8 lines
182 KiB
Plaintext
8 lines
182 KiB
Plaintext
{
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"version": 3,
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"sources": ["../../../src/diagrams/venn/parser/venn.jison", "../../../src/diagrams/venn/vennDB.ts", "../../../src/diagrams/venn/styles.ts", "../../../../../node_modules/.pnpm/@upsetjs+venn.js@2.0.0/node_modules/@upsetjs/venn.js/build/venn.esm.js", "../../../src/diagrams/venn/vennRenderer.ts", "../../../src/diagrams/venn/vennDiagram.ts"],
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"sourcesContent": ["/* parser generated by jison 0.4.18 */\n/*\n Returns a Parser object of the following structure:\n\n Parser: {\n yy: {}\n }\n\n Parser.prototype: {\n yy: {},\n trace: function(),\n symbols_: {associative list: name ==> number},\n terminals_: {associative list: number ==> name},\n productions_: [...],\n performAction: function anonymous(yytext, yyleng, yylineno, yy, yystate, $$, _$),\n table: [...],\n defaultActions: {...},\n parseError: function(str, hash),\n parse: function(input),\n\n lexer: {\n EOF: 1,\n parseError: function(str, hash),\n setInput: function(input),\n input: function(),\n unput: function(str),\n more: function(),\n less: function(n),\n pastInput: function(),\n upcomingInput: function(),\n showPosition: function(),\n test_match: function(regex_match_array, rule_index),\n next: function(),\n lex: function(),\n begin: function(condition),\n popState: function(),\n _currentRules: function(),\n topState: function(),\n pushState: function(condition),\n\n options: {\n ranges: boolean (optional: true ==> token location info will include a .range[] member)\n flex: boolean (optional: true ==> flex-like lexing behaviour where the rules are tested exhaustively to find the longest match)\n backtrack_lexer: boolean (optional: true ==> lexer regexes are tested in order and for each matching regex the action code is invoked; the lexer terminates the scan when a token is returned by the action code)\n },\n\n performAction: function(yy, yy_, $avoiding_name_collisions, YY_START),\n rules: [...],\n conditions: {associative list: name ==> set},\n }\n }\n\n\n token location info (@$, _$, etc.): {\n first_line: n,\n last_line: n,\n first_column: n,\n last_column: n,\n range: [start_number, end_number] (where the numbers are indexes into the input string, regular zero-based)\n }\n\n\n the parseError function receives a 'hash' object with these members for lexer and parser errors: {\n text: (matched text)\n token: (the produced terminal token, if any)\n line: (yylineno)\n }\n while parser (grammar) errors will also provide these members, i.e. parser errors deliver a superset of attributes: {\n loc: (yylloc)\n expected: (string describing the set of expected tokens)\n recoverable: (boolean: TRUE when the parser has a error recovery rule available for this particular error)\n }\n*/\nvar parser = (function(){\nvar o=function(k,v,o,l){for(o=o||{},l=k.length;l--;o[k[l]]=v);return o},$V0=[5,8],$V1=[7,8,11,12,17,19,22,24],$V2=[1,17],$V3=[1,18],$V4=[7,8,11,12,14,15,16,17,19,20,21,22,24,27],$V5=[1,31],$V6=[1,39],$V7=[7,8,11,12,17,19,22,24,27],$V8=[1,57],$V9=[1,56],$Va=[1,58],$Vb=[1,59],$Vc=[1,60],$Vd=[7,8,11,12,16,17,19,20,22,24,27,31,32,33];\nvar parser = {trace: function trace () { },\nyy: {},\nsymbols_: {\"error\":2,\"start\":3,\"optNewlines\":4,\"VENN\":5,\"document\":6,\"EOF\":7,\"NEWLINE\":8,\"line\":9,\"statement\":10,\"TITLE\":11,\"SET\":12,\"identifier\":13,\"BRACKET_LABEL\":14,\"COLON\":15,\"NUMERIC\":16,\"UNION\":17,\"identifierList\":18,\"TEXT\":19,\"IDENTIFIER\":20,\"STRING\":21,\"INDENT_TEXT\":22,\"indentedTextTail\":23,\"STYLE\":24,\"stylesOpt\":25,\"styleField\":26,\"COMMA\":27,\"styleValue\":28,\"valueTokens\":29,\"valueToken\":30,\"HEXCOLOR\":31,\"RGBCOLOR\":32,\"RGBACOLOR\":33,\"$accept\":0,\"$end\":1},\nterminals_: {2:\"error\",5:\"VENN\",7:\"EOF\",8:\"NEWLINE\",11:\"TITLE\",12:\"SET\",14:\"BRACKET_LABEL\",15:\"COLON\",16:\"NUMERIC\",17:\"UNION\",19:\"TEXT\",20:\"IDENTIFIER\",21:\"STRING\",22:\"INDENT_TEXT\",24:\"STYLE\",27:\"COMMA\",31:\"HEXCOLOR\",32:\"RGBCOLOR\",33:\"RGBACOLOR\"},\nproductions_: [0,[3,4],[4,0],[4,2],[6,0],[6,2],[9,1],[9,1],[10,1],[10,2],[10,3],[10,4],[10,5],[10,2],[10,3],[10,4],[10,5],[10,3],[10,3],[10,3],[10,4],[10,4],[10,2],[10,3],[23,1],[23,1],[23,1],[23,2],[23,2],[25,1],[25,3],[26,3],[28,1],[28,1],[29,1],[29,2],[30,1],[30,1],[30,1],[30,1],[30,1],[18,1],[18,3],[13,1],[13,1]],\nperformAction: function anonymous(yytext, yyleng, yylineno, yy, yystate /* action[1] */, $$ /* vstack */, _$ /* lstack */) {\n/* this == yyval */\n\nvar $0 = $$.length - 1;\nswitch (yystate) {\ncase 1:\n return $$[$0-1]; \nbreak;\ncase 2: case 3: case 4:\n this.$ = [] \nbreak;\ncase 5:\n $$[$0-1].push($$[$0]); this.$ = $$[$0-1] \nbreak;\ncase 6:\n this.$ = []; \nbreak;\ncase 7: case 22: case 32: case 36: case 37: case 38: case 39: case 40:\n this.$ = $$[$0]; \nbreak;\ncase 8:\n yy.setDiagramTitle($$[$0].substr(6)); this.$ = $$[$0].substr(6); \nbreak;\ncase 9:\n yy.addSubsetData([$$[$0]], undefined, undefined); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 10:\n yy.addSubsetData([$$[$0-1]], $$[$0], undefined); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 11:\n yy.addSubsetData([$$[$0-2]], undefined, parseFloat($$[$0])); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 12:\n yy.addSubsetData([$$[$0-3]], $$[$0-2], parseFloat($$[$0])); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 13:\n if ($$[$0].length < 2) { throw new Error('union requires multiple identifiers'); } if (yy.validateUnionIdentifiers) { yy.validateUnionIdentifiers($$[$0]); } yy.addSubsetData($$[$0], undefined, undefined); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 14:\n if ($$[$0-1].length < 2) { throw new Error('union requires multiple identifiers'); } if (yy.validateUnionIdentifiers) { yy.validateUnionIdentifiers($$[$0-1]); } yy.addSubsetData($$[$0-1], $$[$0], undefined); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 15:\n if ($$[$0-2].length < 2) { throw new Error('union requires multiple identifiers'); } if (yy.validateUnionIdentifiers) { yy.validateUnionIdentifiers($$[$0-2]); } yy.addSubsetData($$[$0-2], undefined, parseFloat($$[$0])); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 16:\n if ($$[$0-3].length < 2) { throw new Error('union requires multiple identifiers'); } if (yy.validateUnionIdentifiers) { yy.validateUnionIdentifiers($$[$0-3]); } yy.addSubsetData($$[$0-3], $$[$0-2], parseFloat($$[$0])); if (yy.setIndentMode) { yy.setIndentMode(true); } \nbreak;\ncase 17: case 18: case 19:\n yy.addTextData($$[$0-1], $$[$0], undefined); \nbreak;\ncase 20: case 21:\n yy.addTextData($$[$0-2], $$[$0-1], $$[$0]); \nbreak;\ncase 23:\n yy.addStyleData($$[$0-1], $$[$0]); \nbreak;\ncase 24: case 25: case 26:\n var cs = yy.getCurrentSets(); if (!cs) throw new Error('text requires set'); yy.addTextData(cs, $$[$0], undefined); \nbreak;\ncase 27: case 28:\n var cs = yy.getCurrentSets(); if (!cs) throw new Error('text requires set'); yy.addTextData(cs, $$[$0-1], $$[$0]); \nbreak;\ncase 29: case 41:\n this.$ = [$$[$0]] \nbreak;\ncase 30: case 42:\n this.$ = [...$$[$0-2], $$[$0]] \nbreak;\ncase 31:\n this.$ = [$$[$0-2], $$[$0]] \nbreak;\ncase 33:\n this.$ = $$[$0].join(' '); \nbreak;\ncase 34:\n this.$ = [$$[$0]]; \nbreak;\ncase 35:\n $$[$0-1].push($$[$0]); this.$ = $$[$0-1]; \nbreak;\ncase 43: case 44:\n this.$ = $$[$0] \nbreak;\n}\n},\ntable: [o($V0,[2,2],{3:1,4:2}),{1:[3]},{5:[1,3],8:[1,4]},o($V1,[2,4],{6:5}),o($V0,[2,3]),{7:[1,6],8:[1,8],9:7,10:9,11:[1,10],12:[1,11],17:[1,12],19:[1,13],22:[1,14],24:[1,15]},{1:[2,1]},o($V1,[2,5]),o($V1,[2,6]),o($V1,[2,7]),o($V1,[2,8]),{13:16,20:$V2,21:$V3},{13:20,18:19,20:$V2,21:$V3},{13:20,18:21,20:$V2,21:$V3},{16:[1,25],20:[1,23],21:[1,24],23:22},{13:20,18:26,20:$V2,21:$V3},o($V1,[2,9],{14:[1,27],15:[1,28]}),o($V4,[2,43]),o($V4,[2,44]),o($V1,[2,13],{14:[1,29],15:[1,30],27:$V5}),o($V4,[2,41]),{16:[1,34],20:[1,32],21:[1,33],27:$V5},o($V1,[2,22]),o($V1,[2,24],{14:[1,35]}),o($V1,[2,25],{14:[1,36]}),o($V1,[2,26]),{20:$V6,25:37,26:38,27:$V5},o($V1,[2,10],{15:[1,40]}),{16:[1,41]},o($V1,[2,14],{15:[1,42]}),{16:[1,43]},{13:44,20:$V2,21:$V3},o($V1,[2,17],{14:[1,45]}),o($V1,[2,18],{14:[1,46]}),o($V1,[2,19]),o($V1,[2,27]),o($V1,[2,28]),o($V1,[2,23],{27:[1,47]}),o($V7,[2,29]),{15:[1,48]},{16:[1,49]},o($V1,[2,11]),{16:[1,50]},o($V1,[2,15]),o($V4,[2,42]),o($V1,[2,20]),o($V1,[2,21]),{20:$V6,26:51},{16:$V8,20:$V9,21:[1,53],28:52,29:54,30:55,31:$Va,32:$Vb,33:$Vc},o($V1,[2,12]),o($V1,[2,16]),o($V7,[2,30]),o($V7,[2,31]),o($V7,[2,32]),o($V7,[2,33],{30:61,16:$V8,20:$V9,31:$Va,32:$Vb,33:$Vc}),o($Vd,[2,34]),o($Vd,[2,36]),o($Vd,[2,37]),o($Vd,[2,38]),o($Vd,[2,39]),o($Vd,[2,40]),o($Vd,[2,35])],\ndefaultActions: {6:[2,1]},\nparseError: function parseError (str, hash) {\n if (hash.recoverable) {\n this.trace(str);\n } else {\n var error = new Error(str);\n error.hash = hash;\n throw error;\n }\n},\nparse: function parse(input) {\n var self = this, stack = [0], tstack = [], vstack = [null], lstack = [], table = this.table, yytext = '', yylineno = 0, yyleng = 0, recovering = 0, TERROR = 2, EOF = 1;\n var args = lstack.slice.call(arguments, 1);\n var lexer = Object.create(this.lexer);\n var sharedState = { yy: {} };\n for (var k in this.yy) {\n if (Object.prototype.hasOwnProperty.call(this.yy, k)) {\n sharedState.yy[k] = this.yy[k];\n }\n }\n lexer.setInput(input, sharedState.yy);\n sharedState.yy.lexer = lexer;\n sharedState.yy.parser = this;\n if (typeof lexer.yylloc == 'undefined') {\n lexer.yylloc = {};\n }\n var yyloc = lexer.yylloc;\n lstack.push(yyloc);\n var ranges = lexer.options && lexer.options.ranges;\n if (typeof sharedState.yy.parseError === 'function') {\n this.parseError = sharedState.yy.parseError;\n } else {\n this.parseError = Object.getPrototypeOf(this).parseError;\n }\n function popStack(n) {\n stack.length = stack.length - 2 * n;\n vstack.length = vstack.length - n;\n lstack.length = lstack.length - n;\n }\n function lex() {\n var token;\n token = tstack.pop() || lexer.lex() || EOF;\n if (typeof token !== 'number') {\n if (token instanceof Array) {\n tstack = token;\n token = tstack.pop();\n }\n token = self.symbols_[token] || token;\n }\n return token;\n }\n var symbol, preErrorSymbol, state, action, a, r, yyval = {}, p, len, newState, expected;\n while (true) {\n state = stack[stack.length - 1];\n if (this.defaultActions[state]) {\n action = this.defaultActions[state];\n } else {\n if (symbol === null || typeof symbol == 'undefined') {\n symbol = lex();\n }\n action = table[state] && table[state][symbol];\n }\n if (typeof action === 'undefined' || !action.length || !action[0]) {\n var errStr = '';\n expected = [];\n for (p in table[state]) {\n if (this.terminals_[p] && p > TERROR) {\n expected.push('\\'' + this.terminals_[p] + '\\'');\n }\n }\n if (lexer.showPosition) {\n errStr = 'Parse error on line ' + (yylineno + 1) + ':\\n' + lexer.showPosition() + '\\nExpecting ' + expected.join(', ') + ', got \\'' + (this.terminals_[symbol] || symbol) + '\\'';\n } else {\n errStr = 'Parse error on line ' + (yylineno + 1) + ': Unexpected ' + (symbol == EOF ? 'end of input' : '\\'' + (this.terminals_[symbol] || symbol) + '\\'');\n }\n this.parseError(errStr, {\n text: lexer.match,\n token: this.terminals_[symbol] || symbol,\n line: lexer.yylineno,\n loc: yyloc,\n expected: expected\n });\n }\n if (action[0] instanceof Array && action.length > 1) {\n throw new Error('Parse Error: multiple actions possible at state: ' + state + ', token: ' + symbol);\n }\n switch (action[0]) {\n case 1:\n stack.push(symbol);\n vstack.push(lexer.yytext);\n lstack.push(lexer.yylloc);\n stack.push(action[1]);\n symbol = null;\n if (!preErrorSymbol) {\n yyleng = lexer.yyleng;\n yytext = lexer.yytext;\n yylineno = lexer.yylineno;\n yyloc = lexer.yylloc;\n if (recovering > 0) {\n recovering--;\n }\n } else {\n symbol = preErrorSymbol;\n preErrorSymbol = null;\n }\n break;\n case 2:\n len = this.productions_[action[1]][1];\n yyval.$ = vstack[vstack.length - len];\n yyval._$ = {\n first_line: lstack[lstack.length - (len || 1)].first_line,\n last_line: lstack[lstack.length - 1].last_line,\n first_column: lstack[lstack.length - (len || 1)].first_column,\n last_column: lstack[lstack.length - 1].last_column\n };\n if (ranges) {\n yyval._$.range = [\n lstack[lstack.length - (len || 1)].range[0],\n lstack[lstack.length - 1].range[1]\n ];\n }\n r = this.performAction.apply(yyval, [\n yytext,\n yyleng,\n yylineno,\n sharedState.yy,\n action[1],\n vstack,\n lstack\n ].concat(args));\n if (typeof r !== 'undefined') {\n return r;\n }\n if (len) {\n stack = stack.slice(0, -1 * len * 2);\n vstack = vstack.slice(0, -1 * len);\n lstack = lstack.slice(0, -1 * len);\n }\n stack.push(this.productions_[action[1]][0]);\n vstack.push(yyval.