with higher level. SpacingKind::Soft(level) => { let consumes = match self.space.last_spacing { LastSpacing::None => true, LastSpacing::Soft(_, prev) if level < prev => true, _ => false, }; if consumes { self.space.last_spacing = LastSpacing::Soft(spacing, level); } } } } /// Update the rulers to account for the new layout. Returns true if a /// space break is necessary. fn update_rulers(&mut self, alignment: LayoutAlignment) -> bool { let axes = self.ctx.axes; let allowed = self.alignment_allowed(axes.primary, alignment.primary) && self.alignment_allowed(axes.secondary, alignment.secondary); if allowed { *self.space.rulers.get(axes.secondary) = alignment.secondary; } allowed } /// Whether the given alignment is still allowed according to the rulers. fn alignment_allowed(&mut self, axis: Axis, alignment: Alignment) -> bool { alignment >= *self.space.rulers.get(axis) && alignment <= self.space.rulers.get(axis.inv()).inv() } /// Update the size metrics to reflect that a layout or spacing with the /// given generalized dimensions has been added. fn update_metrics(&mut self, dimensions: Size2D) { let axes = self.ctx.axes; let mut size = self.space.size.generalized(axes); let mut extra = self.space.extra.generalized(axes); size.x += max(dimensions.x - extra.x, Size::ZERO); size.y += max(dimensions.y - extra.y, Size::ZERO); extra.x = max(extra.x, dimensions.x); extra.y = max(extra.y - dimensions.y, Size::ZERO); self.space.size = size.specialized(axes); self.space.extra = extra.specialized(axes); *self.space.usable.secondary_mut(axes) -= dimensions.y; } /// Change the layouting axes used by this layouter. /// /// This starts a new subspace (if the axes are actually different from the /// current ones). pub fn set_axes(&mut self, axes: LayoutAxes) { // Forget the spacing because it is not relevant anymore. if axes.secondary != self.ctx.axes.secondary { self.space.last_spacing = LastSpacing::Hard; } self.ctx.axes = axes; } /// Change the layouting spaces to use. /// /// If `replace_empty` is true, the current space is replaced if there are /// no boxes laid into it yet. Otherwise, only the followup spaces are /// replaced. pub fn set_spaces(&mut self, spaces: LayoutSpaces, replace_empty: bool) { if replace_empty && self.space_is_empty() { self.ctx.spaces = spaces; self.start_space(0, self.space.hard); } else { self.ctx.spaces.truncate(self.space.index + 1); self.ctx.spaces.extend(spaces); } } /// The remaining unpadded, unexpanding spaces. If a multi-layout is laid /// out into these spaces, it will fit into this stack. pub fn remaining(&self) -> LayoutSpaces { let dimensions = self.space.usable - Size2D::with_y(self.space.last_spacing.soft_or_zero()) .specialized(self.ctx.axes); let mut spaces = smallvec![LayoutSpace { dimensions, padding: SizeBox::ZERO, expand: LayoutExpansion::new(false, false), }]; for space in &self.ctx.spaces[self.next_space()..] { spaces.push(space.usable_space()); } spaces } /// The usable size along the primary axis. pub fn primary_usable(&self) -> Size { self.space.usable.primary(self.ctx.axes) } /// Whether the current layout space (not subspace) is empty. pub fn space_is_empty(&self) -> bool { self.space.size == Size2D::ZERO && self.space.layouts.is_empty() } /// Whether the current layout space is the last is the followup list. pub fn space_is_last(&self) -> bool { self.space.index == self.ctx.spaces.len() - 1 } /// Compute the finished multi-layout. pub fn finish(mut self) -> MultiLayout { if self.space.hard || !self.space_is_empty() { self.finish_space(false); } self.layouts } /// Finish the current space and start a new one. pub fn finish_space(&mut self, hard: bool) { let space = self.ctx.spaces[self.space.index]; // ------------------------------------------------------------------ // // Step 1: Determine the full dimensions of the space. // (Mostly done already while collecting the boxes, but here we // expand if necessary.) let usable = space.usable(); if space.expand.horizontal { self.space.size.x = usable.x; } if space.expand.vertical { self.space.size.y = usable.y; } let dimensions = self.space.size.padded(space.padding); // ------------------------------------------------------------------ // // Step 2: Forward pass. Create a