{
  "version": "1.0",
  "last_updated": "2025-10-10T00:00:00Z",
  "total_iterations_analyzed": 5,
  "metadata": {
    "extraction_date": "2025-10-10T00:00:00Z",
    "source_directory": "test_output/",
    "patterns_extracted": 10,
    "avg_quality_score": 8.6,
    "top_iterations": [
      "visualization_1.html",
      "visualization_3.html"
    ]
  },
  "patterns": {
    "structural": [
      {
        "name": "Multi-Layer Class Architecture",
        "description": "Clear separation of data, physics, rendering, and interaction into distinct ES6 classes",
        "example_file": "test_output/visualization_1.html",
        "key_characteristics": [
          "Separate classes for data model, simulation/physics, rendering, and interaction",
          "Each class has single responsibility with well-defined API",
          "Classes communicate through constructor dependency injection",
          "Modular design allows easy extension and testing"
        ],
        "success_metrics": "Excellent code organization (9/10), easy to understand data flow, maintainable architecture",
        "code_snippet": "// DATA LAYER\nconst dataset = {\n  nodes: [],\n  links: [],\n  initialize() { /* ... */ }\n};\n\n// PHYSICS LAYER\nclass ForceSimulation {\n  constructor(nodes, links) { /* ... */ }\n  tick(width, height) { /* ... */ }\n}\n\n// RENDER LAYER  \nclass NetworkRenderer {\n  constructor(canvas) { /* ... */ }\n  render(nodes, links) { /* ... */ }\n}\n\n// INTERACTION LAYER\nclass InteractionController {\n  constructor(canvas, nodes, renderer) { /* ... */ }\n}"
      },
      {
        "name": "Comprehensive Document Block Comments",
        "description": "Header documentation blocks that explain architecture, approach, and features at multiple levels",
        "example_file": "test_output/visualization_1.html",
        "key_characteristics": [
          "Top-level comment explaining overall architecture",
          "Section comments (=== markers) separating major components",
          "Inline comments explaining specific algorithms",
          "Progressive documentation: overview → details → implementation"
        ],
        "success_metrics": "Documentation clarity (9/10), self-documenting code structure, excellent onboarding",
        "code_snippet": "/**\n * GLOBAL TEMPERATURE NETWORK VISUALIZATION\n *\n * ARCHITECTURE:\n * - Data layer: Weather station network with correlation data\n * - Physics layer: Force simulation for node positioning\n * - Render layer: Canvas-based drawing\n * - Interaction layer: Mouse events for exploration\n *\n * TECHNICAL APPROACH:\n * Using vanilla JavaScript with Canvas API for performance.\n * Force simulation with custom physics engine.\n */\n\n// =========================\n// DATA LAYER\n// ========================="
      }
    ],
    "content": [
      {
        "name": "Progressive Complexity Data Generation",
        "description": "Data generation that creates realistic, varied datasets with procedural techniques",
        "example_file": "test_output/visualization_3.html",
        "key_characteristics": [
          "Uses clustering algorithms with variance for realistic distribution",
          "Generates data with meaningful relationships (proximity, correlation)",
          "Adds realistic variance and edge cases",
          "Data has educational value beyond just filling the visualization"
        ],
        "success_metrics": "Data realism (9/10), educational value (8/10), demonstrates domain knowledge",
        "code_snippet": "function generateGenreData() {\n  const clusters = {\n    'Electronic': { centerX: 75, centerY: 80, color: '#ff006e', variance: 15 },\n    'Rock': { centerX: 70, centerY: 30, color: '#8338ec', variance: 12 },\n    // ...\n  };\n  \n  Object.keys(clusters).forEach(cluster => {\n    const { centerX, centerY, color, variance } = clusters[cluster];\n    const energy = Math.max(0, Math.min(100,\n      centerX + (Math.random() - 0.5) * variance * 2));\n    // Generate with realistic clustering\n  });\n}"
      },
      {
        "name": "Rich Interactive Tooltip System",
        "description": "Contextual tooltips with structured information display using grid layouts",
        "example_file": "test_output/visualization_3.html",
        "key_characteristics": [
