fix(ux): show offline only on actual disconnection, add resync tooltip

- Badge now reflects real connection state: "N online", "Reconnecting…", or "Offline"
- Removed manual online/offline toggle (was confusing — showed both states)
- Panel Solo/Share toggle remains for cursor visibility preference
- Hover tooltip on badge when offline: "changes saved locally, will resync"
- Panel shows offline/reconnecting notice banner when disconnected
- Removed unused #people-conn-status element and CSS

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Jeff Emmett 2026-03-23 13:39:08 -07:00
parent 023a9e7fbd
commit 83fa874147
1 changed files with 40 additions and 48 deletions

View File

@ -982,29 +982,6 @@
background: var(--rs-bg-hover, rgba(255,255,255,0.08));
}
#people-conn-status {
display: none;
align-items: center;
gap: 4px;
font-size: 11px;
padding-left: 6px;
border-left: 1px solid var(--rs-border, rgba(255,255,255,0.1));
}
#people-conn-status.visible {
display: inline-flex;
}
#people-conn-status .conn-dot {
width: 6px;
height: 6px;
border-radius: 50%;
flex-shrink: 0;
}
#people-conn-status .conn-dot.pulse {
animation: pulse 1.2s ease-in-out infinite;
}
#people-dots {
display: flex;
@ -2000,7 +1977,6 @@
<div id="people-online-badge">
<span class="dots" id="people-dots"></span>
<span id="people-badge-text">1 online</span>
<span id="people-conn-status"></span>
</div>
<div id="people-panel">
<div id="people-panel-header">
@ -3392,7 +3368,6 @@
const peopleBadgeText = document.getElementById("people-badge-text");
const peopleCount = document.getElementById("people-count");
const peopleList = document.getElementById("people-list");
const peopleConnStatus = document.getElementById("people-conn-status");
let connState = "connecting"; // "connected" | "offline" | "reconnecting" | "connecting"
const pingToast = document.getElementById("ping-toast");
const pingToastText = document.getElementById("ping-toast-text");
@ -3439,15 +3414,26 @@
function renderPeopleBadge() {
const totalCount = onlinePeers.size + 1; // +1 for self
peopleDots.innerHTML = "";
if (!isMultiplayer) {
// Offline / solo mode
if (connState === "offline") {
// Actually disconnected from internet
peopleBadgeText.textContent = "Offline";
peopleBadge.title = "You\u2019re offline \u2014 your changes are saved locally and will resync when you reconnect to the internet.";
const selfDot = document.createElement("span");
selfDot.className = "dot";
selfDot.style.background = "#64748b";
selfDot.style.background = "#f59e0b";
peopleDots.appendChild(selfDot);
} else if (connState === "reconnecting" || connState === "connecting") {
peopleBadgeText.textContent = "Reconnecting\u2026";
peopleBadge.title = "Reconnecting to the server \u2014 your changes are saved locally and will resync automatically.";
const selfDot = document.createElement("span");
selfDot.className = "dot";
selfDot.style.background = "#3b82f6";
peopleDots.appendChild(selfDot);
} else {
// Connected
peopleBadgeText.textContent = totalCount === 1 ? "1 online" : `${totalCount} online`;
peopleBadge.title = "";
// Self dot
const selfDot = document.createElement("span");
selfDot.className = "dot";
@ -3464,30 +3450,28 @@
dotCount++;
}
}
peopleCount.textContent = isMultiplayer ? totalCount : "—";
// Connection status indicator
if (connState === "connected" || !isMultiplayer) {
peopleConnStatus.classList.remove("visible");
peopleConnStatus.innerHTML = "";
} else {
const color = connState === "offline" ? "#f59e0b" : "#3b82f6";
const label = connState === "offline" ? "Offline" : "Reconnecting…";
const pulse = connState !== "offline" ? " pulse" : "";
peopleConnStatus.innerHTML = `<span class="conn-dot${pulse}" style="background:${color}"></span>${label}`;
peopleConnStatus.classList.add("visible");
}
peopleCount.textContent = connState === "connected" ? totalCount : "\u2014";
}
function renderPeoplePanel() {
peopleList.innerHTML = "";
// Self row with online/offline toggle
// Show offline notice if disconnected
if (connState === "offline" || connState === "reconnecting" || connState === "connecting") {
const notice = document.createElement("div");
notice.style.cssText = "padding:8px 16px;font-size:12px;color:var(--rs-text-muted);background:var(--rs-bg-surface-raised,rgba(255,255,255,0.04));border-bottom:1px solid var(--rs-border-subtle,rgba(255,255,255,0.06))";
notice.textContent = connState === "offline"
? "\u26a0 You\u2019re offline. Changes are saved locally and will resync when you reconnect."
: "Reconnecting to server\u2026";
peopleList.appendChild(notice);
}
// Self row with cursor visibility toggle
const selfRow = document.createElement("div");
selfRow.className = "people-row";
selfRow.innerHTML = `<span class="dot" style="background:${isMultiplayer ? escapeHtml(localColor) : '#64748b'}"></span>
selfRow.innerHTML = `<span class="dot" style="background:${escapeHtml(localColor)}"></span>
<span class="name">${escapeHtml(storedUsername)} <span class="you-tag">(you)</span></span>
<span class="mode-toggle">
<button class="mode-solo ${isMultiplayer ? '' : 'active'}">Offline</button>
<button class="mode-multi ${isMultiplayer ? 'active' : ''}">Online</button>
<span class="mode-toggle" title="Toggle cursor sharing with other users">
<button class="mode-solo ${isMultiplayer ? '' : 'active'}">Solo</button>
<button class="mode-multi ${isMultiplayer ? 'active' : ''}">Share</button>
</span>`;
selfRow.querySelector(".mode-solo").addEventListener("click", () => setMultiplayerMode(false));
selfRow.querySelector(".mode-multi").addEventListener("click", () => setMultiplayerMode(true));
@ -6628,10 +6612,18 @@
updateCanvasTransform();
}, { passive: false });
// ── Shadow-DOM-aware text input check ──
// e.target is retargeted to the shadow host, so we must walk composedPath()
function isInTextInput(e) {
return e.composedPath().some(el =>
el instanceof HTMLElement && (el.tagName === "INPUT" || el.tagName === "TEXTAREA" || el.isContentEditable)
);
}
// ── Space key tracking for space+drag pan ──
let spaceHeld = false;
document.addEventListener("keydown", (e) => {
if (e.code === "Space" && !e.target.closest("input, textarea, [contenteditable]")) {
if (e.code === "Space" && !isInTextInput(e)) {
e.preventDefault();
spaceHeld = true;
canvas.style.cursor = "grab";
@ -6663,7 +6655,7 @@
document.addEventListener("keydown", (e) => {
if ((e.key === "Delete" || e.key === "Backspace") &&
!e.target.closest("input, textarea, [contenteditable]") &&
!isInTextInput(e) &&
!bulkDeleteOverlay &&
selectedShapeIds.size > 0) {
if (selectedShapeIds.size > 5) {
@ -6677,7 +6669,7 @@
// ── Undo / Redo (Ctrl+Z / Ctrl+Shift+Z) ──
document.addEventListener("keydown", (e) => {
if ((e.key === "z" || e.key === "Z") && (e.ctrlKey || e.metaKey) &&
!e.target.closest("input, textarea, [contenteditable]")) {
!isInTextInput(e)) {
e.preventDefault();
if (e.shiftKey) {
sync.redo();