diff --git a/.eleventy.js b/.eleventy.js
deleted file mode 100644
index 4c9d6f1..0000000
--- a/.eleventy.js
+++ /dev/null
@@ -1,13 +0,0 @@
-export default function (eleventyConfig) {
- eleventyConfig.addPassthroughCopy('src/assets/css')
- eleventyConfig.addPassthroughCopy("src/assets/favicon.ico");
- eleventyConfig.addPassthroughCopy("src/objects");
- eleventyConfig.setServerPassthroughCopyBehavior("passthrough");
-
- return {
- dir: {
- input: "src",
- output: "dist"
- }
- }
-};
diff --git a/__________src/default_store.ts b/__________src/default_store.ts
new file mode 100644
index 0000000..98176bb
--- /dev/null
+++ b/__________src/default_store.ts
@@ -0,0 +1,141 @@
+export const DEFAULT_STORE = {
+ store: {
+ "document:document": {
+ gridSize: 10,
+ name: "",
+ meta: {},
+ id: "document:document",
+ typeName: "document",
+ },
+ "pointer:pointer": {
+ id: "pointer:pointer",
+ typeName: "pointer",
+ x: 0,
+ y: 0,
+ lastActivityTimestamp: 0,
+ meta: {},
+ },
+ "page:page": {
+ meta: {},
+ id: "page:page",
+ name: "Page 1",
+ index: "a1",
+ typeName: "page",
+ },
+ "camera:page:page": {
+ x: 0,
+ y: 0,
+ z: 1,
+ meta: {},
+ id: "camera:page:page",
+ typeName: "camera",
+ },
+ "instance_page_state:page:page": {
+ editingShapeId: null,
+ croppingShapeId: null,
+ selectedShapeIds: [],
+ hoveredShapeId: null,
+ erasingShapeIds: [],
+ hintingShapeIds: [],
+ focusedGroupId: null,
+ meta: {},
+ id: "instance_page_state:page:page",
+ pageId: "page:page",
+ typeName: "instance_page_state",
+ },
+ "instance:instance": {
+ followingUserId: null,
+ opacityForNextShape: 1,
+ stylesForNextShape: {},
+ brush: null,
+ scribble: null,
+ cursor: {
+ type: "default",
+ rotation: 0,
+ },
+ isFocusMode: false,
+ exportBackground: true,
+ isDebugMode: false,
+ isToolLocked: false,
+ screenBounds: {
+ x: 0,
+ y: 0,
+ w: 720,
+ h: 400,
+ },
+ zoomBrush: null,
+ isGridMode: false,
+ isPenMode: false,
+ chatMessage: "",
+ isChatting: false,
+ highlightedUserIds: [],
+ canMoveCamera: true,
+ isFocused: true,
+ devicePixelRatio: 2,
+ isCoarsePointer: false,
+ isHoveringCanvas: false,
+ openMenus: [],
+ isChangingStyle: false,
+ isReadonly: false,
+ meta: {},
+ id: "instance:instance",
+ currentPageId: "page:page",
+ typeName: "instance",
+ },
+ },
+ schema: {
+ schemaVersion: 1,
+ storeVersion: 4,
+ recordVersions: {
+ asset: {
+ version: 1,
+ subTypeKey: "type",
+ subTypeVersions: {
+ image: 2,
+ video: 2,
+ bookmark: 0,
+ },
+ },
+ camera: {
+ version: 1,
+ },
+ document: {
+ version: 2,
+ },
+ instance: {
+ version: 21,
+ },
+ instance_page_state: {
+ version: 5,
+ },
+ page: {
+ version: 1,
+ },
+ shape: {
+ version: 3,
+ subTypeKey: "type",
+ subTypeVersions: {
+ group: 0,
+ text: 1,
+ bookmark: 1,
+ draw: 1,
+ geo: 7,
+ note: 4,
+ line: 1,
+ frame: 0,
+ arrow: 1,
+ highlight: 0,
+ embed: 4,
+ image: 2,
+ video: 1,
+ },
+ },
+ instance_presence: {
+ version: 5,
+ },
+ pointer: {
+ version: 1,
+ },
+ },
+ },
+};
diff --git a/index.html b/index.html
new file mode 100644
index 0000000..90be5ff
--- /dev/null
+++ b/index.html
@@ -0,0 +1,73 @@
+
+
+
+ Orion Reed
+
+
+
+
+
+
+
+
+
+
+
+
+ Hello! 👋
+
+ My research investigates the intersection of computing, human-system
+ interfaces, and emancipatory politics. I am interested in the
+ potential of computing as a medium for thought, as a tool for
+ collective action, and as a means of emancipation.
