/** * rGov landing page — modular governance decision circuits. * GovMods: do-ocratic circuit components for multiplayer collaboration. */ export function renderLanding(): string { return `
Do-ocratic circuit components for multiplayer collaboration around shared goals. Wire together governance primitives on a shared canvas — thresholds, signoffs, tunable knobs, and amendable circuits. Decisions happen by doing, not debating.
GovMods are do-ocratic governance primitives — drag-and-drop circuit components where decisions happen through action, not deliberation. Contribute hours, pledge funds, sign off on requirements. When all gates in a circuit are satisfied, the decision is made. No meetings required.
The simplest GovMod. A binary yes/no checkpoint — assign someone to approve, or leave it open for anyone who steps up. Green glow when satisfied. Do-ocracy: whoever shows up, decides.
Accumulate contributions toward a target: hours, dollars, signatures, materials. Progress bar fills as people contribute. Gate opens when the community has collectively done enough. Decisions backed by real resources.
Adjustable parameters that wire into other GovMods. Set a budget cap, quorum percentage, or time limit. Optional temporal viscosity: a cooldown that prevents rapid parameter flipping. Governance that adapts, but deliberately.
Three steps from blank canvas to living governance. No proposals, no quorum calls — just wire up the conditions and let people act.
Drag governance components onto the canvas: signoff gates, resource thresholds, tunable knobs. Or tell MI: "create a governance circuit for building a climbing wall" and watch the GovMods appear.
Draw arrows from GovMod outputs to a Project aggregator. Wire a knob's value to a threshold's target for dynamic parameters. The circuit shows data flow and gate conditions in real time.
Community members do the work: contribute resources, sign off, adjust parameters. The Project tracks "X of Y gates satisfied" and auto-completes when all conditions are met through collective action.
A community wants to build a climbing wall. Here's how GovMods make it happen through do-ocratic action:
Someone offers to donate climbing grips. They create an amendment GovMod proposing to replace the $3,000 threshold with a simple signoff ("Grips donated?"). The community votes on the amendment, and on approval the circuit rewires automatically — all arrows stay connected. The governance system evolved because someone did something.
Beyond simple gates: weight transformation for fair voting, time-weighted conviction, multi-party approval, and real-time governance flow visualization.
Inline weight dampening. Raw votes pass through sqrt, log, or linear transforms — reducing whale dominance while preserving signal. Bar chart shows raw vs effective. Fair voting by default.
Time-weighted conviction scoring. Stakes accumulate conviction over hours — longer commitment means stronger signal. Gate mode triggers at threshold; tuner mode streams live score. Decisions that reward patience.
M-of-N approval multiplexor. Name your signers, require 3 of 5 (or any ratio). Multiplexor SVG shows inbound approval lines converging through a gate symbol. Council-grade approval on the canvas.
Drop a Sankey shape near your circuit and it auto-discovers all connected gov shapes. Animated Bezier flow curves, color-coded nodes, and tooltips. See your governance at a glance. Governance you can see flowing.
Traditional governance is monolithic: one system fits all. GovMods let each community wire exactly the decision process they need.
Mix and match GovMods to model any decision. Compose simple primitives into complex governance.
Real-time CRDT sync. Multiple people contribute, sign off, and adjust knobs simultaneously.
Knob cooldowns prevent rapid parameter gaming. Change happens deliberately, not reactively.
Governance that evolves. Propose circuit changes, vote inline, and the wiring adapts in place.