add utils
This commit is contained in:
parent
44bbffaf05
commit
d8888d484a
|
|
@ -1,7 +1,7 @@
|
||||||
import { getBoxToBoxArrow } from "perfect-arrows";
|
import { getBoxToBoxArrow } from 'perfect-arrows';
|
||||||
import { AbstractArrow } from "./abstract-arrow.ts";
|
import { AbstractArrow } from './abstract-arrow.ts';
|
||||||
import { pointsOnBezierCurves } from "./points-on-path.ts";
|
import { pointsOnBezierCurves } from './utils.ts';
|
||||||
import { getStroke, StrokeOptions } from "perfect-freehand";
|
import { getStroke, StrokeOptions } from 'perfect-freehand';
|
||||||
|
|
||||||
export type Arrow = [
|
export type Arrow = [
|
||||||
/** The x position of the (padded) starting point. */
|
/** The x position of the (padded) starting point. */
|
||||||
|
|
@ -26,12 +26,12 @@ export type Arrow = [
|
||||||
|
|
||||||
declare global {
|
declare global {
|
||||||
interface HTMLElementTagNameMap {
|
interface HTMLElementTagNameMap {
|
||||||
"fc-connection": FolkConnection;
|
'fc-connection': FolkConnection;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class FolkConnection extends AbstractArrow {
|
export class FolkConnection extends AbstractArrow {
|
||||||
static override tagName = "fc-connection";
|
static override tagName = 'fc-connection';
|
||||||
|
|
||||||
#options: StrokeOptions = {
|
#options: StrokeOptions = {
|
||||||
size: 7,
|
size: 7,
|
||||||
|
|
@ -77,12 +77,12 @@ export class FolkConnection extends AbstractArrow {
|
||||||
const stroke = getStroke(points, this.#options);
|
const stroke = getStroke(points, this.#options);
|
||||||
const path = getSvgPathFromStroke(stroke);
|
const path = getSvgPathFromStroke(stroke);
|
||||||
this.style.clipPath = `path('${path}')`;
|
this.style.clipPath = `path('${path}')`;
|
||||||
this.style.backgroundColor = "black";
|
this.style.backgroundColor = 'black';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function getSvgPathFromStroke(stroke: number[][]): string {
|
function getSvgPathFromStroke(stroke: number[][]): string {
|
||||||
if (stroke.length === 0) return "";
|
if (stroke.length === 0) return '';
|
||||||
|
|
||||||
for (const point of stroke) {
|
for (const point of stroke) {
|
||||||
point[0] = Math.round(point[0] * 100) / 100;
|
point[0] = Math.round(point[0] * 100) / 100;
|
||||||
|
|
@ -95,9 +95,9 @@ function getSvgPathFromStroke(stroke: number[][]): string {
|
||||||
acc.push(x0, y0, (x0 + x1) / 2, (y0 + y1) / 2);
|
acc.push(x0, y0, (x0 + x1) / 2, (y0 + y1) / 2);
|
||||||
return acc;
|
return acc;
|
||||||
},
|
},
|
||||||
["M", ...stroke[0], "Q"]
|
['M', ...stroke[0], 'Q']
|
||||||
);
|
);
|
||||||
|
|
||||||
d.push("Z");
|
d.push('Z');
|
||||||
return d.join(" ");
|
return d.join(' ');
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,155 @@
|
||||||
|
// Adopted from: https://github.com/pshihn/bezier-points/blob/master/src/index.ts
|
||||||
|
|
||||||
|
export type Point = [number, number];
|
||||||
|
|
||||||
|
// distance between 2 points
|
||||||
|
function distance(p1: Point, p2: Point): number {
|
||||||
|
return Math.sqrt(distanceSq(p1, p2));
|
||||||
|
}
|
||||||
|
|
||||||
|
// distance between 2 points squared
|
||||||
|
function distanceSq(p1: Point, p2: Point): number {
|
||||||
|
return Math.pow(p1[0] - p2[0], 2) + Math.pow(p1[1] - p2[1], 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Distance squared from a point p to the line segment vw
|
||||||
|
function distanceToSegmentSq(p: Point, v: Point, w: Point): number {
|
||||||
|
const l2 = distanceSq(v, w);
|
||||||
|
if (l2 === 0) {
|
||||||
|
return distanceSq(p, v);
|
||||||
|
}
|
||||||
|
let t = ((p[0] - v[0]) * (w[0] - v[0]) + (p[1] - v[1]) * (w[1] - v[1])) / l2;
|
||||||
|
t = Math.max(0, Math.min(1, t));
|
||||||
|
return distanceSq(p, lerp(v, w, t));
|
||||||
|
}
|
||||||
|
|
||||||
|
function lerp(a: Point, b: Point, t: number): Point {
|
||||||
|
return [a[0] + (b[0] - a[0]) * t, a[1] + (b[1] - a[1]) * t];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Adapted from https://seant23.wordpress.com/2010/11/12/offset-bezier-curves/
|
||||||
|
function flatness(points: readonly Point[], offset: number): number {
|
||||||
|
const p1 = points[offset + 0];
|
||||||
|