+
+
+
+ My current focus is basic research into the nature of digital
+ organisation, developing theoretical toolkits to improve shared
+ infrastructure, and applying this research to the design of new
+ systems and protocols which support the self-organisation of knowledge
+ and computational artifacts.
+
+
+ My work
+
+ Alongside my independent work I am a researcher at
+ Block Science building
+ knowledge organisation infrastructure and at
+ ECSA working on
+ computational media . I am also part of the nascent Liberatory Computing
+ collective and a co-organiser of the OCWG .
+
+
+ Get in touch
+
+ I am on Twitter as @OrionReedOne and on
+ Mastodon as @orion@hci.social . The best way to reach me is
+ through Twitter or my email, me@orionreed.com
+
+
+ ***
+
+ Talks
+
+ Writing
+
+
+
+
\ No newline at end of file
diff --git a/package.json b/package.json
index 1d4c110..d99d5db 100644
--- a/package.json
+++ b/package.json
@@ -4,13 +4,30 @@
"description": "Orion Reed's personal website",
"type": "module",
"scripts": {
- "dev": "npx @11ty/eleventy --serve",
- "build": "npx @11ty/eleventy"
+ "dev": "vite",
+ "build": "tsc && vite build --base=./",
+ "preview": "vite preview"
},
"keywords": [],
"author": "Orion Reed",
"license": "ISC",
+ "dependencies": {
+ "@dimforge/rapier2d": "latest",
+ "@tldraw/tldraw": "2.0.2",
+ "react": "^18.2.0",
+ "react-dom": "^18.2.0"
+ },
"devDependencies": {
- "@11ty/eleventy": "3.0.0-alpha.5"
+ "@biomejs/biome": "1.4.1",
+ "@types/gh-pages": "^6",
+ "@types/react": "^18.2.15",
+ "@types/react-dom": "^18.2.7",
+ "@vitejs/plugin-react": "^4.0.3",
+ "concurrently": "^8.2.0",
+ "gh-pages": "^6.1.1",
+ "typescript": "^5.0.2",
+ "vite": "^4.4.5",
+ "vite-plugin-top-level-await": "^1.3.1",
+ "vite-plugin-wasm": "^3.2.2"
}
}
\ No newline at end of file
diff --git a/src/App.tsx b/src/App.tsx
new file mode 100644
index 0000000..49d4cc1
--- /dev/null
+++ b/src/App.tsx
@@ -0,0 +1,17 @@
+import { Tldraw, track, useEditor } from "@tldraw/tldraw";
+import "@tldraw/tldraw/tldraw.css";
+import { SimControls } from "./physics/ui/PhysicsControls";
+import { uiOverrides } from "./physics/ui/overrides";
+
+export default function Canvas() {
+
+ return (
+
+
+
+
+
+ );
+}
diff --git a/src/_includes/layout.html b/src/_includes/layout.html
deleted file mode 100644
index a10ff27..0000000
--- a/src/_includes/layout.html
+++ /dev/null
@@ -1,24 +0,0 @@
-
-
-
- Orion Reed
-
-
-
-
-
-
-
-
-
-
-
-
- {{ content }}
-
-
-
\ No newline at end of file
diff --git a/src/css/index.css b/src/css/index.css
new file mode 100644
index 0000000..2f8e1a1
--- /dev/null
+++ b/src/css/index.css
@@ -0,0 +1,64 @@
+@import url("https://fonts.googleapis.com/css2?family=Inter:wght@400;500&display=swap");
+
+html,
+body {
+ padding: 0;
+ margin: 0;
+ font-family: "Inter", sans-serif;
+ overscroll-behavior: none;
+ touch-action: none;
+ min-height: 100vh;
+ font-size: 16px;
+ /* mobile viewport bug fix */
+ min-height: -webkit-fill-available;
+ height: 100%;
+}
+
+html,
+* {
+ box-sizing: border-box;
+}
+
+.tldraw__editor {
+ position: fixed;
+ inset: 0px;
+ overflow: hidden;
+}
+
+.examples {
+ padding: 16px;
+}
+
+.examples__header {
+ width: fit-content;
+ padding-bottom: 32px;
+}
+
+.examples__lockup {
+ height: 56px;
+ width: auto;
+}
+
+.examples__list {
+ display: flex;
+ flex-direction: column;
+ padding: 0;
+ margin: 0;
+ list-style: none;
+}
+
+.examples__list__item {
+ padding: 8px 12px;
+ margin: 0px -12px;
+}
+
+.examples__list__item a {
+ padding: 8px 12px;
+ margin: 0px -12px;
+ text-decoration: none;
+ color: inherit;
+}
+
+.examples__list__item a:hover {
+ text-decoration: underline;
+}
diff --git a/src/assets/css/reset.css b/src/css/reset.css
similarity index 100%
rename from src/assets/css/reset.css
rename to src/css/reset.css
diff --git a/src/assets/css/style.css b/src/css/style.css
similarity index 100%
rename from src/assets/css/style.css
rename to src/css/style.css
diff --git a/src/index.html b/src/index.html
deleted file mode 100644
index 37ab904..0000000
--- a/src/index.html
+++ /dev/null
@@ -1,53 +0,0 @@
----
-layout: layout.html
----
-
-Hello! 👋
-
- My research investigates the intersection of computing, human-system
- interfaces, and emancipatory politics. I am interested in the
- potential of computing as a medium for thought, as a tool for
- collective action, and as a means of emancipation.
