keyboard shape input
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53a87fa344
commit
b0b74d077c
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@ -327,6 +327,8 @@ export class FolkShape extends HTMLElement {
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super();
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this.addEventListener('pointerdown', this);
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this.addEventListener('keydown', this);
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this.setAttribute('tabindex', '0');
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this.#shadow.adoptedStyleSheets = [styles, this.#dynamicStyles];
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// Ideally we would creating these lazily on first focus, but the resize handlers need to be around for delegate focus to work.
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@ -404,165 +406,178 @@ export class FolkShape extends HTMLElement {
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return [];
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}
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handleEvent(event: PointerEvent) {
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switch (event.type) {
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case 'pointerdown': {
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if (event.button !== 0 || event.ctrlKey) return;
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handleEvent(event: PointerEvent | KeyboardEvent) {
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if (event instanceof KeyboardEvent) {
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const MOVEMENT_DELTA = event.shiftKey ? 20 : 2;
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const ROTATION_DELTA = event.shiftKey ? Math.PI / 12 : Math.PI / 36; // 15 or 5 degrees
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const target = event.composedPath()[0] as HTMLElement;
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// Get the focused element to check if it's a resize handle
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const focusedElement = this.#shadow.activeElement;
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const handle = focusedElement?.getAttribute('part') as Handle | null;
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// Store initial angle on rotation start
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if (target.getAttribute('part')?.startsWith('rotation')) {
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const center = this.getClientRect().center();
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this.#initialRotation = this.#rotation;
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this.#startAngle = Vector.angleFromOrigin({ x: event.clientX, y: event.clientY }, center);
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}
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// Create synthetic mouse coordinates for keyboard events
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let syntheticMouse: Point | null = null;
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// ignore interactions from slotted elements.
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if (target !== this && !target.hasAttribute('part')) return;
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if (handle?.startsWith('resize')) {
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const anyChange =
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event.key === 'ArrowUp' ||
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event.key === 'ArrowDown' ||
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event.key === 'ArrowLeft' ||
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event.key === 'ArrowRight';
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if (!anyChange) return;
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target.addEventListener('pointermove', this);
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target.addEventListener('lostpointercapture', this);
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target.setPointerCapture(event.pointerId);
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// Get the corner coordinates of the shape for the corresponding handle
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const corners = this.getClientRect().corners(); // Returns an array of Points: [NW, NE, SE, SW]
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const interaction = target.getAttribute('part') || 'move';
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this.#internals.states.add(interaction);
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// Map handle names to corner indices
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const handleToCornerIndex: { [key: string]: number } = {
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'resize-nw': 0, // Top-left corner
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'resize-ne': 1, // Top-right corner
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'resize-se': 2, // Bottom-right corner
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'resize-sw': 3, // Bottom-left corner
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};
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this.focus();
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const cornerIndex = handleToCornerIndex[handle];
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const currentPos = corners[cornerIndex];
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// Calculate movement based on arrow keys
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const isVertical = event.key === 'ArrowUp' || event.key === 'ArrowDown';
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const isIncreasing = event.key === 'ArrowRight' || event.key === 'ArrowDown';
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const delta = isIncreasing ? MOVEMENT_DELTA : -MOVEMENT_DELTA;
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syntheticMouse = {
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x: currentPos.x + (isVertical ? 0 : delta),
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y: currentPos.y + (isVertical ? delta : 0),
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};
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// Process resize using the same logic as mouse events
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this.#handleResize(handle, syntheticMouse, focusedElement as HTMLElement);
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event.preventDefault();
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return;
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}
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case 'pointermove': {
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const target = event.composedPath()[0] as HTMLElement;
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if (target === null) return;
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if (target === this) {
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this.x += event.movementX;
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this.y += event.movementY;
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return;
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// Handle rotation with Alt key
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if (event.altKey) {
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switch (event.key) {
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case 'ArrowLeft':
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this.rotation -= ROTATION_DELTA;
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event.preventDefault();
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return;
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case 'ArrowRight':
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this.rotation += ROTATION_DELTA;
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event.preventDefault();
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return;
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}
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}
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const handle = target.getAttribute('part') as Handle;
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if (handle === null) return;
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if (handle.includes('resize')) {
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const mouse = { x: event.clientX, y: event.clientY };
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// Map each resize handle to its opposite corner index
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const OPPOSITE_CORNERS = {
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'resize-se': 0,
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'resize-sw': 1,
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'resize-nw': 2,
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'resize-ne': 3,
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} as const;
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// Get the opposite corner for the current resize handle