$);\n lstack.push(yyval._$);\n newState = table[stack[stack.length - 2]][stack[stack.length - 1]];\n stack.push(newState);\n break;\n case 3:\n return true;\n }\n }\n return true;\n}};\n\n/* generated by jison-lex 0.3.4 */\nvar lexer = (function(){\nvar lexer = ({\n\nEOF:1,\n\nparseError:function parseError(str, hash) {\n if (this.yy.parser) {\n this.yy.parser.parseError(str, hash);\n } else {\n throw new Error(str);\n }\n },\n\n// resets the lexer, sets new input\nsetInput:function (input, yy) {\n this.yy = yy || this.yy || {};\n this._input = input;\n this._more = this._backtrack = this.done = false;\n this.yylineno = this.yyleng = 0;\n this.yytext = this.matched = this.match = '';\n this.conditionStack = ['INITIAL'];\n this.yylloc = {\n first_line: 1,\n first_column: 0,\n last_line: 1,\n last_column: 0\n };\n if (this.options.ranges) {\n this.yylloc.range = [0,0];\n }\n this.offset = 0;\n return this;\n },\n\n// consumes and returns one char from the input\ninput:function () {\n var ch = this._input[0];\n this.yytext += ch;\n this.yyleng++;\n this.offset++;\n this.match += ch;\n this.matched += ch;\n var lines = ch.match(/(?:\\r\\n?|\\n).*/g);\n if (lines) {\n this.yylineno++;\n this.yylloc.last_line++;\n } else {\n this.yylloc.last_column++;\n }\n if (this.options.ranges) {\n this.yylloc.range[1]++;\n }\n\n this._input = this._input.slice(1);\n return ch;\n },\n\n// unshifts one char (or a string) into the input\nunput:function (ch) {\n var len = ch.length;\n var lines = ch.split(/(?:\\r\\n?|\\n)/g);\n\n this._input = ch + this._input;\n this.yytext = this.yytext.substr(0, this.yytext.length - len);\n //this.yyleng -= len;\n this.offset -= len;\n var oldLines = this.match.split(/(?:\\r\\n?|\\n)/g);\n this.match = this.match.substr(0, this.match.length - 1);\n this.matched = this.matched.substr(0, this.matched.length - 1);\n\n if (lines.length - 1) {\n this.yylineno -= lines.length - 1;\n }\n var r = this.yylloc.range;\n\n this.yylloc = {\n first_line: this.yylloc.first_line,\n last_line: this.yylineno + 1,\n first_column: this.yylloc.first_column,\n last_column: lines ?\n (lines.length === oldLines.length ? this.yylloc.first_column : 0)\n + oldLines[oldLines.length - lines.length].length - lines[0].length :\n this.yylloc.first_column - len\n };\n\n if (this.options.ranges) {\n this.yylloc.range = [r[0], r[0] + this.yyleng - len];\n }\n this.yyleng = this.yytext.length;\n return this;\n },\n\n// When called from action, caches matched text and appends it on next action\nmore:function () {\n this._more = true;\n return this;\n },\n\n// When called from action, signals the lexer that this rule fails to match the input, so the next matching rule (regex) should be tested instead.\nreject:function () {\n if (this.options.backtrack_lexer) {\n this._backtrack = true;\n } else {\n return this.parseError('Lexical error on line ' + (this.yylineno + 1) + '. You can only invoke reject() in the lexer when the lexer is of the backtracking persuasion (options.backtrack_lexer = true).\\n' + this.showPosition(), {\n text: \"\",\n token: null,\n line: this.yylineno\n });\n\n }\n return this;\n },\n\n// retain first n characters of the match\nless:function (n) {\n this.unput(this.match.slice(n));\n },\n\n// displays already matched input, i.e. for error messages\npastInput:function () {\n var past = this.matched.substr(0, this.matched.length - this.match.length);\n return (past.length > 20 ? '...':'') + past.substr(-20).replace(/\\n/g, \"\");\n },\n\n// displays upcoming input, i.e. for error messages\nupcomingInput:function () {\n var next = this.match;\n if (next.length < 20) {\n next += this._input.substr(0, 20-next.length);\n }\n return (next.substr(0,20) + (next.length > 20 ? '...' : '')).replace(/\\n/g, \"\");\n },\n\n// displays the character position where the lexing error occurred, i.e. for error messages\nshowPosition:function () {\n var pre = this.pastInput();\n var c = new Array(pre.length + 1).join(\"-\");\n return pre + this.upcomingInput() + \"\\n\" + c + \"^\";\n },\n\n// test the lexed token: return FALSE when not a match, otherwise return token\ntest_match:function(match, indexed_rule) {\n var token,\n lines,\n backup;\n\n if (this.options.backtrack_lexer) {\n // save context\n backup = {\n yylineno: this.yylineno,\n yylloc: {\n first_line: this.yylloc.first_line,\n last_line: this.last_line,\n first_column: this.yylloc.first_column,\n last_column: this.yylloc.last_column\n },\n yytext: this.yytext,\n match: this.match,\n matches: this.matches,\n matched: this.matched,\n yyleng: this.yyleng,\n offset: this.offset,\n _more: this._more,\n _input: this._input,\n yy: this.yy,\n conditionStack: this.conditionStack.slice(0),\n done: this.done\n };\n if (this.options.ranges) {\n backup.yylloc.range = this.yylloc.range.slice(0);\n }\n }\n\n lines = match[0].match(/(?:\\r\\n?|\\n).*/g);\n if (lines) {\n this.yylineno += lines.length;\n }\n this.yylloc = {\n first_line: this.yylloc.last_line,\n last_line: this.yylineno + 1,\n first_column: this.yylloc.last_column,\n last_column: lines ?\n lines[lines.length - 1].length - lines[lines.length - 1].match(/\\r?\\n?/)[0].length :\n this.yylloc.last_column + match[0].length\n };\n this.yytext += match[0];\n this.match += match[0];\n this.matches = match;\n this.yyleng = this.yytext.length;\n if (this.options.ranges) {\n this.yylloc.range = [this.offset, this.offset += this.yyleng];\n }\n this._more = false;\n this._backtrack = false;\n this._input = this._input.slice(match[0].length);\n this.matched += match[0];\n token = this.performAction.call(this, this.yy, this, indexed_rule, this.conditionStack[this.conditionStack.length - 1]);\n if (this.done && this._input) {\n this.done = false;\n }\n if (token) {\n return token;\n } else if (this._backtrack) {\n // recover context\n for (var k in backup) {\n this[k] = backup[k];\n }\n return false; // rule action called reject() implying the next rule should be tested instead.\n }\n return false;\n },\n\n// return next match in input\nnext:function () {\n if (this.done) {\n return this.EOF;\n }\n if (!this._input) {\n this.done = true;\n }\n\n var token,\n match,\n tempMatch,\n index;\n if (!this._more) {\n this.yytext = '';\n this.match = '';\n }\n var rules = this._currentRules();\n for (var i = 0; i < rules.length; i++) {\n tempMatch = this._input.match(this.rules[rules[i]]);\n if (tempMatch && (!match || tempMatch[0].length > match[0].length)) {\n match = tempMatch;\n index = i;\n if (this.options.backtrack_lexer) {\n token = this.test_match(tempMatch, rules[i]);\n if (token !== false) {\n return token;\n } else if (this._backtrack) {\n match = false;\n continue; // rule action called reject() implying a rule MISmatch.\n } else {\n // else: this is a lexer rule which consumes input without producing a token (e.g. whitespace)\n return false;\n }\n } else if (!this.options.flex) {\n break;\n }\n }\n }\n if (match) {\n token = this.test_match(match, rules[index]);\n if (token !== false) {\n return token;\n }\n // else: this is a lexer rule which consumes input without producing a token (e.g. whitespace)\n return false;\n }\n if (this._input === \"\") {\n return this.EOF;\n } else {\n return this.parseError('Lexical error on line ' + (this.yylineno + 1) + '. Unrecognized text.\\n' + this.showPosition(), {\n text: \"\",\n token: null,\n line: this.yylineno\n });\n }\n },\n\n// return next match that has a token\nlex:function lex () {\n var r = this.next();\n if (r) {\n return r;\n } else {\n return this.lex();\n }\n },\n\n// activates a new lexer condition state (pushes the new lexer condition state onto the condition stack)\nbegin:function begin (condition) {\n this.conditionStack.push(condition);\n },\n\n// pop the previously active lexer condition state off the condition stack\npopState:function popState () {\n var n = this.conditionStack.length - 1;\n if (n > 0) {\n return this.conditionStack.pop();\n } else {\n return this.conditionStack[0];\n }\n },\n\n// produce the lexer rule set which is active for the currently active lexer condition state\n_currentRules:function _currentRules () {\n if (this.conditionStack.length && this.conditionStack[this.conditionStack.length - 1]) {\n return this.conditions[this.conditionStack[this.conditionStack.length - 1]].rules;\n } else {\n return this.conditions[\"INITIAL\"].rules;\n }\n },\n\n// return the currently active lexer condition state; when an index argument is provided it produces the N-th previous condition state, if available\ntopState:function topState (n) {\n n = this.conditionStack.length - 1 - Math.abs(n || 0);\n if (n >= 0) {\n return this.conditionStack[n];\n } else {\n return \"INITIAL\";\n }\n },\n\n// alias for begin(condition)\npushState:function pushState (condition) {\n this.begin(condition);\n },\n\n// return the number of states currently on the stack\nstateStackSize:function stateStackSize() {\n return this.conditionStack.length;\n },\noptions: {\"case-insensitive\":true},\nperformAction: function anonymous(yy,yy_,$avoiding_name_collisions,YY_START) {\nvar YYSTATE=YY_START;\nswitch($avoiding_name_collisions) {\ncase 0:/* skip comments */\nbreak;\ncase 1:/* skip comments */\nbreak;\ncase 2:/* ignore whitespace-only lines */\nbreak;\ncase 3:\n if (yy.getIndentMode && yy.getIndentMode()) {\n yy.consumeIndentText = true;\n this.begin('INITIAL');\n return 22;\n }\n\nbreak;\ncase 4:/* ignore leading whitespace */\nbreak;\ncase 5: if (yy.setIndentMode) { yy.setIndentMode(false); } this.begin('INITIAL'); this.unput(yy_.yytext); \nbreak;\ncase 6: this.begin('bol'); return 8; \nbreak;\ncase 7:/* do nothing */\nbreak;\ncase 8:/* skip */\nbreak;\ncase 9:return 7;\nbreak;\ncase 10: return 11; \nbreak;\ncase 11: return 5; \nbreak;\ncase 12: return 12; \nbreak;\ncase 13: return 17; \nbreak;\ncase 14: if (yy.consumeIndentText) { yy.consumeIndentText = false; } else { return 19; } \nbreak;\ncase 15: return 24; \nbreak;\ncase 16: yy_.yytext = yy_.yytext.slice(2, -2); return 14; \nbreak;\ncase 17: yy_.yytext = yy_.yytext.slice(1, -1).trim(); return 14; \nbreak;\ncase 18: return 16; \nbreak;\ncase 19: return 31; \nbreak;\ncase 20: return 33; \nbreak;\ncase 21: return 32; \nbreak;\ncase 22: return 20; \nbreak;\ncase 23: return 21; \nbreak;\ncase 24: return 27; \nbreak;\ncase 25: return 15; \nbreak;\n}\n},\nrules: [/^(?:%%(?!\\{)[^\\n]*)/i,/^(?:[^\\}]%%[^\\n]*)/i,/^(?:[ \\t]+(?=[\\n\\r]))/i,/^(?:[ \\t]+(?=text\\b))/i,/^(?:[ \\t]+)/i,/^(?:[^ \\t\\n\\r])/i,/^(?:[\\n\\r]+)/i,/^(?:%%[^\\n]*)/i,/^(?:[ \\t]+)/i,/^(?:$)/i,/^(?:title\\s[^#\\n;]+)/i,/^(?:venn-beta\\b)/i,/^(?:set\\b)/i,/^(?:union\\b)/i,/^(?:text\\b)/i,/^(?:style\\b)/i,/^(?:\\[\"[^\\\"]*\"\\])/i,/^(?:\\[[^\\]\\\"]+\\])/i,/^(?:[+-]?(\\d+(\\.\\d+)?|\\.\\d+))/i,/^(?:#[0-9a-fA-F]{3,8})/i,/^(?:rgba\\(\\s*[0-9.]+\\s*[,]\\s*[0-9.]+\\s*[,]\\s*[0-9.]+\\s*[,]\\s*[0-9.]+\\s*\\))/i,/^(?:rgb\\(\\s*[0-9.]+\\s*[,]\\s*[0-9.]+\\s*[,]\\s*[0-9.]+\\s*\\))/i,/^(?:[A-Za-z_][A-Za-z0-9\\-_]*)/i,/^(?:\"[^\\\"]*\")/i,/^(?:,)/i,/^(?::)/i],\nconditions: {\"bol\":{\"rules\":[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25],\"inclusive\":true},\"INITIAL\":{\"rules\":[0,1,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25],\"inclusive\":true}}\n});\nreturn lexer;\n})();\nparser.lexer = lexer;\nfunction Parser () {\n this.yy = {};\n}\nParser.prototype = parser;parser.Parser = Parser;\nreturn new Parser;\n})(); \n\tparser.parser = parser;\n\texport { parser };\n\texport default parser;\n\t", "import type { VennDB, VennData, VennTextData, VennStyleData } from './vennTypes.js';\nimport type { VennDiagramConfig } from '../../config.type.js';\nimport { cleanAndMerge } from '../../utils.js';\nimport { getConfig as commonGetConfig } from '../../config.js';\nimport {\n clear,\n getAccDescription,\n getAccTitle,\n getDiagramTitle,\n setAccDescription,\n setAccTitle,\n setDiagramTitle,\n} from '../common/commonDb.js';\nimport DEFAULT_CONFIG from '../../defaultConfig.js';\n\nconst subsets: VennData[] = [];\nconst textNodes: VennTextData[] = [];\nconst styleEntries: VennStyleData[] = [];\nconst knownSets = new Set<string>();\nlet currentSets: string[] | undefined;\nlet indentMode = false;\n\nexport const addSubsetData: VennDB['addSubsetData'] = (identifierList, label, size) => {\n const sets = normalizeIdentifierList(identifierList).sort();\n const resolvedSize = size ?? 