-
-
-
- My current focus is basic research into the nature of digital
- organisation, developing theoretical toolkits to improve shared
- infrastructure, and applying this research to the design of new
- systems and protocols which support the self-organisation of knowledge
- and computational artifacts.
-
-
-My work
-
- Alongside my independent work I am a researcher at
- Block Science building
- knowledge organisation infrastructure and at
- ECSA working on
- computational media . I am also part of the nascent Liberatory Computing
- collective and a co-organiser of the OCWG .
-
-
-Get in touch
-
- I am on Twitter as @OrionReedOne and on
- Mastodon as @orion@hci.social . The best way to reach me is
- through Twitter or my email, me@orionreed.com
-
-
-***
-
-Talks
-
-Writing
-
diff --git a/src/main.tsx b/src/main.tsx
new file mode 100644
index 0000000..07e30df
--- /dev/null
+++ b/src/main.tsx
@@ -0,0 +1,10 @@
+import React from "react";
+import ReactDOM from "react-dom/client";
+import App from "./App.tsx";
+import "./css/index.css";
+
+ReactDOM.createRoot(document.getElementById("root")!).render(
+
+
+ ,
+);
diff --git a/src/physics/config.ts b/src/physics/config.ts
new file mode 100644
index 0000000..1876589
--- /dev/null
+++ b/src/physics/config.ts
@@ -0,0 +1,36 @@
+export const GRAVITY = { x: 0.0, y: 98 };
+export const DEFAULT_RESTITUTION = 0;
+export const DEFAULT_FRICTION = 0.1;
+
+export function isRigidbody(color: string) {
+ return !color || color === "black" ? false : true;
+}
+export function getGravityFromColor(color: string) {
+ return color === 'grey' ? 0 : 1
+}
+export function getRestitutionFromColor(color: string) {
+ return color === "orange" ? 0.9 : 0;
+}
+export function getFrictionFromColor(color: string) {
+ return color === "blue" ? 0.1 : 0.8;
+}
+export const MATERIAL = {
+ defaultRestitution: 0,
+ defaultFriction: 0.1,
+};
+export const CHARACTER = {
+ up: { x: 0.0, y: -1.0 },
+ additionalMass: 20,
+ maxSlopeClimbAngle: 1,
+ slideEnabled: true,
+ minSlopeSlideAngle: 0.9,
+ applyImpulsesToDynamicBodies: true,
+ autostepHeight: 5,
+ autostepMaxClimbAngle: 1,
+ snapToGroundDistance: 3,
+ maxMoveSpeedX: 100,
+ moveAcceleration: 600,
+ moveDeceleration: 500,
+ jumpVelocity: 300,
+ gravityMultiplier: 10,
+};
diff --git a/src/physics/math.ts b/src/physics/math.ts
new file mode 100644
index 0000000..bb44fd0
--- /dev/null
+++ b/src/physics/math.ts
@@ -0,0 +1,95 @@
+import { Geometry2d, Vec, VecLike } from "@tldraw/tldraw";
+
+type ShapeTransform = {
+ x: number;
+ y: number;
+ width: number;
+ height: number;
+ rotation: number;
+ parent?: Geometry2d;
+}
+
+// Define rotatePoint as a standalone function
+const rotatePoint = (cx: number, cy: number, x: number, y: number, angle: number) => {
+ const cos = Math.cos(angle);
+ const sin = Math.sin(angle);
+ return {
+ x: cos * (x - cx) - sin * (y - cy) + cx,
+ y: sin * (x - cx) + cos * (y - cy) + cy,
+ };
+}
+
+export const cornerToCenter = ({
+ x,
+ y,
+ width,
+ height,
+ rotation,
+ parent
+}: ShapeTransform): { x: number; y: number } => {
+ const centerX = x + width / 2;
+ const centerY = y + height / 2;
+ const rotatedCenter = rotatePoint(x, y, centerX, centerY, rotation);
+
+ if (parent) {
+ rotatedCenter.x -= parent.center.x;
+ rotatedCenter.y -= parent.center.y;
+ }
+
+ return rotatedCenter;
+}
+
+export const centerToCorner = ({
+ x,
+ y,
