99 lines
2.1 KiB
TypeScript
99 lines
2.1 KiB
TypeScript
declare module "three" {
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export class Object3D {
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add(...objects: Object3D[]): this;
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position: Vector3;
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rotation: Euler;
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scale: Vector3;
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visible: boolean;
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userData: Record<string, any>;
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[key: string]: any;
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}
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export class Vector3 {
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constructor(x?: number, y?: number, z?: number);
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x: number;
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y: number;
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z: number;
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set(x: number, y: number, z: number): this;
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[key: string]: any;
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}
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export class Euler {
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constructor(x?: number, y?: number, z?: number, order?: string);
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x: number;
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y: number;
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z: number;
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[key: string]: any;
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}
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export class Mesh extends Object3D {
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constructor(geometry?: BufferGeometry, material?: Material);
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geometry: BufferGeometry;
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material: Material;
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}
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export class Group extends Object3D {}
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export class Sprite extends Object3D {
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constructor(material?: SpriteMaterial);
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material: SpriteMaterial;
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}
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export class SphereGeometry extends BufferGeometry {
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constructor(radius?: number, widthSegments?: number, heightSegments?: number);
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}
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export class RingGeometry extends BufferGeometry {
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constructor(innerRadius?: number, outerRadius?: number, thetaSegments?: number);
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}
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export class BufferGeometry {
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dispose(): void;
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[key: string]: any;
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}
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export class Material {
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dispose(): void;
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transparent: boolean;
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opacity: number;
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[key: string]: any;
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}
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export class MeshBasicMaterial extends Material {
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constructor(params?: Record<string, any>);
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color: Color;
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}
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export class MeshLambertMaterial extends Material {
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constructor(params?: Record<string, any>);
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color: Color;
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}
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export class SpriteMaterial extends Material {
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constructor(params?: Record<string, any>);
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map: Texture | null;
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}
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export class Color {
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constructor(color?: string | number);
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set(color: string | number): this;
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[key: string]: any;
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}
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export class Texture {
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needsUpdate: boolean;
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dispose(): void;
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[key: string]: any;
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}
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export class CanvasTexture extends Texture {
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constructor(canvas: HTMLCanvasElement);
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}
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export class TextureLoader {
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load(url: string, onLoad?: (tex: Texture) => void): Texture;
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}
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export default Object3D;
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}
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