10 / Math.pow(identifierList.length, 2);\n currentSets = sets;\n if (sets.length === 1) {\n knownSets.add(sets[0]);\n }\n\n subsets.push({\n sets,\n size: resolvedSize,\n label: label ? normalizeText(label) : undefined,\n });\n};\n\nexport const getSubsetData = () => {\n return subsets;\n};\n\nconst normalizeText = (text: string) => {\n const trimmed = text.trim();\n if (trimmed.length >= 2 && trimmed.startsWith('\"') && trimmed.endsWith('\"')) {\n return trimmed.slice(1, -1);\n }\n return trimmed;\n};\n\nconst normalizeStyleValue = (value: string | undefined): string | undefined => {\n return value ? normalizeText(value) : value;\n};\n\nexport const addTextData: VennDB['addTextData'] = (identifierList, id, label) => {\n const normalizedId = normalizeText(id);\n textNodes.push({\n sets: normalizeIdentifierList(identifierList).sort(),\n id: normalizedId,\n label: label ? normalizeText(label) : undefined,\n });\n};\n\nexport const addStyleData: VennDB['addStyleData'] = (identifierList, data) => {\n const targets = normalizeIdentifierList(identifierList).sort();\n const styles: Record<string, string> = {};\n for (const [key, value] of data) {\n styles[key] = normalizeStyleValue(value) ?? value;\n }\n styleEntries.push({ targets, styles });\n};\n\nexport const getStyleData = () => {\n return styleEntries;\n};\n\nconst normalizeIdentifierList = (identifierList: string[]) => {\n return identifierList.map((identifier) => normalizeText(identifier));\n};\n\nexport const validateUnionIdentifiers: VennDB['validateUnionIdentifiers'] = (identifierList) => {\n const normalized = normalizeIdentifierList(identifierList);\n const unknown = normalized.filter((identifier) => !knownSets.has(identifier));\n if (unknown.length > 0) {\n throw new Error(`unknown set identifier: ${unknown.join(', ')}`);\n }\n};\n\nexport const getTextData = () => {\n return textNodes;\n};\n\nexport const getCurrentSets: VennDB['getCurrentSets'] = () => currentSets;\nexport const getIndentMode: VennDB['getIndentMode'] = () => indentMode;\nexport const setIndentMode: VennDB['setIndentMode'] = (enabled) => {\n indentMode = enabled;\n};\n\nconst DEFAULT_VENN_CONFIG: Required<VennDiagramConfig> = DEFAULT_CONFIG.venn;\n\nfunction getConfig(): Required<VennDiagramConfig> {\n return cleanAndMerge(DEFAULT_VENN_CONFIG, commonGetConfig().venn);\n}\n\nconst customClear = () => {\n clear();\n subsets.length = 0;\n textNodes.length = 0;\n styleEntries.length = 0;\n knownSets.clear();\n currentSets = undefined;\n indentMode = false;\n};\n\nexport const db: VennDB = {\n getConfig,\n clear: customClear,\n setAccTitle,\n getAccTitle,\n setDiagramTitle,\n getDiagramTitle,\n getAccDescription,\n setAccDescription,\n addSubsetData,\n getSubsetData,\n addTextData,\n addStyleData,\n validateUnionIdentifiers,\n getTextData,\n getStyleData,\n getCurrentSets,\n getIndentMode,\n setIndentMode,\n};\n", "export interface VennChartStyleOptions {\n vennTitleTextColor: string;\n vennSetTextColor: string;\n fontFamily: string;\n textColor: string;\n}\n\nconst getStyles = (options: VennChartStyleOptions) =>\n `\n .venn-title {\n font-size: 32px;\n fill: ${options.vennTitleTextColor};\n font-family: ${options.fontFamily};\n }\n\n .venn-circle text {\n font-size: 48px;\n font-family: ${options.fontFamily};\n }\n\n .venn-intersection text {\n font-size: 48px;\n fill: ${options.vennSetTextColor};\n font-family: ${options.fontFamily};\n }\n\n .venn-text-node {\n font-family: ${options.fontFamily};\n color: ${options.vennSetTextColor};\n }\n`;\n\nexport default getStyles;\n", "const SMALL$1 = 1e-10;\n\n/**\n * Returns the intersection area of a bunch of circles (where each circle\n * is an object having an x,y and radius property)\n * @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles\n * @param {undefined | { area?: number, arcArea?: number, polygonArea?: number, arcs?: ReadonlyArray<{ circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} }>, innerPoints: ReadonlyArray<{\n x: number;\n y: number;\n parentIndex: [number, number];\n}>, intersectionPoints: ReadonlyArray<{\n x: number;\n y: number;\n parentIndex: [number, number];\n}> }} stats\n * @returns {number}\n */\nfunction intersectionArea(circles, stats) {\n // get all the intersection points of the circles\n const intersectionPoints = getIntersectionPoints(circles);\n\n // filter out points that aren't included in all the circles\n const innerPoints = intersectionPoints.filter((p) => containedInCircles(p, circles));\n\n let arcArea = 0;\n let polygonArea = 0;\n /** @type {{ circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} }[]} */\n const arcs = [];\n\n // if we have intersection points that are within all the circles,\n // then figure out the area contained by them\n if (innerPoints.length > 1) {\n // sort the points by angle from the center of the polygon, which lets\n // us just iterate over points to get the edges\n const center = getCenter(innerPoints);\n for (let i = 0; i < innerPoints.length; ++i) {\n const p = innerPoints[i];\n p.angle = Math.atan2(p.x - center.x, p.y - center.y);\n }\n innerPoints.sort((a, b) => b.angle - a.angle);\n\n // iterate over all points, get arc between the points\n // and update the areas\n let p2 = innerPoints[innerPoints.length - 1];\n for (let i = 0; i < innerPoints.length; ++i) {\n const p1 = innerPoints[i];\n\n // polygon area updates easily ...\n polygonArea += (p2.x + p1.x) * (p1.y - p2.y);\n\n // updating the arc area is a little more involved\n const midPoint = { x: (p1.x + p2.x) / 2, y: (p1.y + p2.y) / 2 };\n /** @types null | { circle: {x: number, y: number, radius: number}, width: number, p1: {x: number, y: number}, p2: {x: number, y: number} } */\n let arc = null;\n\n for (let j = 0; j < p1.parentIndex.length; ++j) {\n if (p2.parentIndex.includes(p1.parentIndex[j])) {\n // figure out the angle halfway between the two points\n // on the current circle\n const circle = circles[p1.parentIndex[j]];\n const a1 = Math.atan2(p1.x - circle.x, p1.y - circle.y);\n const a2 = Math.atan2(p2.x - circle.x, p2.y - circle.y);\n\n let angleDiff = a2 - a1;\n if (angleDiff < 0) {\n angleDiff += 2 * Math.PI;\n }\n\n // and use that angle to figure out the width of the\n // arc\n const a = a2 - angleDiff / 2;\n let width = distance(midPoint, {\n x: circle.x + circle.radius * Math.sin(a),\n y: circle.y + circle.radius * Math.cos(a),\n });\n\n // clamp the width to the largest is can actually be\n // (sometimes slightly overflows because of FP errors)\n if (width > circle.radius * 2) {\n width = circle.radius * 2;\n }\n\n // pick the circle whose arc has the smallest width\n if (arc == null || arc.width > width) {\n arc = { circle, width, p1, p2, large: width > circle.radius, sweep: true };\n }\n }\n }\n\n if (arc != null) {\n arcs.push(arc);\n arcArea += circleArea(arc.circle.radius, arc.width);\n p2 = p1;\n }\n }\n } else {\n // no intersection points, is either disjoint - or is completely\n // overlapped. figure out which by examining the smallest circle\n let smallest = circles[0];\n for (let i = 1; i < circles.length; ++i) {\n if (circles[i].radius < smallest.radius) {\n smallest = circles[i];\n }\n }\n\n // make sure the smallest circle is completely contained in all\n // the other circles\n let disjoint = false;\n for (let i = 0; i < circles.length; ++i) {\n if (distance(circles[i], smallest) > Math.abs(smallest.radius - circles[i].radius)) {\n disjoint = true;\n break;\n }\n }\n\n if (disjoint) {\n arcArea = polygonArea = 0;\n } else {\n arcArea = smallest.radius * smallest.radius * Math.PI;\n arcs.push({\n circle: smallest,\n p1: { x: smallest.x, y: smallest.y + smallest.radius },\n p2: { x: smallest.x - SMALL$1, y: smallest.y + smallest.radius },\n width: smallest.radius * 2,\n large: true,\n sweep: true,\n });\n }\n }\n\n polygonArea /= 2;\n\n if (stats) {\n stats.area = arcArea + polygonArea;\n stats.arcArea = arcArea;\n stats.polygonArea = polygonArea;\n stats.arcs = arcs;\n stats.innerPoints = innerPoints;\n stats.intersectionPoints = intersectionPoints;\n }\n\n return arcArea + polygonArea;\n}\n\n/**\n * returns whether a point is contained by all of a list of circles\n * @param {{x: number, y: number}} point\n * @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles\n * @returns {boolean}\n */\nfunction containedInCircles(point, circles) {\n return circles.every((circle) => distance(point, circle) < circle.radius + SMALL$1);\n}\n\n/**\n * Gets all intersection points between a bunch of circles\n * @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles\n * @returns {ReadonlyArray<{x: number, y: number, parentIndex: [number, number]}>}\n */\nfunction getIntersectionPoints(circles) {\n /** @type {{x: number, y: number, parentIndex: [number, number]}[]} */\n const ret = [];\n for (let i = 0; i < circles.length; ++i) {\n for (let j = i + 1; j < circles.length; ++j) {\n const intersect = circleCircleIntersection(circles[i], circles[j]);\n for (const p of intersect) {\n p.parentIndex = [i, j];\n ret.push(p);\n }\n }\n }\n return ret;\n}\n\n/**\n * Circular segment area calculation. See http://mathworld.wolfram.com/CircularSegment.html\n * @param {number} r\n * @param {number} width\n * @returns {number}\n **/\nfunction circleArea(r, width) {\n return r * r * Math.acos(1 - width / r) - (r - width) * Math.sqrt(width * (2 * r - width));\n}\n\n/**\n * euclidean distance between two points\n * @param {{x: number, y: number}} p1\n * @param {{x: number, y: number}} p2\n * @returns {number}\n **/\nfunction distance(p1, p2) {\n return Math.sqrt((p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y));\n}\n\n/**\n * Returns the overlap area of two circles of radius r1 and r2 - that\n * have their centers separated by distance d. Simpler faster\n * circle intersection for only two circles\n * @param {number} r1\n * @param {number} r2\n * @param {number} d\n * @returns {number}\n */\nfunction circleOverlap(r1, r2, d) {\n // no overlap\n if (d >= r1 + r2) {\n return 0;\n }\n\n // completely overlapped\n if (d <= Math.abs(r1 - r2)) {\n return Math.PI * Math.min(r1, r2) * Math.min(r1, r2);\n }\n\n const w1 = r1 - (d * d - r2 * r2 + r1 * r1) / (2 * d);\n const w2 = r2 - (d * d - r1 * r1 + r2 * r2) / (2 * d);\n return circleArea(r1, w1) + circleArea(r2, w2);\n}\n\n/**\n * Given two circles (containing a x/y/radius attributes),\n * returns the intersecting points if possible\n * note: doesn't handle cases where there are infinitely many\n * intersection points (circles are equivalent):, or only one intersection point\n * @param {{x: number, y: number, radius: number}} p1\n * @param {{x: number, y: number, radius: number}} p2\n * @returns {ReadonlyArray<{x: number, y: number}>}\n **/\nfunction circleCircleIntersection(p1, p2) {\n const d = distance(p1, p2);\n const r1 = p1.radius;\n const r2 = p2.radius;\n\n // if to far away, or self contained - can't be done\n if (d >= r1 + r2 || d <= Math.abs(r1 - r2)) {\n return [];\n }\n\n const a = (r1 * r1 - r2 * r2 + d * d) / (2 * d);\n const h = Math.sqrt(r1 * r1 - a * a);\n const x0 = p1.x + (a * (p2.x - p1.x)) / d;\n const y0 = p1.y + (a * (p2.y - p1.y)) / d;\n const rx = -(p2.y - p1.y) * (h / d);\n const ry = -(p2.x - p1.x) * (h / d);\n\n return [\n { x: x0 + rx, y: y0 - ry },\n { x: x0 - rx, y: y0 + ry },\n ];\n}\n\n/**\n * Returns the center of a bunch of points\n * @param {ReadonlyArray<{x: number, y: number}>} points\n * @returns {{x: number, y: number}}\n */\nfunction getCenter(points) {\n const center = { x: 0, y: 0 };\n for (const point of points) {\n center.x += point.x;\n center.y += point.y;\n }\n center.x /= points.length;\n center.y /= points.length;\n return center;\n}\n\n/** finds the zeros of a function, given two starting points (which must\n * have opposite signs */\nfunction bisect(f, a, b, parameters) {\n parameters = parameters || {};\n const maxIterations = parameters.maxIterations || 100;\n const tolerance = parameters.tolerance || 1e-10;\n const fA = f(a);\n const fB = f(b);\n let delta = b - a;\n\n if (fA * fB > 0) {\n throw 'Initial bisect points must have opposite signs';\n }\n\n if (fA === 0) return a;\n if (fB === 0) return b;\n\n for (let i = 0; i < maxIterations; ++i) {\n delta /= 2;\n const mid = a + delta;\n const fMid = f(mid);\n\n if (fMid * fA >= 0) {\n a = mid;\n }\n\n if (Math.abs(delta) < tolerance || fMid === 0) {\n return mid;\n }\n }\n return a + delta;\n}\n\n// need some basic operations on vectors, rather than adding a dependency,\n// just define here\nfunction zeros(x) {\n const r = new Array(x);\n for (let i = 0; i < x; ++i) {\n r[i] = 0;\n }\n return r;\n}\nfunction zerosM(x, y) {\n return zeros(x).map(() => zeros(y));\n}\n\nfunction dot(a, b) {\n let ret = 0;\n for (let i = 0; i < a.length; ++i) {\n ret += a[i] * b[i];\n }\n return ret;\n}\n\nfunction norm2(a) {\n return Math.sqrt(dot(a, a));\n}\n\nfunction scale(ret, value, c) {\n for (let i = 0; i < value.length; ++i) {\n ret[i] = value[i] * c;\n }\n}\n\nfunction weightedSum(ret, w1, v1, w2, v2) {\n for (let j = 0; j < ret.length; ++j) {\n ret[j] = w1 * v1[j] + w2 * v2[j];\n }\n}\n\n/** minimizes a function using the downhill simplex method */\nfunction nelderMead(f, x0, parameters) {\n parameters = parameters || {};\n\n const maxIterations = parameters.maxIterations || x0.length * 200;\n const nonZeroDelta = parameters.nonZeroDelta || 1.05;\n const zeroDelta = parameters.zeroDelta || 0.001;\n const minErrorDelta = parameters.minErrorDelta || 1e-6;\n const minTolerance = parameters.minErrorDelta || 1e-5;\n const rho = parameters.rho !== undefined ? parameters.rho : 1;\n const chi = parameters.chi !== undefined ? parameters.chi : 2;\n const psi = parameters.psi !