bounding box for each layout in which // it will be aligned. Then, go forwards through the boxes and remove // what is taken by previous layouts from the following layouts. let start = space.start(); let mut bounds = vec![]; let mut bound = SizeBox { left: start.x, top: start.y, right: start.x + self.space.size.x, bottom: start.y + self.space.size.y, }; for (axes, layout) in &self.space.layouts { // First, we store the bounds calculated so far (which were reduced // by the predecessors of this layout) as the initial bounding box // of this layout. bounds.push(bound); // Then, we reduce the bounding box for the following layouts. This // layout uses up space from the origin to the end. Thus, it reduces // the usable space for following layouts at it's origin by its // extent along the secondary axis. *bound.secondary_origin_mut(*axes) += axes.secondary.factor() * layout.dimensions.secondary(*axes); } // ------------------------------------------------------------------ // // Step 3: Backward pass. Reduce the bounding boxes from the previous // layouts by what is taken by the following ones. // The `x` field stores the maximal primary extent in one axis-aligned // run, while the `y` fields stores the accumulated secondary extent. let mut extent = Size2D::ZERO; let mut rotated = false; for (bound, entry) in bounds.iter_mut().zip(&self.space.layouts).rev() { let (axes, layout) = entry; // When the axes get rotated, the the maximal primary size // (`extent.x`) dictates how much secondary extent the whole run // had. This value is thus stored in `extent.y`. The primary extent // is reset for this new axis-aligned run. let is_horizontal = axes.secondary.is_horizontal(); if is_horizontal != rotated { extent.y = extent.x; extent.x = Size::ZERO; rotated = is_horizontal; } // We reduce the bounding box of this layout at it's end by the // accumulated secondary extent of all layouts we have seen so far, // which are the layouts after this one since we iterate reversed. *bound.secondary_end_mut(*axes) -= axes.secondary.factor() * extent.y; // Then, we add this layout's secondary extent to the accumulator. let size = layout.dimensions.generalized(*axes); extent.x.max_eq(size.x); extent.y += size.y; } // ------------------------------------------------------------------ // // Step 4: Align each layout in its bounding box and collect everything // into a single finished layout. let mut actions = LayoutActions::new(); if self.ctx.debug { actions.add(LayoutAction::DebugBox(dimensions)); } let layouts = std::mem::replace(&mut self.space.layouts, vec![]); for ((axes, layout), bound) in layouts.into_iter().zip(bounds) { let size = layout.dimensions.specialized(axes); let alignment = layout.alignment; // The space in which this layout is aligned is given by the // distances between the borders of it's bounding box. let usable = Size2D::new(bound.right - bound.left, bound.bottom - bound.top) .generalized(axes); let local = usable.anchor(alignment, axes) - size.anchor(alignment, axes); let pos = Size2D::new(bound.left, bound.top) + local.specialized(axes); actions.add_layout(pos, layout); } self.layouts.push(Layout { dimensions, alignment: self.ctx.alignment, actions: actions.to_vec(), }); // ------------------------------------------------------------------ // // Step 5: Start the next space. self.start_space(self.next_space(), hard); } /// Start a new space with the given index. fn start_space(&mut self, index: usize, hard: bool) { let space = self.ctx.spaces[index]; self.space = Space::new(index, hard, space.usable()); } /// The index of the next space. fn next_space(&self) -> usize { (self.space.index + 1).min(self.ctx.spaces.len() - 1) } } impl Space { fn new(index: usize, hard: bool, usable: Size2D) -> Space { Space { index, hard, layouts: vec![], size: Size2D::ZERO, usable, extra: Size2D::ZERO, rulers: Rulers { top: Alignment::Origin, bottom: Alignment::Origin, left: Alignment::Origin, right: Alignment::Origin, }, last_spacing: LastSpacing::Hard, } } } impl Rulers { fn get(&mut self, axis: Axis) -> &mut Alignment { match axis { Axis::TopToBottom => &mut self.top, Axis::BottomToTop => &mut self.bottom, Axis::LeftToRight => &mut self.left, Axis::RightToLeft => &mut self.right, } } }