import type { Point } from "./types"; export const toDOMPrecision = (value: number) => Math.round(value * 1e4) / 1e4; const PI2 = Math.PI * 2; const TAU = Math.PI / 2; export interface MatrixInit { a: number; b: number; c: number; d: number; e: number; f: number; } export class Matrix implements MatrixInit { constructor( public a: number = 1, public b: number = 0, public c: number = 0, public d: number = 1, public e: number = 0, public f: number = 0, ) {} equals(m: MatrixInit) { return ( this.a === m.a && this.b === m.b && this.c === m.c && this.d === m.d && this.e === m.e && this.f === m.f ); } identity() { this.a = 1.0; this.b = 0.0; this.c = 0.0; this.d = 1.0; this.e = 0.0; this.f = 0.0; return this; } multiply(m: MatrixInit) { const { a, b, c, d, e, f } = this; this.a = a * m.a + c * m.b; this.c = a * m.c + c * m.d; this.e = a * m.e + c * m.f + e; this.b = b * m.a + d * m.b; this.d = b * m.c + d * m.d; this.f = b * m.e + d * m.f + f; return this; } rotate(r: number, cx?: number, cy?: number) { if (r === 0) return this; if (cx === undefined) return this.multiply(Matrix.Rotate(r)); return this.translate(cx, cy!).multiply(Matrix.Rotate(r)).translate(-cx, -cy!); } translate(x: number, y: number): Matrix { return this.multiply(Matrix.Translate(x, y!)); } scale(x: number, y: number) { return this.multiply(Matrix.Scale(x, y)); } invert() { const { a, b, c, d, e, f } = this; const denominator = a * d - b * c; this.a = d / denominator; this.b = b / -denominator; this.c = c / -denominator; this.d = a / denominator; this.e = (d * e - c * f) / -denominator; this.f = (b * e - a * f) / denominator; return this; } applyToPoint(point: Point) { return Matrix.applyToPoint(this, point); } clone() { return new Matrix(this.a, this.b, this.c, this.d, this.e, this.f); } toCssString() { return Matrix.ToCssString(this); } static Rotate(r: number, cx?: number, cy?: number) { if (r === 0) return Matrix.Identity(); const cosAngle = Math.cos(r); const sinAngle = Math.sin(r); const rotationMatrix = new Matrix(cosAngle, sinAngle, -sinAngle, cosAngle, 0.0, 0.0); if (cx === undefined) return rotationMatrix; return Matrix.Compose(Matrix.Translate(cx, cy!), rotationMatrix, Matrix.Translate(-cx, -cy!)); } static Scale(x: number, y: number, cx?: number, cy?: number) { const scaleMatrix = new Matrix(x, 0, 0, y, 0, 0); if (cx === undefined) return scaleMatrix; return Matrix.Compose(Matrix.Translate(cx, cy!), scaleMatrix, Matrix.Translate(-cx, -cy!)); } static Compose(...matrices: MatrixInit[]) { const matrix = Matrix.Identity(); for (let i = 0, n = matrices.length; i < n; i++) { matrix.multiply(matrices[i]); } return matrix; } static Identity() { return new Matrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); } static Translate(x: number, y: number) { return new Matrix(1.0, 0.0, 0.0, 1.0, x, y); } static applyToPoint(m: MatrixInit, point: Point) { return { x: m.a * point.x + m.c * point.y + m.e, y: m.b * point.x + m.d * point.y + m.f, }; } static ToCssString(m: MatrixInit) { return `matrix(${toDOMPrecision(m.a)}, ${toDOMPrecision(m.b)}, ${toDOMPrecision(m.c)}, ${toDOMPrecision(m.d)}, ${toDOMPrecision(m.e)}, ${toDOMPrecision(m.f)})`; } }