use super::*; use crate::image::ImageId; /// An image node. #[derive(Debug)] #[cfg_attr(feature = "layout-cache", derive(Hash))] pub struct ImageNode { /// The id of the image file. pub id: ImageId, /// The fixed width, if any. pub width: Option, /// The fixed height, if any. pub height: Option, } impl Layout for ImageNode { fn layout( &self, ctx: &mut LayoutContext, regions: &Regions, ) -> Vec>> { let img = ctx.images.get(self.id); let pixel_size = Spec::new(img.width() as f64, img.height() as f64); let pixel_ratio = pixel_size.x / pixel_size.y; let mut constraints = Constraints::new(regions.expand); constraints.set_base_if_linear(regions.base, Spec::new(self.width, self.height)); let width = self.width.map(|w| w.resolve(regions.base.w)); let height = self.height.map(|w| w.resolve(regions.base.h)); let size = match (width, height) { (Some(width), Some(height)) => Size::new(width, height), (Some(width), None) => Size::new(width, width / pixel_ratio), (None, Some(height)) => Size::new(height * pixel_ratio, height), (None, None) => { constraints.exact.x = Some(regions.current.w); if regions.current.w.is_finite() { // Fit to width. Size::new(regions.current.w, regions.current.w / pixel_ratio) } else { // Unbounded width, we have to make up something, // so it is 1pt per pixel. pixel_size.map(Length::pt).to_size() } } }; let mut frame = Frame::new(size, size.h); frame.push(Point::zero(), Element::Image(self.id, size)); vec![frame.constrain(constraints)] } } impl From for LayoutNode { fn from(image: ImageNode) -> Self { Self::new(image) } }