          "Position-aware tooltip placement (offset from cursor)",
          "Structured data display with semantic HTML",
          "Smooth opacity transitions for show/hide",
          "Grid layout for label-value pairs"
        ],
        "success_metrics": "UX quality (9/10), information density (8/10), visual polish",
        "code_snippet": ".tooltip {\n  position: absolute;\n  background: rgba(13, 2, 33, 0.95);\n  border: 2px solid #8338ec;\n  padding: 15px;\n  opacity: 0;\n  transition: opacity 0.2s;\n}\n\n.tooltip .stats {\n  display: grid;\n  grid-template-columns: auto 1fr;\n  gap: 5px 10px;\n}\n\nshowTooltip(point, x, y) {\n  this.tooltip.innerHTML = `\n    <h3>${point.name}</h3>\n    <div class=\"stats\">\n      <span class=\"stat-label\">Energy:</span>\n      <span class=\"stat-value\">${point.energy}</span>\n    </div>\n  `;\n  tooltip.style.left = (x + 15) + 'px';\n  tooltip.classList.add('show');\n}"
      }
    ],
    "innovation": [
      {
        "name": "Custom Physics Simulation",
        "description": "Hand-coded force-directed physics engine with multiple force types",
        "example_file": "test_output/visualization_1.html",
        "key_characteristics": [
          "Multiple force types: center attraction, node repulsion, link attraction",
          "Configurable force parameters for tuning behavior",
          "Velocity damping for stable convergence",
          "Toggle-able animation with play/pause control"
        ],
        "success_metrics": "Innovation (10/10), performance (8/10), demonstrates deep understanding of algorithms",
        "code_snippet": "class ForceSimulation {\n  tick(width, height) {\n    this.nodes.forEach(node => {\n      // Center attraction\n      node.vx += (centerX - node.x) * this.centerForce;\n      \n      // Node repulsion (inverse square law)\n      this.nodes.forEach(other => {\n        const dist = Math.sqrt(dx * dx + dy * dy) || 1;\n        const force = this.repulsionForce / (dist * dist);\n        node.vx -= (dx / dist) * force;\n      });\n    });\n    \n    // Update with damping\n    this.nodes.forEach(node => {\n      node.x += node.vx;\n      node.vx *= this.damping;\n    });\n  }\n}"
      },
      {
        "name": "Dynamic Viewport Transform System",
        "description": "Coordinate transformation system enabling zoom, pan, and world-to-screen mapping",
        "example_file": "test_output/visualization_3.html",
        "key_characteristics": [
          "ViewBox abstraction for logical coordinate space",
          "World-to-screen and screen-to-world transformations",
          "Mouse wheel zoom with center-point preservation",
          "Drag-based panning with smooth interaction"
        ],
        "success_metrics": "Technical sophistication (9/10), UX quality (9/10), demonstrates graphics programming knowledge",
        "code_snippet": "worldToScreen(x, y) {\n  const scaleX = this.canvas.width / this.viewBox.width;\n  const scaleY = this.canvas.height / this.viewBox.height;\n  return {\n    x: (x - this.viewBox.x) * scaleX,\n    y: this.canvas.height - (y - this.viewBox.y) * scaleY\n  };\n}\n\nzoom(factor) {\n  const centerX = this.viewBox.x + this.viewBox.width / 2;\n  const centerY = this.viewBox.y + this.viewBox.height / 2;\n  this.viewBox.width *= factor;\n  this.viewBox.height *= factor;\n  this.viewBox.x = centerX - this.viewBox.width / 2;\n  this.viewBox.y = centerY - this.viewBox.height / 2;\n}"
      }
    ],
    "quality": [
      {
        "name": "Responsive Canvas Sizing",
        "description": "Proper canvas sizing with container-based dimensions and resize handling",
        "example_file": "test_output/visualization_1.html",
        "key_characteristics": [
          "Canvas size matches container dimensions exactly",
          "Window resize listener updates dimensions and re-renders",
          "Resolution-aware rendering (uses actual pixel dimensions)",
          "Prevents canvas blur from incorrect sizing"
        ],
        "success_metrics": "Robustness (9/10), responsive design (10/10), prevents common canvas pitfalls",
        "code_snippet": "resize() {\n  const container = this.canvas.parentElement;\n  this.canvas.width = container.clientWidth;\n  this.canvas.height = container.clientHeight;\n  this.render();\n}\n\nconstructor(canvas) {\n  this.resize();\n  window.addEventListener('resize', () => this.resize());\n}"
