rmaps-online/src/lib/sync.ts

503 lines
16 KiB
TypeScript

/**
* Simple WebSocket-based room sync
*
* This is a lightweight sync layer that works without WASM dependencies.
* Can be replaced with Automerge later when we have a proper sync server.
*
* Architecture:
* - Each room is a shared state object
* - Changes are broadcast via WebSocket to all participants
* - State is stored in localStorage for reconnection
* - Falls back to local-only mode if WebSocket unavailable
*/
import type { Participant, ParticipantLocation, Waypoint } from '@/types';
// Room state that gets synced
export interface RoomState {
id: string;
slug: string;
name: string;
createdAt: string;
participants: Record<string, ParticipantState>;
waypoints: WaypointState[];
}
export interface ParticipantState {
id: string;
name: string;
emoji: string;
color: string;
joinedAt: string;
lastSeen: string;
status: string;
location?: LocationState;
}
export interface LocationState {
latitude: number;
longitude: number;
accuracy: number;
altitude?: number;
heading?: number;
speed?: number;
timestamp: string;
source: string;
indoor?: {
level: number;
x: number;
y: number;
spaceName?: string;
};
}
export interface WaypointState {
id: string;
name: string;
emoji?: string;
latitude: number;
longitude: number;
indoor?: {
level: number;
x: number;
y: number;
};
createdBy: string;
createdAt: string;
type: string;
}
// Message types for sync
export type SyncMessage =
| { type: 'join'; participant: ParticipantState }
| { type: 'leave'; participantId: string }
| { type: 'location'; participantId: string; location: LocationState }
| { type: 'status'; participantId: string; status: string }
| { type: 'waypoint_add'; waypoint: WaypointState }
| { type: 'waypoint_remove'; waypointId: string }
| { type: 'full_state'; state: RoomState }
| { type: 'request_state' }
| { type: 'request_location' };
type SyncCallback = (state: RoomState) => void;
type ConnectionCallback = (connected: boolean) => void;
type LocationRequestCallback = () => void;
// Validate that coordinates are reasonable (not 0,0 or out of bounds)
function isValidLocation(location: LocationState | undefined): boolean {
if (!location) return false;
const { latitude, longitude } = location;
// Basic bounds check
if (latitude < -90 || latitude > 90 || longitude < -180 || longitude > 180) return false;
// Reject (0,0) which is a common invalid default
if (latitude === 0 && longitude === 0) return false;
// Reject NaN
if (isNaN(latitude) || isNaN(longitude)) return false;
return true;
}
export class RoomSync {
private slug: string;
private state: RoomState;
private ws: WebSocket | null = null;
private reconnectTimer: ReturnType<typeof setTimeout> | null = null;
private onStateChange: SyncCallback;
private onConnectionChange: ConnectionCallback;
private onLocationRequest: LocationRequestCallback | null = null;
private participantId: string;
private currentParticipant: ParticipantState | null = null;
private authToken: string | null = null;
constructor(
slug: string,
participantId: string,
onStateChange: SyncCallback,
onConnectionChange: ConnectionCallback,
onLocationRequest?: LocationRequestCallback,
authToken?: string | null
) {
this.slug = slug;
this.participantId = participantId;
this.onStateChange = onStateChange;
this.onConnectionChange = onConnectionChange;
this.onLocationRequest = onLocationRequest || null;
this.authToken = authToken || null;
// Initialize or load state
this.state = this.loadState() || this.createInitialState();
}
setLocationRequestCallback(callback: LocationRequestCallback): void {
this.onLocationRequest = callback;
}
private createInitialState(): RoomState {
return {
id: crypto.randomUUID(),
slug: this.slug,
name: this.slug,
createdAt: new Date().toISOString(),
participants: {},
waypoints: [],
};
}
private loadState(): RoomState | null {
try {
const stored = localStorage.getItem(`rmaps_room_${this.slug}`);
if (stored) {
const state = JSON.parse(stored) as RoomState;
// Clean up stale participants (not seen in last hour)
return this.cleanupStaleParticipants(state);
}
} catch (e) {
console.warn('Failed to load room state:', e);
}
return null;
}
private cleanupStaleParticipants(state: RoomState): RoomState {
const STALE_THRESHOLD_MS = 15 * 60 * 1000; // 15 minutes (was 1 hour)
const now = Date.now();
const cleanedParticipants: Record<string, ParticipantState> = {};
let removedCount = 0;
let invalidLocationCount = 0;
for (const [id, participant] of Object.entries(state.participants)) {
const lastSeen = new Date(participant.lastSeen).getTime();
const isStale = now - lastSeen > STALE_THRESHOLD_MS;
const isCurrentUser = id === this.participantId;
// Keep current user (they'll be updated) and non-stale participants
if (isCurrentUser || !isStale) {
