physics
This commit is contained in:
parent
9c5e2150c8
commit
7a88628512
|
|
@ -0,0 +1,43 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Distance Field Demo</title>
|
||||
<style>
|
||||
html {
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
min-height: 100%;
|
||||
position: relative;
|
||||
margin: 0;
|
||||
overscroll-behavior: none;
|
||||
}
|
||||
|
||||
folk-shape {
|
||||
position: absolute;
|
||||
background-color: rgba(100, 100, 100, 0.5);
|
||||
border: 2px solid rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<folk-physics>
|
||||
<folk-shape x="250" y="50" width="120" height="30" rotation="30"></folk-shape>
|
||||
<folk-shape x="450" y="350" width="40" height="120" rotation="45"></folk-shape>
|
||||
<folk-shape x="150" y="150" width="70" height="70" rotation="15"></folk-shape>
|
||||
<folk-shape x="350" y="300" width="90" height="45" rotation="-20"></folk-shape>
|
||||
<folk-shape x="550" y="200" width="35" height="85" rotation="60"></folk-shape>
|
||||
<folk-shape x="180" y="250" width="65" height="55" rotation="-40"></folk-shape>
|
||||
<folk-shape x="420" y="150" width="110" height="25" rotation="10"></folk-shape>
|
||||
<folk-shape x="280" y="380" width="75" height="95" rotation="-50"></folk-shape>
|
||||
</folk-physics>
|
||||
|
||||
<script type="module">
|
||||
import '../src/standalone/folk-shape.ts';
|
||||
import '../src/standalone/folk-physics.ts';
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
|
|
@ -11,10 +11,12 @@
|
|||
},
|
||||
"dependencies": {
|
||||
"@babel/parser": "^7.26.2",
|
||||
"@dimforge/rapier2d": "^0.14.0",
|
||||
"@lit/reactive-element": "^2.0.4",
|
||||
"leaflet": "^1.9.4",
|
||||
"perfect-arrows": "^0.3.7",
|
||||
"perfect-freehand": "^1.2.2"
|
||||
"perfect-freehand": "^1.2.2",
|
||||
"vite-plugin-wasm": "^3.3.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/leaflet": "^1.9.14",
|
||||
|
|
|
|||
|
|
@ -0,0 +1,177 @@
|
|||
import { DOMRectTransform } from './common/DOMRectTransform.ts';
|
||||
import { FolkBaseSet } from './folk-base-set.ts';
|
||||
import { PropertyValues } from '@lit/reactive-element';
|
||||
import * as RAPIER from '@dimforge/rapier2d';
|
||||
import { FolkShape } from './folk-shape';
|
||||
|
||||
export class FolkPhysics extends FolkBaseSet {
|
||||
static override tagName = 'folk-physics';
|
||||
|
||||
private world?: RAPIER.World;
|
||||
private bodies: Map<FolkShape, RAPIER.RigidBody> = new Map();
|
||||
private elementToRect: Map<FolkShape, DOMRectTransform> = new Map();
|
||||
private animationFrameId?: number;
|
||||
private lastTimestamp?: number;
|
||||
|
||||
connectedCallback() {
|
||||
super.connectedCallback();
|
||||
|
||||
// Create physics world with gravity
|
||||
this.world = new RAPIER.World({ x: 0.0, y: 9.81 });
|
||||
|
||||
// Add container walls and floor
|
||||
this.createContainer();
|
||||
|
||||
// Start the simulation loop
|
||||
this.startSimulation();
|
||||
}
|
||||
|
||||
disconnectedCallback() {
|
||||
super.disconnectedCallback();
|
||||
|
||||
// Stop simulation loop
|
||||
if (this.animationFrameId) {
|
||||
cancelAnimationFrame(this.animationFrameId);
|
||||
}
|
||||
|
||||
// Cleanup physics resources
|
||||
this.bodies.clear();
|
||||
this.elementToRect.clear();
|
||||
this.world?.free();
|
||||
}
|
||||
|
||||
override update(changedProperties: PropertyValues<this>) {
|
||||
super.update(changedProperties);
|
||||
|
||||
if (!this.world || this.sourcesMap.size !== this.sourceElements.size) return;
|
||||
|
||||
// Update physics bodies to match source elements
|
||||
this.updatePhysicsBodies();
|
||||
}
|
||||
|
||||
private updatePhysicsBodies() {
|
||||
// Remove bodies for elements that no longer exist
|
||||
for (const [element, body] of this.bodies) {
|
||||
if (!this.sourceElements.has(element)) {
|
||||
this.world!.removeRigidBody(body);
|
||||
this.bodies.delete(element);
|
||||
}
|
||||
}
|
||||
|
||||
// Create or update bodies for current elements
|
||||
for (const element of this.sourceElements) {
|
||||
if (!(element instanceof FolkShape)) continue;
|
||||
const rect = this.sourcesMap.get(element);
|
||||
if (!(rect instanceof DOMRectTransform)) continue;
|
||||
|
||||
if (!this.bodies.has(element)) {
|
||||
// Create new rigid body matching the element's position
|
||||
const bodyDesc = RAPIER.RigidBodyDesc.dynamic()
|
