more rope refactors
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6096148508
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@ -114,62 +114,6 @@ class RopePoint {
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}
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}
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//manages a collection of rope points and executes
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//the integration
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class Rope {
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//generate an array of points suitable for a dynamic
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//rope contour
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static generate(start, end, resolution, mass, damping) {
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const delta = Vector2.sub(end, start);
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const len = Vector2.mag(delta);
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let points: RopePoint[] = [];
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const pointsLen = Math.floor(len / resolution);
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for (let i = 0; i < pointsLen; i++) {
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const percentage = i / (pointsLen - 1);
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const lerpX = lerp(start.x, end.x, percentage);
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const lerpY = lerp(start.y, end.y, percentage);
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const isFixed = i === 0 || i === pointsLen - 1;
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points.push(new RopePoint({ x: lerpX, y: lerpY }, resolution, mass, damping, isFixed));
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}
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//Link nodes into a doubly linked list
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for (let i = 0; i < pointsLen; i++) {
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const prev = i != 0 ? points[i - 1] : null;
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const curr = points[i];
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const next = i != pointsLen - 1 ? points[i + 1] : null;
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curr.prev = prev;
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curr.next = next;
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}
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return points;
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}
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constructor(points, solverIterations) {
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this._points = points;
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this._prevDelta = 0;
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this._solverIterations = solverIterations;
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}
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update(gravity, dt) {
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for (const point of this._points) {
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let accel = { ...gravity };
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RopePoint.integrate(point, accel, dt, this._prevDelta);
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}
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for (let iteration = 0; iteration < this._solverIterations; iteration++)
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for (const point of this._points) {
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RopePoint.constrain(point);
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}
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this._prevDelta = dt;
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}
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}
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declare global {
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interface HTMLElementTagNameMap {
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'fc-rope': FolkRope;
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@ -186,10 +130,10 @@ export class FolkRope extends AbstractArrow {
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#lastTime = 0;
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#currentTime = 0;
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#deltaTime = 0;
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#previousDelta = 0;
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#interval = 1000 / 60; // ms per frame
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#gravity = { x: 0, y: 3000 };
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#points: RopePoint[] = [];
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#rope: Rope | null = null;
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constructor() {
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super();
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@ -212,7 +156,17 @@ export class FolkRope extends AbstractArrow {
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//delta time in seconds
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const dts = this.#deltaTime * 0.001;
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this.#rope?.update(this.#gravity, dts);
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for (const point of this.#points) {
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RopePoint.integrate(point, this.#gravity, dts, this.#previousDelta);
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}
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for (let iteration = 0; iteration < 600; iteration++) {
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for (const point of this.#points) {
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RopePoint.constrain(point);
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}
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}
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this.#previousDelta = dts;
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this.drawRopePoints();
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@ -221,8 +175,8 @@ export class FolkRope extends AbstractArrow {
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}
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render(sourceRect: DOMRectReadOnly, targetRect: DOMRectReadOnly) {
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if (this.#rope === null) {
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this.#points = Rope.generate(
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if (this.#points.length === 0) {
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this.#points = this.generatePoints(
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{ x: 100, y: this.#canvas.height / 2 },
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{ x: this.#canvas.width - 100, y: this.#canvas.height / 2 },
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5,
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@ -230,8 +184,6 @@ export class FolkRope extends AbstractArrow {
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0.99
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);
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this.#rope = new Rope(this.#points, 600);
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this.#lastTime = 0;
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this.#currentTime = 0;
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this.#deltaTime = 0;
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@ -269,4 +221,33 @@ export class FolkRope extends AbstractArrow {
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}
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}
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}
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generatePoints(start, end, resolution, mass, damping) {
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const delta = Vector2.sub(end, start);
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const len = Vector2.mag(delta);
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let points: RopePoint[] = [];
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const pointsLen = Math.floor(len / resolution);
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for (let i = 0; i < pointsLen; i++) {
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const percentage = i / (pointsLen - 1);
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const lerpX = lerp(start.x, end.x, percentage);
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const lerpY = lerp(start.y, end.y, percentage);
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const isFixed = i === 0 || i === pointsLen - 1;
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points.push(new RopePoint({ x: lerpX, y: lerpY }, resolution, mass, damping, isFixed));
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}
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//Link nodes into a doubly linked list
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for (let i = 0; i < pointsLen; i++) {
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const prev = i != 0 ? points[i - 1] : null;
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const curr = points[i];
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const next = i != pointsLen - 1 ? points[i + 1] : null;
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curr.prev = prev;
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curr.next = next;
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}
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return points;
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}
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}
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