feat: scrollable categorized rApp dropdown, rSpaces rename, overlap prevention
- rApp dropdown now scrollable (max-height: 70vh) with apps grouped into 5 categories: Creating, Planning, Discussing & Deciding, Funding & Commerce, Sharing & Media - Renamed canvas object terminology from "shapes" to "rSpaces" in UI labels - New shapes placed on canvas automatically find free positions using spiral search to avoid overlapping existing shapes Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -16,6 +16,40 @@ export interface AppSwitcherModule {
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standaloneDomain?: string;
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}
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// Category definitions for the rApp dropdown (display-only grouping)
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const MODULE_CATEGORIES: Record<string, string> = {
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canvas: "Creating",
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notes: "Creating",
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pubs: "Creating",
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swag: "Creating",
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splat: "Creating",
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cal: "Planning",
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trips: "Planning",
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work: "Planning",
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forum: "Discussing & Deciding",
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inbox: "Discussing & Deciding",
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choices: "Discussing & Deciding",
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vote: "Discussing & Deciding",
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funds: "Funding & Commerce",
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wallet: "Funding & Commerce",
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cart: "Funding & Commerce",
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providers: "Funding & Commerce",
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books: "Sharing & Media",
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files: "Sharing & Media",
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tube: "Sharing & Media",
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data: "Sharing & Media",
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maps: "Sharing & Media",
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network: "Sharing & Media",
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};
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const CATEGORY_ORDER = [
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"Creating",
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"Planning",
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"Discussing & Deciding",
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"Funding & Commerce",
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"Sharing & Media",
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];
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export class RStackAppSwitcher extends HTMLElement {
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#shadow: ShadowRoot;
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#modules: AppSwitcherModule[] = [];
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@ -46,6 +80,52 @@ export class RStackAppSwitcher extends HTMLElement {
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this.#render();
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}
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#renderGroupedModules(current: string): string {
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// Group modules by category
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const groups = new Map<string, AppSwitcherModule[]>();
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const uncategorized: AppSwitcherModule[] = [];
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for (const m of this.#modules) {
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const cat = MODULE_CATEGORIES[m.id];
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if (cat) {
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if (!groups.has(cat)) groups.set(cat, []);
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groups.get(cat)!.push(m);
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} else {
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uncategorized.push(m);
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}
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}
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let html = "";
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for (const cat of CATEGORY_ORDER) {
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const items = groups.get(cat);
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if (!items || items.length === 0) continue;
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html += `<div class="category-header">${cat}</div>`;
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html += items.map((m) => this.#renderItem(m, current)).join("");
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}
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if (uncategorized.length > 0) {
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html += `<div class="category-header">Other</div>`;
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html += uncategorized.map((m) => this.#renderItem(m, current)).join("");
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}
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return html;
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}
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#renderItem(m: AppSwitcherModule, current: string): string {
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return `
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<div class="item-row ${m.id === current ? "active" : ""}">
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<a class="item"
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href="/${this.#getSpaceSlug()}/${m.id}"
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data-id="${m.id}">
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<span class="item-icon">${m.icon}</span>
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<div class="item-text">
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<span class="item-name">${m.name}</span>
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<span class="item-desc">${m.description}</span>
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</div>
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</a>
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${m.standaloneDomain ? `<a class="item-ext" href="https://${m.standaloneDomain}" target="_blank" rel="noopener" title="${m.standaloneDomain}">↗</a>` : ""}
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</div>
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`;
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}
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#render() {
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const current = this.current;
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const currentMod = this.#modules.find((m) => m.id === current);
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@ -56,24 +136,7 @@ export class RStackAppSwitcher extends HTMLElement {
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<div class="switcher">
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<button class="trigger" id="trigger">${label} <span class="caret">▾</span></button>
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<div class="menu" id="menu">
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${this.#modules
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.map(
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(m) => `
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<div class="item-row ${m.id === current ? "active" : ""}">
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<a class="item"
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href="/${this.#getSpaceSlug()}/${m.id}"
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data-id="${m.id}">
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<span class="item-icon">${m.icon}</span>
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<div class="item-text">
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<span class="item-name">${m.name}</span>
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<span class="item-desc">${m.description}</span>
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</div>
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</a>
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${m.standaloneDomain ? `<a class="item-ext" href="https://${m.standaloneDomain}" target="_blank" rel="noopener" title="${m.standaloneDomain}">↗</a>` : ""}
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</div>
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`
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)
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.join("")}
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${this.#renderGroupedModules(current)}
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</div>
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</div>
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`;
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@ -134,6 +197,7 @@ const STYLES = `
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.menu {
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position: absolute; top: 100%; left: 0; margin-top: 6px;
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min-width: 260px; border-radius: 12px; overflow: hidden;
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overflow-y: auto; max-height: 70vh;
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box-shadow: 0 8px 30px rgba(0,0,0,0.25); display: none; z-index: 200;
