more resize and rotation
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4d075ff9d5
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d52f569110
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@ -416,30 +416,31 @@ export class FolkShape extends HTMLElement {
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if (handle === null) return;
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if (handle.includes('resize')) {
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const angle = this.rotation;
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const { clientX, clientY } = event;
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const rect = this.getClientRect();
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const [topLeft, topRight, bottomRight, bottomLeft] = rect.corners();
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const [topLeft, topRight, bottomRight, bottomLeft] = this.getClientRect().corners();
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const newCenter: Point = {
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x: (topLeft.x + clientX) / 2,
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y: (topLeft.y + clientY) / 2,
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};
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const newTopLeft = Vector.rotateAround(topLeft, newCenter, -this.rotation);
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let bottomRightAdjusted: Point;
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if (handle.endsWith('nw')) {
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bottomRightAdjusted = { x: clientX, y: clientY };
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} else if (handle.endsWith('ne')) {
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}
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if (handle.endsWith('se')) {
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const newCenter: Point = {
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x: (topLeft.x + clientX) / 2,
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y: (topLeft.y + clientY) / 2,
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};
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const newTopLeft = Vector.rotateAround(topLeft, newCenter, -angle);
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const newBottomRight = Vector.rotateAround({ x: clientX, y: clientY }, newCenter, -angle);
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this.x = newTopLeft.x;
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this.y = newTopLeft.y;
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this.width = newBottomRight.x - newTopLeft.x;
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this.height = newBottomRight.y - newTopLeft.y;
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bottomRightAdjusted = { x: clientX, y: clientY };
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} else if (handle.endsWith('se')) {
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bottomRightAdjusted = { x: clientX, y: clientY };
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} else {
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bottomRightAdjusted = { x: clientX, y: clientY };
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}
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const newBottomRight = Vector.rotateAround(bottomRightAdjusted, newCenter, -this.rotation);
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this.x = newTopLeft.x;
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this.y = newTopLeft.y;
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this.width = newBottomRight.x - newTopLeft.x;
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this.height = newBottomRight.y - newTopLeft.y;
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return;
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}
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