||||
.setTranslation(rect.x + rect.width / 2, rect.y + rect.height / 2)
|
||||
.setRotation(rect.rotation);
|
||||
|
||||
const body = this.world!.createRigidBody(bodyDesc);
|
||||
|
||||
// Create collider with top-left origin
|
||||
const colliderDesc = RAPIER.ColliderDesc.cuboid(rect.width / 2, rect.height / 2).setTranslation(0, 0);
|
||||
|
||||
this.world!.createCollider(colliderDesc, body);
|
||||
this.bodies.set(element, body);
|
||||
|
||||
// Set element's rotation origin to top-left
|
||||
rect.transformOrigin = { x: 0, y: 0 };
|
||||
}
|
||||
|
||||
// Update existing body
|
||||
const body = this.bodies.get(element)!;
|
||||
|
||||
if (element === document.activeElement) {
|
||||
body.setBodyType(RAPIER.RigidBodyType.KinematicPositionBased, true);
|
||||
body.setTranslation(
|
||||
{
|
||||
x: rect.x + rect.width / 2,
|
||||
y: rect.y + rect.height / 2,
|
||||
},
|
||||
true
|
||||
);
|
||||
body.setRotation(rect.rotation, true);
|
||||
} else if (body.bodyType() === RAPIER.RigidBodyType.KinematicPositionBased) {
|
||||
// Update collider size when switching back to dynamic
|
||||
const collider = body.collider(0);
|
||||
if (collider) {
|
||||
this.world!.removeCollider(collider, true);
|
||||
const newColliderDesc = RAPIER.ColliderDesc.cuboid(rect.width / 2, rect.height / 2).setTranslation(0, 0);
|
||||
this.world!.createCollider(newColliderDesc, body);
|
||||
}
|
||||
body.setBodyType(RAPIER.RigidBodyType.Dynamic, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private startSimulation() {
|
||||
const step = (timestamp: number) => {
|
||||
if (!this.lastTimestamp) {
|
||||
this.lastTimestamp = timestamp;
|
||||
}
|
||||
|
||||
if (this.world) {
|
||||
this.world.step();
|
||||
|
||||
// Update visual elements based on physics
|
||||
this.bodies.forEach((body, shape) => {
|
||||
if (shape !== document.activeElement) {
|
||||
const position = body.translation();
|
||||
// Adjust position back to top-left
|
||||
shape.x = position.x - shape.width / 2;
|
||||
shape.y = position.y - shape.height / 2;
|
||||
shape.rotation = body.rotation();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
this.animationFrameId = requestAnimationFrame(step);
|
||||
};
|
||||
|
||||
this.animationFrameId = requestAnimationFrame(step);
|
||||
}
|
||||
|
||||
private createContainer() {
|
||||
if (!this.world) return;
|
||||
|
||||
// Create a single rigid body for the container
|
||||
const containerDesc = RAPIER.RigidBodyDesc.fixed();
|
||||
const container = this.world.createRigidBody(containerDesc);
|
||||
|
||||
// Create a single collider with all four walls as vertices
|
||||
const vertices = [
|
||||
// Floor: left to right
|
||||
{ x: -1000, y: this.clientHeight },
|
||||
{ x: 1000, y: this.clientHeight },
|
||||
// Right wall: bottom to top
|
||||
{ x: this.clientWidth, y: this.clientHeight },
|
||||
{ x: this.clientWidth, y: -1000 },
|
||||
// Ceiling: right to left
|
||||
{ x: 1000, y: 0 },
|
||||
{ x: -1000, y: 0 },
|
||||
// Left wall: top to bottom
|
||||
{ x: 0, y: -1000 },
|
||||
{ x: 0, y: this.clientHeight },
|
||||
];
|
||||
|
||||
const indices = [
|
||||
0,
|
||||
1, // Floor
|
||||
2,
|
||||
3, // Right wall
|
||||
4,
|
||||
5, // Ceiling
|
||||
6,
|
||||
7, // Left wall
|
||||
];
|
||||
|
||||
const vertexArray = new Float32Array(vertices.flatMap((v) => [v.x, v.y]));
|
||||
const indexArray = new Uint32Array(indices);
|
||||
|
||||
this.world.createCollider(RAPIER.ColliderDesc.polyline(vertexArray, indexArray), container);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
import { FolkPhysics } from '../folk-physics';
|
||||
|
||||
FolkPhysics.define();
|
||||
|
||||
export { FolkPhysics };
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
import { resolve } from 'node:path';
|
||||
import { readdirSync } from 'node:fs';
|
||||
import { defineConfig, IndexHtmlTransformContext, Plugin } from 'vite';
|
||||
import vitePluginWasm from 'vite-plugin-wasm';
|
||||
|
||||
const demoDir = resolve(__dirname, 'demo');
|
||||
|
||||
|
|
@ -65,7 +66,7 @@ const linkGenerator = (): Plugin => {
|
|||
|
||||
export default defineConfig({
|
||||
root: 'demo',
|
||||
plugins: [linkGenerator()],
|
||||
plugins: [linkGenerator(), vitePluginWasm()],
|
||||
build: {
|
||||
target: 'esnext',
|
||||
rollupOptions: {
|
||||
|
|
|
|||
Loading…
Reference in New Issue