tiny vector perf improvements
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3607ce237a
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@ -57,7 +57,7 @@ export class Vector {
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* @returns {number} The magnitude of the vector
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*/
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static mag(v: Point): number {
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return hypot(v.x, v.y);
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return Math.sqrt(v.x * v.x + v.y * v.y);
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}
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/**
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@ -80,7 +80,9 @@ export class Vector {
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* @returns {number} The distance between the points
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*/
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static distance(a: Point, b: Point): number {
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return hypot(a.x - b.x, a.y - b.y);
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const dx = a.x - b.x;
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const dy = a.y - b.y;
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return Math.sqrt(dx * dx + dy * dy);
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}
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/**
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@ -179,4 +181,13 @@ export class Vector {
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y: point.y - origin.y,
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});
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}
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/**
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* Calculates the squared magnitude of a vector
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* @param {Point} v - The vector
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* @returns {number} The squared magnitude of the vector
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*/
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static magSquared(v: Point): number {
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return v.x * v.x + v.y * v.y;
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}
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}
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