== undefined ? parameters.psi : -0.5;\n const sigma = parameters.sigma !== undefined ? parameters.sigma : 0.5;\n let maxDiff;\n\n // initialize simplex.\n const N = x0.length;\n const simplex = new Array(N + 1);\n simplex[0] = x0;\n simplex[0].fx = f(x0);\n simplex[0].id = 0;\n for (let i = 0; i < N; ++i) {\n const point = x0.slice();\n point[i] = point[i] ? point[i] * nonZeroDelta : zeroDelta;\n simplex[i + 1] = point;\n simplex[i + 1].fx = f(point);\n simplex[i + 1].id = i + 1;\n }\n\n function updateSimplex(value) {\n for (let i = 0; i < value.length; i++) {\n simplex[N][i] = value[i];\n }\n simplex[N].fx = value.fx;\n }\n\n const sortOrder = (a, b) => a.fx - b.fx;\n\n const centroid = x0.slice();\n const reflected = x0.slice();\n const contracted = x0.slice();\n const expanded = x0.slice();\n\n for (let iteration = 0; iteration < maxIterations; ++iteration) {\n simplex.sort(sortOrder);\n\n if (parameters.history) {\n // copy the simplex (since later iterations will mutate) and\n // sort it to have a consistent order between iterations\n const sortedSimplex = simplex.map((x) => {\n const state = x.slice();\n state.fx = x.fx;\n state.id = x.id;\n return state;\n });\n sortedSimplex.sort((a, b) => a.id - b.id);\n\n parameters.history.push({\n x: simplex[0].slice(),\n fx: simplex[0].fx,\n simplex: sortedSimplex,\n });\n }\n\n maxDiff = 0;\n for (let i = 0; i < N; ++i) {\n maxDiff = Math.max(maxDiff, Math.abs(simplex[0][i] - simplex[1][i]));\n }\n\n if (Math.abs(simplex[0].fx - simplex[N].fx) < minErrorDelta && maxDiff < minTolerance) {\n break;\n }\n\n // compute the centroid of all but the worst point in the simplex\n for (let i = 0; i < N; ++i) {\n centroid[i] = 0;\n for (let j = 0; j < N; ++j) {\n centroid[i] += simplex[j][i];\n }\n centroid[i] /= N;\n }\n\n // reflect the worst point past the centroid and compute loss at reflected\n // point\n const worst = simplex[N];\n weightedSum(reflected, 1 + rho, centroid, -rho, worst);\n reflected.fx = f(reflected);\n\n // if the reflected point is the best seen, then possibly expand\n if (reflected.fx < simplex[0].fx) {\n weightedSum(expanded, 1 + chi, centroid, -chi, worst);\n expanded.fx = f(expanded);\n if (expanded.fx < reflected.fx) {\n updateSimplex(expanded);\n } else {\n updateSimplex(reflected);\n }\n }\n\n // if the reflected point is worse than the second worst, we need to\n // contract\n else if (reflected.fx >= simplex[N - 1].fx) {\n let shouldReduce = false;\n\n if (reflected.fx > worst.fx) {\n // do an inside contraction\n weightedSum(contracted, 1 + psi, centroid, -psi, worst);\n contracted.fx = f(contracted);\n if (contracted.fx < worst.fx) {\n updateSimplex(contracted);\n } else {\n shouldReduce = true;\n }\n } else {\n // do an outside contraction\n weightedSum(contracted, 1 - psi * rho, centroid, psi * rho, worst);\n contracted.fx = f(contracted);\n if (contracted.fx < reflected.fx) {\n updateSimplex(contracted);\n } else {\n shouldReduce = true;\n }\n }\n\n if (shouldReduce) {\n // if we don't contract here, we're done\n if (sigma >= 1) break;\n\n // do a reduction\n for (let i = 1; i < simplex.length; ++i) {\n weightedSum(simplex[i], 1 - sigma, simplex[0], sigma, simplex[i]);\n simplex[i].fx = f(simplex[i]);\n }\n }\n } else {\n updateSimplex(reflected);\n }\n }\n\n simplex.sort(sortOrder);\n return { fx: simplex[0].fx, x: simplex[0] };\n}\n\n/// searches along line 'pk' for a point that satifies the wolfe conditions\n/// See 'Numerical Optimization' by Nocedal and Wright p59-60\n/// f : objective function\n/// pk : search direction\n/// current: object containing current gradient/loss\n/// next: output: contains next gradient/loss\n/// returns a: step size taken\nfunction wolfeLineSearch(f, pk, current, next, a, c1, c2) {\n const phi0 = current.fx;\n const phiPrime0 = dot(current.fxprime, pk);\n let phi = phi0;\n let phi_old = phi0;\n let phiPrime = phiPrime0;\n let a0 = 0;\n\n a = a || 1;\n c1 = c1 || 1e-6;\n c2 = c2 || 0.1;\n\n function zoom(a_lo, a_high, phi_lo) {\n for (let iteration = 0; iteration < 16; ++iteration) {\n a = (a_lo + a_high) / 2;\n weightedSum(next.x, 1.0, current.x, a, pk);\n phi = next.fx = f(next.x, next.fxprime);\n phiPrime = dot(next.fxprime, pk);\n\n if (phi > phi0 + c1 * a * phiPrime0 || phi >= phi_lo) {\n a_high = a;\n } else {\n if (Math.abs(phiPrime) <= -c2 * phiPrime0) {\n return a;\n }\n\n if (phiPrime * (a_high - a_lo) >= 0) {\n a_high = a_lo;\n }\n\n a_lo = a;\n phi_lo = phi;\n }\n }\n\n return 0;\n }\n\n for (let iteration = 0; iteration < 10; ++iteration) {\n weightedSum(next.x, 1.0, current.x, a, pk);\n phi = next.fx = f(next.x, next.fxprime);\n phiPrime = dot(next.fxprime, pk);\n if (phi > phi0 + c1 * a * phiPrime0 || (iteration && phi >= phi_old)) {\n return zoom(a0, a, phi_old);\n }\n\n if (Math.abs(phiPrime) <= -c2 * phiPrime0) {\n return a;\n }\n\n if (phiPrime >= 0) {\n return zoom(a, a0, phi);\n }\n\n phi_old = phi;\n a0 = a;\n a *= 2;\n }\n\n return a;\n}\n\nfunction conjugateGradient(f, initial, params) {\n // allocate all memory up front here, keep out of the loop for perfomance\n // reasons\n let current = { x: initial.slice(), fx: 0, fxprime: initial.slice() };\n let next = { x: initial.slice(), fx: 0, fxprime: initial.slice() };\n const yk = initial.slice();\n let pk;\n let temp;\n let a = 1;\n let maxIterations;\n\n params = params || {};\n maxIterations = params.maxIterations || initial.length * 20;\n\n current.fx = f(current.x, current.fxprime);\n pk = current.fxprime.slice();\n scale(pk, current.fxprime, -1);\n\n for (let i = 0; i < maxIterations; ++i) {\n a = wolfeLineSearch(f, pk, current, next, a);\n\n // todo: history in wrong spot?\n if (params.history) {\n params.history.push({\n x: current.x.slice(),\n fx: current.fx,\n fxprime: current.fxprime.slice(),\n alpha: a,\n });\n }\n\n if (!a) {\n // faiiled to find point that satifies wolfe conditions.\n // reset direction for next iteration\n scale(pk, current.fxprime, -1);\n } else {\n // update direction using Polak\u2013Ribiere CG method\n weightedSum(yk, 1, next.fxprime, -1, current.fxprime);\n\n const delta_k = dot(current.fxprime, current.fxprime);\n const beta_k = Math.max(0, dot(yk, next.fxprime) / delta_k);\n\n weightedSum(pk, beta_k, pk, -1, next.fxprime);\n\n temp = current;\n current = next;\n next = temp;\n }\n\n if (norm2(current.fxprime) <= 1e-5) {\n break;\n }\n }\n\n if (params.history) {\n params.history.push({\n x: current.x.slice(),\n fx: current.fx,\n fxprime: current.fxprime.slice(),\n alpha: a,\n });\n }\n\n return current;\n}\n\n/**\n * given a list of set objects, and their corresponding overlaps\n * updates the (x, y, radius) attribute on each set such that their positions\n * roughly correspond to the desired overlaps\n * @param {readonly {sets: readonly string[]; size: number; weight?: number}[]} sets\n * @returns {{[setid: string]: {x: number, y: number, radius: number}}}\n */\nfunction venn(sets, parameters = {}) {\n parameters.maxIterations = parameters.maxIterations || 500;\n\n const initialLayout = parameters.initialLayout || bestInitialLayout;\n const loss = parameters.lossFunction || lossFunction;\n\n // add in missing pairwise areas as having 0 size\n const areas = addMissingAreas(sets, parameters);\n\n // initial layout is done greedily\n const circles = initialLayout(areas, parameters);\n\n // transform x/y coordinates to a vector to optimize\n const setids = Object.keys(circles);\n /** @type {number[]} */\n const initial = [];\n for (const setid of setids) {\n initial.push(circles[setid].x);\n initial.push(circles[setid].y);\n }\n\n // optimize initial layout from our loss function\n const solution = nelderMead(\n (values) => {\n const current = {};\n for (let i = 0; i < setids.length; ++i) {\n const setid = setids[i];\n current[setid] = {\n x: values[2 * i],\n y: values[2 * i + 1],\n radius: circles[setid].radius,\n // size : circles[setid].size\n };\n }\n return loss(current, areas);\n },\n initial,\n parameters\n );\n\n // transform solution vector back to x/y points\n const positions = solution.x;\n for (let i = 0; i < setids.length; ++i) {\n const setid = setids[i];\n circles[setid].x = positions[2 * i];\n circles[setid].y = positions[2 * i + 1];\n }\n\n return circles;\n}\n\nconst SMALL = 1e-10;\n\n/**\n * Returns the distance necessary for two circles of radius r1 + r2 to\n * have the overlap area 'overlap'\n * @param {number} r1\n * @param {number} r2\n * @param {number} overlap\n * @returns {number}\n */\nfunction distanceFromIntersectArea(r1, r2, overlap) {\n // handle complete overlapped circles\n if (Math.min(r1, r2) * Math.min(r1, r2) * Math.PI <= overlap + SMALL) {\n return Math.abs(r1 - r2);\n }\n\n return bisect((distance) => circleOverlap(r1, r2, distance) - overlap, 0, r1 + r2);\n}\n\n/**\n * Missing pair-wise intersection area data can cause problems:\n * treating as an unknown means that sets will be laid out overlapping,\n * which isn't what people expect. To reflect that we want disjoint sets\n * here, set the overlap to 0 for all missing pairwise set intersections\n * @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas\n * @returns {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>}\n */\nfunction addMissingAreas(areas, parameters = {}) {\n const distinct = parameters.distinct;\n const r = areas.map((s) => Object.assign({}, s));\n\n function toKey(arr) {\n return arr.join(';');\n }\n\n if (distinct) {\n // recreate the full ones by adding things up but just to level two since the rest doesn't matter\n /** @types Map<string, number> */\n const count = new Map();\n for (const area of r) {\n for (let i = 0; i < area.sets.length; i++) {\n const si = String(area.sets[i]);\n count.set(si, area.size + (count.get(si) || 0));\n for (let j = i + 1; j < area.sets.length; j++) {\n const sj = String(area.sets[j]);\n const k1 = `${si};${sj}`;\n const k2 = `${sj};${si}`;\n count.set(k1, area.size + (count.get(k1) || 0));\n count.set(k2, area.size + (count.get(k2) || 0));\n }\n }\n }\n for (const area of r) {\n if (area.sets.length < 3) {\n area.size = count.get(toKey(area.sets));\n }\n }\n }\n\n // two circle intersections that aren't defined\n const ids = [];\n\n /** @type {Set<string>} */\n const pairs = new Set();\n for (const area of r) {\n if (area.sets.length === 1) {\n ids.push(area.sets[0]);\n } else if (area.sets.length === 2) {\n const a = area.sets[0];\n const b = area.sets[1];\n pairs.add(toKey(area.sets));\n pairs.add(toKey([b, a]));\n }\n }\n\n ids.sort((a, b) => (a === b ? 0 : a < b ? -1 : +1));\n\n for (let i = 0; i < ids.length; ++i) {\n const a = ids[i];\n for (let j = i + 1; j < ids.length; ++j) {\n const b = ids[j];\n if (!pairs.has(toKey([a, b]))) {\n r.push({ sets: [a, b], size: 0 });\n }\n }\n }\n return r;\n}\n\n/**\n * Returns two matrices, one of the euclidean distances between the sets\n * and the other indicating if there are subset or disjoint set relationships\n * @param {ReadonlyArray<{sets: ReadonlyArray<number>}>} areas\n * @param {ReadonlyArray<{size: number}>} sets\n * @param {ReadonlyArray<number>} setids\n */\nfunction getDistanceMatrices(areas, sets, setids) {\n // initialize an empty distance matrix between all the points\n /**\n * @type {number[][]}\n */\n const distances = zerosM(sets.length, sets.length);\n /**\n * @type {number[][]}\n */\n const constraints = zerosM(sets.length, sets.length);\n\n // compute required distances between all the sets such that\n // the areas match\n areas\n .filter((x) => x.sets.length === 2)\n .forEach((current) => {\n const left = setids[current.sets[0]];\n const right = setids[current.sets[1]];\n const r1 = Math.sqrt(sets[left].size / Math.PI);\n const r2 = Math.sqrt(sets[right].size / Math.PI);\n const distance = distanceFromIntersectArea(r1, r2, current.size);\n\n distances[left][right] = distances[right][left] = distance;\n\n // also update constraints to indicate if its a subset or disjoint\n // relationship\n let c = 0;\n if (current.size + 1e-10 >= Math.min(sets[left].size, sets[right].size)) {\n c = 1;\n } else if (current.size <= 1e-10) {\n c = -1;\n }\n constraints[left][right] = constraints[right][left] = c;\n });\n\n return { distances, constraints };\n}\n\n/// computes the gradient and loss simultaneously for our constrained MDS optimizer\nfunction constrainedMDSGradient(x, fxprime, distances, constraints) {\n for (let i = 0; i < fxprime.length; ++i) {\n fxprime[i] = 0;\n }\n\n let loss = 0;\n for (let i = 0; i < distances.length; ++i) {\n const xi = x[2 * i];\n const yi = x[2 * i + 1];\n for (let j = i + 1; j < distances.length; ++j) {\n const xj = x[2 * j];\n const yj = x[2 * j + 1];\n const dij = distances[i][j];\n const constraint = constraints[i][j];\n\n const squaredDistance = (xj - xi) * (xj - xi) + (yj - yi) * (yj - yi);\n const distance = Math.sqrt(squaredDistance);\n const delta = squaredDistance - dij * dij;\n\n if ((constraint > 0 && distance <= dij) || (constraint < 0 && distance >= dij)) {\n continue;\n }\n\n loss += 2 * delta * delta;\n\n fxprime[2 * i] += 4 * delta * (xi - xj);\n fxprime[2 * i + 1] += 4 * delta * (yi - yj);\n\n fxprime[2 * j] += 4 * delta * (xj - xi);\n fxprime[2 * j + 1] += 4 * delta * (yj - yi);\n }\n }\n return loss;\n}\n\n/**\n * takes the best working variant of either constrained MDS or greedy\n * @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas\n */\nfunction bestInitialLayout(areas, params = {}) {\n let initial = greedyLayout(areas, params);\n const loss = params.lossFunction || lossFunction;\n\n // greedylayout is sufficient for all 2/3 circle cases. try out\n // constrained MDS for higher order problems, take its output\n // if it outperforms. (greedy is aesthetically better on 2/3 circles\n // since it axis aligns)\n if (areas.length >= 8) {\n const constrained = constrainedMDSLayout(areas, params);\n const constrainedLoss = loss(constrained, areas);\n const greedyLoss = loss(initial, areas);\n\n if (constrainedLoss + 1e-8 < greedyLoss) {\n initial = constrained;\n }\n }\n return initial;\n}\n\n/**\n * use the constrained MDS variant to generate an initial layout\n * @param {ReadonlyArray<{sets: ReadonlyArray<string>, size: number}>} areas\n * @returns {{[key: string]: {x: number, y: number, radius: number}}}\n */\nfunction constrainedMDSLayout(areas, params = {}) {\n const restarts = params.restarts || 10;\n\n // bidirectionally map sets to a rowid (so we can create a matrix)\n const sets = [];\n const setids = {};\n for (const area of areas) {\n if (area.sets.length === 1) {\n setids[area.sets[0]] = sets.length;\n sets.push(area);\n }\n }\n\n let { distances, constraints } = getDistanceMatrices(areas, sets, setids);\n\n // keep distances bounded, things get messed up otherwise.\n // TODO: proper preconditioner?\n const norm = norm2(distances.map(norm2)) / distances.length;\n distances = distances.map((row) => row.map((value) => value / norm));\n\n const obj = (x, fxprime) => constrainedMDSGradient(x, fxprime, distances, constraints);\n\n let best = null;\n for (let i = 0; i < restarts; ++i) {\n const initial = zeros(distances.length * 2).map(Math.random);\n\n const current = conjugateGradient(obj, initial, params);\n if (!best || current.fx < best.fx) {\n best = current;\n }\n }\n\n const positions = best.x;\n\n // translate rows back to (x,y,radius) coordinates\n /** @type {{[key: string]: {x: number, y: number, radius: number}}} */\n const circles = {};\n for (let i = 0; i < sets.length; ++i) {\n const set = sets[i];\n circles[set.sets[0]] = {\n x: positions[2 * i] * norm,\n y: positions[2 * i + 1] * norm,\n radius: Math.sqrt(set.size / Math.PI),\n };\n }\n\n if (params.history) {\n for (const h of params.history) {\n scale(h.x, norm);\n }\n }\n return circles;\n}\n\n/**\n * Lays out a Venn diagram greedily, going from most overlapped sets to\n * least overlapped, attempting to position each new set such that the\n * overlapping areas to already positioned sets are basically right\n * @param {ReadonlyArray<{size: number, sets: ReadonlyArray<string>}>} areas\n * @return {{[key: string]: {x: number, y: number, radius: number}}}\n */\nfunction greedyLayout(areas, params) {\n const loss = params && params.lossFunction ? params.lossFunction : lossFunction;\n\n // define a circle for each set\n /** @type {{[key: string]: {x: number, y: number, radius: number}}} */\n const circles = {};\n /** @type {{[key: string]: {set: string, size: number, weight: number}[]}} */\n const setOverlaps = {};\n for (const area of areas) {\n if (area.sets.length === 1) {\n const set = area.sets[0];\n circles[set] = {\n x: 1e10,\n y: 1e10,\n rowid: circles.length,\n size: area.size,\n radius: Math.sqrt(area.size / Math.PI),\n };\n setOverlaps[set] = [];\n }\n }\n\n areas = areas.filter((a) => a.sets.length === 2);\n\n // map each set to a list of all the other sets that overlap it\n for (const current of areas) {\n let weight = current.weight != null ? current.weight : 1.0;\n const left = current.sets[0];\n const right = current.sets[1];\n\n // completely overlapped circles shouldn't be positioned early here\n if (current.size + SMALL >= Math.min(circles[left].size, circles[right].size)) {\n weight = 0;\n }\n\n setOverlaps[left].push({ set: right, size: current.size, weight });\n setOverlaps[right].push({ set: left, size: current.size, weight });\n }\n\n // get list of most overlapped sets\n const mostOverlapped = [];\n Object.keys(setOverlaps).forEach((set) => {\n let size = 0;\n for (let i = 0; i < setOverlaps[set].length; ++i) {\n size += setOverlaps[set][i].size * setOverlaps[set][i].weight;\n }\n\n mostOverlapped.push({ set, size });\n });\n\n // sort by size desc\n function sortOrder(a, b) {\n return b.size - a.size;\n }\n mostOverlapped.sort(sortOrder);\n\n // keep track of what sets have been laid out\n const positioned = {};\n function isPositioned(element) {\n return element.set in positioned;\n }\n\n /**\n * adds a point to the output\n * @param {{x: number, y: number}} point\n * @param {number} index\n */\n function positionSet(point, index) {\n circles[index].x = point.x;\n circles[index].y = point.y;\n positioned[index] = true;\n }\n\n // add most overlapped set at (0,0)\n positionSet({ x: 0, y: 0 }, mostOverlapped[0].set);\n\n // get distances between all points. TODO, necessary?\n // answer: probably not\n // var distances = venn.getDistanceMatrices(circles, areas).distances;\n for (let i = 1; i < mostOverlapped.length; ++i) {\n const setIndex = mostOverlapped[i].set;\n const overlap = setOverlaps[setIndex].filter(isPositioned);\n const set = circles[setIndex];\n overlap.sort(sortOrder);\n\n if (overlap.length === 0) {\n // this shouldn't happen anymore with addMissingAreas\n throw 'ERROR: missing pairwise overlap information';\n }\n\n /** @type {{x: number, y: number}[]} */\n const points = [];\n for (var j = 0; j < overlap.length; ++j) {\n // get appropriate distance from most overlapped already added set\n const p1 = circles[overlap[j].set];\n const d1 = distanceFromIntersectArea(set.radius, p1.radius, overlap[j].size);\n\n // sample positions at 90 degrees for maximum aesthetics\n points.push({ x: p1.x + d1, y: p1.y });\n points.push({ x: p1.x - d1, y: p1.y });\n points.push({ y: p1.y + d1, x: p1.x });\n points.push({ y: p1.y - d1, x: p1.x });\n\n // if we have at least 2 overlaps, then figure out where the\n // set should be positioned analytically and try those too\n for (let k = j + 1; k < overlap.length; ++k) {\n const p2 = circles[overlap[k].set];\n const d2 = distanceFromIntersectArea(set.radius, p2.radius, overlap[k].size);\n\n const extraPoints = circleCircleIntersection(\n { x: p1.x, y: p1.y, radius: d1 },\n { x: p2.x, y: p2.y, radius: d2 }\n );\n points.push(...extraPoints);\n }\n }\n\n // we have some candidate positions for the set, examine loss\n // at each position to figure out where to put it at\n let bestLoss = 1e50;\n let bestPoint = points[0];\n for (const point of points) {\n circles[setIndex].x = point.x;\n circles[setIndex].y = point.y;\n const localLoss = loss(circles, areas);\n if (localLoss < bestLoss) {\n bestLoss = localLoss;\n bestPoint = point;\n }\n }\n\n positionSet(bestPoint, setIndex);\n }\n\n return circles;\n}\n\n/**\n * Given a bunch of sets, and the desired overlaps between these sets - computes\n * the distance from the actual overlaps to the desired overlaps. Note that\n * this method ignores overlaps of more than 2 circles\n * @param {{[key: string]: <{x: number, y: number, radius: number}>}} circles\n * @param {ReadonlyArray<{size: number, sets: ReadonlyArray<string>, weight?: number}>} overlaps\n * @returns {number}\n */\nfunction lossFunction(circles, overlaps) {\n let output = 0;\n\n for (const area of overlaps) {\n if (area.sets.length === 1) {\n continue;\n }\n /** @type {number} */\n let overlap;\n if (area.sets.length === 2) {\n const left = circles[area.sets[0]];\n const right = circles[area.sets[1]];\n overlap = circleOverlap(left.radius, right.radius, distance(left, right));\n } else {\n overlap = intersectionArea(area.sets.map((d) => circles[d]));\n }\n\n const weight = area.weight != null ? area.weight : 1.0;\n output += weight * (overlap - area.size) * (overlap - area.size);\n }\n\n return output;\n}\n\nfunction logRatioLossFunction(circles, overlaps) {\n let output = 0;\n\n for (const area of overlaps) {\n if (area.sets.length === 1) {\n continue;\n }\n /** @type {number} */\n let overlap;\n if (area.sets.length === 2) {\n const left = circles[area.sets[0]];\n const right = circles[area.sets[1]];\n overlap = circleOverlap(left.radius, right.radius, distance(left, right));\n } else {\n overlap = intersectionArea(area.sets.map((d) => circles[d]));\n }\n\n const weight = area.weight != null ? area.weight : 1.0;\n const differenceFromIdeal = Math.log((overlap + 1) / (area.size + 1));\n output += weight * differenceFromIdeal * differenceFromIdeal;\n }\n\n return output;\n}\n\n/**\n * orientates a bunch of circles to point in orientation\n * @param {{x :number, y: number, radius: number}[]} circles\n * @param {number | undefined} orientation\n * @param {((a: {x :number, y: number, radius: number}, b: {x :number, y: number, radius: number}) => number) | undefined} orientationOrder\n */\nfunction orientateCircles(circles, orientation, orientationOrder) {\n if (orientationOrder == null) {\n circles.sort((a, b) => b.radius - a.radius);\n } else {\n circles.sort(orientationOrder);\n }\n\n // shift circles so largest circle is at (0, 0)\n if (circles.length > 0) {\n const largestX = circles[0].x;\n const largestY = circles[0].y;\n\n for (const circle of circles) {\n circle.x -= largestX;\n circle.y -= largestY;\n }\n }\n\n if (circles.length === 2) {\n // if the second circle is a subset of the first, arrange so that\n // it is off to one side. hack for https://github.com/benfred/venn.js/issues/120\n const dist = distance(circles[0], circles[1]);\n if (dist < Math.abs(circles[1].radius - circles[0].radius)) {\n circles[1].x = circles[0].x + circles[0].radius - circles[1].radius - 1e-10;\n circles[1].y = circles[0].y;\n }\n }\n\n // rotate circles so that second largest is at an angle of 'orientation'\n // from largest\n if (circles.length > 1) {\n const rotation = Math.atan2(circles[1].x, circles[1].y) - orientation;\n const c = Math.cos(rotation);\n const s = Math.sin(rotation);\n\n for (const circle of circles) {\n const x = circle.x;\n const y = circle.y;\n circle.x = c * x - s * y;\n circle.y = s * x + c * y;\n }\n }\n\n // mirror solution if third solution is above plane specified by\n // first two circles\n if (circles.length > 2) {\n let angle = Math.atan2(circles[2].x, circles[2].y) - orientation;\n while (angle < 0) {\n angle += 2 * Math.PI;\n }\n while (angle > 2 * Math.PI) {\n angle -= 2 * Math.PI;\n }\n if (angle > Math.PI) {\n const slope = circles[1].y / (1e-10 + circles[1].x);\n for (const circle of circles) {\n var d = (circle.x + slope * circle.y) / (1 + slope * slope);\n circle.x = 2 * d - circle.x;\n circle.y = 2 * d * slope - circle.y;\n }\n }\n }\n}\n\n/**\n *\n * @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles\n * @returns {{x: number, y: number, radius: number}[][]}\n */\nfunction disjointCluster(circles) {\n // union-find clustering to get disjoint sets\n circles.forEach((circle) => {\n circle.parent = circle;\n });\n\n // path compression step in union find\n function find(circle) {\n if (circle.parent !== circle) {\n circle.parent = find(circle.parent);\n }\n return circle.parent;\n }\n\n function union(x, y) {\n const xRoot = find(x);\n const yRoot = find(y);\n xRoot.parent = yRoot;\n }\n\n // get the union of all overlapping sets\n for (let i = 0; i < circles.length; ++i) {\n for (let j = i + 1; j < circles.length; ++j) {\n const maxDistance = circles[i].radius + circles[j].radius;\n if (distance(circles[i], circles[j]) + 1e-10 < maxDistance) {\n union(circles[j], circles[i]);\n }\n }\n }\n\n // find all the disjoint clusters and group them together\n /** @type {Map<string, {x: number, y: number, radius: number}[]>} */\n const disjointClusters = new Map();\n for (let i = 0; i < circles.length; ++i) {\n const setid = find(circles[i]).parent.setid;\n if (!disjointClusters.has(setid)) {\n disjointClusters.set(setid, []);\n }\n disjointClusters.get(setid).push(circles[i]);\n }\n\n // cleanup bookkeeping\n circles.forEach((circle) => {\n delete circle.parent;\n });\n\n // return in more usable form\n return Array.from(disjointClusters.values());\n}\n\n/**\n * @param {ReadonlyArray<{x :number, y: number, radius: number}>} circles\n * @returns {{xRange: [number, number], yRange: [number, number]}}\n */\nfunction getBoundingBox(circles) {\n const minMax = (d) => {\n const hi = circles.reduce((acc, c) => Math.max(acc, c[d] + c.radius), Number.NEGATIVE_INFINITY);\n const lo = circles.reduce((acc, c) => Math.min(acc, c[d] - c.radius), Number.POSITIVE_INFINITY);\n return { max: hi, min: lo };\n };\n return { xRange: minMax('x'), yRange: minMax('y') };\n}\n\n/**\n *\n * @param {{[setid: string]: {x: number, y: number, radius: number}}} solution\n * @param {undefined | number} orientation\n * @param {((a: {x :number, y: number, radius: number}, b: {x :number, y: number, radius: number}) => number) | undefined} orientationOrder\n * @returns {{[setid: string]: {x: number, y: number, radius: number}}}\n */\nfunction normalizeSolution(solution, orientation, orientationOrder) {\n if (orientation == null) {\n orientation = Math.PI / 2;\n }\n\n // work with a list instead of a dictionary, and take a copy so we\n // don't mutate input\n let circles = fromObjectNotation(solution).map((d) => Object.assign({}, d));\n\n // get all the disjoint clusters\n const clusters = disjointCluster(circles);\n\n // orientate all disjoint sets, get sizes\n for (const cluster of clusters) {\n orientateCircles(cluster, orientation, orientationOrder);\n const bounds = getBoundingBox(cluster);\n cluster.size = (bounds.xRange.max - bounds.xRange.min) * (bounds.yRange.max - bounds.yRange.min);\n cluster.bounds = bounds;\n }\n clusters.sort((a, b) => b.size - a.size);\n\n // orientate the largest at 0,0, and get the bounds\n circles = clusters[0];\n let returnBounds = circles.bounds;\n const spacing = (returnBounds.xRange.max - returnBounds.xRange.min) / 50;\n\n /**\n * @param {ReadonlyArray<{x: number, y: number, radius: number, setid: string}>} cluster\n * @param {boolean} right\n * @param {boolean} bottom\n */\n function addCluster(cluster, right, bottom) {\n if (!cluster) {\n return;\n }\n\n const bounds = cluster.bounds;\n /** @type {number} */\n let xOffset;\n /** @type {number} */\n let yOffset;\n\n if (right) {\n xOffset = returnBounds.xRange.max - bounds.xRange.min + spacing;\n } else {\n xOffset = returnBounds.xRange.max - bounds.xRange.max;\n const centreing =\n (bounds.xRange.max - bounds.xRange.min) / 2 - (returnBounds.xRange.max - returnBounds.xRange.min) / 2;\n if (centreing < 0) {\n xOffset += centreing;\n }\n }\n\n if (bottom) {\n yOffset = returnBounds.yRange.max - bounds.yRange.min + spacing;\n } else {\n yOffset = returnBounds.yRange.max - bounds.yRange.max;\n const centreing =\n (bounds.yRange.max - bounds.yRange.min) / 2 - (returnBounds.yRange.max - returnBounds.yRange.min) / 2;\n if (centreing < 0) {\n yOffset += centreing;\n }\n }\n\n for (const c of cluster) {\n c.x += xOffset;\n c.y += yOffset;\n circles.push(c);\n }\n }\n\n let index = 1;\n while (index < clusters.length) {\n addCluster(clusters[index], true, false);\n addCluster(clusters[index + 1], false, true);\n addCluster(clusters[index + 2], true, true);\n index += 3;\n\n // have one cluster (in top left). lay out next three relative\n // to it in a grid\n returnBounds = getBoundingBox(circles);\n }\n\n // convert back to solution form\n return toObjectNotation(circles);\n}\n\n/**\n * Scales a solution from venn.venn or venn.greedyLayout such that it fits in\n * a rectangle of width/height - with padding around the borders. also\n * centers the diagram in the available space at the same time.\n * If the scale parameter is not null, this automatic scaling is ignored in favor of this custom one\n * @param {{[setid: string]: {x: number, y: number, radius: number}}} solution\n * @param {number} width\n * @param {number} height\n * @param {number} padding\n * @param {boolean} scaleToFit\n * @returns {{[setid: string]: {x: number, y: number, radius: number}}}\n */\nfunction scaleSolution(solution, width, height, padding, scaleToFit) {\n const circles = fromObjectNotation(solution);\n\n width -= 2 * padding;\n height -= 2 * padding;\n\n const { xRange, yRange } = getBoundingBox(circles);\n\n if (xRange.max === xRange.min || yRange.max === yRange.min) {\n console.log('not scaling solution: zero size detected');\n return solution;\n }\n\n /** @type {number} */\n let xScaling;\n /** @type {number} */\n let yScaling;\n if (scaleToFit) {\n const toScaleDiameter = Math.sqrt(scaleToFit / Math.PI) * 2;\n xScaling = width / toScaleDiameter;\n yScaling = height / toScaleDiameter;\n } else {\n xScaling = width / (xRange.max - xRange.min);\n yScaling = height / (yRange.max - yRange.min);\n }\n\n const scaling = Math.min(yScaling, xScaling);\n // while we're at it, center the diagram too\n const xOffset = (width - (xRange.max - xRange.min) * scaling) / 2;\n const yOffset = (height - (yRange.max - yRange.min) * scaling) / 2;\n\n return toObjectNotation(\n circles.map((circle) => ({\n radius: scaling * circle.radius,\n x: padding + xOffset + (circle.x - xRange.min) * scaling,\n y: padding + yOffset + (circle.y - yRange.min) * scaling,\n setid: circle.setid,\n }))\n );\n}\n\n/**\n * @param {readonly {x: number, y: number, radius: number, setid: string}[]} circles\n * @returns {{[setid: string]: {x: number, y: number, radius: number, setid: string}}}\n */\nfunction toObjectNotation(circles) {\n /** @type {{[setid: string]: {x: number, y: number, radius: number, setid: string}}} */\n const r = {};\n for (const circle of circles) {\n r[circle.setid] = circle;\n }\n return r;\n}\n/**\n * @param {{[setid: string]: {x: number, y: number, radius: number}}} solution\n * @returns {{x: number, y: number, radius: number, setid: string}[]}}\n */\nfunction fromObjectNotation(solution) {\n const setids = Object.keys(solution);\n return setids.map((id) => Object.assign(solution[id], { setid: id }));\n}\n\n/**\n * VennDiagram includes an optional `options` parameter containing the following option(s):\n *\n * `colourScheme: Array<String>`\n * A list of color values to be applied when coloring diagram circles.\n *\n * `symmetricalTextCentre: Boolean`\n * Whether to symmetrically center each circle's text horizontally and vertically.\n * Defaults to `false`.\n *\n * `textFill: String`\n * The color to be applied to the text within each circle.\n *\n * @param {object} options\n */\nfunction VennDiagram(options = {}) {\n let useViewBox = false,\n width = 600,\n height = 350,\n padding = 15,\n duration = 1000,\n orientation = Math.PI / 2,\n normalize = true,\n scaleToFit = null,\n wrap = true,\n styled = true,\n fontSize = null,\n orientationOrder = null,\n distinct = false,\n round = null,\n symmetricalTextCentre = options && options.symmetricalTextCentre ? options.symmetricalTextCentre : false,\n // mimic the behaviour of d3.scale.category10 from the previous\n // version of d3\n colourMap = {},\n // so this is the same as d3.schemeCategory10, which is only defined in d3 4.0\n // since we can support older versions of d3 as long as we don't force this,\n // I'm hackily redefining below. TODO: remove this and change to d3.schemeCategory10\n colourScheme =\n options && options.colourScheme\n ? options.colourScheme\n : options && options.colorScheme\n ? options.colorScheme\n : [\n '#1f77b4',\n '#ff7f0e',\n '#2ca02c',\n '#d62728',\n '#9467bd',\n '#8c564b',\n '#e377c2',\n '#7f7f7f',\n '#bcbd22',\n '#17becf',\n ],\n colourIndex = 0,\n colours = function (key) {\n if (key in colourMap) {\n return colourMap[key];\n }\n var ret = (colourMap[key] = colourScheme[colourIndex]);\n colourIndex += 1;\n if (colourIndex >= colourScheme.length) {\n colourIndex = 0;\n }\n return ret;\n },\n layoutFunction = venn,\n loss = lossFunction;\n\n function chart(selection) {\n let data = selection.datum();\n\n // handle 0-sized sets by removing from input\n const toRemove = new Set();\n data.forEach((datum) => {\n if (datum.size == 0 && datum.sets.length == 1) {\n toRemove.add(datum.sets[0]);\n }\n });\n data = data.filter((datum) => !datum.sets.some((set) => toRemove.has(set)));\n\n let circles = {};\n let textCentres = {};\n\n if (data.length > 0) {\n let solution = layoutFunction(data, { lossFunction: loss, distinct });\n\n if (normalize) {\n solution = normalizeSolution(solution, orientation, orientationOrder);\n }\n\n circles = scaleSolution(solution, width, height, padding, scaleToFit);\n textCentres = computeTextCentres(circles, data, symmetricalTextCentre);\n }\n\n // Figure out the current label for each set. These can change\n // and D3 won't necessarily update (fixes https://github.com/benfred/venn.js/issues/103)\n const labels = {};\n data.forEach((datum) => {\n if (datum.label) {\n labels[datum.sets] = datum.label;\n }\n });\n\n function label(d) {\n if (d.sets in labels) {\n return labels[d.sets];\n }\n if (d.sets.length == 1) {\n return '' + d.sets[0];\n }\n }\n\n // create svg if not already existing\n selection.selectAll('svg').data([circles]).enter().append('svg');\n\n const svg = selection.select('svg');\n\n if (useViewBox) {\n svg.attr('viewBox', `0 0 ${width} ${height}`);\n } else {\n svg.attr('width', width).attr('height', height);\n }\n\n // to properly transition intersection areas, we need the\n // previous circles locations. load from elements\n const previous = {};\n let hasPrevious = false;\n svg.selectAll('.venn-area path').each(function (d) {\n const path = this.getAttribute('d');\n if (d.sets.length == 1 && path && !distinct) {\n hasPrevious = true;\n previous[d.sets[0]] = circleFromPath(path);\n }\n });\n // interpolate intersection area paths between previous and\n // current paths\n function pathTween(d) {\n return (t) => {\n const c = d.sets.map((set) => {\n let start = previous[set];\n let end = circles[set];\n if (!start) {\n start = { x: width / 2, y: height / 2, radius: 1 };\n }\n if (!end) {\n end = { x: width / 2, y: height / 2, radius: 1 };\n }\n return {\n x: start.x * (1 - t) + end.x * t,\n y: start.y * (1 - t) + end.y * t,\n radius: start.radius * (1 - t) + end.radius * t,\n };\n });\n return intersectionAreaPath(c, round);\n };\n }\n\n // update data, joining on the set ids\n const nodes = svg.selectAll('.venn-area').data(data, (d) => d.sets);\n\n // create new nodes\n const enter = nodes\n .enter()\n .append('g')\n .attr(\n 'class',\n (d) =>\n `venn-area venn-${d.sets.length == 1 ? 'circle' : 'intersection'}${\n d.colour || d.color ? ' venn-coloured' : ''\n }`\n )\n .attr('data-venn-sets', (d) => d.sets.join('_'));\n\n const enterPath = enter.append('path');\n const enterText = enter\n .append('text')\n .attr('class', 'label')\n .text((d) => label(d))\n .attr('text-anchor', 'middle')\n .attr('dy', '.35em')\n .attr('x', width / 2)\n .attr('y', height / 2);\n\n // apply minimal style if wanted\n if (styled) {\n enterPath\n .style('fill-opacity', '0')\n .filter((d) => d.sets.length == 1)\n .style('fill', (d) => (d.colour ? d.colour : d.color ? d.color : colours(d.sets)))\n .style('fill-opacity', '.25');\n\n enterText.style('fill', (d) => {\n if (d.colour || d.color) {\n return '#FFF';\n }\n if (options.textFill) {\n return options.textFill;\n }\n return d.sets.length == 1 ? colours(d.sets) : '#444';\n });\n }\n\n function asTransition(s) {\n if (typeof s.transition === 'function') {\n return s.transition('venn').duration(duration);\n }\n return s;\n }\n\n // update existing, using pathTween if necessary\n let update = selection;\n if (hasPrevious && typeof update.transition === 'function') {\n update = asTransition(selection);\n update.selectAll('path').attrTween('d', pathTween);\n } else {\n update.selectAll('path').attr('d', (d) => intersectionAreaPath(d.sets.map((set) => circles[set])), round);\n }\n\n const updateText = update\n .selectAll('text')\n .filter((d) => d.sets in textCentres)\n .text((d) => label(d))\n .attr('x', (d) => Math.floor(textCentres[d.sets].x))\n .attr('y', (d) => Math.floor(textCentres[d.sets].y));\n\n if (wrap) {\n if (hasPrevious) {\n // d3 4.0 uses 'on' for events on transitions,\n // but d3 3.0 used 'each' instead. switch appropriately\n if ('on' in updateText) {\n updateText.on('end', wrapText(circles, label));\n } else {\n updateText.each('end', wrapText(circles, label));\n }\n } else {\n updateText.each(wrapText(circles, label));\n }\n }\n\n // remove old\n const exit = asTransition(nodes.exit()).remove();\n if (typeof nodes.transition === 'function') {\n exit.selectAll('path').attrTween('d', pathTween);\n }\n\n const exitText = exit\n .selectAll('text')\n .attr('x', width / 2)\n .attr('y', height / 2);\n\n // if we've been passed a fontSize explicitly, use it to\n // transition\n if (fontSize !