// Also clean up invalid locations
if (participant.location && !isValidLocation(participant.location)) {
console.log(`Removing invalid location for participant ${id}:`, participant.location);
delete participant.location;
invalidLocationCount++;
}
cleanedParticipants[id] = participant;
} else {
removedCount++;
}
}
if (removedCount > 0) {
console.log(`Cleaned up ${removedCount} stale participant(s) from room state`);
}
if (invalidLocationCount > 0) {
console.log(`Cleaned up ${invalidLocationCount} invalid location(s) from room state`);
}
return {
...state,
participants: cleanedParticipants,
};
}
private saveState(): void {
try {
localStorage.setItem(`rmaps_room_${this.slug}`, JSON.stringify(this.state));
} catch (e) {
console.warn('Failed to save room state:', e);
}
}
private notifyStateChange(): void {
this.saveState();
this.onStateChange({ ...this.state });
}
// Connect to sync server (when available)
connect(syncUrl?: string): void {
if (!syncUrl) {
// No sync server - local only mode
console.log('Running in local-only mode (no sync server)');
this.onConnectionChange(true);
return;
}
try {
const wsUrl = this.authToken
? `${syncUrl}/room/${this.slug}?token=${encodeURIComponent(this.authToken)}`
: `${syncUrl}/room/${this.slug}`;
this.ws = new WebSocket(wsUrl);
this.ws.onopen = () => {
console.log('Connected to sync server');
this.onConnectionChange(true);
// Send join message if we have participant info
if (this.currentParticipant) {
console.log('Sending join message for:', this.currentParticipant.name);
this.send({ type: 'join', participant: this.currentParticipant });
}
};
this.ws.onmessage = (event) => {
try {
const message: SyncMessage = JSON.parse(event.data);
this.handleMessage(message);
} catch (e) {
console.warn('Invalid sync message:', e);
}
};
this.ws.onclose = () => {
console.log('Disconnected from sync server');
this.onConnectionChange(false);
this.scheduleReconnect(syncUrl);
};
this.ws.onerror = (error) => {
console.error('WebSocket error:', error);
};
} catch (e) {
console.error('Failed to connect to sync server:', e);
this.onConnectionChange(false);
}
}
private scheduleReconnect(syncUrl: string): void {
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
}
this.reconnectTimer = setTimeout(() => {
console.log('Attempting to reconnect...');
this.connect(syncUrl);
}, 5000);
}
private send(message: SyncMessage): void {
if (this.ws?.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify(message));
}
}
private handleMessage(message: SyncMessage): void {
switch (message.type) {
case 'full_state':
// Merge with local state, keeping our participant
const myParticipant = this.state.participants[this.participantId];
this.state = message.state;
if (myParticipant) {
this.state.participants[this.participantId] = myParticipant;
}
break;
case 'join':
this.state.participants[message.participant.id] = message.participant;
break;
case 'leave':
delete this.state.participants[message.participantId];
break;
case 'location':
if (this.state.participants[message.participantId]) {
// Validate location before accepting
if (message.location && isValidLocation(message.location)) {
this.state.participants[message.participantId].location = message.location;
this.state.participants[message.participantId].lastSeen = new Date().toISOString();
} else if (message.location === null) {
// Allow explicit null to clear location
delete this.state.participants[message.participantId].location;
this.state.participants[message.participantId].lastSeen = new Date().toISOString();
} else {
console.warn('Ignoring invalid location from participant:', message.participantId, message.location);
}
}
break;
case 'status':
if (this.state.participants[message.participantId]) {
this.state.participants[message.participantId].status = message.status;
this.state.participants[message.participantId].lastSeen = new Date().toISOString();
}
break;
case 'waypoint_add':
this.state.waypoints.push(message.waypoint);
break;
case 'waypoint_remove':
this.state.waypoints = this.state.waypoints.filter(
(w) => w.id !== message.waypointId
);
break;
case 'request_location':
// Server is requesting a location update from us
console.log('[RoomSync] Received location request from server');
if (this.onLocationRequest) {
this.onLocationRequest();
}
return; // Don't notify state change for this message type
}
this.notifyStateChange();
}
// Public methods for updating state
join(participant: ParticipantState): void {
// Store participant for sending after WebSocket connects
this.currentParticipant = participant;
this.state.participants[participant.id] = participant;
// Try to send join (will succeed if already connected)
this.send({ type: 'join', participant });
this.notifyStateChange();
}
leave(): void {
delete this.state.participants[this.participantId];
