folk-canvas/demo/collision.html

68 lines
1.8 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Shapes - Collision</title>
<style>
* {
box-sizing: border-box;
}
html {
height: 100%;
}
body {
min-height: 100%;
position: relative;
margin: 0;
}
spatial-geometry {
border: 2px solid black;
}
</style>
</head>
<body>
<spatial-geometry x="100" y="100" width="50" height="50"></spatial-geometry>
<spatial-geometry x="200" y="200" width="50" height="50"></spatial-geometry>
<script type="module">
import { SpatialGeometry } from '../src/canvas/spatial-geometry.ts';
SpatialGeometry.register();
const geometryElements = document.querySelectorAll('spatial-geometry');
function collisionDetection(rect1, rect2) {
return (
rect1.left < rect2.right && rect1.right > rect2.left && rect1.top < rect2.bottom && rect1.bottom > rect2.top
);
}
function handleCollision(e) {
geometryElements.forEach((el) => {
if (
el !== e.target &&
collisionDetection(
// TODO: refactor this hack once resizing and the vertices API are figured out
DOMRectReadOnly.fromRect({ x: el.x, y: el.y, height: el.height, width: el.width }),
DOMRectReadOnly.fromRect({
x: e.target.x,
y: e.target.y,
height: e.target.height,
width: e.target.width,
})
)
) {
e.preventDefault();
}
});
}
document.addEventListener('move', handleCollision);
document.addEventListener('resize', handleCollision);
</script>
</body>
</html>