fix: collab overlay stuck on 'Connecting' — init race + timeout
- Runtime now sets isInitialized after IndexedDB (before WS connect) so the overlay can detect it within ~500ms instead of waiting 30s+ - Overlay no longer gives up polling after 15s (slows to 2s instead) - Overlay subscribes to runtime onConnect/onDisconnect for live updates Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -121,6 +121,8 @@ export class RStackCollabOverlay extends HTMLElement {
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}
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if (this.#gcInterval) clearInterval(this.#gcInterval);
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this.#gcInterval = null;
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if (this.#runtimePollInterval) clearInterval(this.#runtimePollInterval);
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this.#runtimePollInterval = null;
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}
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// ── Public bridge API (for canvas CommunitySync) ──
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@ -171,21 +173,36 @@ export class RStackCollabOverlay extends HTMLElement {
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// ── Runtime connection ──
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#runtimePollInterval: ReturnType<typeof setInterval> | null = null;
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#tryConnect() {
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const runtime = (window as any).__rspaceOfflineRuntime;
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if (runtime?.isInitialized) {
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this.#onRuntimeReady(runtime);
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} else {
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// Retry until runtime is ready
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const check = setInterval(() => {
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// Poll until runtime is ready (no timeout — WS connect can take 30s+)
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let polls = 0;
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this.#runtimePollInterval = setInterval(() => {
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const rt = (window as any).__rspaceOfflineRuntime;
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if (rt?.isInitialized) {
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clearInterval(check);
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clearInterval(this.#runtimePollInterval!);
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this.#runtimePollInterval = null;
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this.#onRuntimeReady(rt);
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}
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// Slow down after 15s (30 polls × 500ms) to reduce overhead
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polls++;
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if (polls === 30 && this.#runtimePollInterval) {
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clearInterval(this.#runtimePollInterval);
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this.#runtimePollInterval = setInterval(() => {
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const rt2 = (window as any).__rspaceOfflineRuntime;
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if (rt2?.isInitialized) {
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clearInterval(this.#runtimePollInterval!);
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this.#runtimePollInterval = null;
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this.#onRuntimeReady(rt2);
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}
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}, 2000);
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}
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}, 500);
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// Give up after 15s
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setTimeout(() => clearInterval(check), 15000);
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}
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}
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@ -88,7 +88,11 @@ export class RSpaceOfflineRuntime {
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// 1. Open IndexedDB
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await this.#store.open();
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// 2. Connect WebSocket (non-blocking — works offline)
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// 2. Mark initialized early so UI components can start tracking state
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// (WS connect can take 30s+ if the server is slow to respond)
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this.#initialized = true;
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// 3. Connect WebSocket (non-blocking — works offline)
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const proto = location.protocol === 'https:' ? 'wss:' : 'ws:';
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const wsUrl = `${proto}//${location.host}/ws/${this.#activeSpace}`;
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@ -103,9 +107,7 @@ export class RSpaceOfflineRuntime {
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this.#setStatus('offline');
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}
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this.#initialized = true;
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// 3. Storage housekeeping (non-blocking)
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// 4. Storage housekeeping (non-blocking)
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this.#runStorageHousekeeping();
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} catch (e) {
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this.#setStatus('error');
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