use client dimensions

This commit is contained in:
Orion Reed 2024-12-03 03:57:39 -05:00
parent 3a6ade2e36
commit ba416515a9
1 changed files with 14 additions and 14 deletions

View File

@ -143,23 +143,23 @@ export class DistanceField extends HTMLElement {
const gl = this.glContext;
const positions: number[] = [];
const windowWidth = window.innerWidth;
const windowHeight = window.innerHeight;
const containerWidth = this.clientWidth;
const containerHeight = this.clientHeight;
// Collect positions and assign unique IDs to all shapes
this.shapes.forEach((geometry, index) => {
const rect = geometry.getClientRect();
const [topLeft, topRight, bottomRight, bottomLeft] = rect.corners();
// Convert rotated coordinates to NDC
const x1 = (topLeft.x / windowWidth) * 2 - 1;
const y1 = -((topLeft.y / windowHeight) * 2 - 1);
const x2 = (topRight.x / windowWidth) * 2 - 1;
const y2 = -((topRight.y / windowHeight) * 2 - 1);
const x3 = (bottomLeft.x / windowWidth) * 2 - 1;
const y3 = -((bottomLeft.y / windowHeight) * 2 - 1);
const x4 = (bottomRight.x / windowWidth) * 2 - 1;
const y4 = -((bottomRight.y / windowHeight) * 2 - 1);
// Convert rotated coordinates to NDC using container dimensions
const x1 = (topLeft.x / containerWidth) * 2 - 1;
const y1 = -((topLeft.y / containerHeight) * 2 - 1);
const x2 = (topRight.x / containerWidth) * 2 - 1;
const y2 = -((topRight.y / containerHeight) * 2 - 1);
const x3 = (bottomLeft.x / containerWidth) * 2 - 1;
const y3 = -((bottomLeft.y / containerHeight) * 2 - 1);
const x4 = (bottomRight.x / containerWidth) * 2 - 1;
const y4 = -((bottomRight.y / containerHeight) * 2 - 1);
const shapeID = index + 1; // Avoid zero to prevent hash function issues
@ -369,9 +369,9 @@ export class DistanceField extends HTMLElement {
private handleResize = () => {
const gl = this.glContext;
// Update canvas size to match the window
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
// Update canvas size to match the container instead of window
this.canvas.width = this.clientWidth;
this.canvas.height = this.clientHeight;
// Update the viewport
gl.viewport(0, 0, this.canvas.width, this.canvas.height);