+ width,
+ height,
+ rotation,
+}: ShapeTransform): { x: number; y: number } => {
+
+ const cornerX = x - width / 2;
+ const cornerY = y - height / 2;
+
+ return rotatePoint(x, y, cornerX, cornerY, rotation);
+}
+
+export const getDisplacement = (
+ velocity: VecLike,
+ acceleration: VecLike,
+ timeStep: number,
+ speedLimitX: number,
+ decelerationX: number,
+): VecLike => {
+ let newVelocityX =
+ acceleration.x === 0 && velocity.x !== 0
+ ? Math.max(Math.abs(velocity.x) - decelerationX * timeStep, 0) *
+ Math.sign(velocity.x)
+ : velocity.x + acceleration.x * timeStep;
+
+ newVelocityX =
+ Math.min(Math.abs(newVelocityX), speedLimitX) * Math.sign(newVelocityX);
+
+ const averageVelocityX = (velocity.x + newVelocityX) / 2;
+ const x = averageVelocityX * timeStep;
+ const y =
+ velocity.y * timeStep + 0.5 * acceleration.y * timeStep ** 2;
+
+ return { x, y }
+}
+
+export const convertVerticesToFloat32Array = (
+ vertices: Vec[],
+ width: number,
+ height: number,
+) => {
+ const vec2Array = new Float32Array(vertices.length * 2);
+ const hX = width / 2;
+ const hY = height / 2;
+
+ for (let i = 0; i < vertices.length; i++) {
+ vec2Array[i * 2] = vertices[i].x - hX;
+ vec2Array[i * 2 + 1] = vertices[i].y - hY;
+ }
+
+ return vec2Array;
+}
diff --git a/src/physics/simulation.ts b/src/physics/simulation.ts
new file mode 100644
index 0000000..f6ec6b8
--- /dev/null
+++ b/src/physics/simulation.ts
@@ -0,0 +1,395 @@
+import RAPIER from "@dimforge/rapier2d";
+import { CHARACTER, GRAVITY, MATERIAL, getFrictionFromColor, getGravityFromColor, getRestitutionFromColor, isRigidbody } from "./config";
+import { Editor, Geometry2d, TLDrawShape, TLGeoShape, TLGroupShape, TLShape, TLShapeId, VecLike } from "@tldraw/tldraw";
+import { useEffect, useRef } from "react";
+import { centerToCorner, convertVerticesToFloat32Array, cornerToCenter, getDisplacement } from "./math";
+
+type BodyWithShapeData = RAPIER.RigidBody & {
+ userData: { id: TLShapeId; type: TLShape["type"]; w: number; h: number };
+};
+type RigidbodyLookup = { [key: TLShapeId]: RAPIER.RigidBody };
+
+export class PhysicsWorld {
+ private editor: Editor;
+ private world: RAPIER.World;
+ private rigidbodyLookup: RigidbodyLookup;
+ private animFrame = -1; // Store the animation frame id
+ private character: {
+ rigidbody: RAPIER.RigidBody | null;
+ collider: RAPIER.Collider | null;
+ };
+ constructor(editor: Editor) {
+ this.editor = editor
+ this.world = new RAPIER.World(GRAVITY)
+ this.rigidbodyLookup = {}
+ this.character = { rigidbody: null, collider: null }
+ }
+
+ public start() {
+ this.world = new RAPIER.World(GRAVITY);
+
+ this.addShapes(this.editor.getSelectedShapes());
+
+ const simLoop = () => {
+ this.world.step();
+ this.updateCharacterControllers();
+ this.updateRigidbodies();
+ this.animFrame = requestAnimationFrame(simLoop);
+ };
+ simLoop();
+ return () => cancelAnimationFrame(this.animFrame);
+ };
+
+ public stop() {
+ if (this.animFrame !== -1) {
+ cancelAnimationFrame(this.animFrame);
+ this.animFrame = -1;
+ }
+ }
+
+ public addShapes(shapes: TLShape[]) {
+ for (const shape of shapes) {
+ if ('color' in shape.props && shape.props.color === "violet") {
+ this.createCharacter(shape as TLGeoShape);
+ continue;
+ }
+
+ switch (shape.type) {
+ case "geo":
+ case "image":
+ case "video":
+ this.createShape(shape as TLGeoShape);
+ break;
+ case "draw":