== null) {\n enterText.style('font-size', '0px');\n updateText.style('font-size', fontSize);\n exitText.style('font-size', '0px');\n }\n\n return { circles, textCentres, nodes, enter, update, exit };\n }\n\n chart.wrap = function (_) {\n if (!arguments.length) return wrap;\n wrap = _;\n return chart;\n };\n\n chart.useViewBox = function () {\n useViewBox = true;\n return chart;\n };\n\n chart.width = function (_) {\n if (!arguments.length) return width;\n width = _;\n return chart;\n };\n\n chart.height = function (_) {\n if (!arguments.length) return height;\n height = _;\n return chart;\n };\n\n chart.padding = function (_) {\n if (!arguments.length) return padding;\n padding = _;\n return chart;\n };\n\n chart.distinct = function (_) {\n if (!arguments.length) return distinct;\n distinct = _;\n return chart;\n };\n\n chart.colours = function (_) {\n if (!arguments.length) return colours;\n colours = _;\n return chart;\n };\n\n chart.colors = function (_) {\n if (!arguments.length) return colours;\n colours = _;\n return chart;\n };\n\n chart.fontSize = function (_) {\n if (!arguments.length) return fontSize;\n fontSize = _;\n return chart;\n };\n\n chart.round = function (_) {\n if (!arguments.length) return round;\n round = _;\n return chart;\n };\n\n chart.duration = function (_) {\n if (!arguments.length) return duration;\n duration = _;\n return chart;\n };\n\n chart.layoutFunction = function (_) {\n if (!arguments.length) return layoutFunction;\n layoutFunction = _;\n return chart;\n };\n\n chart.normalize = function (_) {\n if (!arguments.length) return normalize;\n normalize = _;\n return chart;\n };\n\n chart.scaleToFit = function (_) {\n if (!arguments.length) return scaleToFit;\n scaleToFit = _;\n return chart;\n };\n\n chart.styled = function (_) {\n if (!arguments.length) return styled;\n styled = _;\n return chart;\n };\n\n chart.orientation = function (_) {\n if (!arguments.length) return orientation;\n orientation = _;\n return chart;\n };\n\n chart.orientationOrder = function (_) {\n if (!arguments.length) return orientationOrder;\n orientationOrder = _;\n return chart;\n };\n\n chart.lossFunction = function (_) {\n if (!arguments.length) return loss;\n loss = _ === 'default' ? lossFunction : _ === 'logRatio' ? logRatioLossFunction : _;\n return chart;\n };\n\n return chart;\n}\n\n// sometimes text doesn't fit inside the circle, if thats the case lets wrap\n// the text here such that it fits\n// todo: looks like this might be merged into d3 (\n// https://github.com/mbostock/d3/issues/1642),\n// also worth checking out is\n// http://engineering.findthebest.com/wrapping-axis-labels-in-d3-js/\n// this seems to be one of those things that should be easy but isn't\nfunction wrapText(circles, labeller) {\n return function (data) {\n const text = this;\n const width = circles[data.sets[0]].radius || 50;\n const label = labeller(data) || '';\n\n const words = label.split(/\\s+/).reverse();\n const maxLines = 3;\n const minChars = (label.length + words.length) / maxLines;\n\n let word = words.pop();\n let line = [word];\n let lineNumber = 0;\n const lineHeight = 1.1; // ems\n text.textContent = null; // clear\n const tspans = [];\n\n function append(word) {\n const tspan = text.ownerDocument.createElementNS(text.namespaceURI, 'tspan');\n tspan.textContent = word;\n tspans.push(tspan);\n text.append(tspan);\n return tspan;\n }\n let tspan = append(word);\n\n while (true) {\n word = words.pop();\n if (!word) {\n break;\n }\n line.push(word);\n const joined = line.join(' ');\n tspan.textContent = joined;\n if (joined.length > minChars && tspan.getComputedTextLength() > width) {\n line.pop();\n tspan.textContent = line.join(' ');\n line = [word];\n tspan = append(word);\n lineNumber++;\n }\n }\n\n const initial = 0.35 - (lineNumber * lineHeight) / 2;\n const x = text.getAttribute('x');\n const y = text.getAttribute('y');\n tspans.forEach((t, i) => {\n t.setAttribute('x', x);\n t.setAttribute('y', y);\n t.setAttribute('dy', `${initial + i * lineHeight}em`);\n });\n };\n}\n\n/**\n *\n * @param {{x: number, y: number}} current\n * @param {ReadonlyArray<{x: number, y: number}>} interior\n * @param {ReadonlyArray<{x: number, y: number}>} exterior\n * @returns {number}\n */\nfunction circleMargin(current, interior, exterior) {\n let margin = interior[0].radius - distance(interior[0], current);\n\n for (let i = 1; i < interior.length; ++i) {\n const m = interior[i].radius - distance(interior[i], current);\n if (m <= margin) {\n margin = m;\n }\n }\n\n for (let i = 0; i < exterior.length; ++i) {\n const m = distance(exterior[i], current) - exterior[i].radius;\n if (m <= margin) {\n margin = m;\n }\n }\n return margin;\n}\n\n/**\n * compute the center of some circles by maximizing the margin of\n * the center point relative to the circles (interior) after subtracting\n * nearby circles (exterior)\n * @param {readonly {x: number, y: number, radius: number}[]} interior\n * @param {readonly {x: number, y: number, radius: number}[]} exterior\n * @param {boolean} symmetricalTextCentre\n * @returns {{x:number, y: number}}\n */\nfunction computeTextCentre(interior, exterior, symmetricalTextCentre) {\n // get an initial estimate by sampling around the interior circles\n // and taking the point with the biggest margin\n /** @type {{x: number, y: number}[]} */\n const points = [];\n for (const c of interior) {\n points.push({ x: c.x, y: c.y });\n points.push({ x: c.x + c.radius / 2, y: c.y });\n points.push({ x: c.x - c.radius / 2, y: c.y });\n points.push({ x: c.x, y: c.y + c.radius / 2 });\n points.push({ x: c.x, y: c.y - c.radius / 2 });\n }\n\n let initial = points[0];\n let margin = circleMargin(points[0], interior, exterior);\n\n for (let i = 1; i < points.length; ++i) {\n const m = circleMargin(points[i], interior, exterior);\n if (m >= margin) {\n initial = points[i];\n margin = m;\n }\n }\n\n // maximize the margin numerically\n const solution = nelderMead(\n (p) => -1 * circleMargin({ x: p[0], y: p[1] }, interior, exterior),\n [initial.x, initial.y],\n { maxIterations: 500, minErrorDelta: 1e-10 }\n ).x;\n\n const ret = { x: symmetricalTextCentre ? 0 : solution[0], y: solution[1] };\n\n // check solution, fallback as needed (happens if fully overlapped\n // etc)\n let valid = true;\n for (const i of interior) {\n if (distance(ret, i) > i.radius) {\n valid = false;\n break;\n }\n }\n\n for (const e of exterior) {\n if (distance(ret, e) < e.radius) {\n valid = false;\n break;\n }\n }\n if (valid) {\n return ret;\n }\n\n if (interior.length == 1) {\n return { x: interior[0].x, y: interior[0].y };\n }\n const areaStats = {};\n intersectionArea(interior, areaStats);\n\n if (areaStats.arcs.length === 0) {\n return { x: 0, y: -1000, disjoint: true };\n }\n if (areaStats.arcs.length == 1) {\n return { x: areaStats.arcs[0].circle.x, y: areaStats.arcs[0].circle.y };\n }\n if (exterior.length) {\n // try again without other circles\n return computeTextCentre(interior, []);\n }\n // take average of all the points in the intersection\n // polygon. this should basically never happen\n // and has some issues:\n // https://github.com/benfred/venn.js/issues/48#issuecomment-146069777\n return getCenter(areaStats.arcs.map((a) => a.p1));\n}\n\n// given a dictionary of {setid : circle}, returns\n// a dictionary of setid to list of circles that completely overlap it\nfunction getOverlappingCircles(circles) {\n const ret = {};\n const circleids = Object.keys(circles);\n for (const circleid of circleids) {\n ret[circleid] = [];\n }\n for (let i = 0; i < circleids.length; i++) {\n const ci = circleids[i];\n const a = circles[ci];\n for (let j = i + 1; j < circleids.length; ++j) {\n const cj = circleids[j];\n const b = circles[cj];\n const d = distance(a, b);\n\n if (d + b.radius <= a.radius + 1e-10) {\n ret[cj].push(ci);\n } else if (d + a.radius <= b.radius + 1e-10) {\n ret[ci].push(cj);\n }\n }\n }\n return ret;\n}\n\nfunction computeTextCentres(circles, areas, symmetricalTextCentre) {\n const ret = {};\n const overlapped = getOverlappingCircles(circles);\n for (let i = 0; i < areas.length; ++i) {\n const area = areas[i].sets;\n const areaids = {};\n const exclude = {};\n\n for (let j = 0; j < area.length; ++j) {\n areaids[area[j]] = true;\n const overlaps = overlapped[area[j]];\n // keep track of any circles that overlap this area,\n // and don't consider for purposes of computing the text\n // centre\n for (let k = 0; k < overlaps.length; ++k) {\n exclude[overlaps[k]] = true;\n }\n }\n\n const interior = [];\n const exterior = [];\n for (let setid in circles) {\n if (setid in areaids) {\n interior.push(circles[setid]);\n } else if (!(setid in exclude)) {\n exterior.push(circles[setid]);\n }\n }\n const centre = computeTextCentre(interior, exterior, symmetricalTextCentre);\n ret[area] = centre;\n if (centre.disjoint && areas[i].size > 0) {\n console.log('WARNING: area ' + area + ' not represented on screen');\n }\n }\n return ret;\n}\n\n// sorts all areas in the venn diagram, so that\n// a particular area is on top (relativeTo) - and\n// all other areas are so that the smallest areas are on top\nfunction sortAreas(div, relativeTo) {\n // figure out sets that are completely overlapped by relativeTo\n const overlaps = getOverlappingCircles(div.selectAll('svg').datum());\n const exclude = new Set();\n for (const check of relativeTo.sets) {\n for (let setid in overlaps) {\n const overlap = overlaps[setid];\n for (let j = 0; j < overlap.length; ++j) {\n if (overlap[j] == check) {\n exclude.add(setid);\n break;\n }\n }\n }\n }\n\n // checks that all sets are in exclude;\n function shouldExclude(sets) {\n return sets.every((set) => !exclude.has(set));\n }\n\n // need to sort div's so that Z order is correct\n div.selectAll('g').sort((a, b) => {\n // highest order set intersections first\n if (a.sets.length != b.sets.length) {\n return a.sets.length - b.sets.length;\n }\n\n if (a == relativeTo) {\n return shouldExclude(b.sets) ? -1 : 1;\n }\n if (b == relativeTo) {\n return shouldExclude(a.sets) ? 1 : -1;\n }\n\n // finally by size\n return b.size - a.size;\n });\n}\n\n/**\n * @param {number} x\n * @param {number} y\n * @param {number} r\n * @returns {string}\n */\nfunction circlePath(x, y, r) {\n const ret = [];\n ret.push('\\nM', x, y);\n ret.push('\\nm', -r, 0);\n ret.push('\\na', r, r, 0, 1, 0, r * 2, 0);\n ret.push('\\na', r, r, 0, 1, 0, -r * 2, 0);\n return ret.join(' ');\n}\n\n/**\n * inverse of the circlePath function, returns a circle object from an svg path\n * @param {string} path\n * @returns {{x: number, y: number, radius: number}}\n */\nfunction circleFromPath(path) {\n const tokens = path.split(' ');\n return { x: Number.parseFloat(tokens[1]), y: Number.parseFloat(tokens[2]), radius: -Number.parseFloat(tokens[4]) };\n}\n\nfunction intersectionAreaArcs(circles) {\n if (circles.length === 0) {\n return [];\n }\n const stats = {};\n intersectionArea(circles, stats);\n return stats.arcs;\n}\n\nfunction arcsToPath(arcs, round) {\n if (arcs.length === 0) {\n return 'M 0 0';\n }\n const rFactor = Math.pow(10, round || 0);\n const r = round != null ? (v) => Math.round(v * rFactor) / rFactor : (v) => v;\n if (arcs.length == 1) {\n const circle = arcs[0].circle;\n return circlePath(r(circle.x), r(circle.y), r(circle.radius));\n }\n // draw path around arcs\n const ret = ['\\nM', r(arcs[0].p2.x), r(arcs[0].p2.y)];\n for (const arc of arcs) {\n const radius = r(arc.circle.radius);\n ret.push('\\nA', radius, radius, 0, arc.large ? 1 : 0, arc.sweep ? 1 : 0, r(arc.p1.x), r(arc.p1.y));\n }\n return ret.join(' ');\n}\n\n/**\n * returns a svg path of the intersection area of a bunch of circles\n * @param {ReadonlyArray<{x: number, y: number, radius: number}>} circles\n * @returns {string}\n */\nfunction intersectionAreaPath(circles, round) {\n return arcsToPath(intersectionAreaArcs(circles), round);\n}\n\nfunction layout(data, options = {}) {\n const {\n lossFunction: loss,\n layoutFunction: layout = venn,\n normalize = true,\n orientation = Math.PI / 2,\n orientationOrder,\n width = 600,\n height = 350,\n padding = 15,\n scaleToFit = false,\n symmetricalTextCentre = false,\n distinct,\n round = 2,\n } = options;\n\n let solution = layout(data, {\n lossFunction: loss === 'default' || !loss ? lossFunction : loss === 'logRatio' ? logRatioLossFunction : loss,\n distinct,\n });\n\n if (normalize) {\n solution = normalizeSolution(solution, orientation, orientationOrder);\n }\n\n const circles = scaleSolution(solution, width, height, padding, scaleToFit);\n const textCentres = computeTextCentres(circles, data, symmetricalTextCentre);\n\n const circleLookup = new Map(\n Object.keys(circles).map((set) => [\n set,\n {\n set,\n x: circles[set].x,\n y: circles[set].y,\n radius: circles[set].radius,\n },\n ])\n );\n const helpers = data.map((area) => {\n const circles = area.sets.map((s) => circleLookup.get(s));\n const arcs = intersectionAreaArcs(circles);\n const path = arcsToPath(arcs, round);\n return { circles, arcs, path, area, has: new Set(area.sets) };\n });\n\n function genDistinctPath(sets) {\n let r = '';\n for (const e of helpers) {\n if (e.has.size > sets.length && sets.every((s) => e.has.has(s))) {\n r += ' ' + e.path;\n }\n }\n return r;\n }\n\n return helpers.map(({ circles, arcs, path, area }) => {\n return {\n data: area,\n text: textCentres[area.sets],\n circles,\n arcs,\n path,\n distinctPath: path + genDistinctPath(area.sets),\n };\n });\n}\n\nexport { VennDiagram, bestInitialLayout, circleArea, circleCircleIntersection, circleFromPath, circleOverlap, circlePath, computeTextCentre, computeTextCentres, disjointCluster, distance, distanceFromIntersectArea, greedyLayout, intersectionArea, intersectionAreaPath, layout, logRatioLossFunction, lossFunction, normalizeSolution, scaleSolution, sortAreas, venn, wrapText };\n", "import type { Diagram } from '../../Diagram.js';\nimport type { VennData, VennDB, VennTextData, VennStyleData } from './vennTypes.js';\nimport type { DiagramRenderer, DrawDefinition } from '../../diagram-api/types.js';\nimport type { VennDiagramConfig } from '../../config.type.js';\nimport type { Selection } from 'd3';\nimport { select as d3select } from 'd3';\n// @ts-expect-error Incorrect khroma types\nimport { isDark, lighten, darken, transparentize } from 'khroma';\nimport { getConfig } from '../../config.js';\nimport { selectSvgElement } from '../../rendering-util/selectSvgElement.js';\nimport * as venn from '@upsetjs/venn.js';\nimport { configureSvgSize } from '../../setupGraphViewbox.js';\nimport rough from 'roughjs';\n\ntype DummyD3Root = Selection<HTMLDivElement, unknown, null, undefined>;\n\nfunction buildStyleByKey(styleData: VennStyleData[]): Map<string, Record<string, string>> {\n const map = new Map<string, Record<string, string>>();\n for (const entry of styleData) {\n const key = entry.targets.join('|');\n const existing = map.get(key);\n if (existing) {\n Object.assign(existing, entry.styles);\n } else {\n map.set(key, { ...entry.styles });\n }\n }\n return map;\n}\n\nexport const draw: DrawDefinition = (\n _text: string,\n id: string,\n _version: string,\n diagObj: Diagram\n): void => {\n const db = diagObj.db as VennDB;\n const config = db.getConfig?.