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const corners = this.getClientRect().corners();
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const oppositeCorner = corners[OPPOSITE_CORNERS[handle as keyof typeof OPPOSITE_CORNERS]];
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// Calculate new dimensions based on mouse position and opposite corner
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const newCenter = Vector.lerp(oppositeCorner, mouse, 0.5);
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const unrotatedHandle = Vector.rotateAround(mouse, newCenter, -this.rotation);
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const unrotatedAnchor = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
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const HANDLE_BEHAVIOR = {
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'resize-se': {
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flipX: unrotatedHandle.x < unrotatedAnchor.x,
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flipY: unrotatedHandle.y < unrotatedAnchor.y,
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handleX: 'resize-sw',
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handleY: 'resize-ne',
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},
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'resize-sw': {
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flipX: unrotatedHandle.x > unrotatedAnchor.x,
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flipY: unrotatedHandle.y < unrotatedAnchor.y,
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handleX: 'resize-se',
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handleY: 'resize-nw',
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},
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'resize-nw': {
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flipX: unrotatedHandle.x > unrotatedAnchor.x,
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flipY: unrotatedHandle.y > unrotatedAnchor.y,
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handleX: 'resize-ne',
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handleY: 'resize-sw',
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},
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'resize-ne': {
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flipX: unrotatedHandle.x < unrotatedAnchor.x,
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flipY: unrotatedHandle.y > unrotatedAnchor.y,
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handleX: 'resize-nw',
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handleY: 'resize-se',
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},
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} as const;
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const behavior = HANDLE_BEHAVIOR[handle as keyof typeof HANDLE_BEHAVIOR];
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const hasFlippedX = behavior.flipX;
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const hasFlippedY = behavior.flipY;
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if (hasFlippedX || hasFlippedY) {
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const nextHandle = hasFlippedX ? behavior.handleX : behavior.handleY;
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const newTarget = this.#shadow.querySelector(`[part="${nextHandle}"]`) as HTMLElement;
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if (newTarget) {
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// Clean up old handle state
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this.#internals.states.delete(handle);
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target.removeEventListener('pointermove', this);
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target.removeEventListener('lostpointercapture', this);
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// Set up new handle state
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this.#internals.states.add(nextHandle);
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newTarget.addEventListener('pointermove', this);
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newTarget.addEventListener('lostpointercapture', this);
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// Transfer pointer capture
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target.releasePointerCapture(event.pointerId);
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newTarget.setPointerCapture(event.pointerId);
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}
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}
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this.x = Math.min(unrotatedHandle.x, unrotatedAnchor.x);
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this.y = Math.min(unrotatedHandle.y, unrotatedAnchor.y);
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this.width = Math.abs(unrotatedAnchor.x - unrotatedHandle.x);
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this.height = Math.abs(unrotatedAnchor.y - unrotatedHandle.y);
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switch (event.key) {
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case 'ArrowLeft':
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this.x -= MOVEMENT_DELTA;
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event.preventDefault();
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return;
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}
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case 'ArrowRight':
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this.x += MOVEMENT_DELTA;
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event.preventDefault();
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return;
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case 'ArrowUp':
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this.y -= MOVEMENT_DELTA;
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event.preventDefault();
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return;
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case 'ArrowDown':
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this.y += MOVEMENT_DELTA;
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event.preventDefault();
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return;
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}
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return;
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}
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if (handle.startsWith('rotation')) {
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const center = this.getClientRect().center();
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const currentAngle = Vector.angleFromOrigin({ x: event.clientX, y: event.clientY }, center);
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this.rotation = this.#initialRotation + (currentAngle - this.#startAngle);
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let degrees = (this.rotation * 180) / Math.PI;
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switch (handle) {
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case 'rotation-ne':
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degrees = (degrees + 90) % 360;
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break;
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case 'rotation-se':
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degrees = (degrees + 180) % 360;
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break;
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case 'rotation-sw':
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degrees = (degrees + 270) % 360;
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break;
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}
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if (event instanceof PointerEvent) {
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switch (event.type) {
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case 'pointerdown': {
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if (event.button !== 0 || event.ctrlKey) return;
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const target = event.composedPath()[0] as HTMLElement;
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const rotateCursor = getRotateCursorUrl(degrees);
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target.style.setProperty('cursor', rotateCursor);
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// Store initial angle on rotation start
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if (target.getAttribute('part')?.startsWith('rotation')) {
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const center = this.getClientRect().center();
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this.#initialRotation = this.#rotation;
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this.#startAngle = Vector.angleFromOrigin({ x: event.clientX, y: event.clientY }, center);
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}
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// ignore interactions from slotted elements.