this.send({ type: 'leave', participantId: this.participantId });
this.notifyStateChange();
if (this.ws) {
this.ws.close();
this.ws = null;
}
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer);
}
}
updateLocation(location: LocationState): void {
console.log('RoomSync.updateLocation called:', location.latitude, location.longitude);
// Validate location before setting
if (!isValidLocation(location)) {
console.warn('Rejecting invalid location:', location);
return;
}
if (this.state.participants[this.participantId]) {
this.state.participants[this.participantId].location = location;
this.state.participants[this.participantId].lastSeen = new Date().toISOString();
this.send({ type: 'location', participantId: this.participantId, location });
console.log('Location set for participant:', this.participantId, 'Total participants:', Object.keys(this.state.participants).length);
this.notifyStateChange();
} else {
console.warn('Cannot update location - participant not found:', this.participantId);
}
}
clearLocation(): void {
console.log('RoomSync.clearLocation called');
if (this.state.participants[this.participantId]) {
delete this.state.participants[this.participantId].location;
this.state.participants[this.participantId].lastSeen = new Date().toISOString();
// Broadcast a null location to clear it for other participants
this.send({ type: 'location', participantId: this.participantId, location: null as any });
console.log('Location cleared for participant:', this.participantId);
this.notifyStateChange();
}
}
updateStatus(status: string): void {
if (this.state.participants[this.participantId]) {
this.state.participants[this.participantId].status = status;
this.state.participants[this.participantId].lastSeen = new Date().toISOString();
this.send({ type: 'status', participantId: this.participantId, status });
this.notifyStateChange();
}
}
updateIndoorPosition(indoor: { level: number; x: number; y: number }): void {
console.log('RoomSync.updateIndoorPosition called:', indoor.level, indoor.x, indoor.y);
if (this.state.participants[this.participantId]) {
// Update or create location with indoor data
// Use CCH venue center as default when no outdoor location exists
const existingLocation = this.state.participants[this.participantId].location;
const CCH_CENTER = { latitude: 53.5555, longitude: 9.9898 }; // Hamburg CCH venue center
const location: LocationState = existingLocation || {
latitude: CCH_CENTER.latitude,
longitude: CCH_CENTER.longitude,
accuracy: 50, // Indoor accuracy
timestamp: new Date().toISOString(),
source: 'manual',
};
location.indoor = {
level: indoor.level,
x: indoor.x,
y: indoor.y,
};
location.timestamp = new Date().toISOString();
location.source = 'manual';
this.state.participants[this.participantId].location = location;
this.state.participants[this.participantId].lastSeen = new Date().toISOString();
this.send({ type: 'location', participantId: this.participantId, location });
console.log('Indoor position set for participant:', this.participantId);
this.notifyStateChange();
} else {
console.warn('Cannot update indoor position - participant not found:', this.participantId);
}
}
addWaypoint(waypoint: WaypointState): void {
this.state.waypoints.push(waypoint);
this.send({ type: 'waypoint_add', waypoint });
this.notifyStateChange();
}
removeWaypoint(waypointId: string): void {
this.state.waypoints = this.state.waypoints.filter((w) => w.id !== waypointId);
this.send({ type: 'waypoint_remove', waypointId });
this.notifyStateChange();
}
getState(): RoomState {
return { ...this.state };
}
}
// Convert sync state to typed Participant
export function stateToParticipant(state: ParticipantState): Participant {
return {
id: state.id,
name: state.name,
emoji: state.emoji,
color: state.color,
joinedAt: new Date(state.joinedAt),
lastSeen: new Date(state.lastSeen),
status: state.status as Participant['status'],
location: state.location
? {
latitude: state.location.latitude,
longitude: state.location.longitude,
accuracy: state.location.accuracy,
altitude: state.location.altitude,
heading: state.location.heading,
speed: state.location.speed,
timestamp: new Date(state.location.timestamp),
source: state.location.source as ParticipantLocation['source'],
indoor: state.location.indoor,
}
: undefined,
privacySettings: {
sharingEnabled: true,
defaultPrecision: 'exact',
showIndoorFloor: true,
ghostMode: false,
},
};
}
// Convert sync state to typed Waypoint
export function stateToWaypoint(state: WaypointState): Waypoint {
return {
id: state.id,
name: state.name,
emoji: state.emoji,
location: {
latitude: state.latitude,
longitude: state.longitude,
indoor: state.indoor,
},
createdBy: state.createdBy,
createdAt: new Date(state.createdAt),
type: state.type as Waypoint['type'],
};
}