This commit is contained in:
Orion Reed 2024-12-16 03:58:02 -05:00
parent 6774e83774
commit 86fc39a2f4
5 changed files with 62 additions and 36 deletions

View File

@ -43,9 +43,9 @@
<folk-rope id="rope4" source="#shape3" target="#shape4"></folk-rope>
<folk-rope id="rope5" source="#shape4" target="#shape8"></folk-rope>
<folk-rope id="rope6" source="#shape5" target="#shape8"></folk-rope>
<!-- <folk-graph
<folk-graph
sources="#shape1, #shape2, #shape3, #shape4, #shape5, #shape6, #shape7, #shape8, #rope1, #rope2, #rope3, #rope4, #rope5, #rope6"
></folk-graph> -->
></folk-graph>
<folk-physics
sources="#shape1, #shape2, #shape3, #shape4, #shape5, #shape6, #shape7, #shape8, #rope1, #rope2, #rope3, #rope4, #rope5, #rope6"
></folk-physics>

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@ -4,17 +4,17 @@ import type { FolkShape } from '../folk-shape';
* Coordinates effects between multiple systems, integrating their proposals into a single result.
* Systems register, yield effects, and await integration when all systems are ready.
*/
export class EffectIntegrator<T> {
private pending = new Map<Element, T[] | T>();
export class EffectIntegrator<E extends Element, T> {
private pending = new Map<E, T[] | T>();
private systems = new Set<string>();
private waiting = new Set<string>();
private resolvers: ((value: Map<Element, T>) => void)[] = [];
private resolvers: ((value: Map<E, T>) => void)[] = [];
/** Register a system to participate in effect integration */
register(id: string) {
this.systems.add(id);
return {
yield: (element: Element, effect: T) => {
yield: (element: E, effect: T) => {
if (!this.pending.has(element)) {
this.pending.set(element, []);
}
@ -22,7 +22,7 @@ export class EffectIntegrator<T> {
},
/** Wait for all systems to submit effects, then receive integrated results */
integrate: async (): Promise<Map<Element, T>> => {
integrate: async (): Promise<Map<E, T>> => {
this.waiting.add(id);
if (this.waiting.size === this.systems.size) {
@ -30,7 +30,7 @@ export class EffectIntegrator<T> {
for (const [element, effects] of this.pending) {
this.pending.set(element, (this.constructor as typeof EffectIntegrator).integrate(element, effects as T[]));
}
const results = this.pending as Map<Element, T>;
const results = this.pending as Map<E, T>;
// Reset for next frame
this.pending = new Map();
@ -66,7 +66,7 @@ interface TransformEffect {
height: number;
}
export class TransformIntegrator extends EffectIntegrator<TransformEffect> {
export class TransformIntegrator extends EffectIntegrator<FolkShape, TransformEffect> {
private static instance: TransformIntegrator;
static register(id: string) {

View File

@ -63,17 +63,12 @@ export class FolkBaseSet extends FolkElement {
#onSlotchange = () => this.#observeSources();
#observeSources() {
console.log('observeSources');
const childElements = new Set(this.children);
const elements = this.sources ? document.querySelectorAll(this.sources) : [];
const sourceElements = new Set(elements).union(childElements);
const elementsToObserve = sourceElements.difference(this.sourceElements);
const elementsToUnobserve = this.sourceElements.difference(sourceElements);
console.log('sourceElements', sourceElements);
console.log('elementsToObserve', elementsToObserve);
console.log('elementsToUnobserve', elementsToUnobserve);
this.unobserveSources(elementsToUnobserve);
for (const el of elementsToObserve) {

View File

@ -4,6 +4,7 @@ import { Layout } from 'webcola';
import { FolkShape } from './folk-shape.ts';
import { AnimationFrameController, AnimationFrameControllerHost } from './common/animation-frame-controller.ts';
import { FolkBaseConnection } from './folk-base-connection';
import { TransformIntegrator } from './common/EffectIntegrator.ts';
export class FolkGraph extends FolkBaseSet implements AnimationFrameControllerHost {
static override tagName = 'folk-graph';
@ -11,6 +12,7 @@ export class FolkGraph extends FolkBaseSet implements AnimationFrameControllerHo
private graphSim = new Layout();
private nodes = new Map<FolkShape, number>();
private arrows = new Set<FolkBaseConnection>();
private integrator = TransformIntegrator.register('graph');
#rAF = new AnimationFrameController(this);
connectedCallback() {
@ -34,21 +36,31 @@ export class FolkGraph extends FolkBaseSet implements AnimationFrameControllerHo
}
}
tick() {
// TODO: figure out how to let cola continue running. I was never able to do that in the past...
async tick() {
this.graphSim.start(1, 0, 0, 0, true, false);
this.graphSim.nodes().forEach((node: any) => {
// Yield graph layout effects
for (const node of this.graphSim.nodes() as any[]) {
const shape = node.id;
if (shape === document.activeElement) {
const rect = shape.getTransformDOMRect();
node.x = rect.center.x;
node.y = rect.center.y;
} else {
shape.x = node.x - shape.width / 2;
shape.y = node.y - shape.height / 2;
this.integrator.yield(shape, {
x: node.x - shape.width / 2,
y: node.y - shape.height / 2,
rotation: shape.rotation,
width: shape.width,
height: shape.height,
});
}
// Get integrated results and update graph state
const results = await this.integrator.integrate();
for (const [shape, result] of results) {
// TODO: this is a hack to get the node from the graph
const node = this.graphSim.nodes().find((n: any) => n.id === shape);
if (node) {
node.x = result.x + shape.width / 2;
node.y = result.y + shape.height / 2;
}
});
}
}
private createGraph() {
@ -60,7 +72,7 @@ export class FolkGraph extends FolkBaseSet implements AnimationFrameControllerHo
console.log(colaNodes, colaLinks);
this.graphSim.nodes(colaNodes).links(colaLinks).linkDistance(250).avoidOverlaps(true).handleDisconnected(true);
this.graphSim.nodes(colaNodes).links(colaLinks).linkDistance(150).avoidOverlaps(true).handleDisconnected(true);
}
private createNodes() {

View File

@ -3,6 +3,7 @@ import { FolkBaseSet } from './folk-base-set.ts';
import { PropertyValues } from '@lit/reactive-element';
import { FolkShape } from './folk-shape';
import RAPIER, { init } from '@dimforge/rapier2d-compat';
import { TransformIntegrator } from './common/EffectIntegrator.ts';
await init();
export class FolkPhysics extends FolkBaseSet {
@ -15,6 +16,7 @@ export class FolkPhysics extends FolkBaseSet {
private elementToRect: Map<FolkShape, DOMRectTransform> = new Map();
private animationFrameId?: number;
private lastTimestamp?: number;
private integrator = TransformIntegrator.register('physics');
connectedCallback() {
super.connectedCallback();
@ -119,7 +121,7 @@ export class FolkPhysics extends FolkBaseSet {
}
private startSimulation() {
const step = (timestamp: number) => {
const step = async (timestamp: number) => {
if (!this.lastTimestamp) {
this.lastTimestamp = timestamp;
}
@ -127,16 +129,33 @@ export class FolkPhysics extends FolkBaseSet {
if (this.world) {
this.world.step();
// Update visual elements based on physics
this.bodies.forEach((body, shape) => {
if (shape !== document.activeElement) {
const position = body.translation();
// Scale up the position when applying to visual elements
shape.x = position.x / FolkPhysics.PHYSICS_SCALE - shape.width / 2;
shape.y = position.y / FolkPhysics.PHYSICS_SCALE - shape.height / 2;
shape.rotation = body.rotation();
// Yield physics effects
for (const [shape, body] of this.bodies) {
const position = body.translation();
this.integrator.yield(shape, {
x: position.x / FolkPhysics.PHYSICS_SCALE - shape.width / 2,
y: position.y / FolkPhysics.PHYSICS_SCALE - shape.height / 2,
rotation: body.rotation(),
width: shape.width,
height: shape.height,
});
}
// Get integrated results and update physics state
const results = await this.integrator.integrate();
for (const [shape, result] of results) {
const body = this.bodies.get(shape);
if (body) {
body.setTranslation(
{
x: (result.x + result.width / 2) * FolkPhysics.PHYSICS_SCALE,
y: (result.y + result.height / 2) * FolkPhysics.PHYSICS_SCALE,
},
true
);
body.setRotation(result.rotation, true);
}
});
}
}
this.animationFrameId = requestAnimationFrame(step);