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if (target !== this && !target.hasAttribute('part')) return;
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target.addEventListener('pointermove', this);
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target.addEventListener('lostpointercapture', this);
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target.setPointerCapture(event.pointerId);
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const interaction = target.getAttribute('part') || 'move';
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this.#internals.states.add(interaction);
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this.focus();
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return;
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}
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case 'pointermove': {
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const target = event.composedPath()[0] as HTMLElement;
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if (target === null) return;
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if (target === this) {
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this.x += event.movementX;
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this.y += event.movementY;
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return;
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}
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const handle = target.getAttribute('part') as Handle;
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if (handle === null) return;
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if (handle.includes('resize')) {
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const mouse = { x: event.clientX, y: event.clientY };
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this.#handleResize(handle, mouse, target, event);
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return;
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}
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if (handle.startsWith('rotation')) {
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const center = this.getClientRect().center();
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const currentAngle = Vector.angleFromOrigin({ x: event.clientX, y: event.clientY }, center);
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this.rotation = this.#initialRotation + (currentAngle - this.#startAngle);
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let degrees = (this.rotation * 180) / Math.PI;
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switch (handle) {
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case 'rotation-ne':
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degrees = (degrees + 90) % 360;
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break;
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case 'rotation-se':
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degrees = (degrees + 180) % 360;
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break;
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case 'rotation-sw':
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degrees = (degrees + 270) % 360;
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break;
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}
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const target = event.composedPath()[0] as HTMLElement;
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const rotateCursor = getRotateCursorUrl(degrees);
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target.style.setProperty('cursor', rotateCursor);
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return;
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}
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return;
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}
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case 'lostpointercapture': {
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const target = event.composedPath()[0] as HTMLElement;
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const interaction = target.getAttribute('part') || 'move';
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this.#internals.states.delete(interaction);
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target.removeEventListener('pointermove', this);
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target.removeEventListener('lostpointercapture', this);
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return;
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}
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case 'lostpointercapture': {
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const target = event.composedPath()[0] as HTMLElement;
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const interaction = target.getAttribute('part') || 'move';
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this.#internals.states.delete(interaction);
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target.removeEventListener('pointermove', this);
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target.removeEventListener('lostpointercapture', this);
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this.#updateCursors();
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if (target.getAttribute('part')?.startsWith('rotation')) {
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target.style.removeProperty('cursor');
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}
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this.#updateCursors();
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if (target.getAttribute('part')?.startsWith('rotation')) {
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target.style.removeProperty('cursor');
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return;
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}
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return;
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}
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}
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}
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@ -683,6 +698,93 @@ export class FolkShape extends HTMLElement {
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this.#dynamicStyles.replaceSync(dynamicStyles);
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}
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// Updated helper method to handle resize operations
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#handleResize(handle: Handle, mouse: Point, target: HTMLElement, event?: PointerEvent) {
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// Map each resize handle to its opposite corner index
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const OPPOSITE_CORNERS = {
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'resize-se': 0,
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'resize-sw': 1,
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'resize-nw': 2,
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'resize-ne': 3,
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} as const;
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// Get the opposite corner for the current resize handle
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const corners = this.getClientRect().corners();
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const oppositeCorner = corners[OPPOSITE_CORNERS[handle as keyof typeof OPPOSITE_CORNERS]];
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// Calculate new dimensions based on mouse position and opposite corner
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const newCenter = Vector.lerp(oppositeCorner, mouse, 0.5);
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const unrotatedHandle = Vector.rotateAround(mouse, newCenter, -this.rotation);
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const unrotatedAnchor = Vector.rotateAround(oppositeCorner, newCenter, -this.rotation);
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const HANDLE_BEHAVIOR = {
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'resize-se': {
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flipX: unrotatedHandle.x < unrotatedAnchor.x,
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flipY: unrotatedHandle.y < unrotatedAnchor.y,
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handleX: 'resize-sw',
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handleY: 'resize-ne',
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},
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'resize-sw': {
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flipX: unrotatedHandle.x > unrotatedAnchor.x,
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flipY: unrotatedHandle.y < unrotatedAnchor.y,
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handleX: 'resize-se',
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handleY: 'resize-nw',
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},
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'resize-nw': {
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flipX: unrotatedHandle.x > unrotatedAnchor.x,
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flipY: unrotatedHandle.y > unrotatedAnchor.y,
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handleX: 'resize-ne',
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handleY: 'resize-sw',
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},
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'resize-ne': {
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flipX: unrotatedHandle.x < unrotatedAnchor.x,
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flipY: unrotatedHandle.y > unrotatedAnchor.y,
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handleX: 'resize-nw',
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handleY: 'resize-se',
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},
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} as const;
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// Handle flipping logic
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const behavior = HANDLE_BEHAVIOR[handle as keyof typeof HANDLE_BEHAVIOR];
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const hasFlippedX = behavior.flipX;
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const hasFlippedY = behavior.flipY;
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if (hasFlippedX || hasFlippedY) {
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const nextHandle = hasFlippedX ? behavior.handleX : behavior.handleY;
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const newTarget = this.#shadow.querySelector(`[part="${nextHandle}"]`) as HTMLElement;
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if (newTarget) {
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// Update focus for keyboard events
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newTarget.focus();
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// Update handle state
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this.#internals.states.delete(handle);
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this.#internals.states.add(nextHandle);
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// Handle pointer capture swap for mouse events
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if (event && 'setPointerCapture' in target) {
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// Clean up old handle state
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target.removeEventListener('pointermove', this);
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target.removeEventListener('lostpointercapture', this);
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// Set up new handle state
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newTarget.addEventListener('pointermove', this);
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newTarget.addEventListener('lostpointercapture', this);
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// Transfer pointer capture
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target.releasePointerCapture(event.pointerId);
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newTarget.setPointerCapture(event.pointerId);
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}
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}
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}
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// Update dimensions
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this.x = Math.min(unrotatedHandle.x, unrotatedAnchor.x);
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this.y = Math.min(unrotatedHandle.y, unrotatedAnchor.y);
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this.width = Math.abs(unrotatedAnchor.x - unrotatedHandle.x);
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this.height = Math.abs(unrotatedAnchor.y - unrotatedHandle.y);
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}
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}
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FolkShape.define();
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