use actual bottom for rotated shapes with rope
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commit
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@ -1,4 +1,5 @@
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import { css } from './common/tags.ts';
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import type { RotatedDOMRect } from './common/types';
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import { FolkRope } from './folk-rope.ts';
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import * as parser from '@babel/parser';
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import type { Node } from '@babel/types';
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@ -136,7 +137,7 @@ to.${key} = ${value};`);
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this.expression = this.#expressionTextarea.value = this.getAttribute('expression') || '';
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}
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override render(sourceRect: DOMRectReadOnly, targetRect: DOMRectReadOnly) {
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override render(sourceRect: RotatedDOMRect | DOMRectReadOnly, targetRect: RotatedDOMRect | DOMRectReadOnly) {
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super.render(sourceRect, targetRect);
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}
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@ -1,7 +1,7 @@
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// This is a rewrite of https://github.com/guerrillacontra/html5-es6-physics-rope
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import { Vector } from './common/Vector.ts';
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import type { Point } from './common/types.ts';
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import type { Point, RotatedDOMRect } from './common/types.ts';
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import { FolkConnection } from './folk-connection.ts';
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const lerp = (first: number, second: number, percentage: number) => first + (second - first) * percentage;
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@ -63,10 +63,13 @@ export class FolkRope extends FolkConnection {
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this.#shadow.appendChild(this.#svg);
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this.#path.setAttribute('stroke-width', '3');
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this.#path.setAttribute('stroke-linecap', 'round');
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this.#path.setAttribute('fill', 'none');
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this.#path.style.pointerEvents = 'auto';
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this.#path2.setAttribute('stroke-width', '3');
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this.#path2.setAttribute('stroke-linecap', 'round');
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this.#path2.setAttribute('fill', 'none');
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this.#path2.style.pointerEvents = 'auto';
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@ -108,12 +111,32 @@ export class FolkRope extends FolkConnection {
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this.draw();
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};
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override render(sourceRect: DOMRectReadOnly, targetRect: DOMRectReadOnly) {
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override render(sourceRect: RotatedDOMRect | DOMRectReadOnly, targetRect: RotatedDOMRect | DOMRectReadOnly) {
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let source: Point;
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let target: Point;
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if ('corners' in sourceRect) {
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const [_a, _b, bottomRight, bottomLeft] = sourceRect.corners();
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source = Vector.lerp(bottomRight, bottomLeft, 0.5);
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} else {
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source = {
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x: sourceRect.x + sourceRect.width / 2,
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y: sourceRect.y + sourceRect.height,
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};
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}
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if ('corners' in targetRect) {
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const [_a, _b, bottomRight, bottomLeft] = targetRect.corners();
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target = Vector.lerp(bottomRight, bottomLeft, 0.5);
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} else {
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target = {
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x: targetRect.x + targetRect.width / 2,
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y: targetRect.y + targetRect.height,
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};
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}
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if (this.#points.length === 0) {
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this.#points = this.#generatePoints(
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{ x: sourceRect.x + sourceRect.width / 2, y: sourceRect.bottom },
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{ x: targetRect.x + targetRect.width / 2, y: targetRect.bottom }
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);
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this.#points = this.#generatePoints(source, target);
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this.#lastTime = 0;
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@ -125,11 +148,8 @@ export class FolkRope extends FolkConnection {
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if (startingPoint === undefined || endingPoint === undefined) return;
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startingPoint.pos.x = sourceRect.x + sourceRect.width / 2;
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startingPoint.pos.y = sourceRect.bottom;
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endingPoint.pos.x = targetRect.x + targetRect.width / 2;
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endingPoint.pos.y = targetRect.bottom;
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startingPoint.pos = source;
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endingPoint.pos = target;
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}
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draw() {
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