+ this.createCompoundLine(shape as TLDrawShape);
+ break;
+ case "group":
+ this.createGroup(shape as TLGroupShape);
+ break;
+ // Add cases for any new shape types here
+ }
+ }
+ }
+
+ createShape(shape: TLGeoShape | TLDrawShape) {
+ if (shape.props.dash === "dashed") return; // Skip dashed shapes
+ if (isRigidbody(shape.props.color)) {
+ const gravity = getGravityFromColor(shape.props.color)
+ const rb = this.createRigidbody(shape, gravity);
+ this.createCollider(shape, rb);
+ } else {
+ this.createCollider(shape);
+ }
+ }
+
+ createCharacter(characterShape: TLGeoShape) {
+ const initialPosition = cornerToCenter({
+ x: characterShape.x,
+ y: characterShape.y,
+ width: characterShape.props.w,
+ height: characterShape.props.h,
+ rotation: characterShape.rotation,
+ });
+ const vertices = this.editor.getShapeGeometry(characterShape).vertices;
+ const vec2Array = convertVerticesToFloat32Array(
+ vertices,
+ characterShape.props.w,
+ characterShape.props.h,
+ );
+ const colliderDesc = RAPIER.ColliderDesc.convexHull(vec2Array);
+ if (!colliderDesc) {
+ console.error("Failed to create collider description.");
+ return;
+ }
+ const rigidBodyDesc = RAPIER.RigidBodyDesc.kinematicPositionBased()
+ .setTranslation(initialPosition.x, initialPosition.y)
+ .setAdditionalMass(CHARACTER.additionalMass);
+ const charRigidbody = this.world.createRigidBody(rigidBodyDesc);
+ const charCollider = this.world.createCollider(colliderDesc, charRigidbody);
+ const char = this.world.createCharacterController(0.1);
+ char.setUp(CHARACTER.up);
+ char.setMaxSlopeClimbAngle(CHARACTER.maxSlopeClimbAngle);
+ char.setSlideEnabled(CHARACTER.slideEnabled);
+ char.setMinSlopeSlideAngle(CHARACTER.minSlopeSlideAngle);
+ char.setApplyImpulsesToDynamicBodies(CHARACTER.applyImpulsesToDynamicBodies);
+ char.enableAutostep(
+ CHARACTER.autostepHeight,
+ CHARACTER.autostepMaxClimbAngle,
+ true,
+ );
+ char.enableSnapToGround(CHARACTER.snapToGroundDistance);
+ // Setup references so we can update character position in sim loop
+ this.character.rigidbody = charRigidbody;
+ this.character.collider = charCollider;
+ charRigidbody.userData = {
+ id: characterShape.id,
+ type: characterShape.type,
+ w: characterShape.props.w,
+ h: characterShape.props.h,
+ };
+ }
+
+ createGroup(group: TLGroupShape) {
+ // create rigidbody for group
+ const rigidbody = this.createRigidbody(group);
+ const rigidbodyGeometry = this.editor.getShapeGeometry(group);
+
+ this.editor.getSortedChildIdsForParent(group.id).forEach((childId) => {
+ // create collider for each
+ const child = this.editor.getShape(childId);
+ if (!child) return;
+ const isRb = "color" in child.props && isRigidbody(child?.props.color);
+ if (isRb) {
+ this.createCollider(child, rigidbody, rigidbodyGeometry);
+ } else {
+ this.createCollider(child);
+ }
+ });
+ }
+ createCompoundLine(drawShape: TLDrawShape) {
+ const rigidbody = this.createRigidbody(drawShape);
+ const drawnGeo = this.editor.getShapeGeometry(drawShape);
+ const verts = drawnGeo.vertices;
+ const isRb =
+ "color" in drawShape.props && isRigidbody(drawShape.props.color);
+ verts.forEach((point) => {
+ if (isRb) this.createColliderAtPoint(point, drawShape, rigidbody);
+ else this.createColliderAtPoint(point, drawShape);
+ });
+ }
+
+ updateRigidbodies() {
+ this.world.bodies.forEach((rb) => {
+ if (rb === this.character?.rigidbody) return;
+ if (!rb.userData) return;
+ const body = rb as BodyWithShapeData;
+ const position = body.translation();
+ const rotation = body.rotation();
+
+ const cornerPos = centerToCorner({
+ x: position.x,
+ y: position.y,
+ width: body.userData?.w,
+ height: body.userData?.h,
+ rotation: rotation,
+ });
+
+ this.editor.updateShape({
+ id: body.userData?.id,
+ type: body.userData?.type,
+ rotation: rotation,
+ x: cornerPos.x,
+ y: cornerPos.y,
+ });
+ });
+ }
+
+ updateCharacterControllers() {
+ const right = this.editor.inputs.keys.has("ArrowRight") ? 1 : 0;
+ const left = this.editor.inputs.keys.has("ArrowLeft") ? -1 : 0;
+ const acceleration: VecLike = {
+ x: (right + left) * CHARACTER.moveAcceleration,
+ y: CHARACTER.gravityMultiplier * GRAVITY.y,
+ }
+
+ this.world.characterControllers.forEach((char) => {
+ if (!this.character.rigidbody || !this.character.collider) return;
+ const charRigidbody = this.character.rigidbody as BodyWithShapeData;
+ const charCollider = this.character.collider;
+ const grounded = char.computedGrounded();
+ const isJumping = this.editor.inputs.keys.has("ArrowUp") && grounded;
+ const velocity: VecLike = {
+ x: charRigidbody.linvel().x,
+ y: isJumping ? -CHARACTER.jumpVelocity : charRigidbody.linvel().y,
+ }
+ const displacement = getDisplacement(
+ velocity,
+ acceleration,
+ 1 / 60,
+ CHARACTER.maxMoveSpeedX,
+ CHARACTER.moveDeceleration,
+ );
+
+ char.computeColliderMovement(
+ charCollider as RAPIER.Collider, // The collider we would like to move.
+ new RAPIER.Vector2(displacement.x, displacement.y),
+ );
+ const correctedDisplacement = char.computedMovement();
+ const currentPos = charRigidbody.translation();
+ const nextX = currentPos.x + correctedDisplacement.x;
+ const nextY = currentPos.y + correctedDisplacement.y;
+ charRigidbody?.setNextKinematicTranslation({ x: nextX, y: nextY });
+
+ const w = charRigidbody.userData.w;
+ const h = charRigidbody.userData.h;
+ this.editor.updateShape({
+ id: charRigidbody.userData.id,
+ type: charRigidbody.userData.type,
+ x: nextX - w / 2,
+ y: nextY - h / 2,
+ });
+ });
+ }
+ private getShapeDimensions(
+ shape: TLShape,
+ ): { width: number; height: number } {
+ const geo = this.editor.getShapeGeometry(shape);
+ const width = geo.center.x * 2;
+ const height = geo.center.y * 2;
+ return { width, height };
+ }
+ private shouldConvexify(shape: TLShape): boolean {
+ return !(
+ shape.type === "geo" && (shape as TLGeoShape).props.geo === "rectangle"
+ );
+ }
+ private createRigidbody(
+ shape: TLShape,
+ gravity = 1,
+ ): RAPIER.RigidBody {
+ const dimensions = this.getShapeDimensions(shape);
+ const centerPosition = cornerToCenter({
+ x: shape.x,
+ y: shape.y,
+ width: dimensions.width,
+ height: dimensions.height,
+ rotation: shape.rotation,
+ });
+ const rigidBodyDesc = RAPIER.RigidBodyDesc.dynamic()
+ .setTranslation(centerPosition.x, centerPosition.y)
+ .setRotation(shape.rotation)
+ .setGravityScale(gravity);
+ const rigidbody = this.world.createRigidBody(rigidBodyDesc);
+ this.rigidbodyLookup[shape.id] = rigidbody;
+ rigidbody.userData = {
+ id: shape.id,
+ type: shape.type,
+ w: dimensions.width,
+ h: dimensions.height,
+ };
+ return rigidbody;
+ }
+ private createColliderAtPoint(
+ point: VecLike,
+ relativeToParent: TLDrawShape,
+ parentRigidBody: RAPIER.RigidBody | null = null,
+ ) {
+ const radius = 5;
+ const parentGeo = this.editor.getShapeGeometry(relativeToParent);
+ const center = cornerToCenter({
+ x: point.x,
+ y: point.y,
+ width: radius,
+ height: radius,
+ rotation: 0,
+ parent: parentGeo,
+ });
+ let colliderDesc: RAPIER.ColliderDesc | null = null;
+ colliderDesc = RAPIER.ColliderDesc.ball(radius);
+
+ if (!colliderDesc) {
+ console.error("Failed to create collider description.");
+ return;
+ }
+
+ if (parentRigidBody) {
+ colliderDesc.setTranslation(center.x, center.y);
+ this.world.createCollider(colliderDesc, parentRigidBody);
+ } else {
+ colliderDesc.setTranslation(
+ relativeToParent.x + center.x,
+ relativeToParent.y + center.y,
+ );
+ this.world.createCollider(colliderDesc);
+ }
+ }
+ private createCollider(
+ shape: TLShape,
+ parentRigidBody: RAPIER.RigidBody | null = null,
+ parentGeo: Geometry2d | null = null,
+ ) {
+ const dimensions = this.getShapeDimensions(shape);
+ const centerPosition = cornerToCenter({
+ x: shape.x,
+ y: shape.y,
+ width: dimensions.width,
+ height: dimensions.height,
+ rotation: shape.rotation,
+ parent: parentGeo || undefined,
+ });
+
+ const restitution =
+ "color" in shape.props
+ ? getRestitutionFromColor(shape.props.color)
+ : MATERIAL.defaultRestitution;
+ const friction =
+ "color" in shape.props
+ ? getFrictionFromColor(shape.props.color)
+ : MATERIAL.defaultFriction;
+
+ let colliderDesc: RAPIER.ColliderDesc | null = null;
+
+ if (this.shouldConvexify(shape)) {
+ // Convert vertices for convex shapes
+ const vertices = this.editor.getShapeGeometry(shape).vertices;
+ const vec2Array = convertVerticesToFloat32Array(
+ vertices,
+ dimensions.width,
+ dimensions.height,
+ );
+ colliderDesc = RAPIER.ColliderDesc.convexHull(vec2Array);
+ } else {
+ // Cuboid for rectangle shapes
+ colliderDesc = RAPIER.ColliderDesc.cuboid(
+ dimensions.width / 2,
+ dimensions.height / 2,
+ );
+ }
+ if (!colliderDesc) {
+ console.error("Failed to create collider description.");
+ return;
+ }
+
+ colliderDesc
+ .setRestitution(restitution)
+ .setRestitutionCombineRule(RAPIER.CoefficientCombineRule.Max)
+ .setFriction(friction)
+ .setFrictionCombineRule(RAPIER.CoefficientCombineRule.Min);
+ if (parentRigidBody) {
+ if (parentGeo) {
+ colliderDesc.setTranslation(centerPosition.x, centerPosition.y);
+ colliderDesc.setRotation(shape.rotation);
+ }
+ this.world.createCollider(colliderDesc, parentRigidBody);
+ } else {
+ colliderDesc
+ .setTranslation(centerPosition.x, centerPosition.y)
+ .setRotation(shape.rotation);
+ this.world.createCollider(colliderDesc);
+ }
+ }
+ public setEditor(editor: Editor) {
+ this.editor = editor;
+ }
+}
+
+export function usePhysicsSimulation(editor: Editor, enabled: boolean) {
+ const sim = useRef(new PhysicsWorld(editor));
+
+ useEffect(() => {
+ if (enabled) {
+ sim.current.start();
+ editor.selectNone();
+ return () => sim.current.stop();
+ }
+ }, [enabled, sim]);
+
+ useEffect(() => {
+ sim.current.setEditor(editor);
+ }, [editor, sim]);
+
+ // Return any values or functions that the UI components might need
+ return {
+ addShapes: (shapes: TLShape[]) => sim.current.addShapes(shapes),
+ };
+}
\ No newline at end of file
diff --git a/src/physics/ui/PhysicsControls.tsx b/src/physics/ui/PhysicsControls.tsx
new file mode 100644
index 0000000..2ccf828
--- /dev/null
+++ b/src/physics/ui/PhysicsControls.tsx
@@ -0,0 +1,47 @@
+import { track, useEditor } from "@tldraw/tldraw";