const p2 = points[offset + 1];
|
||||||
|
const p3 = points[offset + 2];
|
||||||
|
const p4 = points[offset + 3];
|
||||||
|
|
||||||
|
let ux = 3 * p2[0] - 2 * p1[0] - p4[0];
|
||||||
|
ux *= ux;
|
||||||
|
let uy = 3 * p2[1] - 2 * p1[1] - p4[1];
|
||||||
|
uy *= uy;
|
||||||
|
let vx = 3 * p3[0] - 2 * p4[0] - p1[0];
|
||||||
|
vx *= vx;
|
||||||
|
let vy = 3 * p3[1] - 2 * p4[1] - p1[1];
|
||||||
|
vy *= vy;
|
||||||
|
|
||||||
|
if (ux < vx) {
|
||||||
|
ux = vx;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (uy < vy) {
|
||||||
|
uy = vy;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ux + uy;
|
||||||
|
}
|
||||||
|
|
||||||
|
function getPointsOnBezierCurveWithSplitting(
|
||||||
|
points: readonly Point[],
|
||||||
|
offset: number,
|
||||||
|
tolerance: number,
|
||||||
|
newPoints?: Point[]
|
||||||
|
): Point[] {
|
||||||
|
const outPoints = newPoints || [];
|
||||||
|
if (flatness(points, offset) < tolerance) {
|
||||||
|
const p0 = points[offset + 0];
|
||||||
|
if (outPoints.length) {
|
||||||
|
const d = distance(outPoints[outPoints.length - 1], p0);
|
||||||
|
if (d > 1) {
|
||||||
|
outPoints.push(p0);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
outPoints.push(p0);
|
||||||
|
}
|
||||||
|
outPoints.push(points[offset + 3]);
|
||||||
|
} else {
|
||||||
|
// subdivide
|
||||||
|
const t = 0.5;
|
||||||
|
const p1 = points[offset + 0];
|
||||||
|
const p2 = points[offset + 1];
|
||||||
|
const p3 = points[offset + 2];
|
||||||
|
const p4 = points[offset + 3];
|
||||||
|
|
||||||
|
const q1 = lerp(p1, p2, t);
|
||||||
|
const q2 = lerp(p2, p3, t);
|
||||||
|
const q3 = lerp(p3, p4, t);
|
||||||
|
|
||||||
|
const r1 = lerp(q1, q2, t);
|
||||||
|
const r2 = lerp(q2, q3, t);
|
||||||
|
|
||||||
|
const red = lerp(r1, r2, t);
|
||||||
|
|
||||||
|
getPointsOnBezierCurveWithSplitting([p1, q1, r1, red], 0, tolerance, outPoints);
|
||||||
|
getPointsOnBezierCurveWithSplitting([red, r2, q3, p4], 0, tolerance, outPoints);
|
||||||
|
}
|
||||||
|
return outPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function simplify(points: readonly Point[], distance: number): Point[] {
|
||||||
|
return simplifyPoints(points, 0, points.length, distance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ramer–Douglas–Peucker algorithm
|
||||||
|
// https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm
|
||||||
|
export function simplifyPoints(
|
||||||
|
points: readonly Point[],
|
||||||
|
start: number,
|
||||||
|
end: number,
|
||||||
|
epsilon: number,
|
||||||
|
newPoints?: Point[]
|
||||||
|
): Point[] {
|
||||||
|
const outPoints = newPoints || [];
|
||||||
|
|
||||||
|
// find the most distance point from the endpoints
|
||||||
|
const s = points[start];
|
||||||
|
const e = points[end - 1];
|
||||||
|
let maxDistSq = 0;
|
||||||
|
let maxNdx = 1;
|
||||||
|
for (let i = start + 1; i < end - 1; ++i) {
|
||||||
|
const distSq = distanceToSegmentSq(points[i], s, e);
|
||||||
|
if (distSq > maxDistSq) {
|
||||||
|
maxDistSq = distSq;
|
||||||
|
maxNdx = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// if that point is too far, split
|
||||||
|
if (Math.sqrt(maxDistSq) > epsilon) {
|
||||||
|
simplifyPoints(points, start, maxNdx + 1, epsilon, outPoints);
|
||||||
|
simplifyPoints(points, maxNdx, end, epsilon, outPoints);
|
||||||
|
} else {
|
||||||
|
if (!outPoints.length) {
|
||||||
|
outPoints.push(s);
|
||||||
|
}
|
||||||
|
outPoints.push(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
return outPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function pointsOnBezierCurves(
|
||||||
|
points: readonly Point[],
|
||||||
|
tolerance: number = 0.15,
|
||||||
|
distance?: number
|
||||||
|
): Point[] {
|
||||||
|
const newPoints: Point[] = [];
|
||||||
|
const numSegments = (points.length - 1) / 3;
|
||||||
|
for (let i = 0; i < numSegments; i++) {
|
||||||
|
const offset = i * 3;
|
||||||
|
getPointsOnBezierCurveWithSplitting(points, offset, tolerance, newPoints);
|
||||||
|
}
|
||||||
|
if (distance && distance > 0) {
|
||||||
|
return simplifyPoints(newPoints, 0, newPoints.length, distance);
|
||||||
|
}
|
||||||
|
return newPoints;
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue