fix corner bug
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@ -138,6 +138,10 @@ export class DistanceField extends HTMLElement {
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vec4 sampled = texture(u_previousTexture, sampleCoord);
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if (sampled.z == 0.0) {
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continue; // Skip background pixels
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}
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// Compute distance to the seed point stored in this neighbor
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float dist = distance(sampled.xy, v_texCoord);
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