+import { useEffect, useState } from "react";
+import { usePhysicsSimulation } from "../simulation";
+import "../../css/physics-ui.css";
+
+export const SimControls = track(() => {
+ const editor = useEditor();
+ const [physicsEnabled, setPhysics] = useState(false);
+
+ useEffect(() => {
+ const togglePhysics = () => {
+ setPhysics(prev => !prev);
+ };
+
+ window.addEventListener('togglePhysicsEvent', togglePhysics);
+
+ return () => {
+ window.removeEventListener('togglePhysicsEvent', togglePhysics);
+ };
+ }, []);
+
+ const { addShapes } = usePhysicsSimulation(editor, physicsEnabled);
+
+ return (
+
+
+ setPhysics(!physicsEnabled)}
+ >
+ Physics
+
+ addShapes(editor.getSelectedShapes())}
+ >
+ +
+
+
+
+ );
+});
diff --git a/src/physics/ui/overrides.ts b/src/physics/ui/overrides.ts
new file mode 100644
index 0000000..ae905e7
--- /dev/null
+++ b/src/physics/ui/overrides.ts
@@ -0,0 +1,22 @@
+import {
+ TLUiEventSource,
+ TLUiOverrides,
+ TLUiTranslationKey,
+} from "@tldraw/tldraw";
+
+// In order to see select our custom shape tool, we need to add it to the ui.
+export const uiOverrides: TLUiOverrides = {
+ actions(_editor, actions) {
+ actions['toggle-physics'] = {
+ id: 'toggle-physics',
+ label: 'Toggle Physics' as TLUiTranslationKey,
+ readonlyOk: true,
+ kbd: 'p',
+ onSelect(_source: TLUiEventSource) {
+ const event = new CustomEvent('togglePhysicsEvent');
+ window.dispatchEvent(event);
+ },
+ }
+ return actions
+ },
+}
\ No newline at end of file
diff --git a/src/vite-env.d.ts b/src/vite-env.d.ts
new file mode 100644
index 0000000..11f02fe
--- /dev/null
+++ b/src/vite-env.d.ts
@@ -0,0 +1 @@
+///
diff --git a/tsconfig.json b/tsconfig.json
new file mode 100644
index 0000000..54de499
--- /dev/null
+++ b/tsconfig.json
@@ -0,0 +1,25 @@
+{
+ "compilerOptions": {
+ "target": "ES2020",
+ "useDefineForClassFields": true,
+ "lib": ["ES2020", "DOM", "DOM.Iterable"],
+ "module": "ESNext",
+ "skipLibCheck": true,
+
+ /* Bundler mode */
+ "moduleResolution": "bundler",
+ "allowImportingTsExtensions": true,
+ "resolveJsonModule": true,
+ "isolatedModules": true,
+ "noEmit": true,
+ "jsx": "react-jsx",
+
+ /* Linting */
+ "strict": true,
+ "noUnusedLocals": false,
+ "noUnusedParameters": true,
+ "noFallthroughCasesInSwitch": true
+ },
+ "include": ["src"],
+ "references": [{ "path": "./tsconfig.node.json" }]
+}
diff --git a/tsconfig.node.json b/tsconfig.node.json
new file mode 100644
index 0000000..42872c5
--- /dev/null
+++ b/tsconfig.node.json
@@ -0,0 +1,10 @@
+{
+ "compilerOptions": {
+ "composite": true,
+ "skipLibCheck": true,
+ "module": "ESNext",
+ "moduleResolution": "bundler",
+ "allowSyntheticDefaultImports": true
+ },
+ "include": ["vite.config.ts"]
+}
diff --git a/vercel.json b/vercel.json
index ec27fad..7c98098 100644
--- a/vercel.json
+++ b/vercel.json
@@ -1,5 +1,5 @@
{
"buildCommand": "yarn build",
- "framework": "eleventy",
+ "framework": "vite",
"outputDirectory": "dist"
}
\ No newline at end of file
diff --git a/vite.config.ts b/vite.config.ts
new file mode 100644
index 0000000..7726f73
--- /dev/null
+++ b/vite.config.ts
@@ -0,0 +1,12 @@
+import { defineConfig } from 'vite'
+import react from '@vitejs/plugin-react'
+import wasm from "vite-plugin-wasm";
+import topLevelAwait from "vite-plugin-top-level-await";
+
+export default defineConfig({
+ plugins: [
+ react(),
+ wasm(),
+ topLevelAwait()
+ ],
+})