windy rope
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@ -26,9 +26,17 @@
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inset: 0 0 0 0;
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inset: 0 0 0 0;
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pointer-events: none;
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pointer-events: none;
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}
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}
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button {
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margin: 1rem;
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background-color: black;
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font-size: 2rem;
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border-radius: 5px;
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}
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</style>
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</style>
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</head>
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</head>
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<body>
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<body>
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<button id="wind">☁️</button>
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<folk-shape id="box1" x="100" y="100" width="30" height="30"></folk-shape>
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<folk-shape id="box1" x="100" y="100" width="30" height="30"></folk-shape>
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<folk-shape id="box2" x="300" y="105" width="30" height="30"></folk-shape>
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<folk-shape id="box2" x="300" y="105" width="30" height="30"></folk-shape>
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<folk-shape id="box3" x="200" y="150" width="30" height="30"></folk-shape>
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<folk-shape id="box3" x="200" y="150" width="30" height="30"></folk-shape>
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@ -40,6 +48,29 @@
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<script type="module">
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<script type="module">
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import '../src/standalone/folk-shape.ts';
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import '../src/standalone/folk-shape.ts';
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import '../src/standalone/folk-rope.ts';
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import '../src/standalone/folk-rope.ts';
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let timeout = -1;
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let isBlowing = false;
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const ropes = document.querySelectorAll('folk-rope');
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const randomInt = (multiplier, adjust = 0) => Math.floor(Math.random() * multiplier) + adjust;
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const updateGravity = (gravity) => ropes.forEach((rope) => (rope.gravity = gravity));
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function simulateWind() {
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updateGravity({ x: randomInt(5000), y: randomInt(5000) });
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timeout = setTimeout(simulateWind, randomInt(1000, 200));
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}
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wind.addEventListener('click', () => {
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if (isBlowing) {
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clearTimeout(timeout);
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updateGravity({ x: 0, y: 3000 });
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wind.textContent = '☁️';
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} else {
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simulateWind();
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wind.textContent = '🌬️';
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}
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isBlowing = !isBlowing;
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});
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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@ -42,6 +42,14 @@ export class FolkRope extends FolkBaseConnection {
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return this.#points;
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return this.#points;
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}
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}
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get gravity() {
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return this.#gravity;
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}
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set gravity(gravity) {
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this.#gravity = gravity;
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}
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#stroke = '';
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#stroke = '';
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get stroke() {
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get stroke() {
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return this.#stroke;
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return this.#stroke;
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