folk-canvas/src/canvas/spatial-ink.ts

205 lines
4.9 KiB
TypeScript

import getStroke, { StrokeOptions } from 'perfect-freehand';
export type Point = [x: number, y: number, pressure: number];
export type Stroke = number[][];
// TODO: look into any-pointer media queries to tell if the user has a mouse or touch screen
// https://developer.mozilla.org/en-US/docs/Web/CSS/@media/any-pointer
const styles = new CSSStyleSheet();
styles.replaceSync(`
:host, svg {
display: block;
height: 100%;
width: 100%;
touch-action: none;
pointer-events: none;
}
:host(:state(drawing)) {
position: fixed;
inset: 0 0 0 0;
cursor: var(--tracing-cursor, crosshair);
}
`);
export class SpatialInk extends HTMLElement {
static tagName = 'spatial-ink';
static register() {
customElements.define(this.tagName, this);
}
#internals = this.attachInternals();
#svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
#path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
#size = Number(this.getAttribute('size') || 16);
get size() {
return this.#size;
}
set size(size) {
this.#size = size;
this.#update();
}
#thinning = Number(this.getAttribute('thinning') || 0.5);
get thinning() {
return this.#thinning;
}
set thinning(thinning) {
this.#thinning = thinning;
this.#update();
}
#smoothing = Number(this.getAttribute('smoothing') || 0.5);
get smoothing() {
return this.#smoothing;
}
set smoothing(smoothing) {
this.#smoothing = smoothing;
this.#update();
}
#streamline = Number(this.getAttribute('streamline') || 0.5);
get streamline() {
return this.#streamline;
}
set streamline(streamline) {
this.#streamline = streamline;
this.#update();
}
#simulatePressure = this.getAttribute('streamline') === 'false' ? false : true;
get simulatePressure() {
return this.#simulatePressure;
}
set simulatePressure(simulatePressure) {
this.#simulatePressure = simulatePressure;
this.#update();
}
#points: Point[] = JSON.parse(this.getAttribute('points') || '[]');
get points() {
return this.#points;
}
set points(points) {
this.#points = points;
this.#update();
}
constructor() {
super();
const shadowRoot = this.attachShadow({ mode: 'open', delegatesFocus: true });
shadowRoot.adoptedStyleSheets.push(styles);
this.#svg.appendChild(this.#path);
shadowRoot.appendChild(this.#svg);
}
connectedCallback() {
this.#update();
}
getPathBox() {
return this.#path.getBBox();
}
setViewBox() {
this.#svg.viewBox;
}
#tracingPromise: PromiseWithResolvers<void> | null = null;
// TODO: cancel trace?
draw(event?: PointerEvent) {
if (event?.type === 'pointerdown') {
this.handleEvent(event);
} else {
this.addEventListener('pointerdown', this);
}
this.#tracingPromise = Promise.withResolvers();
return this.#tracingPromise.promise;
}
addPoint(point: Point) {
this.#points.push(point);
this.#update();
}
handleEvent(event: PointerEvent) {
switch (event.type) {
case 'pointerdown': {
if (event.button !== 0 || event.ctrlKey) return;
this.points = [];
this.addPoint([event.offsetX, event.offsetY, event.pressure]);
this.addEventListener('lostpointercapture', this);
this.addEventListener('pointermove', this);
this.setPointerCapture(event.pointerId);
this.#internals.states.add('drawing');
return;
}
case 'pointermove': {
this.addPoint([event.offsetX, event.offsetY, event.pressure]);
return;
}
case 'lostpointercapture': {
this.removeEventListener('pointerdown', this);
this.removeEventListener('pointermove', this);
this.removeEventListener('lostpointercapture', this);
this.#internals.states.delete('drawing');
this.#tracingPromise?.resolve();
this.#tracingPromise = null;
return;
}
}
}
#update() {
const options: StrokeOptions = {
size: this.#size,
thinning: this.#thinning,
smoothing: this.#smoothing,
streamline: this.#streamline,
simulatePressure: this.#simulatePressure,
// TODO: figure out how to expose these as attributes
easing: (t) => t,
start: {
taper: 100,
easing: (t) => t,
cap: true,
},
end: {
taper: 100,
easing: (t) => t,
cap: true,
},
};
this.#path.setAttribute('d', this.#getSvgPathFromStroke(getStroke(this.#points, options)));
}
#getSvgPathFromStroke(stroke: Stroke): string {
if (stroke.length === 0) return '';
const d = stroke.reduce(
(acc, [x0, y0], i, arr) => {
const [x1, y1] = arr[(i + 1) % arr.length];
acc.push(x0, y0, (x0 + x1) / 2, (y0 + y1) / 2);
return acc;
},
['M', ...stroke[0], 'Q']
);
d.push('Z');
return d.join(' ');
}
}