more rope refactors

This commit is contained in:
“chrisshank” 2024-11-16 17:13:07 -08:00
parent 6096148508
commit e99b42a626
1 changed files with 43 additions and 62 deletions

View File

@ -114,62 +114,6 @@ class RopePoint {
}
}
//manages a collection of rope points and executes
//the integration
class Rope {
//generate an array of points suitable for a dynamic
//rope contour
static generate(start, end, resolution, mass, damping) {
const delta = Vector2.sub(end, start);
const len = Vector2.mag(delta);
let points: RopePoint[] = [];
const pointsLen = Math.floor(len / resolution);
for (let i = 0; i < pointsLen; i++) {
const percentage = i / (pointsLen - 1);
const lerpX = lerp(start.x, end.x, percentage);
const lerpY = lerp(start.y, end.y, percentage);
const isFixed = i === 0 || i === pointsLen - 1;
points.push(new RopePoint({ x: lerpX, y: lerpY }, resolution, mass, damping, isFixed));
}
//Link nodes into a doubly linked list
for (let i = 0; i < pointsLen; i++) {
const prev = i != 0 ? points[i - 1] : null;
const curr = points[i];
const next = i != pointsLen - 1 ? points[i + 1] : null;
curr.prev = prev;
curr.next = next;
}
return points;
}
constructor(points, solverIterations) {
this._points = points;
this._prevDelta = 0;
this._solverIterations = solverIterations;
}
update(gravity, dt) {
for (const point of this._points) {
let accel = { ...gravity };
RopePoint.integrate(point, accel, dt, this._prevDelta);
}
for (let iteration = 0; iteration < this._solverIterations; iteration++)
for (const point of this._points) {
RopePoint.constrain(point);
}
this._prevDelta = dt;
}
}
declare global {
interface HTMLElementTagNameMap {
'fc-rope': FolkRope;
@ -186,10 +130,10 @@ export class FolkRope extends AbstractArrow {
#lastTime = 0;
#currentTime = 0;
#deltaTime = 0;
#previousDelta = 0;
#interval = 1000 / 60; // ms per frame
#gravity = { x: 0, y: 3000 };
#points: RopePoint[] = [];
#rope: Rope | null = null;
constructor() {
super();
@ -212,7 +156,17 @@ export class FolkRope extends AbstractArrow {
//delta time in seconds
const dts = this.#deltaTime * 0.001;
this.#rope?.update(this.#gravity, dts);
for (const point of this.#points) {
RopePoint.integrate(point, this.#gravity, dts, this.#previousDelta);
}
for (let iteration = 0; iteration < 600; iteration++) {
for (const point of this.#points) {
RopePoint.constrain(point);
}
}
this.#previousDelta = dts;
this.drawRopePoints();
@ -221,8 +175,8 @@ export class FolkRope extends AbstractArrow {
}
render(sourceRect: DOMRectReadOnly, targetRect: DOMRectReadOnly) {
if (this.#rope === null) {
this.#points = Rope.generate(
if (this.#points.length === 0) {
this.#points = this.generatePoints(
{ x: 100, y: this.#canvas.height / 2 },
{ x: this.#canvas.width - 100, y: this.#canvas.height / 2 },
5,
@ -230,8 +184,6 @@ export class FolkRope extends AbstractArrow {
0.99
);
this.#rope = new Rope(this.#points, 600);
this.#lastTime = 0;
this.#currentTime = 0;
this.#deltaTime = 0;
@ -269,4 +221,33 @@ export class FolkRope extends AbstractArrow {
}
}
}
generatePoints(start, end, resolution, mass, damping) {
const delta = Vector2.sub(end, start);
const len = Vector2.mag(delta);
let points: RopePoint[] = [];
const pointsLen = Math.floor(len / resolution);
for (let i = 0; i < pointsLen; i++) {
const percentage = i / (pointsLen - 1);
const lerpX = lerp(start.x, end.x, percentage);
const lerpY = lerp(start.y, end.y, percentage);
const isFixed = i === 0 || i === pointsLen - 1;
points.push(new RopePoint({ x: lerpX, y: lerpY }, resolution, mass, damping, isFixed));
}
//Link nodes into a doubly linked list
for (let i = 0; i < pointsLen; i++) {
const prev = i != 0 ? points[i - 1] : null;
const curr = points[i];
const next = i != pointsLen - 1 ? points[i + 1] : null;
curr.prev = prev;
curr.next = next;
}
return points;
}
}