demo collision detection
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@ -0,0 +1,66 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Shapes - Collision</title>
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<style>
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@import url('../src/elements/main.css');
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* {
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box-sizing: border-box;
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}
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html {
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height: 100%;
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}
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body {
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min-height: 100%;
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position: relative;
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margin: 0;
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}
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spatial-geometry {
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width: 50px;
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height: 50px;
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border: 2px solid black;
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}
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</style>
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</head>
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<body>
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<spatial-geometry x="100" y="100">Shape with some text</spatial-geometry>
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<spatial-geometry x="200" y="200">Shape with some text</spatial-geometry>
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<script type="module">
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import { SpatialGeometry } from '../src/elements/spatial-geometry.ts';
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SpatialGeometry.register();
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const geometryElements = document.querySelectorAll('spatial-geometry');
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function collisionDetection(rect1, rect2) {
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return (
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rect1.left < rect2.right &&
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rect1.right > rect2.left &&
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rect1.top < rect2.bottom &&
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rect1.bottom > rect2.top
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);
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}
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document.addEventListener('move', (e) => {
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geometryElements.forEach((el) => {
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if (
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el !== e.target &&
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collisionDetection(
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// TODO: refactor this hack once resizing and the vertices API are figured out
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DOMRectReadOnly.fromRect({ x: el.x, y: el.y, height: 50, width: 50 }),
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DOMRectReadOnly.fromRect({ x: e.target.x, y: e.target.y, height: 50, width: 50 })
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)
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) {
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e.preventDefault();
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}
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});
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});
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</script>
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</body>
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</html>
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@ -20,6 +20,7 @@
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<ul>
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<li><a href="/shapes">Shapes</a></li>
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<li><a href="/collision">Collision</a></li>
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</ul>
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</body>
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</html>
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@ -8,7 +8,7 @@ export type Vector = { x: number; y: number; movementX: number; movementY: numbe
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// Should the move event bubble?
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export class MoveEvent extends CustomEvent<Vector> {
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constructor(vector: Vector) {
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super('move', { detail: vector, cancelable: true, bubbles: false });
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super('move', { detail: vector, cancelable: true, bubbles: true });
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}
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}
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@ -66,7 +66,7 @@ export class SpatialGeometry extends HTMLElement {
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this.#x = Number(newValue);
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this.#requestUpdate('x');
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} else if (name === 'y') {
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this.#previousY = 0;
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this.#previousY = this.#y;
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this.#y = Number(newValue);
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this.#requestUpdate('y');
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} else if (name === 'type') {
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