use common vert shader
This commit is contained in:
parent
10cd273481
commit
cfa22df7c2
|
|
@ -76,9 +76,9 @@ export class DistanceField extends HTMLElement {
|
|||
};
|
||||
|
||||
private initShaders() {
|
||||
this.jfaProgram = WebGLUtils.createShaderProgram(this.glContext, jfaVertShader, jfaFragShader);
|
||||
this.seedProgram = WebGLUtils.createShaderProgram(this.glContext, seedVertexShaderSource, seedFragmentShaderSource);
|
||||
this.renderProgram = WebGLUtils.createShaderProgram(this.glContext, renderVertShader, renderFragShader);
|
||||
this.jfaProgram = WebGLUtils.createShaderProgram(this.glContext, commonVertShader, jfaFragShader);
|
||||
this.renderProgram = WebGLUtils.createShaderProgram(this.glContext, commonVertShader, renderFragShader);
|
||||
this.seedProgram = WebGLUtils.createShaderProgram(this.glContext, seedVertShader, seedFragShader);
|
||||
}
|
||||
|
||||
private initPingPongTextures() {
|
||||
|
|
@ -387,7 +387,7 @@ export class DistanceField extends HTMLElement {
|
|||
}
|
||||
}
|
||||
|
||||
const jfaVertShader = vert`#version 300 es
|
||||
const commonVertShader = vert`#version 300 es
|
||||
precision highp float;
|
||||
in vec2 a_position;
|
||||
out vec2 v_texCoord;
|
||||
|
|
@ -441,15 +441,6 @@ const jfaFragShader = frag`#version 300 es
|
|||
outColor = nearest;
|
||||
}`;
|
||||
|
||||
const renderVertShader = vert`#version 300 es
|
||||
in vec2 a_position;
|
||||
out vec2 v_texCoord;
|
||||
|
||||
void main() {
|
||||
v_texCoord = a_position * 0.5 + 0.5;
|
||||
gl_Position = vec4(a_position, 0.0, 1.0);
|
||||
}`;
|
||||
|
||||
const renderFragShader = frag`#version 300 es
|
||||
precision highp float;
|
||||
|
||||
|
|
@ -478,8 +469,7 @@ const renderFragShader = frag`#version 300 es
|
|||
outColor = vec4(shapeColor * intensity, 1.0);
|
||||
}`;
|
||||
|
||||
// Shader sources for seed point rendering
|
||||
const seedVertexShaderSource = vert`#version 300 es
|
||||
const seedVertShader = vert`#version 300 es
|
||||
precision highp float;
|
||||
|
||||
in vec3 a_position; // x, y, shapeID
|
||||
|
|
@ -490,7 +480,7 @@ const seedVertexShaderSource = vert`#version 300 es
|
|||
v_shapeID = a_position.z; // Pass shape ID to fragment shader
|
||||
}`;
|
||||
|
||||
const seedFragmentShaderSource = frag`#version 300 es
|
||||
const seedFragShader = frag`#version 300 es
|
||||
precision highp float;
|
||||
|
||||
flat in float v_shapeID;
|
||||
|
|
|
|||
Loading…
Reference in New Issue