jeffsi-meet/react/features/pip/hooks.ts

184 lines
5.5 KiB
TypeScript

import React, { useEffect, useRef } from 'react';
import IconUserSVG from '../base/icons/svg/user.svg?raw';
import { IParticipant } from '../base/participants/types';
import { TILE_ASPECT_RATIO } from '../filmstrip/constants';
import { renderAvatarOnCanvas } from './functions';
import logger from './logger';
/**
* Canvas dimensions for PiP avatar rendering.
*/
const CANVAS_WIDTH = 640;
const CANVAS_HEIGHT = Math.floor(CANVAS_WIDTH / TILE_ASPECT_RATIO);
/**
* Frame rate 0 means capture on-demand when canvas changes.
* We manually request frames after drawing to ensure capture.
*/
const CANVAS_FRAME_RATE = 0;
/**
* Options for the useCanvasAvatar hook.
*/
interface IUseCanvasAvatarOptions {
backgroundColor: string;
customAvatarBackgrounds: string[];
displayName: string;
displayNameColor: string;
fontFamily: string;
initialsColor: string;
participant: IParticipant | undefined;
}
/**
* Result returned by the useCanvasAvatar hook.
* Returns a ref object so consumers can access .current inside effects
* (the stream is created in an effect and won't be available at render time).
*/
interface IUseCanvasAvatarResult {
canvasStreamRef: React.MutableRefObject<MediaStream | null>;
}
/**
* Internal refs managed by the hook.
*/
interface ICanvasRefs {
canvas: HTMLCanvasElement | null;
defaultIcon: HTMLImageElement | null;
}
/**
* Loads and prepares the default user icon SVG as an Image element.
*
* @returns {HTMLImageElement} The prepared image element.
*/
function createDefaultIconImage(): HTMLImageElement {
let svgText = IconUserSVG;
if (!svgText.includes('fill=')) {
svgText = svgText.replace('<svg', '<svg fill="#FFFFFF"');
}
const dataUrl = `data:image/svg+xml,${encodeURIComponent(svgText)
.replace(/'/g, '%27')
.replace(/"/g, '%22')}`;
const img = new Image();
img.src = dataUrl;
return img;
}
/**
* Custom hook that manages canvas-based avatar rendering for Picture-in-Picture.
* Creates and maintains a canvas element with a MediaStream that can be used
* as a video source when the participant's video is unavailable.
*
* @param {IUseCanvasAvatarOptions} options - The hook options.
* @returns {IUseCanvasAvatarResult} The canvas stream for use as video source.
*/
export function useCanvasAvatar(options: IUseCanvasAvatarOptions): IUseCanvasAvatarResult {
const {
participant,
displayName,
customAvatarBackgrounds,
backgroundColor,
fontFamily,
initialsColor,
displayNameColor
} = options;
const refs = useRef<ICanvasRefs>({
canvas: null,
defaultIcon: null
});
// Separate ref for the stream to return to consumers.
// This allows consumers to access .current inside their effects.
//
// NOTE: If we ever need to recreate the stream (e.g., different canvas size),
// consumers' effects won't automatically re-run since refs don't trigger re-renders.
// To fix this, we could return an additional state flag like `streamReady` that
// changes when the stream is set, and consumers would add it to their effect deps.
const streamRef = useRef<MediaStream | null>(null);
/**
* Initialize canvas, stream, and default icon on mount.
*/
useEffect(() => {
// Create canvas.
const canvas = document.createElement('canvas');
canvas.width = CANVAS_WIDTH;
canvas.height = CANVAS_HEIGHT;
refs.current.canvas = canvas;
// Create stream from canvas.
streamRef.current = canvas.captureStream(CANVAS_FRAME_RATE);
// Load default icon.
refs.current.defaultIcon = createDefaultIconImage();
logger.log('Canvas avatar initialized');
// Cleanup on unmount.
return () => {
if (streamRef.current) {
streamRef.current.getTracks().forEach(track => track.stop());
streamRef.current = null;
}
refs.current.canvas = null;
refs.current.defaultIcon = null;
logger.log('Canvas avatar cleaned up');
};
}, []);
/**
* Re-render avatar when participant or display name changes.
*/
useEffect(() => {
const { canvas, defaultIcon } = refs.current;
if (!canvas) {
return;
}
const ctx = canvas.getContext('2d');
if (!ctx) {
logger.error('Failed to get canvas 2D context');
return;
}
renderAvatarOnCanvas(
canvas,
ctx,
participant,
displayName,
customAvatarBackgrounds,
defaultIcon,
backgroundColor,
fontFamily,
initialsColor,
displayNameColor
).then(() => {
// Request a frame capture after drawing.
// For captureStream(0), we need to manually trigger frame capture.
const track = streamRef.current?.getVideoTracks()[0] as MediaStreamTrack & { requestFrame?: () => void; };
if (track?.requestFrame) {
track.requestFrame();
logger.log('Canvas frame requested after render');
}
}).catch((error: Error) => logger.error('Error rendering avatar on canvas:', error));
}, [ participant?.loadableAvatarUrl, participant?.name, displayName, customAvatarBackgrounds, backgroundColor, fontFamily, initialsColor, displayNameColor ]);
return {
canvasStreamRef: streamRef
};
}