more sdf perf
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5eb4f5c432
commit
48b7119e37
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@ -41,8 +41,8 @@
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for (let i = 0; i < 20; i++) {
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for (let i = 0; i < 20; i++) {
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for (let j = 0; j < 20; j++) {
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for (let j = 0; j < 20; j++) {
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const geo = document.createElement('fc-geometry');
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const geo = document.createElement('fc-geometry');
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geo.x = 50 * i + Math.floor(Math.random() * 45);
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geo.x = 100 * i + Math.floor(Math.random() * 45);
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geo.y = 50 * j + Math.floor(Math.random() * 45);
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geo.y = 100 * j + Math.floor(Math.random() * 45);
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geo.width = geo.height = 45;
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geo.width = geo.height = 45;
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geometries.push(geo);
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geometries.push(geo);
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d.append(geo);
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d.append(geo);
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@ -52,18 +52,18 @@
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DistanceField.define();
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DistanceField.define();
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// function tick() {
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function tick() {
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// window.requestAnimationFrame(tick);
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window.requestAnimationFrame(tick);
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// for (let i = 0; i < 10; i++) {
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for (let i = 0; i < 10; i++) {
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// const g = geometries[Math.floor(Math.random() * geometries.length)];
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const g = geometries[Math.floor(Math.random() * geometries.length)];
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// const max = 15;
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const max = 50;
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// g.x += Math.floor(Math.random() * max - max / 2);
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g.x += Math.floor(Math.random() * max - max / 2);
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// g.y += Math.floor(Math.random() * max - max / 2);
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g.y += Math.floor(Math.random() * max - max / 2);
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// }
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}
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// }
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}
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// tick();
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tick();
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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@ -153,12 +153,13 @@ export class DistanceField extends HTMLElement {
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const gl = this.glContext;
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const gl = this.glContext;
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const positions: number[] = [];
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const positions: number[] = [];
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const windowWidth = window.innerWidth;
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const windowHeight = window.innerHeight;
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// Collect positions and assign unique IDs to all shapes
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// Collect positions and assign unique IDs to all shapes
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this.shapes.forEach((geometry, index) => {
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this.shapes.forEach((geometry, index) => {
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const rect = geometry.getClientRect();
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const rect = geometry.getClientRect();
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const windowWidth = window.innerWidth;
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const windowHeight = window.innerHeight;
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// Convert DOM coordinates to Normalized Device Coordinates (NDC)
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// Convert DOM coordinates to Normalized Device Coordinates (NDC)
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const x1 = (rect.left / windowWidth) * 2 - 1;
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const x1 = (rect.left / windowWidth) * 2 - 1;
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const y1 = -((rect.top / windowHeight) * 2 - 1);
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const y1 = -((rect.top / windowHeight) * 2 - 1);
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