();\n const { themeVariables, look, handDrawnSeed } = getConfig();\n const isHandDrawn = look === 'handDrawn';\n const themeColors: string[] = [\n themeVariables.venn1,\n themeVariables.venn2,\n themeVariables.venn3,\n themeVariables.venn4,\n themeVariables.venn5,\n themeVariables.venn6,\n themeVariables.venn7,\n themeVariables.venn8,\n ].filter(Boolean);\n const title = db.getDiagramTitle?.();\n const sets = db.getSubsetData();\n const textNodes = db.getTextData();\n const styleByKey = buildStyleByKey(db.getStyleData());\n\n // Configurable viewBox size with scale factor for proportional rendering\n const svgWidth = config?.width ?? 800;\n const svgHeight = config?.height ?? 450;\n const REFERENCE_WIDTH = 1600;\n const scale = svgWidth / REFERENCE_WIDTH;\n const titleHeight = title ? 48 * scale : 0;\n\n const defaultTextColor = themeVariables.primaryTextColor ?? themeVariables.textColor;\n\n // Prepare the target viewBox\n const svg = selectSvgElement(id);\n svg.attr('viewBox', `0 0 ${svgWidth} ${svgHeight}`);\n\n if (title) {\n svg\n .append('text')\n .text(title)\n .attr('class', 'venn-title')\n .attr('font-size', `${32 * scale}px`)\n .attr('text-anchor', 'middle')\n .attr('dominant-baseline', 'middle')\n .attr('x', '50%')\n .attr('y', 32 * scale)\n .style('fill', themeVariables.vennTitleTextColor || themeVariables.titleColor);\n }\n\n // Get the original SVG output of Venn.js from a dummy root\n const dummyD3root: DummyD3Root = d3select(document.createElement('div'));\n const vennDiagram = venn\n .VennDiagram()\n .width(svgWidth)\n .height(svgHeight - titleHeight);\n dummyD3root.datum(sets).call(vennDiagram as never);\n\n const roughSvg = isHandDrawn\n ? rough.svg(dummyD3root.select('svg').node() as SVGSVGElement)\n : undefined;\n\n // Compute layout areas so we can position additional text nodes\n const layoutAreas = venn.layout(sets, {\n width: svgWidth,\n height: svgHeight - titleHeight,\n padding: config?.padding ?? 15,\n });\n\n // Build a lookup table from set key to layout area\n const layoutByKey = new Map<string, (typeof layoutAreas)[number]>();\n for (const area of layoutAreas) {\n const key = stableSetsKey([...area.data.sets].sort());\n layoutByKey.set(key, area);\n }\n\n if (textNodes.length > 0) {\n renderTextNodes(config, layoutByKey, dummyD3root, textNodes, scale, styleByKey);\n }\n\n // Style the set circles with theme colors\n const themeDark = isDark(themeVariables.background || '#f4f4f4');\n dummyD3root.selectAll('.venn-circle').each(function (d, i) {\n const group = d3select(this as Element);\n const data = d as VennData;\n const setsKey = stableSetsKey([...data.sets].sort());\n const customStyle = styleByKey.get(setsKey);\n const baseColor =\n customStyle?.fill || themeColors[i % themeColors.length] || themeVariables.primaryColor;\n group.classed(`venn-set-${i % 8}`, true);\n const fillOpacity = customStyle?.['fill-opacity'] ?? 0.1;\n const strokeColor = customStyle?.stroke || baseColor;\n const strokeWidthVal = customStyle?.['stroke-width'] || `${5 * scale}`;\n\n if (isHandDrawn && roughSvg) {\n const layoutArea = layoutByKey.get(setsKey);\n if (layoutArea && layoutArea.circles.length > 0) {\n const c = layoutArea.circles[0];\n const roughNode = roughSvg.circle(c.x, c.y, c.radius * 2, {\n roughness: 0.7,\n seed: handDrawnSeed,\n fill: transparentize(baseColor, 0.7),\n fillStyle: 'hachure',\n fillWeight: 2,\n hachureGap: 8,\n hachureAngle: -41 + i * 60,\n stroke: strokeColor,\n strokeWidth: parseFloat(String(strokeWidthVal)),\n });\n group.select('path').remove();\n group.node()?.insertBefore(roughNode, group.select('text').node() as Node | null);\n }\n } else {\n group\n .select('path')\n .style('fill', baseColor)\n .style('fill-opacity', fillOpacity)\n .style('stroke', strokeColor)\n .style('stroke-width', strokeWidthVal)\n .style('stroke-opacity', 0.95);\n }\n // Blend border color toward black (light theme) or white (dark theme) for readable text\n const textColor: string =\n customStyle?.color || (themeDark ? lighten(baseColor, 30) : darken(baseColor, 30));\n group\n .select('text')\n .style('font-size', `${48 * scale}px`)\n .style('fill', textColor);\n });\n\n // Style the union labels\n if (isHandDrawn && roughSvg) {\n dummyD3root.selectAll('.venn-intersection').each(function (d) {\n const group = d3select(this as Element);\n const data = d as VennData;\n const setsKey = stableSetsKey([...data.sets].sort());\n const customStyle = styleByKey.get(setsKey);\n const customFill = customStyle?.fill;\n\n if (customFill) {\n const pathEl = group.select('path');\n const pathD = pathEl.attr('d');\n if (pathD) {\n const roughNode = roughSvg.path(pathD, {\n roughness: 0.7,\n seed: handDrawnSeed,\n fill: transparentize(customFill, 0.3),\n fillStyle: 'cross-hatch',\n fillWeight: 2,\n hachureGap: 6,\n hachureAngle: 60,\n stroke: 'none',\n });\n const existingPath = pathEl.node() as Element | null;\n existingPath?.parentNode?.insertBefore(roughNode, existingPath);\n pathEl.remove();\n }\n } else {\n group.select('path').style('fill-opacity', 0);\n }\n\n group\n .select('text')\n .style('font-size', `${48 * scale}px`)\n .style('fill', customStyle?.color ?? themeVariables.vennSetTextColor ?? defaultTextColor);\n });\n } else {\n dummyD3root\n .selectAll('.venn-intersection text')\n .style('font-size', `${48 * scale}px`)\n .style('fill', (e) => {\n const data = e as VennData;\n const setsKey = stableSetsKey([...data.sets].sort());\n return (\n styleByKey.get(setsKey)?.color ?? themeVariables.vennSetTextColor ?? defaultTextColor\n );\n });\n dummyD3root\n .selectAll('.venn-intersection path')\n .style('fill-opacity', (e) => {\n const data = e as VennData;\n const setsKey = stableSetsKey([...data.sets].sort());\n return styleByKey.get(setsKey)?.fill ? 1 : 0;\n })\n .style('fill', (e) => {\n const data = e as VennData;\n const setsKey = stableSetsKey([...data.sets].sort());\n return styleByKey.get(setsKey)?.fill ?? 'transparent';\n });\n }\n\n // Transfer the dummy SVG contents into the real SVG group\n const vennGroup = svg.append('g').attr('transform', `translate(0, ${titleHeight})`);\n const dummySvg = dummyD3root.select('svg').node();\n if (dummySvg && 'childNodes' in dummySvg) {\n for (const child of [...dummySvg.childNodes]) {\n vennGroup.node()?.appendChild(child);\n }\n }\n configureSvgSize(svg, svgHeight, svgWidth, config?.useMaxWidth ?? true);\n};\n\nfunction stableSetsKey(setIds: string[]): string {\n return setIds.join('|');\n}\n\nfunction renderTextNodes(\n config: Required<VennDiagramConfig>,\n layoutByKey: Map<string, venn.IVennLayout<VennData>>,\n dummyD3root: DummyD3Root,\n textNodes: VennTextData[],\n scale: number,\n styleByKey: Map<string, Record<string, string>>\n) {\n const useDebugLayout = config?.useDebugLayout ?? false;\n const vennSvg = dummyD3root.select('svg');\n const textGroup = vennSvg.append('g').attr('class', 'venn-text-nodes');\n\n // Group text nodes by the set key they belong to\n const nodesByArea = new Map<string, VennTextData[]>();\n for (const node of textNodes) {\n const key = stableSetsKey(node.sets);\n const existing = nodesByArea.get(key);\n if (existing) {\n existing.push(node);\n } else {\n nodesByArea.set(key, [node]);\n }\n }\n\n // For each area, compute a text box and place nodes in a grid.\n for (const [key, nodes] of nodesByArea.entries()) {\n const area = layoutByKey.get(key);\n if (!area?.text) {\n continue;\n }\n // Calculate the center point and a safe inner radius for text.\n const centerX = area.text.x;\n const centerY = area.text.y;\n const minCircleRadius = Math.min(...area.circles.map((c) => c.radius));\n const innerRadiusRaw = Math.min(\n ...area.circles.map((c) => c.radius - Math.hypot(centerX - c.x, centerY - c.y))\n );\n let innerRadius = Number.isFinite(innerRadiusRaw) ? Math.max(0, innerRadiusRaw) : 0;\n if (innerRadius === 0 && Number.isFinite(minCircleRadius)) {\n innerRadius = minCircleRadius * 0.6;\n }\n\n // Render text area container\n const areaGroup = textGroup\n .append('g')\n .attr('class', 'venn-text-area')\n .attr('font-size', `${40 * scale}px`);\n if (useDebugLayout) {\n areaGroup\n .append('circle')\n .attr('class', 'venn-text-debug-circle')\n .attr('cx', centerX)\n .attr('cy', centerY)\n .attr('r', innerRadius)\n .attr('fill', 'none')\n .attr('stroke', 'purple')\n .attr('stroke-width', 1.5 * scale)\n .attr('stroke-dasharray', `${6 * scale} ${4 * scale}`);\n }\n\n // Compute a grid within the area for placing text nodes\n const innerWidth = Math.max(80 * scale, innerRadius * 2 * 0.95);\n const innerHeight = Math.max(60 * scale, innerRadius * 2 * 0.95);\n const hasLabel = area.data.label && area.data.label.length > 0;\n const labelOffsetBase = hasLabel ? Math.min(32 * scale, innerRadius * 0.25) : 0;\n const labelOffset = labelOffsetBase + (nodes.length <= 2 ? 30 * scale : 0);\n const startX = centerX - innerWidth / 2;\n const startY = centerY - innerHeight / 2 + labelOffset;\n const cols = Math.max(1, Math.ceil(Math.sqrt(nodes.length)));\n const rows = Math.max(1, Math.ceil(nodes.length / cols));\n const cellWidth = innerWidth / cols;\n const cellHeight = innerHeight / rows;\n\n // Place each node into a grid cell\n for (const [i, node] of nodes.entries()) {\n const col = i % cols;\n const row = Math.floor(i / cols);\n const x = startX + cellWidth * (col + 0.5);\n const y = startY + cellHeight * (row + 0.5);\n\n if (useDebugLayout) {\n areaGroup\n .append('rect')\n .attr('class', 'venn-text-debug-cell')\n .attr('x', startX + cellWidth * col)\n .attr('y', startY + cellHeight * row)\n .attr('width', cellWidth)\n .attr('height', cellHeight)\n .attr('fill', 'none')\n .attr('stroke', 'teal')\n .attr('stroke-width', 1 * scale)\n .attr('stroke-dasharray', `${4 * scale} ${3 * scale}`);\n }\n\n const boxWidth = cellWidth * 0.9;\n const boxHeight = cellHeight * 0.9;\n\n // foreignObject lets us use HTML styling for auto-wrap\n const container = areaGroup\n .append('foreignObject')\n .attr('class', 'venn-text-node-fo')\n .attr('width', boxWidth)\n .attr('height', boxHeight)\n .attr('x', x - boxWidth / 2)\n .attr('y', y - boxHeight / 2)\n .attr('overflow', 'visible');\n\n const textColor = styleByKey.get(node.id)?.color;\n const text = container\n .append('xhtml:span')\n .attr('class', 'venn-text-node')\n .style('display', 'flex')\n .style('width', '100%')\n .style('height', '100%')\n .style('white-space', 'normal')\n .style('align-items', 'center')\n .style('justify-content', 'center')\n .style('text-align', 'center')\n .style('overflow-wrap', 'normal')\n .style('word-break', 'normal')\n .text(node.label ?? node.id);\n\n if (textColor) {\n text.style('color', textColor);\n }\n }\n }\n}\n\nexport const renderer: DiagramRenderer = { draw };\n", "import type { DiagramDefinition } from '../../diagram-api/types.js';\n// @ts-ignore: jison doesn't export types\nimport parser from './parser/venn.jison';\nimport { db } from './vennDB.js';\nimport flowStyles from './styles.js';\nimport { renderer } from './vennRenderer.js';\n\nexport const diagram: DiagramDefinition = {\n parser,\n db,\n renderer,\n styles: flowStyles,\n};\n"],
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"names": ["o", "parser", "lexer", "getConfig", "distance", "word", "tspan", "layout", "circles", "db", "textNodes", "scale"]
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}
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