folk-canvas/labs/folk-space.ts

169 lines
4.5 KiB
TypeScript

import { FolkElement } from '@lib';
import { html } from '@lib/tags';
import { Point } from '@lib/types';
import { css } from '@lit/reactive-element';
interface TransformRect {
x: number;
y: number;
width: number;
height: number;
}
export class FolkSpace extends FolkElement {
static override tagName = 'folk-space';
static styles = css`
:host {
display: block;
perspective: 1000px;
position: relative;
width: 100%;
height: 100%;
}
.space {
position: absolute;
width: 100%;
height: 100%;
transform-style: preserve-3d;
transform-origin: center;
}
.face {
position: absolute;
width: 100%;
height: 100%;
backface-visibility: hidden;
}
`;
#perspective = 1000;
#isRotated = false;
#transitionProgress = 0;
// Create base matrices
#frontMatrix = new DOMMatrix();
#backMatrix = new DOMMatrix().rotateAxisAngle(1, 0, 0, 90);
// Update matrices and DOM
#updateTransforms() {
const rotation = this.#isRotated ? -90 * this.#transitionProgress : -90 * (1 - this.#transitionProgress);
const backRotation = this.#isRotated ? 90 * (1 - this.#transitionProgress) : 90 * this.#transitionProgress;
// Update matrices
this.#frontMatrix = new DOMMatrix().rotateAxisAngle(1, 0, 0, rotation);
this.#backMatrix = new DOMMatrix().rotateAxisAngle(1, 0, 0, backRotation);
// Update DOM
const frontFace = this.shadowRoot?.querySelector('.front');
const backFace = this.shadowRoot?.querySelector('.back');
if (frontFace instanceof HTMLElement) {
frontFace.style.transform = this.#frontMatrix.toString();
}
if (backFace instanceof HTMLElement) {
backFace.style.transform = this.#backMatrix.toString();
}
}
override createRenderRoot() {
const root = super.createRenderRoot() as ShadowRoot;
root.setHTMLUnsafe(html`
<div class="space">
<div class="face front" style="transform: ${this.#frontMatrix}">
<slot name="front"></slot>
</div>
<div class="face back" style="transform: ${this.#backMatrix}">
<slot name="back"></slot>
</div>
</div>
`);
return root;
}
localToScreen(point: Point, face: 'front' | 'back'): Point {
const spaceRect = this.getBoundingClientRect();
const centerX = spaceRect.width / 2;
const centerY = spaceRect.height / 2;
// Use the same matrix we're using for CSS
const matrix = new DOMMatrix()
.translate(centerX, centerY)
.multiply(new DOMMatrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1 / this.#perspective, 0, 0, 0, 1]))
.multiply(face === 'front' ? this.#frontMatrix : this.#backMatrix)
.translate(-centerX, -centerY);
const transformedPoint = matrix.transformPoint(new DOMPoint(point.x, point.y, 0, 1));
const w = transformedPoint.w || 1;
return {
x: transformedPoint.x / w,
y: transformedPoint.y / w,
};
}
transition() {
this.#isRotated = !this.#isRotated;
this.#transitionProgress = 0;
const startTime = performance.now();
const duration = 600;
const animate = () => {
const elapsed = performance.now() - startTime;
this.#transitionProgress = Math.min(elapsed / duration, 1);
this.#updateTransforms();
if (this.#transitionProgress < 1) {
requestAnimationFrame(animate);
}
};
requestAnimationFrame(animate);
}
/**
* Transforms a rect from an element in either face to screen coordinates
*/
transformRect(rect: TransformRect, face: 'front' | 'back'): TransformRect {
// Get center point
const center = {
x: rect.x + rect.width / 2,
y: rect.y + rect.height / 2,
};
const transformedCenter = this.localToScreen(center, face);
return {
x: transformedCenter.x - rect.width / 2,
y: transformedCenter.y - rect.height / 2,
width: rect.width,
height: rect.height,
};
}
/**
* Gets the screen coordinates for any element slotted into either face
*/
getElementScreenRect(element: Element): TransformRect | null {
// Find which slot the element belongs to
const slot = element.closest('[slot]');
if (!slot) return null;
const face = slot.getAttribute('slot') as 'front' | 'back';
if (face !== 'front' && face !== 'back') return null;
// Get the element's transform
if ('getTransformDOMRect' in element) {
const rect = (element as any).getTransformDOMRect();
return this.transformRect(rect, face);
}
return null;
}
}