      },
      {
        "name": "State-Based UI Updates",
        "description": "Centralized state management with explicit update methods for UI synchronization",
        "example_file": "test_output/visualization_3.html",
        "key_characteristics": [
          "Single source of truth for application state",
          "Explicit update methods (updateStats, updateLegend, updateTooltip)",
          "State changes trigger targeted DOM updates",
          "Prevents UI desynchronization bugs"
        ],
        "success_metrics": "Code quality (9/10), maintainability (9/10), prevents state bugs",
        "code_snippet": "// State\nthis.selectedPoint = null;\nthis.hoveredPoint = null;\nthis.showClusters = false;\n\n// Explicit updates\nhandleClick(e) {\n  this.selectedPoint = this.getPointAtMouse(e);\n  this.render();\n  this.updateStats();  // Synchronize UI\n}\n\nupdateStats() {\n  const stats = document.getElementById('statsPanel');\n  stats.innerHTML = `\n    Total: ${this.data.length}<br>\n    Selected: ${this.selectedPoint ? this.selectedPoint.name : 'None'}\n  `;\n}"
      },
      {
        "name": "Defensive Rendering Guards",
        "description": "Conditional rendering with guards for edge cases and optional features",
        "example_file": "test_output/visualization_1.html",
        "key_characteristics": [
          "Check conditions before expensive rendering operations",
          "Early returns for null/undefined cases",
          "Optional feature flags (e.g., showWeakLinks, showClusters)",
          "Prevents rendering errors and improves performance"
        ],
        "success_metrics": "Robustness (9/10), performance (8/10), prevents runtime errors",
        "code_snippet": "render(nodes, links) {\n  // Guard: Only render if enabled\n  links.forEach(link => {\n    if (!this.showWeakLinks && link.correlation < 0.5) return;\n    // ... render link\n  });\n  \n  // Guard: Only render selection glow if selected\n  nodes.forEach(node => {\n    const isSelected = this.selectedNode && this.selectedNode.id === node.id;\n    if (isSelected) {\n      // ... render glow effect\n    }\n  });\n}"
      }
    ]
  },
  "analysis": {
    "iteration_scores": [
      {
        "file": "visualization_1.html",
        "functionality": 10,
        "visual_appeal": 9,
        "code_quality": 10,
        "innovation": 10,
        "overall": 9.75,
        "notes": "Exceptional multi-layer architecture, custom physics simulation, excellent documentation"
      },
      {
        "file": "visualization_2.html",
        "functionality": 9,
        "visual_appeal": 9,
        "code_quality": 8,
        "innovation": 7,
        "overall": 8.25,
        "notes": "Clean MVC pattern, smooth animations, good state management"
      },
      {
        "file": "visualization_3.html",
        "functionality": 10,
        "visual_appeal": 10,
        "code_quality": 9,
        "innovation": 9,
        "overall": 9.5,
        "notes": "Advanced viewport transforms, cluster visualization, comprehensive interactivity"
      },
      {
        "file": "visualization_4.html",
        "functionality": 9,
        "visual_appeal": 8,
        "code_quality": 8,
        "innovation": 8,
        "overall": 8.25,
        "notes": "SVG tree rendering, multiple layouts, good hierarchical data handling"
      },
      {
        "file": "visualization_5.html",
        "functionality": 9,
        "visual_appeal": 9,
        "code_quality": 8,
        "innovation": 8,
        "overall": 8.5,
        "notes": "Particle animation system, geographic mapping, creative rendering techniques"
      }
    ],
    "pattern_extraction_rationale": "Top 20% consists of visualization_1.html (9.75/10) and visualization_3.html (9.5/10). These exemplify best practices in architecture, code quality, innovation, and visual polish. Patterns extracted represent proven approaches that future iterations should emulate.",
    "diversity_analysis": "Patterns cover all four dimensions: structural (architecture, documentation), content (data generation, tooltips), innovation (physics, transforms), quality (responsive, state management, guards). No redundancy - each pattern represents a distinct best practice."
  }
}
