Cosmic Bloom Garden

Technique: Post-Processing with UnrealBloomPass

Learning: Implemented EffectComposer pipeline with bloom effects using emissive materials. Learned how to set up multi-pass rendering, configure bloom parameters (threshold, strength, radius), and integrate post-processing into the render loop.

Web Sources:
Three.js Official Bloom Example
Wael Yasmina's Post-Processing Guide
Applied: EffectComposer setup, RenderPass → UnrealBloomPass → OutputPass pipeline, emissive materials for glow
1.5
0.4
0.15