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}
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.menu.open { display: block; }
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@ -176,4 +240,14 @@ const STYLES = `
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.item-text { display: flex; flex-direction: column; min-width: 0; }
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.item-name { font-size: 0.875rem; font-weight: 600; }
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.item-desc { font-size: 0.75rem; opacity: 0.6; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
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.category-header {
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padding: 8px 14px 4px; font-size: 0.7rem; font-weight: 700;
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text-transform: uppercase; letter-spacing: 0.05em; opacity: 0.5;
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user-select: none;
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}
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.category-header:not(:first-child) {
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border-top: 1px solid rgba(128,128,128,0.15);
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margin-top: 4px; padding-top: 10px;
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}
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`;
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@ -487,8 +487,8 @@
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<button id="new-choice-rank" title="New Ranking">📊 Rank</button>
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<button id="new-choice-spider" title="New Scoring">🕸 Spider</button>
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<button id="new-social-post" title="New Post">📱 Post</button>
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<button id="new-arrow" title="Connect Shapes">↗️ Connect</button>
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<button id="toggle-memory" title="Forgotten shapes">💭 Memory</button>
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<button id="new-arrow" title="Connect rSpaces">↗️ Connect</button>
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<button id="toggle-memory" title="Forgotten rSpaces">💭 Memory</button>
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<button id="zoom-in" title="Zoom In">+</button>
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<button id="zoom-out" title="Zoom Out">-</button>
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<button id="reset-view" title="Reset View">Reset</button>
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@ -1022,14 +1022,76 @@
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// Reverse the canvas transform to get canvas coordinates
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const canvasX = (viewCenterX - panX) / scale;
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const canvasY = (viewCenterY - panY) / scale;
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// Add jitter so shapes don't stack perfectly
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return { x: canvasX, y: canvasY };
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}
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// Check if two rectangles overlap (with padding gap)
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function rectsOverlap(a, b, gap = 20) {
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return !(a.x + a.width + gap <= b.x ||
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b.x + b.width + gap <= a.x ||
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a.y + a.height + gap <= b.y ||
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b.y + b.height + gap <= a.y);
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}
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// Collect bounding boxes of all visible shapes on the canvas
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function getExistingShapeRects() {
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return [...canvasContent.children]
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.filter(el => el.tagName && el.tagName.includes('-') &&
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!el.tagName.toLowerCase().includes('arrow') &&
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typeof el.x === 'number' && typeof el.width === 'number' &&
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el.width > 0)
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.map(el => ({ x: el.x, y: el.y, width: el.width, height: el.height }));
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}
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// Find a free position near the viewport center that doesn't overlap existing shapes
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function findFreePosition(width, height) {
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const center = getViewportCenter();
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const candidateX = center.x - width / 2;
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const candidateY = center.y - height / 2;
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const gap = 20;
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const existing = getExistingShapeRects();
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if (existing.length === 0) {
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return { x: candidateX, y: candidateY };
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}
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const candidate = { x: candidateX, y: candidateY, width, height };
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const hasOverlap = (rect) => existing.some(e => rectsOverlap(rect, e, gap));
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if (!hasOverlap(candidate)) {
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return { x: candidateX, y: candidateY };
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}
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// Spiral search: try right, below, left, above with increasing steps
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const stepX = width + gap;
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const stepY = height + gap;
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for (let ring = 1; ring <= 20; ring++) {
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const offsets = [
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{ x: ring * stepX, y: 0 }, // right
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{ x: 0, y: ring * stepY }, // below
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{ x: -ring * stepX, y: 0 }, // left
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{ x: 0, y: -ring * stepY }, // above
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{ x: ring * stepX, y: ring * stepY }, // bottom-right
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{ x: -ring * stepX, y: ring * stepY }, // bottom-left
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{ x: ring * stepX, y: -ring * stepY }, // top-right
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{ x: -ring * stepX, y: -ring * stepY }, // top-left
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];
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for (const off of offsets) {
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const test = { x: candidateX + off.x, y: candidateY + off.y, width, height };
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if (!hasOverlap(test)) {
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return { x: test.x, y: test.y };
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}
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}
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}
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// Fallback: place with jitter if everything is occupied
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return {
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x: canvasX + (Math.random() - 0.5) * 40,
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y: canvasY + (Math.random() - 0.5) * 40
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x: candidateX + (Math.random() - 0.5) * 100,
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y: candidateY + (Math.random() - 0.5) * 100
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};
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}
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// Create a shape, position it at viewport center, add to canvas, and register for sync
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// Create a shape, position it without overlapping others, add to canvas, and register for sync
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function newShape(tagName, props = {}) {
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const id = `shape-${Date.now()}-${++shapeCounter}`;
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const defaults = SHAPE_DEFAULTS[tagName] || { width: 300, height: 200 };
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@ -1037,9 +1099,9 @@
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const shape = document.createElement(tagName);
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shape.id = id;
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const center = getViewportCenter();
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shape.x = center.x - defaults.width / 2;
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shape.y = center.y - defaults.height / 2;
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const pos = findFreePosition(defaults.width, defaults.height);
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shape.x = pos.x;
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shape.y = pos.y;
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shape.width = defaults.width;
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shape.height = defaults.height;
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